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Doomkaiser Dragon
Card# CSOC-EN043


Doomkaiser Dragon's effect isn't just for Zombie World duelists: remember that its effect can swipe copies of Plaguespreader Zombie, too!
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Ryan Murphy on Gadgets
Ryan Murphy
Gadgets are a statement. They are mathematic, controlling, and intelligent. - read more
The Apotheosis — Competitive Morphtronics?!
Jason Grabher-Meyer
Go figure — a Morphtronic deck that can actually win games, sometimes at a shocking pace! - read more
The Champions: John Burkhead
Matt Peddle
The first thing I like about this deck is that Burkhead was able to do what most players weren't: cut a lot of Zombies. - read more
World of Warcraft Trading Card Game: The Road to Worlds
Metagame Staff
All roads lead to Austin this October for the 2009 World of Warcraft TCG World Championship and its $250,000 prize pool, and there are plenty of detours for you to take if you find that one way is blocked. - read more
Solid Ground — You’re All Going To Learn What “Marked Cards” Means
Metagame Staff
...Whether You Like It or Not - read more
Welcome to the Darkmoon Faire!
Metagame Staff
Join the high-flying jet-set crowd on your journey to become the top World of Warcraft TCG or Minis player. The Darkmoon Faire courses the entire globe every year to bring you the best gaming experience on Earth. - read more
Taking Sides: TeleDAD with Skill Drain
Michael Kohanim
Most TeleDAD main decks can be restrained by Skill Drain, but not enough for Skill Drain to destroy the deck’s combos and strategies. - read more
Become a Seeker, Get Your Own Huntik Card!
Metagame Staff
One grand prize winner will get their likeness on a Huntik TCG card they help design! - read more
Duelist Academy: February Mail
Curtis Schultz
This week’s mail bag involves a slew of Gladiator Beast questions, with a special appearance by Royal Oppression. - read more
You Can Try Huntik Now!
Metagame Staff
Using your home computer and a little Seeker ingenuity, you can print out and assemble two Huntik trial decks, one Good and one Evil, and a Huntik Mission Map. - read more
The School of Duel — It’s All You
Jerome McHale
Playing "by the book" is almost guaranteed to let you make the "strongest" move in a given scenario, but it isn’t necessarily going to maximize your chances to win the current duel. - read more
Huntik Guide 4: Rounds and Turns
Metagame Staff
The final step in learning how to play Huntik is the Mission Timer. - read more
The Binder: Greenkappa
Jason Grabher-Meyer
I’m really tired of Solemn Judgment, and playing my own copies of it to fight back just doesn’t make me feel warm and tingly inside. This guy, however, comes with tingles aplenty! - read more
The Budget Builder: Black Garden
Ryan Murphy
We’ll be discussing the strengths and weaknesses of the Plant archetype, specifically a Black Garden variant of the deck. - read more
The Champions: Ryan Spicer
Matt Peddle
In my opinion, this TeleDAD deck should have won Houston. It is better in every way than the build that everyone else was using. - read more
Huntik Guide 3: Missions and Obstacles
Metagame Staff
Missions come from Mission cards, and you can select a new one for every game. - read more
WoW TCG: From Casual to Competitive - Winter Wondervolt
Metagame Staff
This week, we have a deck that's of the most underrated type: combo. - read more
Agents of Judgment — Judges’ Rights and Responsibilities
Metagame Staff
Rights and responsibilities — and the link between the two — are the subjects under discussion for today. - read more
Solid Ground — Players’ Rights and Responsibilities
Metagame Staff
Today, I want to put these rights and the responsibilities up against the wall so we can all get a good look at them, and see how important balancing them out actually is to the success of the tournament. - read more
Huntik Guide 2: Take Actions, Make a Deck
Metagame Staff
Action cards are powers that you and your heroes can use to gain additional abilities, make stronger moves, and surprise your opponent. - read more
Battlefields: Practice Makes Perfect
Matt Peddle
You need to know how games can be won because in a nine round tournament you will need to exhaust your entire arsenal. Games are won by skill, by luck, by trickery, and by the most perfect of timing. - read more
Tools of the Trade - On the Down-Low
Metagame Staff
“Good Decks play Good Cards”—that is the basic rule that I have been told since I started playing TCGs. - read more
Huntik Guide 1: The Mission Map, Heroes, and Combat
Metagame Staff
The Huntik TCG will be hitting stores in February, but you don’t need to wait until then to learn what sets Huntik apart from other card games. - read more
Duelist Academy: Dandy Dragon
Curtis Schultz
Today we examine these new cards so you will be prepared to use them when you have received your copies . . . or when your opponent has. - read more
Mission: Discover the Huntik TCG
Metagame Staff
Huntik is more than a battle between monsters; it is an adventure through the world's most dangerous places to collect powerful amulets and the Titans they command. - read more
Almost There — Back In Black (Garden)
Jerome McHale
When you decide to play Plants, you aren’t risking your life in the tournament on whether or not you can draw a single card eight or ten rounds in a row. You’re engaging in a test of dueling ability that will reward you with wins, almost regardless of what you’re playing against. - read more
Seven Days: January 26
Jason Grabher-Meyer
It’s Monday, January 26, 2009, and less than two weeks remain until thousands of duelists get their shot at a copy of Gold Sarcophagus! - read more
The Binder – Karma Cut
Jason Grabher-Meyer
To understand why Karma Cut is a competitive tech choice in this format, you need to understand how it varies from Phoenix Wing Wind Blast. - read more
A "Little" Bit Different
Ryan Murphy
You can expect Little City to be a force in future Shonen Jump Championships, so whether you need to understand the deck or make a copy of your own, research is essential to being successful on the highest levels of competition. - read more
The Champions: Jae Kim
Matt Peddle
Jae's been to The Champions on several occasions. Each time it's because he's accurately predicted the metagame and prepared to beat it. - read more
Taking Sides: Lightsworn
Michael Kohanim
If I had to choose the most difficult strategy to use a side deck with, I’d choose Lightsworn. - read more
Solid Ground — Bribery, Collusion, and Concession
Metagame Staff
We do not go to a tournament in order to buy our way to the top spot. If we cannot earn the top spot by actually playing out the matches and having the tiebreakers to back it up, we should not be declared the winner. - read more
The Apotheosis — Dark Warrior Toolbox
Jason Grabher-Meyer
The thing to remember when you build a theme deck is that if you want it to be more than just a handicapped oddity, you need to take full advantage of your theme. - read more
Duelist Academy: Phantom of Chaos – Part 02
Curtis Schultz
Today we look at more effects that don’t work well with the Phantom of Chaos and discuss how it loses the powers it has copied in the end phase. We will also examine the Phantom’s interactions with Skill Drain, which are a bit quirky. - read more
Seven Days — January 20
Jason Grabher-Meyer
We’re back again, and after a title victory just weeks ago in Atlanta, Jerry Wang has captured his third Shonen Jump Championship! - read more
Almost There — Our Dragons Are Different
Jerome McHale
The entire point of the Hopeless Dragon deck is to play a bunch of Dragons, the bigger the better. - read more
Shonen Jump Championship Houston Top 16 Decks
Jason Grabher-Meyer
This weekend over 300 competitors went head-to-head at Shonen Jump Championship Houston, and when the dust settled and the smoke cleared Jerry Wang had claimed his third Shonen Jump Championship title! - read more
The Binder — Dandylion
Jason Grabher-Meyer
A lot of players think that Dandylion is being released two years too late. I think those duelists are missing the point. - read more
The Budget Builder — Ojama Equalizer
Ryan Murphy
To begin the New Year, we’re going to look at what might be the cheapest Yu-Gi-Oh! deck to be introduced by Metagame. With only six rare cards and thirty-four commons, this is a deck almost anyone can afford! - read more
The Champions: Calvin Tsang (and Ervin So)
Matt Peddle
I'm not going to try to claim a trap line-up with two copies of Threatening Roar and three Reckless Greed is stronger than the one that places ten to twelve people in the Top 16 of every SJC. But Calvin ran into all the best TeleDAD builds played by some of the best duelists alive, and he still made it to second place. - read more
Insane Prizes Announced For “Upper Deck Day” Events!
Jason Grabher-Meyer
Awesome news this week—Upper Deck has made the surprise announcement of "Upper Deck Day" events, a multi-tournament festival of free stuff aimed at Yu-Gi-Oh! TCG players. - read more
Agents of Judgment — The Basics of Disqualifications and Suspensions
Metagame Staff
We’re going to start things off with a companion piece to this week’s Solid Ground column, and discuss disqualifications and suspensions. - read more
Solid Ground — Disqualification and Suspension, Demystified!
Metagame Staff
Since I doubt any player wants to learn about disqualification or suspension firsthand, my goal here is to explain each term and give a better understanding of how these processes work. - read more
Battlefields: Backfire
Matt Peddle
The most common way people lose is something they don't even realize. What usually happens is a play they made ends up backfiring completely. - read more
Duelist Academy: Phantom of Chaos
Curtis Schultz
"While many creatures copy the abilities of those around them, the Phantom copies the abilities of the deceased. The forgotten ancestrage offers up its wisdom, and the Phantom partakes". ― Excerpt from the journals of Kozaky - read more
Seven Days — January 13
Jason Grabher-Meyer
We’re back after our holiday hiatus, and this past weekend we kicked off 2009 with an unexpected new Shonen Jump Champion! - read more
Yu-Gi-Oh! Champion Packs Orders Go Unfilled
Press Release
North Las Vegas, NV (January 13, 2009) — Upper Deck regrets to announce that hobby tournament stores nationwide will not receive their orders of Yu-Gi-Oh! TRADING CARD GAME Champion Packs. Despite contractual obligations, Konami Digital Entertainment failed to send the Yu-Gi-Oh! TCG Champion Packs to Upper Deck for distribution to hobby stores. - read more
Almost There — A Word to the Wise
Jerome McHale
While this build is merely a first look at the idea, I’m confident that anyone who can successfully and consistently put Neos Wiseman on the field will win the game. - read more
The Binder ― Red-Eyes Darkness Metal Dragon
Jason Grabher-Meyer
Is anybody else as pumped about this as I am? - read more
Best of 2008 - The WCP Theory and Mathematic Side Decking
Ryan Murphy
Mathematic side decking allows you to quickly and efficiently recognize the perfect amount of your side deck to focus on counteracting specific strategies. - read more
Best of 2008 - The Champions: Dale Bellido
Matt Peddle
Every card had a purpose and the deck performed better than anyone could have hoped for. Since then the deck has been modified and perfected for the current metagame. This is where it all started. - read more
Free Huntik TCG Downloadable Demo Decks Available Now!
Metagame Staff
The Huntik Trading Card Game will be in stores this February, but you can adventure with Seekers and Titans and play the game right now! - read more
Best of 2008 – The 2008 US National Championship: Scurry Versus Bowling
Jason Grabher-Meyer
Two of the best duelists in the world went head-to-head and Scurry made one of the biggest scoops of all time, in a display of dueling skill that had the audience on the edge of their seats. - read more
Best of 2008 - The Practical Duelist: Group Playtesting
Bryan Camareno
Thumping on your local tournaments’ weekly lineup just isn’t enough, and Bryan broke it all down to show you the simple processes you need to test effectively. If you seriously want to top a Regional, Shonen Jump, or go to Worlds, you should absolutely read this article. - read more
Best of 2008 - Duelist Academy: Imprisoning Mirrors
Curtis Schultz
The Light and Shadow-Imprisoning Mirrors continue to show up in decks as a means of combating various light or dark themed decks popular in the metagame. The confusion surrounding how they work is recurring, so if you know any players that are new to these cards, have them read this article. - read more
Best of 2008 - Almost There: Garden of Nightmares
Jerome McHale
When I first sat down and decided to decipher the multitude of text of Black Garden, I had no idea that I would end up playing a deck based around it at Shonen Jump Championship Detroit... - read more
Best of 2008 - The Apotheosis: Skull Servant Spectacular!
Jason Grabher-Meyer
After all, what’s the point in winning if you aren’t winning with style? - read more
Best of 2008 - Inflection Point Play
Ryan Murphy
Generating this theory changed the way I played Yu-Gi-Oh!, and hopefully allowed readers a new insight into the game. - read more
Best of 2008 - Battlefields: The Power of Attack Power
Matt Peddle
I feel like I improved my game a ton when I wrote this article by realizing just how many ways the battle phase could be used to advance your position. Perhaps more importantly, I learned how you need to apply the knowledge of what you want to do to your deck building process. - read more
Best of 2008 - Harry Anderson Versus Fabian Cantu
Jason Grabher-Meyer
If you're the kind of duelist who skips ahead to the Top 16 deck lists and doesn't read the full coverage, now's your chance to revisit one of the most shocking feature matches ever... - read more
Best of 2008 - Gladiator Beast Retiari: A Closer Look
Michael Kohanim
In honor of Retiari’s astonishing contribution to the Gladiator Beast theme and appearance in the most recent Shonen Jump Top 16, I’ve chosen this article as my favorite of the year. - read more
Best of 2008 - Duelist Academy: Stardust Dragon
Curtis Schultz
Stardust Dragon remains a hugely popular card to include in any extra deck, and on the North American broadcasts of Yu-Gi-Oh! 5D’s, Yusei recently got his back from Jack Atlas. If you know any younger viewers that have just gotten a glimpse of Stardust Dragon, send them this way! - read more
Best of 2008 - The School of Duel: We Have Standards
Jerome McHale
A wise player will make the effort to learn why the good cards are good and use this to his or her advantage to turn profits and gain a competitive advantage over others. If that sounds good to you, then this is an article that you won’t want to miss. - read more
Best of 2008 - The Binder: D.D. Crow
Jason Grabher-Meyer
With two Shonen Jump Championships looming imminent, it’s a great time to take another look at one of the most loved and hated tech cards of all time! - read more
The Budget Builder: PACMAN
Ryan Murphy
Today we’ll be looking at an incredibly affordable deck, and one of the most irritating decks the game has ever created: PACMAN. - read more
The Champions: Jerome McHale
Matt Peddle
All you need to do is read Black Garden to see how the deck destroys TeleDAD... - read more
Duelist Academy: Thunder King Rai-Oh
Curtis Schultz
Out of Jaden’s deck and into yours! - read more
Battlefields: Let It Go
Matt Peddle
Whenever your opponent plays a card, you need to be able to look at it and decide, "Do I care if my opponent plays that?" - read more
Duelist Academy: The Bladez of Gorz
Curtis Schultz
Gorz the Emissary of Darkness was a welcome surprise in November, and as soon as he was legal, he found his way into the main decks and side decks of many players. He certainly deserved the attention. - read more
Almost There: Mindwarp
Jerome McHale
While life point gain has never been a viable strategy, if you can gain life points as a byproduct of doing the things you need to do to win the game, it can be a valuable tool in your arsenal. - read more
Seven Days: December 22nd
Jason Grabher-Meyer
It’s December 22, 2008, and here in the midst of the holiday season we are just two-and-a-half weeks removed from the next Shonen Jump Championship! - read more
The Binder: Dark Eruption
Jason Grabher-Meyer
Calvin Tsang may be a lot of things, but "bad at Yu-Gi-Oh!" has never been one of them. - read more
The Budget Builder: The Six Samurai
Ryan Murphy
Many players looking to break into the tournament scene without breaking into their wallets choose Samurai for two reasons: they’re inexpensive to build and they level the playing field for new players. - read more
The Champions: Steven Harris
Matt Peddle
Harris obviously built this deck with the knowledge that his opponents would want to play out all their cards... - read more
Taking Sides: Gladiator Beasts Part 2
Michael Kohanim
Side decking against less popular decks can be tricky. Even similar builds of less commonly played decks often vary significantly, and that makes it extremely important to pay attention to the cards your opponent plays in the first game... - read more
The Binder: Fire and Ice . . . and Penguins!
Jason Grabher-Meyer
Since Tony (and everybody else) can now get Blizzard Dragon without flying to New Zealand, we’re going to change this deck into a full-on draconic dynamo. - read more
Duelist Academy: End of 2008 Mailbag—Part 2
Curtis Schultz
We conclude 2008 with another batch of questions from the mail bag. - read more
Almost There: First to Seven
Jerome McHale
I see people at my local store raving all the time about how "broken" it is to stick Destiny Draw on top of your deck and then dump it with Diamond Dude. These people are thinking WAY too small. - read more
The Binder: Shiba-Warrior Taro
Jason Grabher-Meyer
While the Yu-Gi-Oh! TCG already has plenty of level-2 Tuners, Shiba’s effect and attribute make it unique. - read more
Seven Days: December 15
Jason Grabher-Meyer
The year is drawing to a close and the 2008 season is cooling down, but in less than four weeks hundreds of duelists will converge on San Francisco! - read more
Murphy Control
Ryan Murphy
If you’ve been looking for a fun, innovative control deck to bring to a tournament with serious competition, you might want to consider this one. - read more
The Champions: Manuel Gonzalez
Matt Peddle
Manuel Gonzales showed up at Shonen Jump Championship Detroit with a plan to change everything... - read more
Taking Sides: Gladiator Beasts Part 1
Michael Kohanim
In this article, I’ll be analyzing how the two most common Gladiator Beast matchups are expected to play out and which cards would be beneficial to side in and out during each match. - read more
Battlefields: War of Attrition
Matt Peddle
I believe there’s a new strategy available that has never been a winning game plan before. - read more
Duelist Academy: End of 2008 Mailbag — Part 1
Curtis Schultz
We close out 2008 by diving into the mailbag! - read more
Seven Days: December 9
Jason Grabher-Meyer
It’s Tuesday, December 9 2008, and we’ve got yet another two-time Shonen Jump Champion! - read more
Almost There: There’s Always One
Jerome McHale
At every Shonen Jump Championship I go to—no matter where—I always find myself matched up against That Guy in the first three rounds... - read more
The Binder: Card Destruction
Jason Grabher-Meyer
In a format where having the right cards is sometimes more important than having more cards, the doors are wide open for Card Destruction to see tournament play. - read more
The Budget Builder: Crystal Beasts
Ryan Murphy
This deck was piloted while others were playing Machine OTK decks: decks which had almost as much aggression as modern archetypes, but less control over the game. - read more
The Champions: Felipe DeJesus
Matt Peddle
Felipe DeJesus took Lightsworn to SJC Atlanta, and made it all the way to the final four with what’s easily the most teched-out version of Lightsworn I’ve ever seen... - read more
Taking Sides: The Overview
Michael Kohanim
It’s important to have a side-deck strategy before entering any tournament in order to optimize use of those fifteen side-deck slots and gain every advantage possible... - read more
The Apotheosis: Sky Scourge Zombies
Jason Grabher-Meyer
There’s one Zombie deck that’s become a familiar presence, but never tasted major success. - read more
Duelist Academy: Crossroads' World Debut Cards
Curtis Schultz
Today we discuss a few of our new TCG exclusives that were released in Crossroads of Chaos! - read more
Almost There: She Wants to Sell My Monkey
Jerome McHale
We’ll take a lot of recruiter-esque monsters, add in some anti-metagame tech, toss in a set of Royal Oppression cards, and let the angry monkey loose. How can this possibly go wrong? - read more
Seven Days – December 1st
Jason Grabher-Meyer
It’s Monday, December 1, 2008, and we are counting down the days to the final Shonen Jump Championship of the year! - read more
The Binder: Slowing Stuff Down
Jason Grabher-Meyer
The ability to shut down your opponent’s offense and force that duelist to play out his or her hand creates a big opportunity, and a strong defensive line is often the best way to create that situation. - read more
The Budget Builder: Venom
Ryan Murphy
Today, we’re going to make Reptiles a competitive archetype for tournament play. After all, the deck is worth less than $75, and its best card has an effect that basically reads "you win the game." - read more
The Champions: Erin Diaz
Matt Peddle
At the moment it’s pretty clear what the two best monsters in the game are. - read more
The School of Duel: Just Say Go
Jerome McHale
The truly frightening thing about Gorz is that he might be lurking in any deck under the sun. - read more
Battlefields: Maximizing the strength of Stardust Dragon
Matt Peddle
What many top players are finding these days is that setups with Stardust Dragon are a lot more concrete than alternatives if you build your deck properly. - read more
Seven Days: November 26th
Jason Grabher-Meyer
It’s Wednesday, November 26, 2008, and the dueling world has another two-time Shonen Jump Champion! - read more
Duelist Academy: Further Event-Specific Chains
Curtis Schultz
Today we begin with the event-specific chain resulting from a player drawing a card to begin his or her turn. We follow with a discussion of event-specific chains that occur as a result of what happens when another chain resolves. - read more
Almost There: A Return to Simpler Times
Jerome McHale
Interestingly enough, Crow, Frog, and Forced Back are basically nonexistent a year later, and Destiny Hero - Malicious is unlimited again. Perhaps it’s time for a comeback? - read more
The Binder: Splashing Mark of the Rose
Jason Grabher-Meyer
It could actually go in decks that aren’t dedicated to Plants. In fact, thanks to some basic math, it could go in pretty much anything. - read more
The Budget Builder: Mausoleum
Ryan Murphy
Today we’ll be looking at a deck that hasn’t seen much play lately, but is nevertheless a powerful competitor and incredibly fun. - read more
The Champions: Henry Su
Matt Peddle
Basically, there’s no real way to play against Henry’s deck. - read more
Gladiator Beasts: A Different Approach
Michael Kohanim
With extensive playtesting, I changed a few cards in my deck each week, until my deck completely transformed into one that relies heavily on Gladiator Beast Equeste, Gladiator Beast War Chariot, and Gladiator Beast’s Respite—three cards I didn’t even run in Baltimore. - read more
The Apotheosis: Crystal Rose
Jason Grabher-Meyer
Crystal Beasts have a really cool synergy with Synchros, and that synergy is centered around Stardust Dragon. - read more
Seven Days – November 19
Jason Grabher-Meyer
It’s Wednesday, November 19, 2008, and we are smack-dab in the middle of two big Shonen Jump Championships! - read more
Duelist Academy: Damage Step Chains, Part Two
Curtis Schultz
Today, we conclude our detailed look at event-specific chains in the damage step. - read more
Almost There: The Rising Cost of Brains
Jerome McHale
There are two basic reasons that Zombies have wound up back in the public eye despite having only one Day 2 appearance in a heavily hybridized deck... - read more
The Binder: Gorz the Emissary of Darkness
Jason Grabher-Meyer
It doesn’t even matter what you play: just cram it in there and let it win you games! - read more
Building On A Budget
Ryan Murphy
If you’re looking for a way play at a very competitive level while still keeping things well below the price range of other strategies, this might be the answer you’re looking for. - read more
The Champions: Arthur Rogers
Matt Peddle
Every time, there’s one deck that’s singled out as the deck to beat, and likely only one more that’s considered good enough to beat the top deck consistently. In this format, that deck is Lightsworn. - read more
The School of Duel: We Have Standards
Jerome McHale
What makes a card good? This question has been debated since the origins of trading card games, but the qualities that make a card good remain constant throughout. - read more
Battlefields: The Process of Elimination
Matt Peddle
In my opinion, the most important thing you can have in a game is information. - read more
Duelist Academy: Event-Specific Chains—Damage Step
Curtis Schultz
The damage step is riddled with "event-specific chains:" chains used to respond to a specific event. They are divided up amongst several points of the damage step, each with its own purpose. - read more
Almost There: Garden of Nightmares
Jerome McHale
Since I first saw the text for this card, I’ve constantly put off figuring out exactly how to make it work owing to it being ridiculously complex to build around and use. - read more
Seven Days – November 11
Jason Grabher-Meyer
It’s Tuesday, November 11, 2008, and in just five days we’ll kick off the first in another string of Shonen Jump Championships! - read more
The Binder: Thunder King Rai-Oh
Jason Grabher-Meyer
The big deal isn’t that Thunder King Rai-Oh does something we’ve never seen before. It’s that it does it far better... - read more
Building On A Budget: Batterymen
Ryan Murphy
The Yu-Gi-Oh! TCG can be an expensive game if you want to follow trends. But it's a game of almost boundless strategy, and you don’t have to be a drone subject to the whims of other innovative players! - read more
Turbo Just Isn’t Fast Enough!
