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Doomkaiser Dragon
Card# CSOC-EN043
Doomkaiser Dragon's effect isn't just for Zombie World duelists: remember that its effect can swipe copies of Plaguespreader Zombie, too!
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Welcome to the next generation of dueling—the Level monsters.
When I decided it was time to try my hand at a Limited deck using only cards from Soul of the Duelist, it made sense that I should focus my attention on the newest monsters in the Yu-Gi-Oh! TCG and see what I could do with them.
The focus of this deck will not be limited to one or two of the Level monsters (LV monsters). Instead, I’ve broadened the focus to include most of the LV monsters in the set and give the deck’s user a feel for what each monster brings to the duel.
Deck: Random Encounter Level-Building
Monsters 1 Horus the Black Flame Dragon LV8 1 Horus the Black Flame Dragon LV6 3 Horus the Black Flame Dragon LV4 1 Armed Dragon LV7 1 Armed Dragon LV5 3 Armed Dragon LV3 2 Mystic Swordsman LV4 2 Mystic Swordsman LV2 2 Dark Mimic LV1 2 Dark Mimic LV3 2 Charcoal Inpachi
Spells 3 Level Up! 3 The Graveyard in the Fourth Dimension 3 Hammer Shot
Traps 3 Spirit Barrier 2 Absolute End 2 Taunt 2 Hallowed Life Barrier 2 Gorgon’s Eye
Learn and Grow
The LV monsters all begin in a smaller, weaker form. After achieving the proper victory or remaining in play a long enough period of time, the LV monsters advance to their next and more powerful form. Fortunately for us, we can bypass some of this with the Level Up! spell card.
Horus the Black Flame Dragon requires little introduction, as its power over spell cards is not to be denied. Its LV6 and LV8 forms also boast considerable strength relative to their effects, and are better able to hold up in a battle. Its spell card limiting effects don’t achieve much when functioning purely within Soul of the Duelist, as few of the spell cards in the set can be considered a threat. That said, there’s no sense in letting your opponent use their spell cards if you can stop them.
Armed Dragon is the more aggressive of the big dragons in Soul of the Duelist. Its LV5 and LV7 forms are determined to wipe out enemy monsters and ask little in return.
The LV4 form of Mystic Swordsman is the stronger of the two, but is also saddled with a strict summon restriction. The LV4 form combines a functionally irritating effect with a good ATK. You may need to use Level Up! on Mystic Swordsman LV2 in order to move things along, as it will not be easy with the alternatives.
Dark Mimic functions as the deck’s drawing mechanism. You should not waste your Level Up! spell cards on this monster, as it serves no real purpose. Allow this monster to progress to its LV3 form on its own if possible.
Whack-A-Goblin
You should note the lack of spell card variety in this deck. This was an unfortunate result of the set itself and could not be altered. The most useful of the set’s spell cards are included. While others can be used, I did not include them.
Hammer Shot is the easiest removal you can hope to find in Soul of the Duelist. Remember not to activate it when you are in control of the highest ATK monster on the field.
Level Up! and The Graveyard in the Fourth Dimension are the basic functional cards for the LV monsters. The Graveyard in the Fourth Dimension gives you a chance to reuse your LV monsters in the event something has gone wrong. This works well for monsters like Horus the Black Flame Dragon LV8 and Armed Dragon LV7 which cannot be Special summoned from the graveyard.
Ackbar’s Epiphany
Taunt is used to direct your opponent’s attacks and protect other monsters you need to keep safe. Keep in mind that this strategy only works as long as the monster you chose remains on your side of the field. Time-based LV monsters like Armed Dragon LV3 and Dark Mimic LV1 will require this kind of protection.
Gorgon’s Eye is used to support your offense. It’s unlikely to do much beyond this. Spirit Barrier is used to protect your Life Points from battle as long as you still control a monster. In this regard, it acts as a sort of continual Kuriboh. Absolute End combines well with this card to direct attacks away from your monsters, while Spirit Barrier protects your life points from battle.
Use Hallowed Life Barrier as the last line of defense for your life points when you’re out of options.
Let’s Enter a Random Battle
With the lack of outside resources in this deck, you are going to be more dependent upon your turn-by-turn plays than ever before. You should be careful to control the flow of your card plays and stop yourself from expending cards too quickly.
The LV monsters are this Deck’s blood. Using them to their fullest should be your goal. Everything else is meant to support and protect them to the best of your ability.
Horus the Black Flame Dragon LV8 is arguably the meanest of the lot. Its ability to negate spell cards will go far toward protecting your LV monsters and your trap cards. It also packs a 3000 ATK ferocity that is not to be denied. Armed Dragon LV7 is your most powerful form of monster-removal and the copies of Mystic Swordsman are your defense against face-down monsters and their potential flip-effects.
Taunt will need to become your best friend. Anything you can do to cause some good old misdirection will be of benefit. You will most likely redirect your opponent toward your strongest monster, but you can also direct them toward a high DEF monster like Charcoal Inpachi or an effect monster like the Dark Mimics.
Sharing the Knowledge
Expanding this deck beyond Soul of the Duelist requires you to focus your efforts onto only a few of the LV monsters at a time if you want it to be successful. Each of the LV monsters has a function you can work around as a plan for your deck, but each requires its own disciplines and strategies. Let this deck show you the uses for each monster so that you can progress with their “leveling up” in your own way.
Next week: flowing through the draft.
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