Hsoros Nairebas
Now why am I trying to talk about a deck from the last format? It’s simple: the deck isn’t dead yet. - read more
The Champions: Chris Taporco
Matt Peddle
Chris Taporco made a big impact at Shonen Jump Championship Charlotte with what was quickly becoming everyone’s favorite deck of the day. - read more
Looking Back on Fundamentals: Revisiting Time Management
Bryan Camareno
The principles of time management are predicated on the simple fact that your time exists in a limited quantity. - read more
Gladiator Beast Retiari: Another Look
Michael Kohanim
Retiari’s true contribution to the Gladiator Beast deck can only be realized with a comprehensive perspective of the entire Gladiator Beast theme in a post-Crossroads environment. - read more
Dark Legends Update – Legality, Release Date, And Spoilers!
Jason Grabher-Meyer
This time we’re back, with a few more details about this stellar new set and what you can expect to see in it. - read more
The Apotheosis: The Village People
Jason Grabher-Meyer
Why yes! I DO take liberties with peoples’ deck names when they don’t provide one! So glad you asked… - read more
Duelist Academy: Event-Specific Chains—Attacks
Curtis Schultz
The battle step really only has one typical "event-specific" chain: a monster declaring an attack. - read more
Almost There: The Oncoming Storm
Jerome McHale
If there are two things that Teleport Dark Armed Dragon decks need, it’s spell cards and the ability to remove cards in their graveyard from play. Guess what? Those happen to be two things that Spellcaster decks can shut down with ruthless efficiency. - read more
Seven Days: November 3
Jason Grabher-Meyer
Shonen Jump Championship Chicago is right around the corner, and a pair of Day 2 alums are joining us to pen featured articles here on Metagame.com! - read more
The Binder: Queen of Thorns
Jason Grabher-Meyer
Plants are no longer simple blunt objects to be special summoned and hurled at your opponent. If I wanted to play a straight swarm deck, I’d run Zombies. - read more
Battlefields: Magic Numbers
Matt Peddle
Why do some players always seem to be able to set up huge, one-turn plays while others are always forced to play a control game? - read more
Crossroads of Chaos Preview: Night’s End Sorcerer & Tempest Magician
Bryan Camareno
Tempest Magician is an example of a Synchro monster geared directly toward its monster type. The card is built to support Spellcasters... - read more
Crossroads of Chaos Preview: Treacherous Trap Hole
David Bui
This card just yells field control, and it’s extremely strong in the early game. - read more
Duelist Academy: Event-Specific Chains—Monster Summons Part 2
Curtis Schultz
Last week we determined that activating Dragon Ice’s optional trigger effect prevents Player A from using priority to activate the ignition effect of The Six Samurai - Yaichi. - read more
Crossroads of Chaos Preview: Gladiator Beast Retiari
Matt Peddle
The ability to have a D.D. Crow added to the Test Tiger toolbox is just too good to not play this card. - read more
Crossroads of Chaos Preview: Overdrive Teleporter
Ryan Murphy
There’s really no better way to say this: Overdrive Teleporter is a sick card. - read more
Seven Days – October 27
Jason Grabher-Meyer
Much to my surprise, a reliable source sent me some explosive information just minutes ago. Early next month a new booster set called Dark Legends will make its debut... - read more
Crossroads of Chaos Preview: Plant Spectacular!
Jerome McHale
I’m not really sure how it was decided that Plants would be the previously maligned type that would suddenly become super-powered, but I’m all for playing new, theme-specific versions of cards that everyone else plays alongside their generic counterparts. - read more
Crossroads of Chaos Preview: Black Rose Dragon
Jerome McHale
Black Rose Dragon is the third ‘D’ of ‘5D’s’ fame, and she’s capable of destruction that Stardust Dragon and Red Dragon Archfiend just can’t match. - read more
Crossroads of Chaos Preview: Botanical Lion and Mark of the Rose
Jason Grabher-Meyer
There are probably more competitive Plant-themed cards in Crossroads than every other set combined. - read more
Crossroads of Chaos Preview: Hanewata
Matt Peddle
And just like that, burn decks are officially dead. - read more
Crossroads of Chaos Preview: Secret Village of the Spellcasters
Bryan Camareno
Right off the bat a certain thought comes to mind: "one-sided Imperial Order." - read more
Duelist Academy: Event-Specific Chains - Summons
Curtis Schultz
Understanding how these chains work allows you to pull off odd (but useful) chains you wouldn’t normally consider. - read more
Crossroads of Chaos Preview: Psychic Jumper and Psychokinesis
Ryan Murphy
With the introduction of Crossroads of Chaos, Psychics are going to be getting some new support. - read more
Crossroads of Chaos Preview: Plaguespreader Zombie and Revived King Ha Des
Jason Grabher-Meyer
Get ready, because you’re going to be seeing a ton of this card over the coming months. - read more
Seven Days: October 21
Jason Grabher-Meyer
Another week, and another Shonen Jump Championship is in the books! - read more
Crossroads of Chaos Preview: Rose, Warrior of Revenge
Jerome McHale
I’d love to tell you about all the new decks this card enables, but quite frankly I don’t even know how many decks become playable just because it’s a level-4 Tuner. - read more
The Forgotten Format: Exchange Of The Spirit FTK
Ryan Murphy
I’ve been asked time and time again what deck I use when I play the Traditional format, and today we’ll be looking at that deck. - read more
The Champions: Eric Ing
Matt Peddle
It’s time to say "out with the new" and "back in with the old." Gladiator Beasts can still win in today’s metagame. - read more
The Practical Duelist: Looking Back on Fundamentals
Bryan Camareno
To be honest, I don’t think any goal is too ambitious. You have the ability to accomplish anything you set your mind to. - read more
Battlefields: Problem Solving
Matt Peddle
I talk a lot about having to use answers to solve problems. This is because to me, that’s exactly how this game should be played. - read more
Duelist Academy: Duelist Genesis Japanese Imports
Curtis Schultz
Today we look at a few of our bonus cards from The Duelist Genesis: cards that were previously released in Japan as promos, but weren’t included in the Japanese version of this set. - read more
Almost There: To The Last Dude
Jerome McHale
What I really wanted was to combine the TeleDAD strategy with Synchro Dude. They share a lot of goals in common, so it shouldn’t be too difficult, right? - read more
Seven Days—October 13
Jason Grabher-Meyer
Only one week has passed since Cesar "The Princess" Gonzalez captured his second title at Shonen Jump Championship Seattle, but there’s more SJC action on the way this weekend! - read more
The Binder: Gladiator Beast Octavius
Jason Grabher-Meyer
Gladiator Beast Octavius might finally be fit for tournament play. - read more
The Not-So-Forgotten-Format: Barriers
Ryan Murphy
Today we’ll be looking at a deck that aims to do two things: change the way the Yu-Gi-Oh! TCG is played and demonstrate the advantage of creating dead cards in your opponent’s hand. - read more
The Practical Duelist: Qualities of a Great Player
Bryan Camareno
There are many good players out there, but few great ones. Why? Because nobody has tried to pinpoint the reasons why some players are great and others are just "good." - read more
The Apotheosis: Voltic City
Jason Grabher-Meyer
If I’m going to be playing a deck like this, I want it to be both reliable, AND flashy. - read more
Duelist Academy: Junk Synchron
Curtis Schultz
Being able to summon a monster and then get another monster from your graveyard without paying for it is certainly worth attention. - read more
Almost There: The Six Million Dollar Samurai
Jerome McHale
Instead of outright killing the Six Samurai strategy, I think the Limitation of Reasoning gave it an opportunity to redefine itself in a way that players will actually appreciate. - read more
Seven Days—October 7
Jason Grabher-Meyer
It’s Tuesday, October 7, 2008, and we’ve got a brand new, two-time Shonen Jump Champion! - read more
The Binder: You Wouldn’t Believe It If I Told You
Jason Grabher-Meyer
A card we completely disregarded might just be the key to the best Lightsworn build ever. - read more
The Not So Forgotten Format: Geartown
Ryan Murphy
Today we’ll be considering an exciting new deck that seems to be sparking the interests of players across the country. - read more
The Champions: Hector Heras
Matt Peddle
Going undefeated in a major tournament like a Shonen Jump Championship or National Championship is incredibly difficult. - read more
The Practical Duelist: Synchros and the Return of “Metamorphosis”
Bryan Camareno
Remember the days of Metamorphosis when it was played in T-Hero? Ignoring the fact that T-Hero’s fame was short-lived, the sheer versatility of the deck gave us a run for our money. - read more
A Bright Future for Gladiator Beasts
Michael Kohanim
When Chris Bryson failed to reach the Top 8 in Tulsa, many jumped to the conclusion that the future was bleak for Gladiator Beasts. - read more
The Champions: Teleport Dark Armed Set-Ups
Matt Peddle
Now Synchros have hit the Yu-Gi-Oh! TCG, and once again we’ve got a new twist on the old game. - read more
Duelist Academy: Imprisoning Mirrors
Curtis Schultz
The Mirrors were made to shut down the effects of Light and Dark monsters that activate on the field or in the graveyard. Recognizing which effects they will negate requires an understanding of where the effects activate. - read more
Almost There: Rescue Teleport
Jerome McHale
D.D. Crow is the method of choice for preventing any of this from happening in the first place, so today I present a method of performing a first-turn Synchro summon in such a way that D.D. Crow won’t be able to stop you. - read more
The Binder: Necroface
Jason Grabher-Meyer
Tele-DAD is basically a six-shot magnum with only two or three bullets in the chamber. That’s poor, so let's fix it. - read more
The Not-So-Forgotten-Format: Meow Mix
Ryan Murphy
For the sake of identification, hilarity, and props, we’ll refer to this deck as "Meow Mix" (it was agreed that no self-respecting player would wield a deck titled "Cute-Box"). - read more
The Champions: Jermol Jupiter
Matt Peddle
Clearly prepared for Baltimore, Jupiter adjusted his deck just enough to combat Teleport Dark Armed decks as well as the Gladiator mirror. - read more
The Art of Misinformation: More Techniques and How to Use Them
Bryan Camareno
If you don’t know how to surprise your opponent then you have to rely on nothing but your hand’s strength. - read more
The Apotheosis: Bushi Synchro
Jason Grabher-Meyer
Thanks to the new Synchro summon mechanic, which sends monsters to the graveyard instead of tributing them, there’s finally a consistent purpose for The Little Ronin That Could. - read more
Duelist Academy: September Mail—Part 2
Curtis Schultz
I’ve decided to look into the reader mail bag for more questions that could use some discussion! - read more
Seven Days—September 23
Jason Grabher-Meyer
It’s Tuesday, September 23, 2008, and as the final days tick down to Shonen Jump Championship Tulsa, three new tins are hitting stores today. - read more
Almost There: Exercising Restraint
Jerome McHale
Many people have claimed that Dark Horus in its current form is completely unplayable. These people are very wrong. - read more
The Binder: The Transmigration Prophecy
Jason Grabher-Meyer
Lately I’ve drawn more dead copies of Dark Armed Dragon and more double-Malicious openings than I’ve really felt comfortable with. We all hate those scenarios, and The Transmigration Prophecy is the answer. - read more
The Not-So-Forgotten Format: Dropkick Box
Ryan Murphy
You’ll basically be playing your opponent’s deck. - read more
The Champions: Dale Bellido
Matt Peddle
Many players showed up that weekend in Baltimore with all sorts of Synchro decks. But only one looked this good. - read more
The Practical Duelist: Metagame Update
Bryan Camareno
Shonen Jump Championship Baltimore was a monumental event that proved one thing: Gladiator Beasts are still on top. But why are they? - read more
Battlefields: Speed and Intensity
Matt Peddle
The game is so much more intense. Every play matters, every mistake is costly, and every draw counts. - read more
Duelist Academy: Filling in the Gaps
Curtis Schultz
Somewhere along the way, players develop knowledge gaps in their understanding of how cards or mechanics work. - read more
Almost There: Shackled
Jerome McHale
I watched a lot of matches being played and observed a lot of people preparing their decks for the event, and I barely saw any Little City. - read more
Seven Days—September 15
Jason Grabher-Meyer
It’s Monday, September 15, 2008, and the next chapter in the war between Synchros and Gladiator Beasts is about to unfold. - read more
The Binder: Baltimore Tech
Jason Grabher-Meyer
Some of the weekend’s best tech actually didn’t make it to Day 2, and wasn’t covered in feature matches. - read more
The Forgotten Format: Chain Strike
Ryan Murphy
Today we’ll be looking at a strategy that helps counteract the popular Gladiator Beast decks: making it difficult for them to complete an attack, declining to give them a decent target for Gladiator Beast Murmillo, and rarely making them happy playing Gladiator Beast Gyzarus or Gladiator Beast Bestiari. - read more
The Champions: Jung-Ho Ahn
Matt Peddle
It’s easy to make a decklist and pack it full of cards that will help you set up and achieve a certain game state. But what’s important is making sure you win the game after you’ve established your infrastructure. - read more
The Practical Duelist: Getting More Out of Your Local Store
Bryan Camareno
The brick-and-mortar stores that hold your local tournaments are the backbone of this game. If you don’t have a place to play, then the game can’t grow. - read more
The Apotheosis: Psycho Synchros
Jason Grabher-Meyer
So Psychics are good as a support engine in a variety of decks—that’s fact at this point. But where do we go from here? - read more
Duelist Academy: September Mail Bag
Curtis Schultz
A new format and a new round of mail questions! We open with a pair of Light and Darkness Dragon queries. - read more
Almost There: Duped
Jerome McHale
Before I get to the actual decklist this week, I’d like to take a moment to talk about what decks are going to have to be able to do if they want to survive this format. - read more
Seven Days—September 9
Jason Grabher-Meyer
It’s September 9, 2008, and after an incredible showing from the new Teleport Dark Armed deck, Gladiator Beasts have edged out one more victory! - read more
The Binder: D.D. Crow
Jason Grabher-Meyer
How did Gladiators beat what’s so obviously a terrible matchup, and in Jupiter’s case, how did he do it three times? - read more
The Forgotten Format: Gearfried Box
Ryan Murphy
If there was ever a consistent deck created, it was Warrior Toolbox. - read more
The Champions: Dwayne Delamotta
Matt Peddle
Dwayne Delamotta defied all odds by finishing in the Top 4 at Indy with his version of the Lightsworn. - read more
The Practical Duelist: The Art of Group Playtesting
Bryan Camareno
Good testing groups are one-in-a-million in any game, especially this one. The honest truth is that most people don’t know how to test properly for tournaments and the problem is worse with group testing. - read more
Battlefields: Swiss Army Knife
Matt Peddle
In a premier Yu-Gi-Oh! TCG event like a Shonen Jump Championship or National Championship, new decks and anti-metagame strategies always make a big splash. - read more
Duelist Academy: Genesis Mail
Curtis Schultz
Today we open the mail bag and look at questions related to The Duelist Genesis and cards from the Yu-Gi-Oh! TCG 5D’s Starter Deck. - read more
Seven Days: September 2
Jason Grabher-Meyer
An all-new Advanced format is upon us: this weekend we’ll see The Duelist Genesis make its debut at Shonen Jump Championship Baltimore, and one week after that, Yu-Gi-Oh! 5D’s hits the airwaves in North America! - read more
Almost There: Geartown, USA
Jerome McHale
When I decided to build a deck based around Geartown, my first instinct was to call up Dr. Crellian Vowler and ask him to write an intro for it. - read more
The Binder: Psychic Commander
Jason Grabher-Meyer
Psychic Commander is going to be around for a very long time, and right now, it’s one of the best answers to the most-played deck in the format. - read more
The Not-So-Forgotten Format: Skill Drain Dragon
Ryan Murphy
A new deck, built to be specifically strong against Gladiator Beasts, has emerged. - read more
The Champions: Marco Cesario
Matt Peddle
Last Indy was won by CO Burn. One year later, with the majority of players wielding Dark Armed Dragon, Lightsworn, or Gladiator Beasts, the metagame was ripe for such a deck to break into the spotlight once more. - read more
The Practical Duelist: Bringing Certainty to an Uncertain Science—Part 2
Bryan Camareno
It’s important to know how your deck wins and why. Start with strengths. - read more
The Apotheosis: Synchro Samurai
Jason Grabher-Meyer
Samurais have evolved—going from a lucksacking combo deck to something far superior—and you may be surprised at how good they’ve become. - read more
Duelist Academy: Synchro Round-Up
Curtis Schultz
This week we conclude our look at the new Synchro monsters. - read more
Almost There: Riding a Wave of Lightsworn
Jerome McHale
I really wish people would wait until they try the Sneak Preview promos before decrying them as "bad." - read more
Seven Days—August 25
Jason Grabher-Meyer
It’s Monday, August 25, 2008, and as the days tick down to the debut of Yu-Gi-Oh! 5D’s on North American broadcast television, 4Kids Entertainment is giving fans of the new show a unique opportunity. - read more
The Binder: More World Championship Tech
Jason Grabher-Meyer
Today, we’re going to go deeper and look at three more cards that were played in new and unique ways at the World Championships. - read more
The Not-So-Forgotten Format: Emergency Dark Armed
Ryan Murphy
This week we’ll be setting the Traditional format aside and delving into the exciting world of Synchro monsters. - read more
The Champions: Joshua Graham
Matt Peddle
At first glance, you look at Joshua Graham’s decklist and think it’s just another Gladiator deck. Until you notice he’s only got fifteen monsters. - read more
The Metagame Manifesto: Bringing Certainty to an Uncertain Science—Part 1
Bryan Camareno
This week I’m here to discuss how one goes about predicting a metagame. - read more
Battlefields: The Power of ATK Power
Matt Peddle
The 2008 World Championships have come to a close, and this year’s tournament brought with it a first to the competitive dueling scene. - read more
Duelist Academy: Stardust Dragon
Curtis Schultz
We will spend the next few weeks talking about the new Synchro monsters and the rulings surrounding their effects. Today we begin with Stardust Dragon. - read more
Seven Days: August 19
Jason Grabher-Meyer
It’s Tuesday, August 19, 2008, and after a second-place finish at the World Championships ten days ago, one duelist has finally claimed his title! - read more
Almost There: All in Your Mind
Jerome McHale
Since we’re talking about playing Psychic monsters here, it’s only right that we also play six copies of Solemn Judgment. - read more
The Binder: World Championship Tech
Jason Grabher-Meyer
I want to take a quick look at the top tech cards we saw at the World Championships, and we’ll start with the one that won the tournament. - read more
The Forgotten Format: Zombies
Ryan Murphy
The point of the modern Zombie deck is to load the field with as many as five completely disposable monsters—monsters that have, in some way, replaced themselves with another card. This way, you can continually load the field until your opponent runs out of answers. - read more
The Champions: Hsoros Nairebas
Matt Peddle
What Sorosh has done is found a Dark Armed build that can overcome Gladiators every time by skill instead of luck. - read more
Getting Back in the Game: Rebuilding Your Collection—Part 2
Bryan Camareno
Whether you’re new to the game or seeking to restore your collection to its former glory, this article will show you how to increase your card inflow. - read more
The Apotheosis: Valhalla
Jason Grabher-Meyer
Overshadowed by its Premium Pack 2 comrade Mezuki, Valhalla is one of those cards that opens up so many possibilities that it’s difficult to tell what exactly you should use it for. - read more
Duelist Academy: Duelist Genesis Exclusives
Curtis Schultz
We’re going to begin this series of The Duelist Genesis articles with the TCG exclusive cards, because I like starting with cards no one has seen before! - read more
Seven Days: August 12
Jason Grabher-Meyer
It’s Tuesday, August 12, 2008, and the Yu-Gi-Oh! Trading Card Game has a brand new World Champion! - read more
The Binder: Herald of Orange Light
Jason Grabher-Meyer
Not talking about Herald of Orange Light would be a crime against you, the reader. This card is berserk, and if you haven’t seen it yet, you need to check it out right now. - read more
Almost There: Synchro School
Jerome McHale
Over- and undervaluation of specific Synchro monsters is widespread, leading to bad decisions flying left and right that certainly won’t cut it when we reach the first Shonen Jump Championship of the 5D’s era. - read more
2008 World Championships
Metagame Staff
Check out all the action at the 2008 World Championships in Berlin! - read more
Duelist Academy: Trigger Effect Clean-Up
Curtis Schultz
Today’s article answers questions received by mail that involve the topics we’ve discussed during the previous weeks. - read more
The Duelist Genesis Preview: Avenging Knight Parshath
Jason Grabher-Meyer
Avenging Knight Parshath does one thing really well. Something that no other Synchro is designed to do. - read more
The Duelist Genesis Preview: Kunai with Chain
Matt Peddle
Kunai with Chain is a fan favorite, and one that’s finally being brought to this side of the globe. - read more
The Duelist Genesis Preview: Oyster Meister and Fish Depth Charge
Matt Murphy
The coelacanth and I have a few things in common. Both of us disappeared for an extended period of time only to reappear to the surprise of others. - read more
The Duelist Genesis Preview: Toy Magician
Jason Grabher-Meyer
There’s no disputing the fact that Toy Magician is in a league of its own. - read more
The Duelist Genesis Preview: Splendid Venus
Jerome McHale
Splendid Venus says "no" to your opponent’s ability to say "no." In effect, you win every counter war before it begins. - read more
The Duelist Genesis Preview: Hand of the Six Samurai
Bryan Camareno
What are we looking at here? Quite possibly a revitalization of the Six Samurai archetype. - read more
The Duelist Genesis Preview: Charge of the Light Brigade
Jerome McHale
For as long as I can remember, I’ve heard players saying, "if only (insert favorite type here) had its own version of Reinforcement of the Army." - read more
Seven Days: August 4th, 2008
Jason Grabher-Meyer
It’s Monday, August 4, 2008, and both the Yu-Gi-Oh! Trading Card Game 2008 World Championship and The Duelist Genesis Sneak Previews are this weekend! - read more
The Duelist Genesis Preview: Psychic Sunday
Ryan Murphy
Telekinetic Charging Cell is a world debut card for the TCG, like Allure of Darkness and Test Tiger. For that reason alone, you should be raising an eyebrow. - read more
The Duelist Genesis Preview: Psychic Saturday
Ryan Murphy
This weekend, we’ll be considering one of the most powerful of the new deck archetypes introduced by The Duelist Genesis: Psychics. - read more
The Duelist Genesis Preview: Nitro Warrior and Nitro Synchron
Matt Peddle
Synchros have a versatile toolbox set up thanks to the Extra deck, and with the right Tuners you can handle a wide spread of situations. But sometimes what you need isn’t an effect—sometimes you just need brute force. - read more
The Duelist Genesis Preview: Red Dragon Archfiend
Bryan Camareno
Check out another couple of gems that you’ll find at Sneak Previews for The Duelist Genesis. - read more
Duelist Academy: Trigger Effect Details
Curtis Schultz
Today we look at a few trigger effect subtleties. - read more
The Duelist Genesis Preview: Gladiator Beast War Chariot & Gladiator Beast Equeste
Matt Peddle
If you don’t know what Gladiator Beast Equeste and Gladiator Beast War Chariot do yet, get ready to be amazed. - read more
Seven Days—July 29
Jason Grabher-Meyer
It’s Tuesday, and as we count down to the Sneak Preview release of The Duelist Genesis, duelists across the globe are celebrating yet another title win for Lazaro Bellido! - read more
The Duelist Genesis Preview: Goyo Guardian
Jerome McHale
It is my firm belief that this card is going to be the most sought-after Synchro monster at the Sneak Preview. - read more
The Duelist Genesis Preview: Stardust Dragon and Dark Resonator
Jason Grabher-Meyer
The Duelist Genesis will rock dueling to its core, and leading the pack is the marquee monster from the upcoming Yu-Gi-Oh! 5D’s series: Stardust Dragon. - read more
The Forgotten Format: Big City
Ryan Murphy
While Big City has been generally assigned to "Tier 2," and seen as lacking the power to stand ground against the best decks in the game, it’s gotten some help that’ll push it to the limit. - read more
The Champions: Chris Bowling
Matt Peddle
Chris Bowling is one duelist who’s seen a lot of success this format. Similar to the path Paul Levitin made back in 2005, Bowling has made several impressive showings, diving deeply into Day 2 and taking home a national title. - read more
Getting Back in the Game: Rebuilding Your Collection
Bryan Camareno
Last time, I assumed you still had your collection and were just taking some time off from the game. But what if you don’t have your collection anymore? - read more
Legends from the Battlefield: "Freezing"
Matt Peddle
Today I'm going to talk about a technique that’s only recently come into play. - read more
Duelist Academy: Optional Trigger Effects continued
Curtis Schultz
The Yu-Gi-Oh! TCG has quite a few cards with optional trigger effects that can be activated when a monster is special summoned. - read more
Almost There: Vaccination
Jerome McHale
What if there was absolutely no possible way for Crush Card Virus to get me? Better yet, what if I could build my deck to counter the entire metagame at once and make it completely Crush proof? - read more
Seven Days—July 21
Jason Grabher-Meyer
It’s Monday, July 21, 2008, and as the days tick down to the release of Premium Pack 2 and The Duelist Genesis, things are heating up north of the border. - read more
The Binder: Mezuki
Jason Grabher-Meyer
Get ready to dust off your copies of Zombie Master and Il Blud: Zombies are back from the dead! - read more
The Forgotten Format: Volcanic Monarchs
Ryan Murphy
With the new ruling on Royal Oppression, we’ve been handed an almost completely new game to play. - read more
The Champions: Tom Mak
Matt Peddle
Tom Mak incorporated a new strategy into the already consistent Lightsworn build. The combination? Monarchs and Lightsworn. - read more
The Practical Duelist: Finding Your Inner Drive
Bryan Camareno
Playing this game competitively can be tough, and if you want to win and make yourself known, then you need to know how to deal with the tough times - read more
The Apotheosis: Little City
Jason Grabher-Meyer
As much as I may have made light of Paul Levitin’s Elemental Hero deck, I featured him for several reasons. First, I knew the theory driving the deck to be solid. Second, I’d been testing a similar strategy myself for weeks. - read more
Duelist Academy: Optional Trigger Effects
Curtis Schultz
We’ll begin with a brief follow-up for mandatory trigger effects, and then we’ll move on to optional trigger effects. - read more
Almost There: Water Park
Jerome McHale
Between Star Boy and Wetlands, you can make some huge, direct attacking monsters that sometimes destroy spell and trap cards. It’s really quite nasty... - read more
Seven Days—July 14
Jason Grabher-Meyer
The next Premium Pack booster set will hit store shelves on July 29, just two weeks from today! - read more
The Binder: Pole Position
Jason Grabher-Meyer
Today I want to show you why Pole Position is so good, where to use it, and how you can use it to outwit your opponents. - read more
The Forgotten Format: Ryan Murphy
Ryan Murphy
It’s no secret that—since the release of Gadgets in the United States,I’ve been a very large supporter of the archetype. - read more
The Champions: Yannick Dubeau
Matt Peddle
Combined with Nova Summoner to special summon it in defense mode, The Fool is basically just a wall to get around. - read more
The Practical Duelist: More Helpful Notions to Improve Decision-Making
Bryan Camareno
If you are not consciously aware of what you want to avoid, then you may go through more digressions than necessary to get to where you want to go. - read more
Legends from the Battlefields: Morphing Jar II
Matt Peddle
When I entered Canadian Nationals and received two feature matches, I was very fortunate to be able to make Morphing Jar plays and show exactly how one could take advantage of a single card. - read more
Duelist Academy: Mandatory Trigger Effects
Curtis Schultz
Mandatory trigger effects are usually the easiest to understand because they don’t have any tricky timing to worry about. - read more
Seven Days—July 8, 2008
Jason Grabher-Meyer
It’s Tuesday, July 8, 2008, and with Shonen Jump Championship Honolulu taking place this coming weekend, we pause to celebrate another new Shonen Jump Champion! - read more
Almost There: Fate Has Spoken
Jerome McHale
With time slipping away before The Duelist Genesis previews begin, I figured the only fair way to decide which deck I would definitely cover before previews was to flip a coin. In a very fitting twist of fate, the coin came up in favor of the Arcana Force. - read more
The Binder: Enemy Controller
Jason Grabher-Meyer
Enemy Controller first came up on my radar after Jerome made Day 2 with Counter Fairies. - read more
US Team Dueling Championship Finals: Team Goonies vs. Team AZN Carnage
Jason Grabher-Meyer
A whopping 58 teams competed in the first-ever American Team Dueling Championship! - read more
The Forgotten Format: Corn Control
Ryan Murphy
Today we’ll be looking at a deck that takes some inspiration from Adam Corn’s build at the 2008 United States National Championship. - read more
The Champions: Adam Corn
Matt Peddle
For a long time, players have been asking why no one was using Prime Material Dragon. - read more
The Practical Duelist: Using More Simple Math in Yu-Gi-Oh!
Bryan Camareno
In high-stakes game situations where one false move could turn victory into defeat, it becomes increasingly important to be aware of what your opponent can play from his or her hand. - read more
The Apotheosis: Skull Servant Spectacular!
Jason Grabher-Meyer
Let’s throw serious business to the wind and have some fun instead. - read more
Duelist Academy: Trigger Effects—Introduction
Curtis Schultz
In the Yu-Gi-Oh! TCG, trigger effects are effects that activate when a specific event occurs in the duel or when something specific happens to a card. - read more
Almost There: Suppression
Jerome McHale
The most frightening monster in the entirety of U.S. Nationals was not Dark Armed Dragon or Gladiator Beast Gyzarus, and it sure wasn’t Judgment Dragon. It was Prime Material Dragon. - read more
Seven Days: June 30
Jason Grabher-Meyer
The European Championships and American National Championships have come and gone, and now, one of the world’s greatest duelists has earned the title of Canadian National Champ. - read more
The Binder: Prime Material Dragon
Jason Grabher-Meyer
Wow. So how good is Prime Material Dragon? - read more
The Forgotten Format: Comic Odyssey Burn
Ryan Murphy
This week, we’ll be reviewing one of the most loath-worthy strategies this game has ever created: Comic Odyssey’s Burn deck. - read more
The Champions: Jerome McHale
Matt Peddle
Well this certainly has been a long time coming, hasn’t it? - read more
The Practical Duelist: A Short Guide to Your Big Comeback
Bryan Camareno
What if you’re thinking about shaking that rust off your duelist grip? I have a quick guide to help you get started. - read more
Battlefield Legends: Morphing Jar
Matt Peddle
In this writer’s opinion, one of the most advantageous cards in the game is something that’s never really left competitive play, and yet hasn’t made the impact it’s capable of. The card I’m referring to is, of course, Morphing Jar. - read more
Duelist Academy: June Mail Bag
Curtis Schultz
Cosmic-Dark-World-Heraklinos-Burial-of-Safe-Return? I’m not sure that makes any sense, but it sums up this month’s mail bag. - read more
Almost There: Terrorific
Jerome McHale
One of the characteristics that define the top decks of this format is the ability to deal with any threat via a monster effect. - read more
Seven Days: Monday, June 23
Jason Grabher-Meyer
It’s Monday, the 23rd of June 2008, and the first of four consecutive premier tournaments in North America drew to a close this past weekend. - read more
The Binder: Kuraz the Light Monarch
Jason Grabher-Meyer
Not all Special Edition promos are created equal. - read more
The Forgotten Format: Makyura
Ryan Murphy
There isn’t any fooling around with this deck—you’ll be trying to draw every card in your deck on the first turn. If you take a second turn, the deck failed. - read more
The Champions: Dale Bellido
Matt Peddle
The Lightsworn deck shares a similar playstyle with the Dark Armed strategy, but with a completely different monster base. Instead of all the out-of-battle tricks the Dark monsters use, Lightsworn are dominant on the field of battle. - read more
The Practical Duelist: Singing the Off-Season Blues
Bryan Camareno
I know the off-season only lasts a month, but I don’t have an event to judge or play in for a whole month and a half! If you’re stuck in the same dilemma, then we need solutions. - read more
The Apotheosis: Dragoon Control
Jason Grabher-Meyer
The ability to unleash Eradicator Epidemic Virus or even Deck Devastation Virus before the opponent can act is massive... - read more
Duelist Academy: Tualatin
Curtis Schultz
Tualatin is your surprise counter-attack. Just when they think they’ve gotten rid of every monster . . . - read more
Seven Days: Tuesday, June 17
Jason Grabher-Meyer
It’s Tuesday, June 17 2008, and we are just four days away from the American National Championships! - read more
Almost There: The Pulverizer
Jerome McHale
When it comes to being unstoppable, no monsters do it better than Ancient Gear monsters. - read more
The Binder: Eradicator Epidemic Virus
Jason Grabher-Meyer
The potential explosiveness of this card is unparalleled as we head into a three-week period of American Nats, Canadian Nats, and Shonen Jump Championship Philadelphia. - read more
The Forgotten Format: Plant OTK
Ryan Murphy
One of the strongest budget decks ever created has been making a splash... - read more
The Champions: Edgar Flores
Matt Peddle
Many players attempted to put Dark Armed Dragon into their own Monarch decks, but until Edgar Flores’s performance at Shonen Jump Championship St. Louis, few found success with that strategy. - read more
The Practical Duelist:10 Things I Learned Along the Way, Part 2
Bryan Camareno
Recently, I’ve been asked the same questions by a lot of my friends and players that I meet at events: "Hey Bryan, what happened to Part 2 of that article?" - read more
Battlefield Legends: The Attack-and-Pass
Matt Peddle
Today, I’m going to take some time to address a play that has almost been forgotten. The reason for doing so is that I believe the Yu-Gi-Oh! TCG is currently at its peak in terms of the amount of thinking that must go into playing. - read more
Duelist Academy: Light of Destruction Exclusives 2
Curtis Schultz
We continue our look at Light of Destruction TCG exclusive cards with [Nimble Musasabi], [Magical Exemplar], and [Super-Ancient Dinobeast]. - read more
Almost There: And in the End . . .
Jerome McHale
There’s a certain thrill attached to the summoning of a boss monster that really can’t be duplicated by anything else in the game. - read more
Seven Days—June 9
Jason Grabher-Meyer
It’s Monday, June 9, 2008, and only twelve days remain until the American National Championship! - read more
The Binder: Angel O7
Jason Grabher-Meyer
To understand the full potential of Angel O7, we need to look at what makes it different from Skill Drain and Plasma. - read more
The Forgotten Format: Gravekeeper’s Kitten
Ryan Murphy
At Shonen Jump Championship Nashville 2008, Chioh Yim made the Top 16 with a Necrovalley Monarch deck. - read more
The Champions: Steven Harris
Matt Peddle
Six out of the eight players who made the Top 8 in St. Louis were successful with this strategy, and of the six it was winner Steven Harris whose deck is perhaps the most consistent. - read more
The Practical Duelist: The Head Judge’s Guide to a Well-Run Premier Event
Bryan Camareno
I think the most difficult lesson to learn about being a head judge is that you are running the show. - read more
The Apotheosis: Mind My Monkey
Jason Grabher-Meyer
The first deck I’ll be looking at is an updated classic, and I think it’s a great time for a revamp. Here’s what the deck’s submitter had to say about his Ratbox build . . . - read more
Duelist Academy: LODT—Lightsworn Exclusives
Curtis Schultz
Sure, Light of Destruction already had great Lightsworn cards, but why stop there? - read more
Almost There: The Triumphant Returner
Jerome McHale
It’s probably for the best that pulling off the Future Fusion trick doesn’t put an automatic 8000+ points of ATK on the field... - read more
Seven Days – June 2
Jason Grabher-Meyer
It’s Monday, June 2, 2008, and the American and Canadian National Championships are coming up fast! - read more
The Binder: Phantom of Chaos
Jason Grabher-Meyer
Shonen Jump Championship St. Louis has come and gone, and while Phantom of Chaos had less representation at that event than it did at Nashville, I think it’s become a far more relevant card. - read more
The Forgotten Format: Twilight
Ryan Murphy
We’ll be giving Twilight some new power by moving it into the Traditional format, but you’ll be able to recognize the skeleton of the deck by playing with it and thus easily make the transition to Advanced play. - read more
The Champions: Face2Face
Matt Peddle
The success Mario Matheu found with Light and Darkness Dragon in Minneapolis just weeks before Nashville shed light on just how useful the Dragon could be. - read more
The Practical Duelist: The Floor Judge’s Guide to a Well-Run Premier Event
Bryan Camareno
This week I’d thought I’d share my thoughts and experiences on the other side of the game: judging. - read more
Battlefields: In Retrospect
Matt Peddle
One of my biggest fears in writing a column like this one is that I might make mistakes I’ve actually advised against in my own writing. - read more
Duelist Academy: Special Summons—Extra Extra Stage!
Curtis Schultz
This week, we conclude our look at special summoning monsters with a class of monsters that have the added ability to be special summoned under the right conditions or when a specific event occurs. - read more
Seven Days—May 27
Jason Grabher-Meyer
Shonen Jump St. Louis has changed the Yu-Gi-Oh! Trading Card Game playing field, and with the American National Championship just four weeks away, duelists have a limited amount of time to adapt. - read more
Almost There: The Endless Turn
Jerome McHale
If you think about it, a card that forces your opponent to skip his or her turn is pretty unfair. - read more
The Binder: Ryko, Lightsworn Hunter
Jason Grabher-Meyer
Light of Destruction brings us arguably the best flip-effect monster ever printed. - read more
The WCP Theory and Mathematic Side Decking
Ryan Murphy
This week, we’ll be considering two different things: the Win Consistency Percentage (WCP) and mathematic side decking. While WCP is a new theory, it’s necessary for applying a lot of theory in the Yu-Gi-Oh! TCG, especially in terms of creating a side deck. - read more
The Champions: Jerry Wang
Matt Peddle
Before the tournament, Jerry gave our team a peak at his deck. The build looked so good that Dale Bellido instantly dropped what he was playing... - read more
2008 UK National Championships Live Coverage
Metagame Staff
Live coverage of the 2008 UK National Championships! - read more
The Practical Duelist: The Simple Probability Behind Yu-Gi-Oh!
Bryan Camareno
This week, I’ll discuss the basic math behind our favorite game and why some decks seem to do better than others. - read more
Duelist Academy: Special Summon—Extra Stage!
Curtis Schultz
This week we look at the most decidedly curious aspect of special summoning monsters: the "special summon only" monster. - read more
Almost There: CAGE FIGHT!
Jerome McHale
Going into the St. Louis weekend, there are three big decks that should be in every player’s gauntlet regardless of whether or not he or she is planning on playing the decks. - read more
Seven Days—Monday, May 19
Jason Grabher-Meyer
It’s Monday, May 19, 2008, and this week is a big one for Championship tournaments across the globe! - read more
The Binder: Phoenix Wing Wind Blast
Jason Grabher-Meyer
I expected Wind Blast to make an impressive comeback: it just happened two weeks earlier than I thought it would. - read more
The Forgotten Format: Zombies
Ryan Murphy
Once the Zombie engine starts working, it’s very difficult to stop. Even if your opponent has the cards necessary to clear your field, your hand will probably be so large that you’ll be able to refill the field the following turn. - read more
The Champions: Mario Matheu
Matt Peddle
Knowing how the premier level metagame is taking shape, you would be a fool not to prepare accordingly. - read more
10 Things I’ve learned Along the Way: Part 1
Bryan Camareno
Yes, I said it. Metagames don’t evolve as rapidly as they should unless there’s a highly publicized event that proves the dominant deck to be inadequate. - read more
Battlefield Legends: The Bait and Trap
Matt Peddle
Unfortunately, winning a duel isn’t as simple as watching your opponent lose it, and your opponent is going to be a lot smarter than a mouse. - read more
Duelist Academy: Contact Fusion?
Curtis Schultz
This week, we continue our look at special summoning monsters with more situations involving the "Contact Fusion." - read more
Almost There: Covered in Starlight
Jerome McHale
How would you feel if I told you that Celestia, Lightsworn Angel could be a perfectly acceptable alternative to Judgment Dragon as long as you build your deck with her in mind? - read more
Seven Days—May 12
Jason Grabher-Meyer
It’s Monday, May 12, 2008, and after a star-studded showdown in Nashville, we’ve got a brand new Shonen Jump Champion. - read more
The Binder: Elemental Hero Prisma
Jason Grabher-Meyer
Wait...Since when were Fusion monsters GOOD? - read more
The Forgotten Format: A Different Kind of Return
Ryan Murphy
Though they lost much of their power due to the updated Forbidden and Limited list, Machines may have found their stride again with the introduction of Jinzo - Returner. - read more
The Champions: Team Overdose
Matt Peddle
In Minneapolis, everything just clicked. - read more
Common Mental Traps and How to Avoid Them: Part 3
Bryan Camareno
The importance of recognizing what can trigger critical errors in your judgment can help you avoid common errors and recover from them much faster. - read more
Addressing the Mid-Format Change
Jason Grabher-Meyer
I, for one, can’t wait for the weekend. - read more
Duelist Academy: “Inherent” Special Summons
Curtis Schultz
Whenever I tell duelists that they can’t use Solemn Judgment to negate the special summon of the monster their opponents pulled from their decks with Mystic Tomato, they aren’t happy. - read more
Almost There: Recharged and Ready to Go
Jerome McHale
In the field of finishers, the Batterymen have made out like bandits, landing not one but two massive game-ending monsters. - read more
The Binder: Limit Reverse
Jason Grabher-Meyer
Was anyone else surprised to see this thing was a common?! - read more
Duelist Academy: Flip Summons and Priority Retention
Curtis Schultz
This week, we look at flip summons and what happens when we retain priority after summoning a monster. - read more
Battlefield Legends: The Clean Sweep
Matt Peddle
Today I’m going to introduce a play that has no name. It’s more of a style really: a technique used by many top duelists. - read more
Light of Destruction Preview: Guardian of Order
Jason Grabher-Meyer
Because three of the biggest monster groups in Light of Destruction share the Light attribute, Guardian of Order can work for all three, making all of them more competitive. - read more
Light of Destruction Preview: Fossil Dyna Pachycephalo
Bryan Camareno
Power and speed in today’s metagame can be roughly defined by the ability to special summon monsters... - read more
Light of Destruction Preview: Honest
Jerome McHale
I’m not going to beat around the bush here. Honest is the best battle trick ever printed. - read more
Light of Destruction Preview: DUCKER Mobile Cannon
Matt Peddle
DUCKER Mobile Cannon does something no other card does. - read more
Light of Destruction Preview: Jinzo - Returner
Ryan Murphy
Machine players are in for a treat with the release of Jinzo - Returner, a new combo-powerhouse with the ability to put Machines back on top of competition. - read more
Seven Days—April 28, 2008
Jason Grabher-Meyer
It’s Monday, April 28, 2008, and we are just five days away from the Sneak Preview release of Light of Destruction! - read more
Light of Destruction Preview: Glorious Illusion and Garoth, Lightsworn Warrior
Jerome McHale
There’s a certain thrill that I get from previewing cards that are capable of winning Shonen Jump Championships. - read more
Light of Destruction Preview: The Batterymen
Bryan Camareno
I’m glad to see such a big boost for the Batteryman family of monsters. - read more
Light of Destruction Preview: Wulf, Lightsworn Beast and Lumina, Lightsworn Summoner
Jason Grabher-Meyer
The Lightsworn can do a lot more than just summon Judgment Dragon as they pitch stuff to the graveyard, and today I’ll show you two more cards that take advantage of their key mechanic. - read more
Light of Destruction Preview: Destiny End Dragoon
Matt Peddle
If any card makes a Fusion summon deck competitive, it will be Destiny End Dragoon. - read more
Light of Destruction Preview: Ryko, Lightsworn Hunter and Solar Exchange
Jerome McHale
There is no card you can put on the field that a Lightsworn deck can’t reach out and destroy. Think about that. - read more
Duelist Academy: Successful Summons and Triggered Effects
Curtis Schultz
You need to understand what happens when a monster is summoned, or you may make an unintentional mistake or miss out on the opportunity to interfere with your opponent’s plans. - read more
Light of Destruction Preview: Gladiator Beast Gyzarus
Ryan Murphy
Normally, any card that can destroy at least two of your opponent’s cards without any loss of your own is a good one. However, Gyzarus’ potential goes further than just that. - read more
Seven Days—April 21, 2008
Jason Grabher-Meyer
With two Shonen Jump Championships, the U.K. Nationals, and Light of Destruction, May is going to be a huge month for duelists worldwide. - read more
Light of Destruction Preview: Judgment Dragon and Lyla, Lightsworn Sorceress
Jason Grabher-Meyer
The new Lightsworn monsters might be the most vicious, well-equipped theme the Yu-Gi-Oh! TCG has ever seen, and now their release is just days away... - read more
Defeating the Dragon: Final Structural Analysis
Ryan Murphy
Innovation is the key to unlocking a balanced format, and it’s something every player is capable of. - read more
The Champions: Jerry Wang
Matt Peddle
Jerry Wang has maximized his deck with draw power and game-breaking cards, and creates some nasty combos that can lead to winning the game or a secure victory over the next couple of turns. - read more
Common Mental Traps and How to Avoid Them: Part 2
Bryan Camareno
There are some crafty players out there who are skilled at deceiving you with mixed signals, feigned ignorance, and disruptive tactics. - read more
Battlefield Legends: Pro Storm Part II
Matt Peddle
As always, duelists adapted to the change in playstyle to both limit the effectiveness of the Pro Storm and to punish players who made it obvious. - read more
Duelist Academy: Phantom Darkness Round-Up
Curtis Schultz
Today we feature cards from Phantom Darkness with minor mechanics issues. - read more
Almost There: All the Time in the World
Jerome McHale
What is an "alternate metagame," you ask? It’s simple. Imagine that somehow, somewhere along the line, a specific card never existed. - read more
Seven Days—April 14, 2008
Jason Grabher-Meyer
It’s Monday, April 14, 2008, and the scaled grip of Dark Armed Dragon has finally been shattered by... the Gladiator Beasts!? - read more
The Binder: Cold Wave
Jason Grabher-Meyer
We’ve all seen it for weeks now: strategies that draw through half the deck or more on turn 1 or turn 2. - read more
Dimension Fusion One Turn KO
Ryan Murphy
This is a deck that dates all the way back to Michael Powers’ innovation at Shonen Jump Championship Houston in 2005. - read more
The Champions: Erin Diaz
Matt Peddle
One of the more interesting questions that comes up quite often in online dueling communities is, "what is the best deck of all time?" - read more
Common Mental Traps and How to Avoid Them: Part 1
Bryan Camareno
The Yu-Gi-Oh! TCG cannot be played consistently well without the ability to make good decisions. - read more
Arkansas Regionals Update for April 12
Metagame Staff
The Arkansas Regionals tournament previously scheduled for April 19th will now take place this weekend, April 12th, at the Peabody Hotel and Statehouse Convention Center. - read more
Looking At the Overlooked: More Dark Armed Return
Brian Bodkin
Dark Armed Return is proving to be overwhelmingly stable, not a hit-or-miss strategy like the Magical Explosion OTK. - read more
Duelist Academy: Dastardly Evil Heroes
Curtis Schultz
For those of us who enjoy Jaden’s darker side, the Evil Hero monsters have a lot of fun to offer. - read more
Almost There: How Enchanting
Jerome McHale
You may have noticed that over the past few weeks there has been a common theme among the decks I’ve presented... - read more
Seven Days—April 7, 2008
Jason Grabher-Meyer
It’s Monday, April 7, 2008, and we are five days away from Shonen Jump Championship Minneapolis! - read more
The Binder: Fires of Doomsday
Jason Grabher-Meyer
Today I want to explore both the proven uses for this card, and the potential uses we’ve yet to see in mainstream tournaments. - read more
The Forgotten Format: Gravekeepers
Ryan Murphy
As promised last week, I’ll be continuing with the theme of combating the overpowering Dark Armed Dragon deck, the success of which in the Advanced format is forcing it to be carried into Traditional. - read more
The Champions: Pete Navarro
Matt Peddle
How does one gain an edge over the competition? The key is to innovate. - read more
The Practical Duelist: The Easiest Mistake to Make
Bryan Camareno
This week, we’re taking a break from the usual metagame talk in order to make room for something that should be common knowledge... - read more
Legends from the Battlefields: The Pro Storm
Matt Peddle
The Pro Storm got its name simply because it was originally used by only the best players. - read more
Duelist Academy: Van’Dalgyon the Dark Dragon Lord
Curtis Schultz
Following last week’s mail-bag article, today we focus on Van’Dalgyon the Dark Dragon Lord. - read more
Seven Days—April 1, 2008
Jason Grabher-Meyer
It’s Tuesday, April 1, 2008, and while the dueling world celebrates its newest Shonen Jump Champion, we are less than two weeks away from the next tournament in the SJC series! - read more
Almost There: Every Move You Make
Jerome McHale
Let’s think for a moment about the overall goal of any combo deck. - read more
The Binder: The Dark Creator
Jason Grabher-Meyer
With your opponent having just paid heavy life point costs, it’s the perfect opportunity to strike back... - read more
The Forgotten Format: Defeating Dark Armed Dragon
Ryan Murphy
I’ve never had the chance (ahem . . . excuse) to write about the deck I chose to bring to defeat the Card Trooper-based Machine decks that dominated the format. - read more
The Champions: Kris Perovic
Matt Peddle
Costa Mesa was completely different. As expected, Perovic showed up with an outstanding DDT deck... - read more
Balance in the Metagame: Rise of Control
Bryan Camareno
Control decks can balance an aggressive format with tight control over the tempo of the game and by thwarting the aggro deck’s win conditions. - read more
The Five Things You Shouldn’t Be Doing
Jason Grabher-Meyer
No matter what deck you play or what level you compete at, there are obvious mistakes that can threaten your win percentage. The shocking part? Most Shonen Jump players just keep making them. - read more
Duelist Academy: March Mail
Curtis Schultz
Dark Armed Dragon has made such strong showings that it’s only natural for someone to become curious. - read more
Almost There—Wanted: Brains
Jerome McHale
If there is one thing I really enjoy about the vast majority of duelists being so completely focused on one deck, it’s that it drives the secondary market prices down on popular cards that I normally couldn’t lay my hands on. - read more
The Binder: Looking Back on Costa Mesa
Jason Grabher-Meyer
There was a lot of innovative tech at Costa Mesa that we didn’t have time to discuss over the course of the weekend... - read more
Seven Days—March 24
Jason Grabher-Meyer
It’s Monday, March 24, 2008, and we are just days away from the return of Shonen Jump action to Ohio! - read more
Defeating the Dragon: Dark Armed Edition
Jason Grabher-Meyer
Let’s talk about how to beat Dark Armed Return. - read more
The Champions: Lazaro Bellido
Matt Peddle
Again, as with most Shonen Jump Championships, Lazaro Bellido made Day 2 with arguably the most consistent and strongest deck. - read more
The Practical Duelist: Zombies and the Competitive Metagame
Bryan Camareno
With the introduction of Goblin Zombie, Zombies gained that extra "oomph" they needed to pull off the Card of Safe Return combo more consistently. - read more
Looking at the Overlooked: Dark Armed Dragon Return
Brian Bodkin
It boggles my mind how simply and easily we’ve accepted that Dark Armed Dragon is supreme as-is. - read more
Duelist Academy: Crush, Crush, Crush
Curtis Schultz
In celebration of Crush Card Virus’ release in the Gold Series collection, this week we examine the mechanics of its effect and how it interacts with other cards. - read more
Almost There: The War Machine
Jerome McHale
What if the Oppression Gadget deck is just countering the wrong cards? - read more
Seven Days—March 17, 2008
Jason Grabher-Meyer
It’s Monday, March 17, 2008, and we’re less than two weeks away from Shonen Jump Championship Columbus and the new Gold Series! - read more
The Binder: Van’Dalgyon the Dark Dragon Lord
Jason Grabher-Meyer
They say the devil’s greatest trick was convincing people he didn’t exist. Personally, I think Dark Armed Dragon’s greatest trick is making players believe he’s the one to blame. - read more
The Forgotten Format: Merchant Pot Turbo
Ryan Murphy
I’m going to recreate a deck that I had a lot of fun with in the past: a Pot of Avarice Turbo strategy. - read more
The Champions: Jonathan Moore
Matt Peddle
With all the hype around the Dragon moving into Shonen Jump Championship Houston, very few players saw Jonathan Moore and his band of Six Samurai as much of a threat. - read more
State of the Format: Time to Upgrade Deck Technology
Bryan Camareno
If Shonen Jump Championship Houston taught us anything about the new format, it’s this: it will be fast. - read more
Crazy Talk: Using Advice to Your Advantage
Christopher Contreras
In the year 228 A.D., the Battle of Jieting was fought in what is now the Gansu province of China. - read more
Duelist Academy: The Dark Rider
Curtis Schultz
Our new prize card is not impressed by your monster’s effect. - read more
Almost There: Oodles of Plants
Jerome McHale
This week I’m returning to the classic trading card game win condition: beating your opponent over the head with monsters until you win. - read more
Seven Days—March 10, 2008
Jason Grabher-Meyer
It’s Monday, March 10, 2008, and the dueling world has a brand new Shonen Jump Champion! - read more
The Binder: Goblin Zombie
Jason Grabher-Meyer
Looking at Goblin Zombie, playing it myself, and having seen it played on the sidelines at Shonen Jump Championship Houston, I think there’s more to this card than anyone first suspected. - read more
The Forgotten Format: Recruiter
Ryan Murphy
Today I’ll be revisiting a deck that I found to be incredibly consistent and absolutely top tier. I’m referring to the Recruiter deck pioneered by Adrian Madaj in the 2006 European Championships. - read more
The Champions: Paul Levitin
Matt Peddle
To no one’s surprise, the deck to beat at Shonen Jump Championship Houston was the Dark Armed Dragon deck. - read more
The Practical Duelist: Brainstorming for Deck Ideas
Bryan Camareno
A duelist on the competitive circuit is constantly pushed to devise new and innovative deck ideas in order to keep the competition off balance. - read more
Vincent Tundo In: Bigger and Better!
Vincent Tundo
During the Shonen Jump Championship at Houston I was walking down one of the aisles between tables after Round 4, and just happened to spot a discarded copy of Lucky Pied Piper... - read more
Duelist Academy: Jesse’s Upgrade
Curtis Schultz
Today we look at some of Jesse’s new Crystal Beast cards. - read more
Almost There: The Daily Grind
Jerome McHale
Phantom Darkness has brought us an all-new way to wipe out our opponents in one turn, and you’ll need Grinder Golem to do it! - read more
Seven Days—March 3, 2008
Jason Grabher-Meyer
It’s Monday, March 3, 2008, and we’re just four days removed from the 50th Shonen Jump Championship tournament! - read more
The Binder: Raigeki Break
Jason Grabher-Meyer
There’s a general perception amongst some duelists that the entire spin mechanic is losing power, largely due to an upswing in monster cards that simply don’t mind being spun. - read more
The Forgotten Format: Strike Ninja Dark Armed Dragon
Ryan Murphy
This week we’ll be looking at a hybrid deck, combining the new Dark Armed Dragon with one of my favorite cards, Strike Ninja. - read more
The Champions: Danny Brown
Matt Peddle
One trend that’s seen success for quite some time is playing against the main strategy while still using the best parts of that strategy for yourself. - read more
The Practical Duelist: The Fundamentals of Deck Selection
Bryan Camareno
Choosing the right deck is more than just making an accurate metagame call: it’s also a matter of matching it to your skill level and luck tolerance. - read more
The Apotheosis: Fairy Tale
Matt Murphy
So let’s go over why a one-turn-KO deck involving Fairies works. - read more
Duelist Academy: February Mailbag
Curtis Schultz
My mailbag is filled with rulings questions yet again! - read more
Seven Days—February 26
Jason Grabher-Meyer
We are back from Shonen Jump Championship Houston with another seven days of article previews and news! - read more
Almost There: Armageddon Unlimited
Jerome McHale
I submit that anyone who shies away from The Beginning of the End due to its large Dark monster requirement is either a coward or abnormally afraid of Macro Cosmos. - read more
The Binder: Monster Reborn
Jason Grabher-Meyer
Wow. I don’t think many people predicted this one. - read more
Inflection Point Play
Ryan Murphy
There are a select few players who fully understand the necessity of varying their play depending on the exact state of the duel. - read more
The Champions: Hugo Adame
Matt Peddle
Why not bring the battle phase back? Hugo Adame did just that, taking this French-inspired Macro Cosmos build to a Top 16 finish. - read more
The Practical Duelist: New Metagame Possibilities
Bryan Camareno
This week we’ll be talking about the recent developments in the format and what the metagame may look like at the upcoming Shonen Jump Championship Houston. - read more
Looking At The Overlooked: Perfect Circle
Brian Bodkin
I want to take a look at this specific archetype because I feel that certain cards out there can benefit it. - read more
Duelist Academy: From the Deep
Curtis Schultz
Superancient Deepsea King Coelacanth is one king who knows how to raise an army. Their life expectancy is questionable. - read more
Almost There: Crystal Lattice
Jerome McHale
If there’s anything better than being allowed to have three copies of Crystal Beast Sapphire Pegasus in your deck, it’s having the potential to create another three copies of Pegasus - read more
Seven Days—February 18, 2008
Jason Grabher-Meyer
It’s Monday, February 18, 2008, and we are just a few days away from the first-ever Shonen Jump Championship appearance of Phantom Darkness! - read more
The Binder: Hand Destruction and Hero Rule 2
Jason Grabher-Meyer
I want to take some time to look at two of the top cards from Duelist Pack - Jesse Anderson and Duelist Pack - Jaden Yuki 3. - read more
The Forgotten Format: Demise
Ryan Murphy
I’m talking about one of the most popular and long lasting one-turn KO decks that just won’t go away: Demise, King of Armageddon. - read more
The Champions: Jordan Nassar
Matt Peddle
Jordan Nassar took this cool Gadget build to a Top 8 finish in Orlando. - read more
The Art of Deception and Imperfect Information: Part 2
Bryan Camareno
There’s a lot more to body language than your hands alone. - read more
The Apotheosis: Terra Force
Matt Murphy
It’ll rock your socks off! - read more
Duelist Academy: TCG Exclusives
Curtis Schultz
TCG exclusives are awesome. - read more
Almost There: Little Deck of Horrors
Jerome McHale
Anyone who doesn’t believe I can win on the very first turn thanks to Gigaplant and Lonefire Blossom is free to go. - read more
Seven Days—February 11
Jason Grabher-Meyer
It’s Monday, February 11, 2008, and Phantom Darkness has already sold out! - read more
The Binder: Drastic Drop Off
Jason Grabher-Meyer
This card provides a deadly counter to key components of at least four and arguably six of the top decks in this format. - read more
Your Opponent Is An Open Book
Ryan Murphy
...Read Them. - read more
The Champions: Alvaro Jirau
Matt Peddle
Most of the time I don’t include the side deck with the decklist, but the side deck is what makes Jirau’s build so special. - read more
The Art of Deception and Imperfect information: Part 1
Bryan Camareno
Sometimes, nothing gets the point across like good old-fashioned body language. - read more
The Apotheosis: One of Everything on the Menu
Matt Murphy
The Limited cards on our current Advanced format list are obviously powerful enough to merit being on there because they might be a little too good if you could play two or three of them. - read more
Duelist Academy: Heart of Darkness
Curtis Schultz
The newest offering of Dark monsters in Phantom Darkness is arguably the most powerful ever. - read more
Almost There: Nightmare Swing
Jerome McHale
If there’s one group of cards that I saw people completely undervaluing and maligning at the Phantom Darkness Sneak Preview, it’s the Yubel series of monsters. - read more
Legends from the Battlefields: The Pro Storm
Matt Peddle
The Pro Storm got its name simply because it was originally used by only the best players. - read more
Seven Days—February 4, 2008
Jason Grabher-Meyer
It’s Monday, February 4, 2008, and with the retail release of Phantom Darkness tomorrow, competitive duelists have one thing on their minds: Houston! - read more
The Binder: Metal Reflect Slime
Jason Grabher-Meyer
I’m in the camp of folks who have been waiting very patiently, for a very long time, to get this card... - read more
The Forgotten Format — Remove From Play
Ryan Murphy
The captivating feeling you find when playing a deck outside the norm, something built specifically to outwit a generally accepted strategy, is one of the reasons the Yu-Gi-Oh! TCG is so exciting... - read more
The Champions: Justin Trias
Matt Peddle
You never want to enter a tournament with one very poor matchup. - read more
The Practical Duelist: The Past Meets the Present
Bryan Camareno
Let’s examine how previously-released cards interact with the upcoming material in Phantom Darkness. - read more
The Apotheosis: Exodia the Super-Searchable One
Matt Murphy
The first thing we want to do here is cut the entire deck except for the pieces of Exodia. - read more
Duelist Academy: We Battle!
Curtis Schultz
Concluding our discussion of the Battle Step and Damage Step from previous articles, today we will look at examples of monster battles and apply what we’ve learned. - read more
Almost There: Free Monster Economy
Jerome McHale
The Dark Creator is everything that The Creator always wanted to be and then some. - read more
Seven Days: January 28th
Jason Grabher-Meyer
It’s Monday, January 28th 2008, and as we gear up for the 50th Shonen Jump Championship just weeks from today, the dueling world is celebrating its newest Champion! - read more
The Binder: Allure of Darkness
Jason Grabher-Meyer
For those of you who didn’t make it to your local Sneak Preview this weekend, you missed out on a few major surprises. - read more
Duelist Academy: The Damage Step, Part 2
Curtis Schultz
Today we conclude our detailed examination of the damage step! - read more
Phantom Darkness Sneak Preview: Dark Grepher
Jason Grabher-Meyer
The number of crazy plays Dark Grepher can create is impressive. - read more
Phantom Darkness Preview: Goblin Zombie
Matt Peddle
In my opinion, Goblin Zombie will take the Zombie deck back into the winner’s circle. - read more
Phantom Darkness Sneak Preview: Dark Red Enchanter
Jason Grabher-Meyer
Dark Red Enchanter is one of those Japanese promos we thought we'd never get, and it's been on my "wants" list for a while. - read more
Phantom Darkness Preview: Darknight Parshath
Matt Murphy
The card I was given may look familiar to anyone who has seen its lighter side. - read more
Phantom Darkness Preview: The Beginning of the Horror
Ryan Murphy
Any spell that includes the words "draw three cards" deserves a second glance. - read more
Seven Days—Tuesday, January 22, 2008
Jason Grabher-Meyer
It’s Tuesday, January 22, 2008, and we are just a few days away from the weekend we’ve all been waiting for! - read more
Phantom Darkness Preview: Escape from the Dark Dimension
Bryan Camareno
This week, we have a direct counterpart to Call of the Haunted. - read more
Phantom Darkness Preview: Armageddon Knight and Dark Eruption
Jerome McHale
This kind of power is enough to bring Dark decks back to the mainstream. - read more
Phantom Darkness Preview: Cyber Valley
Matt Peddle
This card has earned quite a bit of hype in the time leading up to Phantom Darkness. - read more
Phantom Darkness Preview: Dark Armed Dragon
Matt Murphy
I have already used the phrase "homonym to decimation" once in my various musings here at Metagame... - read more
Phantom Darkness Preview - The Dark Creator
Ryan Murphy
My favorite quality of The Dark Creator is his striking similarity to Chaos monsters. - read more
Phantom Darkness Preview: Dark Nephthys
Bryan Camareno
We certainly aren’t short on ways to destroy back-row cards, but it’s never a bad thing to bundle removal with a monster. - read more
Duelist Academy: Timing Mechanics 2 — Damage Step
Curtis Schultz
Many effects will activate in the damage step, but they won’t do it at the same time. - read more
Phantom Darkness Preview: Volcanic Counter
Jerome McHale
Volcanic Counter is the card that Volcanic decks have been waiting for. - read more
Seven Days—January 14, 2008
Jason Grabher-Meyer
Today, we kick off two straight weeks of all-new card profiles as we count down the days to the Phantom Darkness Sneak Preview. - read more
Phantom Darkness Preview: Yubel
Jason Grabher-Meyer
As much as we’re used to simple GX monsters being the most playable, Yubel has some serious potential for tournament play. - read more
The Forgotten Format: Water Monarchs
Ryan Murphy
This week, I’ll herald the new year with a Water-based hand control deck that has the ability to lock an opponent down with a dead hand, eliminating the few powerful cards he or she has. - read more
The Champions: John Umali
Matt Peddle
Instead of taking the path every other player is concentrating on beating, Umali took an alternative route. - read more
The Practical Duelist: How to Pull Through the Down-Time
Bryan Camareno
This week you’ll learn what to do when things just aren’t going your way. - read more
The Apotheosis: Light and Darkness Samurai
Matt Murphy
The Six Samurai deck is a good one and Joe’s is no exception. - read more
Duelist Academy: Timing Mechanics—Battle Phase
Curtis Schultz
Any basic deck with an emphasis on monster combat can learn to take advantage of these mechanics to defend its owner or make advantageous plays. - read more
Almost There: Polar Opposites
Jerome McHale
I think the biggest reason people haven’t tried out Frost and Flame Dragon is because it can be hard to play. - read more
Seven Days: Monday, January 7
Jason Grabher-Meyer
The Sneak Preview weekend for the first new booster set of 2008 is less than three weeks out, and it’s going to be epic. - read more
The Binder: Energy-Absorbing Monolith
Jason Grabher-Meyer
You need to understand how this card works against each unique deck before you can really grasp how good it is. - read more
Best of 2007, The Forgotten Format: Chaos
Ryan Murphy
There was a time when the Yu-Gi-Oh! TCG was not the tamed beast of a game it is today, but a raging chaotic mass of overwhelmingly powerful cards. - read more
Best of 2007, The Champions: Team Superfriends
Matt Peddle
Through attacks, tricks, or simply summoning more monsters, the Zombie player can confidently set up his or her field knowing that very few cards can cause extreme damage. - read more
Best of 2007, The Practical Duelist: Master Your Dueling Discipline
Bryan Camareno
If you’ve played this game for a while, you’ve learned quite a few lessons along the way. - read more
Best of 2007, Tactical Evolution Preview: Rise of the Snake Deity and Vennominaga, The Deity of Poisonous Snakes
Matt Murphy
It’s kind of hard to elaborate on: this card is nigh unstoppable. - read more
Best of 2007, Duelist Academy: Card of Safe Return
Curtis Schultz
When Zombie Master and Il Blud joined forces to terrorize the land of the living, it was safe to say that Card of Safe Return would make a comeback. - read more
Best of 2007, The School of Duel: Pattern Recognition
Jerome McHale
Think fast: what’s the Yu-Gi-Oh! TCG’s most common opening move? - read more
Best of 2007, Tactical Evolution Preview: Zombie Master
Jason Grabher-Meyer
Zombie fans are going to be very happy with Tactical Evolution. - read more
Best of 2007, The Forgotten Format: Making the Perfect Move
Ryan Murphy
Many players claim to make the perfect plays at all times, but very few understand just what that means. - read more
Best of 2007, The Champions: Jens Erickson
Matt Peddle
The Yu-Gi-Oh! Trading Card Game has taken many twists and turns through the last couple of months. The metagame has shifted to accommodate new cards, new decks, and new ideas. - read more
Best of 2007, Skill Building and Maintenance
Bryan Camareno
Building and maintaining your skills should be your first priority as a competitive duelist. Everything else is commentary. This week I have some practical ways for you, the aspiring duelist, to build your skills and maintain them. - read more
Best of 2007, Combination Attack: The Gravekeeper's Friends
Matt Murphy
While the scheduling is a bit off, the combos are always right on time! This week, we have what I taunted you with in my last edition. - read more
Best of 2007, Duelist Academy: Pulling the Ol’ Rug
Curtis Schultz
Strike of Neos shook things up with the release of Pulling the Rug. It succeeded where other counter cards had failed because its effect is intended to stop monsters just like the Monarchs and the Gadgets without paying any cost. - read more
Best of 2007, Almost There: Sage Advice
Jerome McHale
With the Sanctuary on call, Counter Fairy decks reach a whole new level of awesome as they gain the ability to smash through the opponent’s field while gaining life points and drawing cards—just for countering something the opponent wanted to do. - read more
Best of 2007, The Binder: Phoenix Wing Wind Blast
Jason Grabher-Meyer
The last time you saw Phoenix Wing Wind Blast here in The Binder, it was almost exactly two-and-a-half years ago, as Mike Rosenberg, fresh off his Top 8 appearance at Shonen Jump Championship Los Angeles, lauded the hot new card that took him to such a great finish. - read more
The Forgotten Format: Yugi’s Spellcasters
Ryan Murphy
With the holidays approaching, I thought I’d talk about a deck that could end up on a lot of wish lists this year. - read more
The Forgotten Format: Kaiba
Ryan Murphy
The deck is going to draw a lot of cards, but (more importantly) it’ll be able to quickly convert those cards into aggressive action that your opponent will have to deal with. - read more
The Champions: Jerry Wang
Matt Peddle
This is essentially a Perfect Circle deck, tuned to fit Light and Darkness Dragon in over Thestalos the Firestorm Monarch. - read more
The Champions: Hugo Adame
Matt Peddle
This format is all about preparing for the matchups you will face and making sure you don’t lose to any particular deck. - read more
The Practical Duelist: Winning with Action, Persistence, and Experimentation
Bryan Camareno
Nothing happens unless something moves. - read more
The Apotheosis: Nightfallen Harvest
Matt Murphy
The usage of cards like the astonishingly aggravating The End of Anubis and the even more astonishingly aggressive Evil Hero Malicious Edge add some nice face-beating. - read more
Duelist Academy: Mail-Bag December
Curtis Schultz
We close out 2007 with a few questions I have received by mail. - read more
Almost There: Molten Fury
Jerome McHale
I’m amazed that I don’t hear more about how incredibly good Volcanic Rocket is - read more
Seven Days: December 17th
Jason Grabher-Meyer
When we return on January 7th, we’ll have one week before we start our previews of Phantom Darkness, so get ready to kick off the new year in a big way! - read more
The Binder: Destiny Hero - Plasma
Jason Grabher-Meyer
The biggest, baddest answer out there to Light and Darkness Dragon. - read more
The Practical Duelist: The True Value of Failure
Bryan Camareno
You don’t achieve any kind of lasting success without failing miserably first. - read more
The Apotheosis: Twilight Zone
Matt Murphy
It’s kind of a paradox trying to describe this deck to anyone who hasn’t played it. - read more
Duelist Academy: A Gladiator’s Strength
Curtis Schultz
This week, we examine these support cards and also take a look at the Gladiator Beasts that differ from their brethren. - read more
Almost There: Decidedly Nightmarish
Jerome McHale
No one picked up on the fact that successfully resolving Shadow-Imprisoning Mirror delivers a kick in the face to the most popular deck in the format and can be real game changer. - read more
Seven Days: December 10th
Jason Grabher-Meyer
It’s Monday December 10th, and with the final Shonen Jump Championship of 2007 now in the record books, it’s time to look ahead to the new year! - read more
The Binder: Forced Back
Jason Grabher-Meyer
Forced Back has just a handful of uses in the current format, but the one that’s gotten it so much attention lately is its ability to negate the summoning of Light and Darkness Dragon. - read more
The Forgotten Format: Light and Darkness Dragon
Ryan Murphy
The recent release of the Dragon has changed the Advanced format, but its overlooked ability of counting as both a Light and a Dark monster has an incredible impact on the Traditional format. - read more
The Champions: Nathan Balcombe
Matt Peddle
The deck Nathan Balcombe used for Shonen Jump Championship Durham provides a good skeleton for a Return deck. Some of the extra choices he made could turn out to be pivotal in a lot of matchups. - read more
The Practical Duelist: A Discussion on ‘Tech’—What It Is and Why It Works
Bryan Camareno
The pseudo-art form known as “teching” involves the inclusion of cards in your deck—as a counter measure to a specific strategy (or strategies)—that would otherwise have no place there. - read more
The Apotheosis: Fairies Prevail
Matt Murphy
I owe you a deck fix, and today’s comes from Australia. - read more
Duelist Academy: Gladiator Orientation Day
Curtis Schultz
With such a high turnover rate, you’re going to need a good training program. - read more
Seven Days: December 4th
Jason Grabher-Meyer
This past weekend we witnessed the final Shonen Jump Championship of the year. - read more
Almost There: Null Space
Jerome McHale
Is the Dragon a good card? Of course it is. It’s so good you can use it to explain college-level mathematics. - read more
The Binder: Spirit of the Six Samurai
Jason Grabher-Meyer
I have a confession: I didn’t really notice how nuts this card is until about a week ago. - read more
The Forgotten Format—Manticore Exodia
Ryan Murphy
Along with Fillipo “Flip” Galati, I’ve been working on a groundbreaking Exodia One-Turn KO deck. - read more
The Champions: Jerome Baisey
Matt Peddle
This kind of deck is one of my personal favorites. It enters the game with one plan: reduce the opponent’s life points to zero any way it can. - read more
The Lost Art of side decking
Bryan Camareno
The side deck is the most under-utilized and misunderstood mechanic in the Yu-Gi-Oh! TCG. - read more
Defeating the Dragon
Jason Grabher-Meyer
With less than 72 hours between now and Day 1 of Shonen Jump San Mateo, one of the most important questions on duelists’ minds has to do with metagaming the number-one pick for the weekend: Light and Darkness Dragon. - read more
Duelist Academy: LaDD Cram-School Edition
Curtis Schultz
We have a Shonen Jump Championship right around the corner, so do pay attention. - read more
Almost There: Rise of the Impromptu Dragon Lords
Jerome McHale
You can build this deck primarily from cards found in the new structure. - read more
Seven Days: Monday, November 26th
Jason Grabher-Meyer
As duelists across the globe brace themselves for the impact of Shonen Jump Championship San Mateo this weekend, it seems that the last of the holiday duel merch has made its way into stores. - read more
The Binder: Herald of Creation
Jason Grabher-Meyer
Man, the Rise of the Dragon Lords structure deck is pretty amazing. - read more
The Forgotten Format
Ryan Murphy
Today, we’ll be revisiting The Creator and the deck archetypes he allowed. - read more
The Champions: Augustin Herrera
Matt Peddle
Innovation is what keeps strong players on top, and it’s how the Kamakazi Krew fared so well in Chicago. - read more
Finding More Time for Practice
Bryan Camareno
Sometimes the term “efficiency” is synonymous with finishing things faster. However, doing things with efficiency does not make them important. - read more
The Apotheosis: Draconic Chiaroscuro
Matt Murphy
I doubt I could honestly get too far without talking about this deck since it is immensely popular, terribly powerful, and so cool I almost think the idea is facetious in nature and the entire world has pulled a grand wool over my eyes. - read more
Duelist Academy: Light and Darkness Dragon 3
Curtis Schultz
Today we wrap up our examination of Light and Darkness Dragon with a deeper look into how its third effect functions. - read more
Almost There: Happy Little Clouds
Jerome McHale
Now do you see how devious the Cloudians can be? - read more
Seven Days: November 19th
Jason Grabher-Meyer
It’s Monday, November 19th 2007, and Regional-goers over the coming months will have a brand new Top 8 playmat to compete for! - read more
The Binder: Security Orb
Jason Grabher-Meyer
Security Orb does a lot of unique things, the first of which is teching some major matchups. - read more
The Forgotten Format: DDT
Ryan Murphy
You’ll quickly be causing over 8000 damage: should your opponent survive, you’ve probably drawn enough cards to repeat the process on the following turn anyway. - read more
The Champions: David Duran
Matt Peddle
Recruiters absolutely hate this deck. - read more
The Practical Duelist: Construction from Pre-Construction
Bryan Camareno
This week I’ll be taking the new Rise of the Dragon Lords structure deck and turning it into a build that you can use at your next competitive tournament. - read more
The Apotheosis: Earth’s Assault
Matt Murphy
The basic premise is fairly simple and fluid: build up a strong field presence and you win. - read more
Duelist Academy: Light and Darkness Dragon 2
Curtis Schultz
Today, we continue our look at Light and Darkness Dragon with a further evaluation of its second effect. - read more
Almost There: Now With Fewer Lions!
Jerome McHale
The Gladiator Beasts are second only to the Six Samurai in providing a versatile suite of effects to choose from. - read more
Seven Days: November 12th
Jason Grabher-Meyer
It’s November 12th, and duelists across the globe are starting to feel the impact of one of the best monsters ever to be released—Light and Darkness Dragon. - read more
The Binder: Veil of Darkness
Jason Grabher-Meyer
Veil of Darkness is probably one of the most versatile combo cards ever printed. - read more
The Forgotten Format: Dark World
Ryan Murphy
With the recent success of Zombie builds in Advanced, I wanted to revisit an old archetype that rarely sees the play it should in the Traditional format: Dark World, featuring Card of Safe Return. - read more
The Champions: Jerry Wang
Matt Peddle
The deck I’m taking a look at this week made it to the Top 8 due to a combination of good anti-metagame tech and an extremely talented pilot. - read more
The Practical Duelist: The Benefits of Losing
Bryan Camareno
What you do when you lose is what really counts. - read more
The Apotheosis: Dark Magician’s Destiny
Matt Murphy
This deck plays a little more conservatively than the first, giving it a better chance against aggressive forces like Zombies or Six Samurai. - read more
Duelist Academy: Light and Darkness Dragon
Curtis Schultz
In this world, Chazz’s ultimate monster is the powerful Light and Darkness Dragon. - read more
Almost There: In Event of Samurai, Break GLAS
Jerome McHale
Well, I’m about ready to call this one: of all the current deck types that Gladiator’s Assault supports, the Six Samurai are the big winners. - read more
Seven Days: November 5, 2007
Jason Grabher-Meyer
It’s Monday, November 5th, and if you’re like me, you’re still recovering from your Gladiator’s Assault Sneak Preview this past weekend! - read more
The Binder: Royal Firestorm Guards
Jason Grabher-Meyer
It’s Pot of Avarice on Legs! - read more
The Forgotten Format: Making the Perfect Move
Ryan Murphy
Many players claim to make the perfect plays at all times, but very few understand just what that means. - read more
Duelist Academy: Yugi Mail 02
Curtis Schultz
Today I open up the mail bag for more reader-submitted questions. - read more
Gladiator’s Assault Preview: Soul Taker
Matt Peddle
Today’s preview card is for those players who like to take the grinder approach, and who are very careful about how they spend their life points. - read more
Gladiator’s Assault Preview: Necroface
Jerome McHale
Just from reading that effect, I can come up with a deck designed to win on the very first turn. - read more
Gladiator’s Assault Preview: Dragon Ice
Ryan Murphy
When your opponent plays Cyber Dragon, returns Treeborn Frog to the field, or tries any other special summoning shenanigans, you can respond by bringing this 2200 DEF wall onto your field. - read more
Gladiator’s Assault Preview: Skreech
Bryan Camareno
The “theme” of Skreech, for me, is definitely a mix of speed, synergy, and more speed. It’s really tournament viable. - read more
Seven Days: October 29th
Jason Grabher-Meyer
It’s Monday, October 29th, and it seems as if Light and Darkness Dragon is debuting a few days early! - read more
Gladiator’s Assault Preview: Test Tiger
Jason Grabher-Meyer
Test Tiger may not be very big when it comes to ATK and DEF, but make no mistake: this kitty’s got claws. - read more
Gladiator’s Assault Preview: Evil Hero Malicious Edge
Matt Murphy
This card combines simplicity and awesome in a single card-shaped container of death. - read more
Gladiator’s Assault Preview: Energy-Absorbing Monolith
Matt Peddle
The path burn players would hate for you to take is the one that leads to increasing your own life points. - read more
Gladiator's Assault Preview: Cunning of the Six Samurai
Ryan Murphy
Cunning of the Six Samurai seems to be just the card Samurai decks needed to really break through. - read more
Duelist Academy: Card of Safe Return
Curtis Schultz
When Zombie Master and Il Blud joined forces to terrorize the land of the living, it was safe to say that Card of Safe Return would make a comeback. - read more
Gladiator’s Assault Preview: Evil Hero Lightning Golem
Bryan Camareno
Being cards straight from the Yu-Gi-Oh! GX anime, these two are bound to have interesting effects. - read more
Gladiator’s Assault Preview: Enishi, Shien’s Chancellor
Jerome McHale
Enishi gives you the freedom to play a deck packed to the brim with cards that dominate your opponent. - read more
Gladiator’s Assault Preview: Gladiator Beast Alexander
Matt Murphy
This beauty of a Light Beast-type monster is, much like the rest of the Gladiator Beasts, an impressive force. - read more
Gladiator’s Assault Preview Card: Gladiator Beast Octavius
Jason Grabher-Meyer
What better place to start than the new world-exclusive promo card you’ll get just for signing up? - read more
Seven Days: October 22nd
Jason Grabher-Meyer
It’s Monday, October 22nd, and with information about new cards in Gladiator’s Assault beginning to leak from sources like Shonen Jump Magazine, we’ve received a surprising piece of info. - read more
The Forgotten Format: Last Turn
Ryan Murphy
There is something undeniably ecstatic about defeating an opponent before he or she has a chance to react. - read more
The Champions: Donald Myers
Matt Peddle
As always, in times where one style of play seems to be taking over for good, a new deck or play style emerges to take advantage of it. - read more
The Practical Duelist: Using “Cost Analysis” to Make Crucial Decisions
Bryan Camareno
At the core of all of the best players in this game is the uncanny ability to make crucial decisions under enormous amounts of pressure. - read more
The Apotheosis: Samurai Swarmers
Matt Murphy
The popularity of Zombies (particularly Ryu Kokki) in the average North American metagame is a dilemma for other aggressive decks. - read more
Duelist Academy: Watch My Dance!
Curtis Schultz
Recent films have moved away from the idea of slow, dimwitted zombies to that of enraged, pursuant zombies that are both tireless and numerous. - read more
Seven Days: October 16th
Jason Grabher-Meyer
It’s October 16th, two days since the final match of Shonen Jump Championship Durham, where we saw two Zombie decks duke it out in the finals! - read more
Almost There: Classically Trained
Jerome McHale
If you were to pick one deck that you considered “classic,” how would you go about making your decision? - read more
The Binder: Ceasefire
Jason Grabher-Meyer
Phoenix Wing Wind Blast isn’t the only card benefiting from this format’s relatively slow pace of play. - read more
The Forgotten Format: Details of Dueling
Ryan Murphy
There are hundreds of small details new players need to pick up before they can become a hardened veteran of Yu-Gi-Oh! - read more
The Champions: Miguel Albarran
Matt Peddle
As the Shonen Jump Championship in Washington approached, players around the continent were talking about the expected successful decks at the tournament. - read more
When A Common Isn’t A Common
Jason Grabher-Meyer
One of the cool things about the Yu-Gi-Oh! TCG that keeps us coming back for more is the collectability factor. - read more
The Apotheosis: Super Roid
Matt Murphy
Trinity comes to us with a Vehicroid deck. It seems to be fairly straightforward from the get-go: some ’roids for Fusing and some support. - read more
Duelist Academy: Field Spell Refresher
Curtis Schultz
Occasionally I receive questions involving field spell cards that make clear the knowledge gap amongst our fellow players. - read more
Almost There: Combo Never Dies
Jerome McHale
There are a number of factors that determine whether or not a deck will survive in a given format. - read more
Seven Days: October 8th
Jason Grabher-Meyer
It’s October 8th, and after months of anticipation, Premium Pack 1 is finally being released! - read more
The Binder: Dark Bribe
Jason Grabher-Meyer
Released in Yu-Gi-Oh! GX: Tag Force 2 for the Playstation Portable, Dark Bribe is a Swiss Army Knife of negation that comes with one of the most debated costs we’ve ever seen. - read more
The Champions: Marc Glass
Matt Peddle
If there’s one thing we learned from Shonen Jump Championship Washington it’s that almost any deck can make it into the Top 16 in this format. - read more
The Practical Duelist: Master Your Dueling Discipline
Bryan Camareno
If you’ve played this game for a while, you’ve learned quite a few lessons along the way. - read more
The Apotheosis: Elemental Hero Fusions
Matt Murphy
“Hey,” many of you are saying. “This guy isn’t Jason!” Jason Grabher-Meyer is off doing The Binder now, which I recommend you read to get your weekly dose of awesome Canadian. In his stead, I’ll take over The Apotheosis. - read more
Duelist Academy: Yugi-Mail Call!
Curtis Schultz
For the next few weeks, we will be looking at mailings I have received about various cards and game mechanics. - read more
Seven Days: October 2nd
Jason Grabher-Meyer
It’s Tuesday October 2nd, and with another big tournament now behind us, this format is starting to take shape. - read more
The School of Duel: Here We Go Again
Jerome McHale
Now, I’m speaking to you regarding what one might consider the exact opposite of the National Championships: the first Shonen Jump Championship of a new format. - read more
Almost There: Dahntahn
Jerome McHale
For those of you not acquainted with the wonders of Pittsburghese, allow me to translate. “Dahntahn” translates to “downtown,” as in the central portion of a city. - read more
The Binder: Phoenix Wing Wind Blast
Jason Grabher-Meyer
The last time you saw Phoenix Wing Wind Blast here in The Binder, it was almost exactly two-and-a-half years ago, as Mike Rosenberg, fresh off his Top 8 appearance at Shonen Jump Championship Los Angeles, lauded the hot new card that took him to such a great finish. - read more
The Champions: Team Superfriends
Matt Peddle
Through attacks, tricks, or simply summoning more monsters, the Zombie player can confidently set up his or her field knowing that very few cards can cause extreme damage. - read more
The Practical Duelist: That Sneaky Thing Called Misjudgment
Bryan Camareno
Occasional lapses in good judgment happen only as often as you let them. Still, we all have tendencies that cause us to show a lack of good judgment in a variety of situations. - read more
The Apotheosis: Earth Rush
Jason Grabher-Meyer
For all the hubbub surrounding Jinzo’s newly Semi-Limited status, few duelists are really taking advantage of the option to run two. - read more
Duelist Academy: Quiz Show!
Curtis Schultz
This week is dedicated to breaking apart the mysteries of Reversal Quiz. - read more
Almost There: Bound In Chains
Jerome McHale
I don’t know if you’ve noticed, but Zombie decks these days draw a whole lot of cards. - read more
Seven Days: September 24th
Jason Grabher-Meyer
It’s Monday, September 24th 2007, and we are just days away from Shonen Jump Chicago. - read more
The Binder: Skill Drain
Mike Rosenberg
While Jonathan Labounty won with a deck that many considered to be extinct after the new Advanced format changes, the new decks and strategies that came out of SJC Washington, DC were all very unique. - read more
Combination Attack!—Angelic Bushido
Matt Murphy
Having toyed around with Great Shogun Shien before, I have no doubt that the dude is powerful, and his supporting theme even more so. - read more
The Champions: Jae Kim
Matt Peddle
As I write this, the Shonen Jump in Washington D.C. is less than a week away. The Regional tournament in Toronto just took place, and the Top 8 showed no clear metagame trend. - read more
The Practical Duelist: Know Your Strengths and Weaknesses
Bryan Camareno
This week, we’ll discuss how you can evaluate yourself and work with your strengths so you can stop focusing on your weaknesses. - read more
The Apotheosis: Dark World Explosion
Jason Grabher-Meyer
Dark World headed into Washington carrying a decent amount of hype, and for good reason. - read more
Duelist Academy: Destiny Hero - Plasma
Curtis Schultz
Our first batch of 2007 Collector’s Tins gave us quite a surprise with Destiny Hero - Plasma. - read more
Position Available for Yu-Gi-Oh! Associate Product Manager at UDE!
Metagame Staff
If you’re passionate about Yu-Gi-Oh! and have always wanted to work in the gaming industry, this is your chance. - read more
Seven Days: September 18th
Jason Grabher-Meyer
It’s Tuesday, September 18th 2007, and two days ago we witnessed the finale to the first big tournament of the new Advanced Format. - read more
Almost There: Crystal Clear
Jerome McHale
These new Hobby League cards are driving me crazy. Just as soon as I think I’ve finally made a given deck as shiny as it can possibly be, Hobby League goes and says otherwise. - read more
The Binder: Bottomless Trap Hole
Mike Rosenberg
As the Advanced format changes, whether through the rise of a new deck or a new change to the Forbidden and Limited lists, cards filter in and out of the most commonly played decks. - read more
The Forgotten Format: The New OTK
Ryan Murphy
Today, I’ll be taking advantage of the eased restriction on a few cards to create a potent, aggressive deck that can sweep an opponent away in a matter of turns. - read more
The Champions: Kyle Lopez
Matt Peddle
Similar to the beginnings of previous formats, experienced players will take a look at successful builds from times when different cards were available to them. - read more
The Practical Duelist: 80/20—The Ratio Every Player Should Understand
Bryan Camareno
There’s a universal rule that states: 20% of what you do accounts for 80% of your success. This is known as the 80/20 Rule, and you can apply it to pretty much everything. - read more
The Apotheosis: Vanilla Strike
Jason Grabher-Meyer
I’ll admit it—ever since I saw Volcanic Rat I’ve had a strange urge to put together a revamped Human-Wave Tactics deck. - read more
Duelist Academy: The Gemini Ultimatum
Curtis Schultz
We wrap up our look at the Gemini monsters today with a feature on the individual Gemini monsters themselves. - read more
Almost There: Dreadnought
Jerome McHale
One of the more interesting changes to the new Forbidden and Limited list is the Semi-Limiting of each of the Gadget monsters. - read more
Seven Days: September 10th
Jason Grabher-Meyer
It’s Monday, September 10th, and as the days tick down to the first Shonen Jump Championship of the new Advanced format, we’ve got our first glimpse of the next booster set! - read more
The Binder: Jinzo Revisited
Mike Rosenberg
It always excites me when a card which I’ve previously looked at goes through a dramatic change in a tournament format. - read more
Combination Attack!: “Pew Pew” Zombies
Matt Murphy
Perhaps I’m not the only one who’s gone crazy for Zombies since Tactical Evolution. - read more
The Champions: Billy Brake
Matt Peddle
The last format was one of much diversity and anti-metagaming. From Monarchs to Destiny Heroes, burn to Demise, the past six months had it all. - read more
Table Judging and Player Errors
Jeff Yuschak
Table judging is one of the skills judges regularly overlook, since it rarely comes up at local and Hobby League levels. - read more
The Practical Duelist: The Power of Mistakes
Bryan Camareno
An important step in any journey is to make a few mistakes along the way. Hitting those brick walls is an experience in refinement. - read more
Duelist Academy: The Gemini Supremacy
Curtis Schultz
Last week, we opened the door for the Gemini monsters and discussed the way they change identities. Today we will focus on the actual process of changing your Gemini monster from its normal monster form into its effect monster form. - read more
The Apotheosis: Desert Twister Return
Jason Grabher-Meyer
Desert Twister is really a phenomenal card, and I’m a bit surprised at just how little attention it’s been getting. - read more
Seven Days: September 4th
Jason Grabher-Meyer
It’s Tuesday, September 4th, and less than two weeks remain until the first Shonen Jump Championship of the new format! - read more
Almost There: More Magical Tricks
Jerome McHale
Now we’re left to think of what would happen if that “second Jinzo” became a second Jinzo without the quotation marks: the “real deal” as they say. - read more
The Binder: Good Goblin Housekeeping
Mike Rosenberg
Good Goblin Housekeeping to draw three cards multiple times typically swings games into your favor, since it’s hard for an opponent to beat the extra steam that the re-use of a late-game copy can provide. - read more
The Forgotten Format: Exodia OTK
Ryan Murphy
The mystique of Exodia has thrilled players since the cards were printed, and with good reason. - read more
The Champions: Kenny So
Matt Peddle
If there’s one thing to be said about this format, it’s that strong deckbuilding and accurate metagaming were the two biggest factors in deciding whether or not players were successful at premier events. - read more
The Practical Duelist: Adjusting to Change
Bryan Camareno
Change is an inevitability in everything, and the Yu-Gi-Oh! TCG is no stranger to it. - read more
Duelist Academy: The Gemini Identity
Curtis Schultz
Gemini Monsters got players talking before Tactical Evolution’s Sneak Preview event. They took a new twist on the mechanics of summoning monsters and used it to create monsters that were worthy of attention. - read more
The Apotheosis: Crystal Power
Jason Grabher-Meyer
Ever since Rainbow Dragon dropped in Tactical Evolution, I’ve been tempted to play it in a tournament-level deck, at least for a local. - read more
Almost There: Making Waves
Jerome McHale
These have truly been excellent months to be a duelist, so here’s hoping for more of the same in the next six. - read more
The Binder: Nobleman of Crossout
Mike Rosenberg
If you caught the newest Advanced format list, you may have noticed a few heavy changes. - read more
Seven Days: August 27th
Jason Grabher-Meyer
It’s Monday, August 27th 2007, and this year’s first wave of Collector’s Tins have started appearing in stores! - read more
Combination Attack! — Flaming Fat and Monkey Fires
Matt Murphy
I try to keep mainstream stuff out of the column, but occasionally I’ll find something awesome that used to be mainstream but is now getting no attention at all. - read more
The Champions: Cody Miller
Matt Peddle
As I write this, SJC Indy begins in only three days’ time. Like every duelist heading out to compete in the final Shonen Jump Championship of this format I’m frantically testing all the top decks to see which would be the wisest choice for the tournament. - read more
The Practical Duelist: Decisions, Outcomes, and Some Advice
Bryan Camareno
Sometimes it’s more like a game against yourself than a game against another person. The way you think and the caliber of your decision-making skills makes all the difference in any match. - read more
The Apotheosis—Hunter Dragon’s Impact
Jason Grabher-Meyer
Come September, it’s going to be a great time to play Cyberdarks. - read more
Duelist Academy: Kings and Deities
Curtis Schultz
This week, we look at Vennominon and Vennominaga. - read more
Almost There—Snakebite
Jerome McHale
The Venom monsters and their field spell, Venom Swamp introduce a new way of destroying monsters to the game. - read more
Seven Days: August 21st
Jason Grabher-Meyer
It’s Tuesday, August 21st, and the dueling world is still reeling from the unexpected events at Shonen Jump Championship Indianapolis! - read more
The Binder: Crystal Seer
Mike Rosenberg
There are some exciting cards in Tactical Evolution, but honestly, I don’t think many can compare to Crystal Seer. Heck, I don’t think very many cards can compare to it period. - read more
The Champions: Dexter Dalit
Matt Peddle
Let’s take a look at what Dexter Dalit ran at World Championships 2007. - read more
The Practical Duelist: Decisions and Their Effects on Your Results
Bryan Camareno
In the Yu-Gi-Oh! TCG, decisions are a part of every play, turn, victory, and loss. The decisions you make in the game constantly change the outcome. - read more
Duelist Academy: Sinister Serpents
Curtis Schultz
The Venom monsters will make their appearance in Yu-Gi-Oh! GX in the not too distant future. Until then, Tactical Evolution gives us a glimpse of the trouble they will cause the academy’s finest. - read more
The Apotheosis—Chomp Chomp
Jason Grabher-Meyer
There’s something to be said for having the biggest, meanest monster on the field. - read more
Seven Days - August 14th
Jason Grabher-Meyer
It’s Wednesday, August 15th 2007, and we’re just days away from the official release of Tactical Evolution! - read more
Almost There — GeminimeG
Jerome McHale
Rare occurrences in this game aren’t strictly limited to things that happen mid-duel. Sometimes, an event occurs within the wider scope of the game that everybody has to take note of. - read more
The Binder: Gemini Summoner
Mike Rosenberg
With the current format as aggressive as it is, the release of the new Gemini Summoner from Tactical Evolution (along with other stall-related cards coming up, such as Marshmallon) couldn’t have come at a better time. - read more
Combination Attack!—Do You Have a Coupon?
Matt Murphy
I’m going to take a step back from the complex draw-phase manipulation of my last few decks and just give you a combo that straight-out wins you the game today. - read more
UDE Announces Exciting Changes To Organized Play Support
Jason Grabher-Meyer
It seems like everyone in Upper Deck Entertainment’s Organized Play department is really kicking it into high gear lately. - read more
The Champions: Dario Longo
Matt Peddle
Dario Longo is one of the most accomplished duelists in the world—his bid for top honors is contested only by Theeresak Poonsombat. - read more
Skill Building and Maintenance
Bryan Camareno
Building and maintaining your skills should be your first priority as a competitive duelist. Everything else is commentary. This week I have some practical ways for you, the aspiring duelist, to build your skills and maintain them. - read more
Duelist Academy: Rainbow Dragon
Curtis Schultz
The Tactical Evolution Sneak Previews have come and gone, and by now I’m sure you’re all getting accustomed to the newest set of cards. - read more
The Apotheosis: How Fast Do Zombies Run?
Jason Grabher-Meyer
The recent additions to the Zombie theme in the Yu-Gi-Oh! TCG seem very fitting. There’s a lot more coming back from the dead, and Zombies are now imbued with the ability to attack in swarms (as any B-movie buff would expect them to). - read more
Almost There: Legions of the Undead
Jerome McHale
I am convinced that I would not enjoy being hunted down by a throng of brain-eating zombies. - read more
Seven Days: August 6th
Jason Grabher-Meyer
Right now not one, but two Yu-Gi-Oh! tours are making stops all across the country. News to you? Let me give you some info on each event series. - read more
The Binder: Zombie Master
Mike Rosenberg
I think Zombies just became tournament viable again. - read more
Tactical Evolution Preview: Il Blud
Jason Grabher-Meyer
What I love about Il Blud is how he instantly balances out your lost normal summon. - read more
Duelist Academy: What Can I Do?
Curtis Schultz
Building upon our scenarios from last month, this week we will examine a field situation and determine what actions a player can legally take. - read more
Tactical Evolution Preview: Rise of the Snake Deity and Vennominaga, The Deity of Poisonous Snakes
Matt Murphy
It’s kind of hard to elaborate on: this card is nigh unstoppable. - read more
Tactical Evolution Preview: Desert Twister
Bryan Camareno
Desert Twister is pretty beefy for a special summon with such an easy cost. - read more
Seven Days: July 31st
Jason Grabher-Meyer
It’s Tuesday, July 31st 2007, and duelists across the globe have a brand new World Champion! - read more
Tactical Evolution Preview: Crystal Seer
Matt Peddle
Between Spellcaster, Water, Monarch, and Frost and Flame Dragon decks, you can expect Crystal Seer to take center stage for the next format. - read more
Tactical Evolution Preview: Normal Monster Support
Mike Rosenberg
Still need a good reason to run those vanilla background monsters? Look no further! - read more
Tactical Evolution Preview: King Pyron and Blazewing Butterfly
Jerome McHale
Tying together all these themes creates a play experience like no other, and it won’t be long now until you can experience it for yourself. - read more
Yu-Gi-Oh! TRADING CARD GAME World Championships 2007
Metagame Staff
Congratulations to Andres Toro of Chile, the 2007 Yu-Gi-Oh! TRADING CARD GAME World Champion! - read more
Tactical Evolution Preview: Damage = Reptile and Vennominon the King of Poisonous Snakes
Matt Murphy
Just so we are clear on this, Damage = Reptile will give you a graveyard full of Reptiles to use, and then—to make things better—it will special summon Vennominon for you. - read more
Tactical Evolution Preview: Zombie Master
Jason Grabher-Meyer
Zombie fans are going to be very happy with Tactical Evolution. - read more
Tactical Evolution Preview: Frost and Flame Dragon
Bryan Camareno
Today’s Tactical Evolution preview card puts together two attributes you wouldn’t normally find together in a deck: Fire and Water. - read more
Duelist Academy: Scenarios Last Stand
Curtis Schultz
We conclude the month with a final pair of scenarios. This week’s edition focuses on elements of combat. - read more
Tactical Evolution Preview: Hunter Dragon and Cyberdark Impact!
Matt Peddle
This is exactly the type of card Cyberdarks have been waiting for. - read more
Tactical Evolution Preview: Mormolith
Mike Rosenberg
Without looking at other Earth monsters just yet, this card would already be a solid removal option in the current Advanced format. - read more
Seven Days: July 23rd
Jason Grabher-Meyer
It’s Monday, July 23rd 2007, and with the World Championships just five days away, we are on the verge of a brand new booster set release: the biggest one in years! - read more
Tactical Evolution Preview: Chthonian Emperor Dragon and Gemini Summoner
Jerome McHale
You had better brace yourself, because the Gemini monsters are like nothing you’ve ever seen before. - read more
Tactical Evolution Preview: Rainbow Dragon
Jason Grabher-Meyer
Rainbow Dragon has a whole new foil treatment that’s never been seen before, and it’s going to be in high demand from collectors and Yu-Gi-Oh! GX fans alike. - read more
The Forgotten Format: Empty Jar
Ryan Murphy
There aren’t many decks that can win before your opponent even begins his or her first turn, but the Empty Jar Mill deck is one of them. - read more
The Champions: Korey Stoner
Matt Peddle
If I could sum up the entirety of this format so far with one word, it would be “explosive.” - read more
Staying Ahead of the Game: Part 2
Bryan Camareno
This week’s tips are even more important as they force you to apply your theoretical knowledge and turn it into real-life experience: by far the toughest thing to do for even the best of players. - read more
Duelist Academy: Duelist Retaliation!
Curtis Schultz
Those pesky scenarios are back! As if there were any way we could stop them . . . - read more
The Apotheosis: Exploiting Ectoplasmer
Jason Grabher-Meyer
For the life of me, I can’t think of a card that creates weird game states that’s better than Ectoplasmer. - read more
Almost There: A Shot in the Dark
Jerome McHale
I’ve put together the Top 4 decks from U.S. Nationals, and played around with them to see exactly how they work. Three of them are fairly straightforward. One of them isn’t. - read more
Seven Days: July 16th
Jason Grabher-Meyer
The World Championships are right around the corner, Tactical Evolution looms imminent, and the dueling world has a brand new two-time Shonen Jump Champion! - read more
Combination Attack! - Nationals Powerhouses
Matt Murphy
Good day, duelists! I’m back again to show you the most basic mathematical principle in the universe: two cards are indeed better than one. - read more
The Binder: Cyber Phoenix
Mike Rosenberg
The Advanced format has evolved quite a bit since the Forbidden and Limited lists last changed. While the format still remains primarily fast, it has moved from a dominant combo environment to a much more beatdown-oriented format. - read more
The Champions: Bryan Rockenbach
Matt Peddle
Bryan Rockenbach made it all the way to the final match at US Nationalsby packing fourteen tribute monsters into his build, and that’s if you exclude his Cyber Dragon cards! - read more
Staying Ahead Of The Game: Part 1
Bryan Camareno
It’s one thing to win a tournament once. It’s another to keep winning time and time again. The best of the best win more consistently than others. The question is: how do they do it? - read more
Duelist Academy: Return of the Scenarios
Curtis Schultz
This week, we continue with more duel scenarios to sharpen our minds and broaden our knowledge of the game. - read more
The Apotheosis: Diamond Dude Dinos
Jason Grabher-Meyer
Every now and then, a special deck comes along that does more than just establish an archetype: it shows us a whole new way to approach dueling, and even as formats change, those lessons stick with us. - read more
Almost There: The Transmigration Trickster
Jerome McHale
As I look back on the events of recent weeks—U.S. Nationals, Canadian Nationals, and the European Championships—there is an omission from each and every top decklist that I find truly mystifying. - read more
Seven Days: Monday, July 8th
Jason Grabher-Meyer
It’s Monday, July 8th, and after two-and-a-half years of tireless effort, one of the world’s most respected duelists has finally become a Shonen Jump Champion! - read more
The Binder: Ancient City - Rainbow Ruins
Mike Rosenberg
The Crystal Beasts, despite having a generous amount of support dedicated to them through a single set, haven’t made any serious finishes at a premiere tournament yet. - read more
The Forgotten Format: Chaos
Ryan Murphy
There was a time when the Yu-Gi-Oh! TCG was not the tamed beast of a game it is today, but a raging chaotic mass of overwhelmingly powerful cards. - read more
The Champions: Justin Womack
Matt Peddle
One aspect of the game that has stuck with the Yu-Gi-Oh! TCG is the possibility that your opponent could pull off some random, game-winning five card combo on any given turn. - read more
Card Evaluation 202
Bryan Camareno
Picking cards for your deck is an easy task nowadays. The internet is full of free decklists that you can copy and modify for yourself. However, to become a better player in this game, you’ve got to learn a new way of thinking about your card choices. - read more
Duelist Academy: Trouble Scenario
Curtis Schultz
This week, we begin a series of game scenarios that we will examine and solve using game mechanics and rulings. - read more
Almost There: Return of the Titan
Jerome McHale
Prometheus was, in Greek mythology, the titan who stole fire from the gods and brought it to mankind. As is often the case in these myths, things didn’t go so well for the titan as soon as Zeus found out what he had done. - read more
The Apotheosis: Really Pointy Harpies
Jason Grabher-Meyer
If there’s one thing I can’t get enough of right now, it’s Harpies. When Hysteric Party was released in Lord of the Storm, I was immediately hooked: I knew there was a deck there, even if the deck in question wasn’t quite ready to dominate. - read more
The Binder: Threatening Roar
Mike Rosenberg
It’s no secret that the current Advanced format has been blazingly fast since it began back in March. The first speedy decks we got a glimpse of were the revised Diamond Dude Turbo and Bazoo-Trooper decks. - read more
Combination Attack! Crystal Thunder
Matt Murphy
Welcome to another installment of Combination Attack! I promised you something with Crystal Beasts, and now I will deliver. - read more
The Champions: Matthew Lai
Matt Peddle
The Six Samurai have long been hailed as “the new Dark World:” strong, fast, and possessing some of the best OTK potential in the game. - read more
Stress-Free Practice Equals Improved Results
Bryan Camareno
If you ask any player about the key to improved tournament results, the answer is usually “practice, practice, practice”. - read more
Duelist Academy: Advanced Crystallization
Curtis Schultz
This week, we expand our scrutiny to include cards from throughout the Yu-Gi-Oh! TCG library. With a solid understanding of how the Crystal Beasts work, you should have no trouble determining why these cards can find their way into a Crystal Beast strategy. - read more
The Apotheosis: Volcanic Vigilance
Jason Grabher-Meyer
It’s interesting to see how different players approach the Volcanic strategy. The Volcanics are essentially three different strategies rolled into one: burn damage, beatdown, and monster destruction. - read more
Coverage of 2007 Italian National Championship!
Metagame Staff
Full coverage of the big event! - read more
Almost There: Magnetic Moments
Jerome McHale
By the time you read this, North America will have found itself a set of National Champions. - read more
The Binder: Volcanics
Mike Rosenberg
Today, my intention was to bring you some discussion and insight on Volcanic Shell, a card I touched on a few weeks ago when talking about Card Trader. - read more
Seven Days: June 25th
Jason Grabher-Meyer
It’s Monday, June 25th, and the U.S. dueling community has a brand new National Champion! - read more
Combination Attack! Aswan Aggravation
Matt Murphy
Okay, we’re back again. While I will get to Force of the Breaker eventually, I want that one to be perfect, so I’m postponing it for an old classic. - read more
The Champions: Jens Erickson
Matt Peddle
The Yu-Gi-Oh! Trading Card Game has taken many twists and turns through the last couple of months. The metagame has shifted to accommodate new cards, new decks, and new ideas. - read more
The Forgotten Format: Magical Scientist OTK
Ryan Murphy
Playing against Chaos decks in the Traditional format can be daunting, and many players simply opt to take the proven, consistently powerful Chaos cards to their tournaments, relying on better hands and more skillfully played matches for victory. - read more
The School of Duel: US Nationals Part 2
Jerome McHale
Welcome back to School of Duel’s special pre-Nationals lesson. When we last left off, I was going to talk about Monarch decks for a while. - read more
Duelist Academy: Ancient City of Riches
Curtis Schultz
Today, we continue our examination of Crystal Beast support cards with Ancient City - Rainbow Ruins. Jesse Anderson’s field card is quite a trip . . . or vacation, depending on what you’re looking at. - read more
The Apotheosis: My Favorite Monkey
Jason Grabher-Meyer
I like Defender of the Forest, Green Baboon for three reasons. First, it’s a monkey: everyone likes monkeys, right? Second, it’s my favorite color. And third, it’s an unstoppable powerhouse that takes Beast decks right to the top of their competitive form. - read more
Almost There: Fractured Reality
Jerome McHale
By the time you read this, U.S. Nationals will be less than a week away. At this point, I’m assuming that everyone already has their main decks nailed down pretty solidly. - read more
The School of Duel: The Final Push
Jerome McHale
This is it. U.S. Nationals is this Saturday. Are you ready for it? - read more
The Binder: Snipe Hunter
Mike Rosenberg
Its usefulness as a destructive tool really is only a bonus to the purpose it typically serves as an unmitigated discard outlet for decks that need to put cards into the graveyard. - read more
Seven Days: June 18th, 2006
Jason Grabher-Meyer
It’s Monday June 18th, and the duelists of Canada have an unexpected new National Champion! - read more
The Champions: Joe Whitaker
Matt Peddle
Nobody saw this one coming. - read more
The Magic of Making Mistakes
Bryan Camareno
Mistakes in gameplay are often opportunities to learn more, and can make you a much smarter player as well. What a concept! - read more
Duelist Academy: Crystal Beast Harmonics
Curtis Schultz
The effects of the Crystal Beast monsters may seem quite strange until you get your first glimpse at the support cards designed to function with them. This team certainly has its fair share of support cards to choose from, with combos both new and old that mix in quite well with their unique abilities. - read more
The Apotheosis: Total Pandemonium
Jason Grabher-Meyer
Hand manipulation. If there’s one concept that can truly terrify your opponent, it’s messing with the options he or she thought were safe. - read more
Almost There: Mass Hysteria
Jerome McHale
Last week, I talked about the deck that Commandant turbo-charges. This week, I’ll take the opposite side and look at everything that makes Harpie Queen and the family of cards she serves deserving of the attention that they’re getting. - read more
Seven Days: June 11th
Jason Grabher-Meyer
It’s Monday, June 11th, 2007, and we are getting ready for the most intense three weeks of the year! - read more
The Binder: Elemental Hero Stratos
Mike Rosenberg
By now, most Yu-Gi-Oh! TCG players are probably familiar with Elemental Hero Stratos. If you do not recognize this card, you have either just returned from a very long hiatus from the game, or you have been ignoring any and all tournament coverage that has taken place in the last four months. - read more
The Champions: Jessy Samek
Matt Peddle
A new Monarch variant has come out of the playtesting arena and into the limelight as one of the format’s top decks. - read more
Independent Thinking for Better Tournament Results
Bryan Camareno
Groupthink is a highly observed phenomenon of human behavior. It is often referred to as “herd mentality” or “following the crowd,” and it can be the best way to sabotage your tournament success. - read more
Duelist Academy: Crystal Beast
Curtis Schultz
While Force of the Breaker was being previewed, players were already working on their designs for the Crystal Beasts. - read more
The Apotheosis: Crystal Beast Crush
Jason Grabher-Meyer
After careful consideration, we’ve decided to ship Dr. Vowler back to the sideshow carnival where we found him. That’s right: the good professor’s angst-ridden reign of terror has come to an end here on Metagame.com! - read more
Almost There: Anti-Tomb Raiders
Jerome McHale
Unfortunately, no matter how hard I try to disbelieve it, Zeradias, Herald of Heaven—while number one in my book—was not the most acclaimed of the field spell searchers by the general public. The recipient of that particular honor is somewhat unclear, but we have it narrowed down to two of the six searchers: Harpie Queen and Gravekeeper’s Commandant. - read more
Seven Days: June 4th, 2006
Jason Grabher-Meyer
It’ Monday, June 4th, and with the last Shonen Jump Championship of the 2006-2007 season now behind us, the dueling world has a brand new two-time champ! - read more
The Binder: Trap Dustshoot
Mike Rosenberg
Trap Dustshoot is not only one of Jae Kim’s favorite trap cards, but also one of the best and most powerful ways to disrupt the dreaded Ritual summoning of Demise, King of Armageddon. - read more
The Champions: Jeff Jones
Matt Peddle
When Elemental Hero Ocean was released, everyone wondered how he would impact the metagame. - read more
Preparing to Win: Create Your Own Success
Bryan Camareno
In this game, I’ve learned that it’s one thing to get your deck prepared, but it’s a whole other thing to get your head in the game. - read more
Duelist Academy: The Ectoplasmer Kings
Curtis Schultz
The effects of the new secret rares from Force of the Breaker may not make sense, until you factor Ectoplasmer into the equation. That’s when the old neurons start firing and you think, “Ooooooohhhh, that’s what they do.” - read more
The Apotheosis: Exodia, King of Armageddon
Dr. Crellian Vowler
My, my, how the mighty have fallen! Just weeks ago, Demise, King of Armageddon was the most feared deck on the radar of any truly competitive duelist. Now, with the Demise OTK strategy having been utterly savaged through main deck and side deck counters at Shonen Jump Championship Philadelphia, the big blue blight is a shadow of his former self. - read more
The School of Duel: New Cards, New Ways to Play
Jerome McHale
I must say, it’s been a real struggle waiting for Force of the Breaker to become legal for premier events, and it’s clear that I’m not the only one who feels that way. - read more
Almost There: Sage Advice
Jerome McHale
With the Sanctuary on call, Counter Fairy decks reach a whole new level of awesome as they gain the ability to smash through the opponent’s field while gaining life points and drawing cards—just for countering something the opponent wanted to do. - read more
Seven Days: May 29th
Metagame Staff
It’s Tuesday, May 29th 2007, and a recent announcement in Shonen Jump Magazine has left duelists anticipating an unexpected surprise! - read more
The Binder: Card Trader
Mike Rosenberg
Card Trader has always had potential, but it never saw much serious play other than in the occasional Gadget deck. The Volcanic monsters give this continuous spell its shot at being the key to an entire deck. - read more
Combination Attack: Dimension Fusion
Matt Murphy
Well, I’m back, and I promised you hot combos from Force of the Breaker. So what can I do with the set? There are tantalizing options left and right. - read more
The Champions: Andrew Novoa
Matt Peddle
Deciding what to play in a Shonen Jump Championship has never been harder. The last four have been won by four entirely different archetypes. - read more
The Practical Duelist: Planning and Preparation
Bryan Camareno
This week, I’ll be talking about the importance of planning and preparation. It works for everything in general, but today I’ll condense these concepts into good old Yu-Gi-Oh! wisdom. - read more
Duelist Academy: Volcanic Arsenal
Curtis Schultz
Blaze Accelerator is one of Axel’s cards of choice in his Volcanic deck. It kicked things off in his recent duel against Jaden, and in the TCG it functions with several of the new Volcanic cards. - read more
Recruiter Strategy In The Current Format
Ryan Murphy
The last time an inconsistent, yet incredibly powerful deck (Return from the Different Dimension) stormed the Shonen Jumps, a few innovative players began to create decks which took advantage of the other players’ reliance on a single card. Soon afterward, recruiter decks were released unto the world. - read more
Almost There: Crystal Beast Persuasion
Jerome McHale
Right now, it seems to me that the most attention anyone is paying to the Crystal Beasts is taking notice of the huge secondary market value of Crystal Beast Sapphire Pegasus, but anyone tempted to sell may want to reconsider, because that card is the foundation for one of the fastest non-combo decks the game has seen in ages. - read more
Seven Days: May 21st, 2007
Metagame Staff
Just weeks remain between today and the U.S. National Championships, but duelists the world over are still reeling in the wake of this past weekend’s SJC! - read more
The Binder: Crystal Abundance
Mike Rosenberg
Crystal Beasts this. Crystal Beasts that. The Crystal Beast monsters and their support cards have been the focus of a ton of discussions and articles. - read more
Combination Attack: The Gravekeeper's Friends
Matt Murphy
While the scheduling is a bit off, the combos are always right on time! This week, we have what I taunted you with in my last edition. - read more
The Champions: Theerasak Poonsombat
Matt Peddle
Ask any duelist around what he or she thinks of Black Luster Soldier - Envoy of the Beginning. Chances are whoever you ask will give you an odd look and cry “broken!” at the top of his or her lungs. - read more
Extra Credit: Crystal Beast Class 101
Dr. Crellian Vowler
Welcome, students! If you are here in this lecture hall this afternoon, it means you have the drive, devotion, and dedication to dueling that is required to expand your competitive education. - read more
Duelist Academy: Volcanic Doom
Curtis Schultz
Force of the Breaker gives us the sets of cards used by two of the arriving students from North Academy: Jesse and Axel. While Jesse’s cards are cute, Axel’s monsters are fierce. - read more
The Apotheosis: The Queen’s Swarm
Dr. Crellian Vowler
As much as I identify with the Amazonesses and their flashy habits of dress, I much prefer Harpie monsters. Feathers, spikes, and spandex? I readily admit that I can only begin to aspire to such gloriously bold fashion statements. - read more
Almost There: The Cyberdarkness is Rising
Jerome McHale
There’s nothing quite like hoping and hoping for something new to come out for your favorite deck only to find at the next Sneak Preview that your dreams have been fulfilled. - read more
Seven Days: May 14th
Metagame Staff
It’s Monday, May 14th, and we are just five days away from what may be the biggest Shonen Jump Championship ever! - read more
Julia Hedberg Becomes UDE Demo Team Manager!
Metagame Staff
Congratulations go out this week from everyone here at Metagame.com to veteran staff member Julia Hedberg. - read more
The Binder: Raiza The Storm Monarch
Mike Rosenberg
Monarchs, after all this time, have not lost their popularity. While the Yu-Gi-Oh! TCG has never been as diverse as it is now, Monarch control still remains a solid deck to fall back on in case you aren’t sure what to expect at a major tournament. - read more
The Practical Duelist: Time Management for Yu-Gi-Oh! Players
Bryan Camareno
Of all the skills a Yu-Gi-Oh! duelist needs, time management is among the most important. - read more
The Champions: West Tran
Matt Peddle
Another Shonen Jump Championship has come and gone, and with it, the dominance of the combo and burn deck strategies is apparent. - read more
Combination Attack!
Matt Murphy
There are a lot of good combos in the game. They range from obscure to funny to more obscure and even funnier. I really like combos, and I don’t think I’m alone. - read more
Duelist Academy: Force of the Breaker
Curtis Schultz
For our first week of Force of the Breaker, I thought I would touch on a few cards with some points of interest to consider. - read more
The Apotheosis: Norleras’ Topdeck Time
Dr. Crellian Vowler
It’s the most wonderful time of the dueling year! With the Force of the Breaker Sneak Previews now behind us, duelists across the globe have all-new cards in their hot little hands. - read more
Almost There: Volcanic Burn
Jerome McHale
Burn decks have seen a huge resurgence in popularity lately, partly as a result of Jasmin Gauthier’s 2nd place finish at Shonen Jump Championship Montreal, but primarily due to the fact that it’s an excellent metagame call right now. - read more
Seven Days: May 7th
Metagame Staff
It’s Monday, May 7th, and with Force of the Breaker Sneak Previews now behind us, the dueling world is setting its sights to twelve days from now, as we anticipate what may be a record-breaking Shonen Jump Championship! - read more
The Binder: Advanced Ritual Art
Mike Rosenberg
Advanced Ritual Art was a huge boost to decks based on Demise, King of Armageddon, as well as many other casual and competitive strategies. - read more
Force of the Breaker Preview: Volcanic Rocket
Jerome McHale
If you’ve checked out the website for the Force of the Breaker Sneak Preview (and you really should, considering that the event is taking place tomorrow and Sunday), you already know that the special Sneak Preview card you’ll receive for playing in the event is called Volcanic Rocket. - read more
Force of the Breaker Card Preview: Crystal Beast Ruby Carbuncle and Crystal Promise
Julia Hedberg
This week, I’m back with a new pair of combo-oriented cards for a brand new deck type that I can’t wait to see in action. - read more
Duelist Academy: Burning Heat! Three Option Mix
Curtis Schultz
With a “Volcanic” set of new cards stepping into the game, why not examine how some of our older Pyro-type monsters work? - read more
Force of the Breaker Preview: Raiza the Storm Monarch
Matt Peddle
This is it: the card you’ve been waiting for. Every now and then, a card comes along that boosts the decks of creative duelists and mainstream players alike. - read more
Force of the Breaker Preview: Harpie Queen
Jae Kim
Harpie Queen doubles as a field spell card and as a Harpie Lady monster. It’s safe to say she’s probably the most versatile monster card in the game. - read more
Seven Days: April 30th
Metagame Staff
One of the biggest Shonen Jump Championships of all time took place this weekend, and the dueling world has a brand new Champion! - read more
Duelist Academy: Alien Invaders!
Curtis Schultz
The Alien invasion of the Yu-Gi-Oh! TCG is ongoing. - read more
Force of the Breaker Preview: Sky Scourge Norleras
Mike Rosenberg
Norleras almost completely emulates Chaos Emperor Dragon - Envoy of the End in just about every way. In fact, I’d have to say that the effect of Norleras is better! - read more
Force Of The Breaker Preview: Crystal Beast Amber Mammoth and Crystal Raigeki
Dr. Crellian Vowler
Never before has it been so viable to run so many themed cards in one deck, and the results have never been better. - read more
Force of the Breaker Card Preview: Backs to the Wall
Julia Hedberg
Combo-oriented decks have been increasingly successful in high profile events lately, and I’m going to talk about a card that will fit nicely in with that trend. - read more
Force of the Breaker Preview: Elemental Hero Captain Gold & Gravekeeper’s Commandant
Jerome McHale
Force of the Breaker seeks to change everything by introducing a new cycle of cards that will change the way we think about playing field spells. - read more
Force of the Breaker Preview: Sky Scourge Invincil
Matt Peddle
I’m sure that every single one of you reading this article has had some sort of dream deck: a deck that looks so fun and potentially amazing that you want to find a way to make it work. - read more
National Championships Invite List Now Released
Metagame Staff
The invited players list for the United States and Canadian National Championships has been posted! If you’ve earned an invite through a Regional Top 4 or Shonen Jump Championship Top 8 qualification and are interested in competing to represent your country, make sure to check the list for your name. - read more
Force of the Breaker Preview: Goe Goe The Gallant Ninja
Jae Kim
In the absence of disruptive tools like Delinquent Duo, The Forceful Sentry, and un-Limited Spirit Reaper, players have begun amassing some rather large hand sizes. - read more
Duelist Academy: Alien Invaders!
Curtis Schultz
The Alien invasion of the Yu-Gi-Oh! TCG is ongoing. They joined up with the Reptiles and took arms in their own special ways, abducting enemy monsters and weakening the strength of opposing monsters in battle. - read more
Seven Days: April 23rd
Metagame Staff
It’s Monday, April 23rd, and we’re in the midst of one heck of a busy time in the world of dueling! - read more
Force of the Breaker Preview: Sky Scourge Enrise
Mike Rosenberg
The upcoming new Yu-Gi-Oh! TCG set is, in my opinion, the most powerful set to be released since Invasion of Chaos. Oh by the way, Force of the Breaker has new Chaos monsters. - read more
Force Of The Breaker Preview: Crystal Beast Sapphire Pegasus & Rare Value
Dr. Crellian Vowler
Now they’re making me reveal two ultra rares in the very first Force of the Breaker preview!? What kind of wretchedly sadistic joke IS this? - read more
New Grounds: Teching the Metagame with Aggression
Jae Kim
We’ve already discussed the fact that both DDT and the Ritual OTK deck base themselves around an inordinate amount of spell cards that must resolve successfully to give them victory. However, both decks also suffer from a few more weaknesses that I’d like to exploit. - read more
The Champions: Max Suffridge
Matt Peddle
It’s no secret that everyone’s scared to play against an OTK in a Shonen Jump, and it’s equally obvious that with a completely new build comes an increased chance at success. - read more
Solid Ground: Getting Your Friends To Play
Julia Hedberg
I’ve found two things to be true when it comes to friends and trading card games—playing a TCG is a great way to meet new friends, and it’s also fun to drag your existing friends in. - read more
Duelist Academy: Pulling the Ol’ Rug
Curtis Schultz
Strike of Neos shook things up with the release of Pulling the Rug. It succeeded where other counter cards had failed because its effect is intended to stop monsters just like the Monarchs and the Gadgets without paying any cost. - read more
The Apotheosis: OjaManticore
Dr. Crellian Vowler
Sometimes even the most innocuous, downright shabby-looking cards can prove to be deceptively useful. - read more
Seven Days: April 16
Metagame Staff
It’s Monday, April 16, and this past weekend’s Shonen Jump Championship was full of surprises! - read more
The School of Duel: Pattern Recognition
Jerome McHale
Think fast: what’s the Yu-Gi-Oh! TCG’s most common opening move? - read more
Almost There: Spellfire
Jerome McHale
The main thing that I needed to figure out when I started to build this deck was whether I was going to try to be aggressive or defensive with it. - read more
The Binder: Shrink
Mike Rosenberg
Shrink has now been out for about a month thanks to the special edition packs of Strike of Neos, and its impact can be very clearly seen on the tournament scene. - read more
New Grounds: Teching the Metagame with Counter-Traps
Jae Kim
As you can see from the results of Shonen Jump Championship Columbus, the environment seems to have shifted. - read more
The Champions: Lazaro Bellido
Matt Peddle
Monarchs have been at the top of the heap for a long time. In September 2006, three members of Team Superfriends each brought a unique Monarch deck to the Shonen Jump Championship in Boston. - read more
Agents of Judgment: Pairings Team
Julia Hedberg
This week, it’s time for a close-up look at the pairings team! - read more
Solid Ground: Side Deck Tech from Strike of Neos
Julia Hedberg
I still don’t have nearly as much Strike of Neos as I’d like—I really enjoy this set. Apart from the cards that have made it into main decks of all descriptions, there are some really good side deck options in the set that you should consider. - read more
Duelist Academy: Champions of the Sanctuary
Curtis Schultz
Comprising eight secret rares in the Strike of Neos expansion, the “Champions of the Sanctuary” Fairy-type monsters took many players by surprise. - read more
The Apotheosis: Mystic Destiny
Dr. Crellian Vowler
Being able to control both your opponent’s hand and his or her monsters and upcoming draw is a dual-pronged attack of a deadly caliber. - read more
Almost There: Striking Like Lightning
Jerome McHale
This deck is, in a word, terrifying for everyone involved. - read more
Seven Days: Monday, April 9th
Metagame Staff
Get ready, because the SJC circuit is about to head north! - read more
The Binder: Grandmaster of the Six Samurai
Mike Rosenberg
Grandmaster of the Six Samurai—the true leader of the team and the reason for the recent success of the Six Samurai theme—made his debut as a promo for the Strike of Neos Sneak Preview and was later revealed to be a secret rare within the set. - read more
The Champions: Emon Ghaneian
Matt Peddle
The first part of this two-part series begins with Emon Ghaneian, whose aggressive Return from the Different Dimension deck made waves at Houston and led him to his third Shonen Jump Champion title. - read more
The Apotheosis: Aggro Spellcasters
Dr. Crellian Vowler
It is an oft-ignored fact that Spellcasters have access to some of the best themed support ever created. - read more
Solid Ground: Building a Theme Deck
Julia Hedberg
The Yu-Gi-Oh! TCG has always featured themes—they are evident in monster types, element-specific support cards, and recurring characters in the artwork. - read more
Duelist Academy: WC 2007 - The Promos
Curtis Schultz
Yu-Gi-Oh! World Championship 2007 was recently released for the Nintendo DS system, and packaged with it were three brand new promos for us to enjoy. - read more
Almost There: Gearing Up
Jerome McHale
I’m a huge fan of the Ancient Gear monsters. Maybe not as big of a fan as the esteemed Dr. Vowler, but a fan nonetheless. - read more
Seven Days: April 2nd
Metagame Staff
It’s Monday, April 2nd, and we are less than two weeks away from the first ever Shonen Jump Championship in Montreal! - read more
The Binder: Mask of Darkness
Mike Rosenberg
Some may remember that I looked at Mask of Darkness last April. However, as I mentioned in some of my re-evaluations of cards like Apprentice Magician, formats can shift and drastic changes in the game can take place. - read more
New Grounds: Revisiting the Shrink Equation
Jae Kim
You heard it right on the latest Seven Days: Shrink is being reprinted, in easily accessible form in the Strike of Neos Special Edition. - read more
The Champions: Steven Arias
Matt Peddle
We took a look at the first Top 8 build that Adam Corn used, now let’s take a look at what could very easily become the next standard Monarch deck. - read more
Agents of Judgement: Get to Work - The Match Slip Team
Julia Hedberg
I wrote a series on how to do deck checks last year, and I always meant to follow it up with an article detailing the jobs you’ll do when you’re working on other judge teams. - read more
Solid Ground: While You Were Out
Julia Hedberg
So much has happened in the Yu-Gi-Oh! TCG during the last few months that it’s no surprise people have missed the occasional announcement. - read more
Duelist Academy: "Grandmaster" Finale
Curtis Schultz
This week, we wrap up the series of Six Samurai articles with the top guns of the team, Grandmaster of the Six Samurai and Great Shogun Shien. - read more
The Apotheosis—Six Samurai Strike
Dr. Crellian Vowler
Ha-HA! Someone finally did it! Jeff Baumgartner managed to take the Six Samurai all the way to the Top 8 of a Shonen Jump Championship. He’s almost as brilliant as me! - read more
The School of Duel: Side Decks Are for Winners
Jerome McHale
I really don’t know how else to put it: if you want to win a Regional or a Shonen Jump Championship, you need a side deck, plain and simple. - read more
Almost There: Advanced Smashing Techniques
Jerome McHale
By the time you read this, Shonen Jump Championship Columbus will be over and done with, and more than likely, I will have had a lot to say about Advanced Ritual Art in the coverage from that event. - read more
Seven Days — March 26th
Metagame Staff
It’s March 26th, and the dueling world has a brand new star! - read more
The Binder: Destiny Hero - Malicious
Mike Rosenberg
Many months ago, the rivals of the Elemental Heroes made their appearance in the Yu-Gi-Oh! Trading Card Game’s Enemy of Justice booster set. These Warriors were known as the Destiny Heroes. - read more
The Champions: Chris SoRelle
Matt Peddle
This deck aims to take advantage of the standard conservative plays most opponents make. - read more
Solid Ground: The Power of Playtesting
Julia Hedberg
Sometimes the decks that have done well at Shonen Jump Championships were the creation of individual players, sometimes the result of dedicated effort on behalf of a team or a group, but nearly all had at least one thing in common—they were tested and developed through dedicated playtesting sessions. - read more
Duelist Academy: Samurai Strength
Curtis Schultz
Targeted effects that generate damage based on the destruction of the selected monster tend to get scrambled by the substitution effect of the Six Samurai. - read more
The Apotheosis: Dark World Devastation
Dr. Crellian Vowler
Even though Dark World lost its precious Graceful Charity, it also gained three copies of Dark World Dealings, trading in one lucky topdeck for a consistent draw and discard engine. - read more
Almost There: Big City
Jerome McHale
I don’t know about any of you, but watching Joey Skiles play at Shonen Jump Championship Houston was inspiring. I knew Elemental Hero Stratos was good, but I had never actually seen someone play the card in his namesake deck. - read more
Seven Days: March 19th
Metagame Staff
It’s Monday, March 19th, and as the days tick down to Shonen Jump Championship Columbus, everybody’s trying to get their hands on Shrink! - read more
The Binder: Dimension Fusion
Mike Rosenberg
Invasion of Chaos was responsible for many of the game’s most powerful cards, but it’s hard to forget one of my favorite cards from the set: Dimension Fusion. - read more
New Grounds: Adjusting to a New Format, Part 2
Jae Kim
I’m back with my second installment of Adjusting to a New Format. - read more
The Champions: Adam Corn
Matt Peddle
Gadgets and Monarch decks have been battling for the past month or two for the title of “most dominant archetype.” Each deck aims to achieve two completely different goals. - read more
Agents of Judgment: The Night-Before Checklist!
Julia Hedberg
At the various events I’ve been attending lately, I’ve seen a huge influx of new judges, which I think is very exciting. - read more
Solid Ground: Losing Like A Pro, Part 2
Julia Hedberg
Okay, I’m back again this week to finish talking about losing! It’s a part of the game we all have to live with, so let’s not compound an already sad circumstance by gaining absolutely nothing in return. - read more
Duelist Academy: The Six Samurai
Curtis Schultz
Building and using a good Six Samurai deck requires a solid understanding of how they function together on the field, how their effects can support the team, and how they can shield each other from fatal blows. - read more
The Apotheosis: Avenging Amazonesses
Dr. Crellian Vowler
As much as I adore the superior power and superb strategic capabilities of my precious Ancient Gear monsters, I must admit to a certain soft spot for another particular theme. - read more
Almost There: Downsizing
Jerome McHale
About ten months ago, the dueling world was shocked to learn that Shrink, one of the most coveted cards that hadn’t yet seen an American release, would be the new exclusive Shonen Jump Championship prize card for the foreseeable future. - read more
Seven Days: March 12th
Metagame Staff
It’s Monday, March 12th, and only twelve days remain until the next Shonen Jump Championship! - read more
The Binder: Card Trooper
Mike Rosenberg
If you have been playing the Yu-Gi-Oh! TCG at any of the various regional events or Shonen Jump Championships over the past two weeks, then you should be familiar with the new card known as Card Trooper. - read more
Through The Common Pile: Squeeze
Vincent Tundo
Isn’t it great when you’re at a Regional or Shonen Jump Championship, and your opponent starts topdecking and can’t seem to get a monster out? This deck is designed to simulate that scenario again and again with the help of Narrow Pass. - read more
New Grounds: Adjusting to a New Format, Part 1
Jae Kim
To inaugurate the new format, I thought it would be a good idea to create a competitive concept deck based on the recent play trends we’ve seen. - read more
Solid Ground: Losing like a Pro
Julia Hedberg
Losing is a part of the game, but unfortunately, it’s not something that a lot of players have learned to do properly. - read more
The Champions: Carlo Perez
Matt Peddle
One of the most important things in deckbuilding is making sure the deck flows smoothly. Usually, this is done by packing 40 cards that don't have any contradicting themes. - read more
Duelist Academy: Neo-Spacians - Third Strike
Curtis Schultz
Last week, we examined the remaining set of three Neo-Spacian monsters Jaden used during his second year at Duel Academy. This week, we examine the new contact Fusions they form with Elemental Hero Neos. - read more
The Apotheosis: Fast Phoenix
Dr. Crellian Vowler
With the new format now introduced this past week it’s like a whole new semester has begun: new opportunities, new strategies, and a swirling morass of confused duelists with no sense of direction whatsoever! - read more
Seven Days – March 6th, 2007
Metagame Staff
It’s Tuesday, March 6th, and as news spreads about Yu-Gi-Oh! TCG’s first ever three-time Shonen Jump Champion, the dueling world continues to feel the impact of the latest Duelist Packs! - read more
Almost There: Code of the Samurai
Jerome McHale
When was the last time you looked at a new set of monsters and said, “Wow, someone is going to do some serious damage with these guys?” - read more
The School of Duel: In With the New
Jerome McHale
We have a new set and a new Forbidden and Limited list, and in honor of these, this week’s School of Duel is all about how new decks are devised. - read more
The Binder: The Transmigration Prophecy
Mike Rosenberg
When we got our sneak preview assignments for Strike of Neos, the first thing I wanted to do was talk with some of the other writers so we could discuss how cool the new cards were. - read more
The Champions: Jonathon Labounty
Matt Peddle
Chimeratech Overdragon OTK had long been discarded as a deck unworthy of winning a Shonen Jump Championship. - read more
Agents of Judgment: Avoid a New Card Ambush
Julia Hedberg
Usually, as judges, we only have to deal with a new expansion every three months or so—the cards come out in one lump, we read the spoilers, look through a box or two, and are reasonably familiar with what has been added to the pool. But there are a lot more outlets for new cards these days. - read more
Solid Ground: Avoiding Bad Trades
Julia Hedberg
The “T” in TCG stands for Trading, of course, and it’s a popular pastime among Yu-Gi-Oh! TCG players. It’s also a good way to turn the cards you don’t want into cards that you need, but if you don’t make some preparations beforehand and exercise some caution during your trades, you might not end up on a positive side of the deal. - read more
Duelist Academy - Neo-Spacians: Second Impact
Curtis Schultz
Jaden’s Neo-Spacian monsters are back! - read more
The Apotheosis: Anti-Gadget Horus
Dr. Crellian Vowler
Welcome, students! Surprised to see me? With Jason Grabher-Meyer still gone, I have been asked to take his place here in Metagame.com’s deck fix column, The Apotheosis. - read more
Seven Days – February 27th
Metagame Staff
It’s Tuesday, February 27th, and after Diamond Dude Turbo’s rampage at Shonen Jump Championship St. Louis, the dueling world is ready for a brand new format! - read more
Almost There: Cycle of Rebirth
Jerome McHale
My favorite part of the new Forbidden and Limited list isn’t so much what went on the list as it is the cards whose limitations were loosened or eliminated completely. - read more
The Binder: Dark World Dealings
Mike Rosenberg
To run Dark World Dealings or not to run Dark World Dealings? It seems like a very risky move with all the popularity surrounding the Dark World theme. - read more
Assessing The New Format
Metagame Staff
Every six months or so, the Yu-Gi-Oh! TCG gets some scheduled maintenance. Arriving in the form of the Forbidden and Limited lists, the changes it brings always create some interesting new trends that players have to adapt to in order to remain successful. - read more
The Strike of Neos Sneak Preview: Grandmaster of the Six Samurai
Jerome McHale
At the Sneak Preview, Grandmaster of the Six Samurai is fair game for both open dueling and any flights you might enter, and that means that the decks you’ll play and play against will be a lot closer to what you might expect in an actual tournament-level deck. - read more
Duelist Academy: Art of Ritual Summoning
Curtis Schultz
In order to help everyone prepare for the Strike of Neos Sneak Preview event this weekend, I would like to take this chance to reintroduce everyone to the mechanics of the ritual monsters. - read more
Strike of Neos Preview: Reign-Beaux, Overlord of Dark World & Gren, Tactician of Dark World
Mike Rosenberg
If there is one thing that Dark World monsters are known for, it’s their role as tech against hand disruption. - read more
Strike of Neos Card Preview: Neo-Spacian Air Hummingbird
Julia Hedberg
Air Hummingbird also has some real appeal to those who enjoy laying down the damage on players really focused on card and hand advantage. - read more
Strike of Neos Preview: Advanced Ritual Art
Dr. Crellian Vowler
When I was a young duelist, people had to work for their Ritual monsters! - read more
Seven Days: Monday, February 19th
Metagame Staff
This format has been a turbulent and exciting one, and it’ll all come to a close in St. Louis. - read more
Strike of Neos Preview: The Transmigration Prophecy
Matt Peddle
Creative duelists will find a lot of potential in The Transmigration Prophecy. - read more
Strike of Neos Preview: Great Shogun Shien
Jerome McHale
I know that the waiting is the hardest part, but if you read my preview of Grandmaster from last Monday you’ll notice that I did manage to drop a couple of hints as to Shien’s exact effect. - read more
Strike of Neos Preview: Pulling the Rug
Jae Kim
Clearly this trap was created to be splashed into savvy decks that want to counter the Monarch onslaught. - read more
Strike of Neos Preview: D.D. Crow
Matt Peddle
It’s probably not something you’ll see in main decks during this format, but it’s definitely worth considering for the side deck. - read more
Strike of Neos Preview: Dark World Dealings & Kahkki, Guerilla of Dark World
Mike Rosenberg
Did I mention how awesome Strike of Neos is going to be? If you don't believe me, check out these two cards. - read more
Duelist Academy: The Heart of the Underdog
Curtis Schultz
A Normal deck is generally formed by combining a selection of normal monsters with their best support cards. Whatever form you decide to take, however, this week’s card will help you: Heart of the Underdog. - read more
Strike of Neos Card Preview: Neo-Spacian Ground Mole
Julia Hedberg
Today I’m going to talk about a monster that quite a few players are eager to get their hands on—and once you read about it, I think you’ll want to try out this little guy too. - read more
Strike of Neos Preview: Gene-Warped Warwolf & Birthright
Dr. Crellian Vowler
Strike of Neos brings you even more reasons to play Normal Monster strategies, and if you can’t see their worth this time around, perhaps you need an eye exam more than a dueling lesson. - read more
Seven Days: February 12th
Metagame Staff
It’s Monday, February 12th, and the dueling world is still reeling from the latest Sneak Preview promo! - read more
Strike of Neos Preview: Card Trader
Jae Kim
One of the main goals any opponent has (especially when you play a combo deck) is limiting your options. Improving them by the kind of drastic amounts that Card Trader allows is downright deadly. - read more
New Grounds Theme: Assessing the Gadgets
Jae Kim
Gadgets are unquestionably among the best of the different, varied archetypes available to the savvy deckbuilder. - read more
It’s Called “Grandmaster” For a Reason
Jerome McHale
Over the weekend, the dueling world was introduced to what might be the most important promotional card ever produced: Grandmaster of the Six Samurai. - read more
The Champions: Mike Gonzales
Matt Peddle
Shonen Jump Championship Orlando is now in the past, and it’s been quite some time since we’ve seen so many original builds make the Top 8 at a Shonen Jump! - read more
Strike of Neos Sneak Preview Promo Revealed!
Metagame Staff
Yes, you read that right: it’s basically better than Cyber Dragon, and it’s only for Six Samurai decks! - read more
Solid Ground: Continuous Traps on the Chain
Julia Hedberg
I’m all about bringing the people more of what they like, and by explaining how continuous traps work on the chain, I can keep the players from becoming embarrassed and the judges from becoming frustrated—I’m making all kinds of people happy! - read more
2004-2005 Tournament Appeals Announcement
Scott Elliott
At this time, we are closing the books on tournament appeals and prizes for Premier Events for 2004 and 2005. - read more
Duelist Academy: Super Happy Promo Time!
Curtis Schultz
No other card included in the Yu-Gi-Oh! GX McDonald’s promotion garnered the kind of attention that White-Horned Dragon did. - read more
The Apotheosis: Robbin’ Hydro
Metagame Staff
Hydrogeddon entered this format as a defining card, and the fast tempos it created in conjunction with Cyber Dragon really set the pace back in September. - read more
Seven Days: February 5th
Metagame Staff
Monday always marks the start off a new week, and this week we get two new Yu-Gi-Oh! sets with some really great new cards! - read more
Almost There: Say Hello to Mr. Laser
Jerome McHale
Those Solemn Judgment cards from the rest of your Champion Packs will help, so make sure you dig them out! - read more
The Binder: System Down
Mike Rosenberg
While Chimeratech may thrive best in a Gadget-oriented format, System Down thrives in a format filled with tons of Machine monsters. - read more
The Champions: Paul Lyn
Matt Peddle
The start of a format is always chock full of confusion and worry about which deck is going to come out on top. - read more
Agents of Judgment: Player Management Certification
Julia Hedberg
So today’s article is going to talk about player management, both as its own thing and as a part of the certification process. - read more
Yu-Gi-Oh! Nominated for Scrye’s 2006 Player’s Choice Awards!
Metagame Staff
Scrye has announced their awards for 2006, and Yu-Gi-Oh! is eligible for the following categories . . . - read more
Solid Ground: New Blood
Julia Hedberg
There are a lot of benefits to everyone when Leagues and tournament areas continue to grow. - read more
Duelist Academy: Jaden Promo Time!
Curtis Schultz
This week we take a look at Jaden’s promotional cards and examine their effects. - read more
The Apotheosis: Phoenix Rising
Jason Grabher-Meyer
This deck aims to flood the field with Zombies to provide enough fodder for Hand of Nephthys, in order to bring out Sacred Phoenix of Nephthys. - read more
The School of Duel: A Proverbial Wrench in the Works
Jerome McHale
This week, we’re going to take all the principles and strategies introduced in the last installment of School of Duel and tear them apart to expose the Gadgets’ weaknesses. - read more
Almost There—Ancient Gear Heads
Jerome McHale
In terms of deck quality, GX has been an absolute godsend for people who enjoy building character decks. - read more
Seven Days – January 29th, 2007
Jason Grabher-Meyer
It’s Monday, January 29th, and less than 24 hours have passed since the surprising events of Shonen Jump Championship Orlando. - read more
The Binder: Lightning Vortex
Mike Rosenberg
The introduction of the Gadgets into the environment has probably caused the greatest level of diversity that we’ve seen in a while, since it’s one of the best battle-oriented decks in the format. - read more
New Grounds Spotlight: Introducing Wonderbox!
Jae Kim
It revolves around the two most powerful Warrior monsters in the environment, and a certain combo mechanic that unites the two. - read more
The Champions: Edgar Flores
Matt Peddle
Welcome to a new format. - read more
Trends ‘N’ Tactics: Orlando Pre-Game
Jason Grabher-Meyer
Several regulars of the Shonen Jump circuit have spoken to me over the past few weeks, and while everyone’s got an ace up their sleeve, they all seem to agree on one thing: creating a deck for tomorrow’s tournament is a huge challenge. - read more
Solid Ground: Useful Links to Useful Info
Julia Hedberg
All you have to do is bookmark this article, and you’ll find your links with ease, right when you need them. - read more
New Prize Structure And Top 16 At Shonen Jump Championships
Jason Grabher-Meyer
Instead of giving away just two copies of the powerful new Crush Card Virus, SJC competitors will now have four opportunities to win one. - read more
Duelist Academy: Spirit Caller Promos
Curtis Schultz
This week we examine the three promotional cards included with the new Yu-Gi-Oh! GX game, Spirit Caller. - read more
The Apotheosis – Gadget To Be
Jason Grabher-Meyer
Josh’s focus on limiting his opponent’s summoning and forcing him or her to make predictable moves is what makes his strategy stand out. - read more
Almost There – The Snowball Effect
Jerome McHale
For those of you who don’t know, the “snowball effect” refers to something that starts small and gets progressively larger as time goes on. - read more
Seven Days – January 22nd, 2007
Jason Grabher-Meyer
We are just five days away from what’s shaping up to be one of the most challenging Shonen Jump Championships of all time! - read more
The Binder: Jinzo
Mike Rosenberg
Jinzo works well as that near-perfect solution, since its ATK is higher than Wombat and a Chain Strike Burn deck normally won’t think to prepare for it. - read more
New Grounds: Normalizing Yu-Gi-Oh!
Jae Kim
I thought it’d be a great idea to create a competitive deck that focused purely on normal monsters. - read more
The Champions: Dale Belldio
Matt Peddle
If you find yourself able to guess your opponent’s moves most of the time, this might be the deck for you. - read more
Agents of Judgment: Integrating New Players into your Tournament Communities
Julia Hedberg
You’re a judge, so you get to bear some responsibility for helping new players fit in, especially in more closely knit groups such as Hobby Leagues and locals. - read more
Solid Ground: Machine Re-Volt – What’s In It For You!
Julia Hedberg
In case you’re desperate to know just what is inside that colorful box that will induce you to get one, I’ll give you a short guided tour! - read more
Duelist Academy: Deck Devastation Virus – Part 2
Curtis Schultz
Building on our discussion from last week, this week we will examine more examples of resolving Deck Devastation Virus, and look into the final portion of its effect. - read more
Restructuring Structure Deck 10 – Machine Re-Volt
Jason Grabher-Meyer
It’s finally here! Structure Deck 10 started hitting store shelves across North America this morning. - read more
The Apotheosis – Destiny Demolition
Jason Grabher-Meyer
Destiny Hero monsters offer a ton of unique strategies. - read more
Seven Days – January 16, 2007
Jason Grabher-Meyer
The long-awaited Machine’s Re-Volt Structure Deck will ship to stores across North America this week, and could be appearing in your local hobby store as early as Wednesday. - read more
The School of Duel – The Clockwork Coup
Jerome McHale
Tomorrow should be the day that you can all rush your local gaming store to get your hands on the new Machine Re-Volt Structure Deck. - read more
Almost There: 8000 Point Dash
Jerome McHale
Ever since I first saw the previews for Mausoleum of the Emperor, I’ve wanted to build a deck around its incredibly powerful effect. - read more
The Binder: Chain Strike Burn Follow-Up and Morphing Jar
Mike Rosenberg
Now that the event is finished, and players know about Chain Strike Burn, a lot of important questions have risen. - read more
New Grounds Spotlight: Team Fusion’s Magic
Jae Kim
A balanced duelist learns to realize the importance of card advantage without sacrificing other goals such as field presence and life points. - read more
The Champions: Matt Murphy
Matt Peddle
Though two Chain Burn decks made the Top 8 of Shonen Jump San Jose, I chose to review this build. - read more
Solid Ground: Life Point Follies
Julia Hedberg
Today, I’m going to point out the most common bad habits players have where life points are concerned, and explain why you should avoid them. - read more
Duelist Academy: Deck Devastation Virus
Curtis Schultz
Understanding how to activate it and what it will destroy is necessary if you want to succeed with it. - read more
The Apotheosis – The Whole Kitten Caboodle
Jason Grabher-Meyer
Oh, how I love Rescue Cat. - read more
Resolutions
Jerome McHale
Allow me to present a few things that almost any Yu-Gi-Oh! player would like to accomplish this year, along with some hints at how to go about them. - read more
The Path Behind And The Road Ahead: What To Expect From 2007
Jason Grabher-Meyer
Looking back on the past twelve months, I think it’s safe to say that 2006 was the most dramatic year for the Yu-Gi-Oh! TCG yet. - read more
Seven Days: January 8th, 2006
Jason Grabher-Meyer
2007 is shaping up to be a huge year for the Yu-Gi-Oh! TCG, so let’s take a look at all the news, events, and articles for the next seven days. - read more
Best of 2006: New Grounds: Exodia, How I Love You So
Jae Kim
Trying to build a top-tier Exodia deck embodies the exact goal of the New Grounds column: to build competitive decks for aspiring players that can do well at a local tournament or regionals event. - read more
Best of 2006: Agents of Judgment: Handling Appeals
Julia Hedberg
It’s just as important for the judges to know how to appropriately handle appeals as it is for the players, so read up! - read more
Best of 2006: Solid Ground: Appealing A Ruling
Julia Hedberg
Eventually you’re going to get a ruling you don’t agree with, and since there’s a process to deal with that, everyone who plays in sanctioned events should know it. - read more
Best of 2006: Duelist Academy: Paying the Cost
Curtis Schultz
Anyone thinking about using the Dark World monsters after seeing their performance at SJC Anaheim will need a strong understanding of costs. - read more
Best of 2006: The Apotheosis: Double Dude Abuse
Jason Grabher-Meyer
Back in September, one of the first articles I wrote for the new format was a deck fix that resulted in a Wind/Double Dude deck. - read more
Best of 2006: Almost There – Just Say No . . . to Everything!
Jerome McHale
I’ve probably worked longer and harder on this one deck than any other deck I’ve built for any game in my entire life. - read more
Best of 2006: The Binder: Apprentice Magician
Mike Rosenberg
If you’ve ignored this card before, then you have no excuse to ignore it now if you intend to play in the premiere tournament scene. - read more
Best of 2006: New Grounds: Deck-Building with Three Shrink-Powered Duelists
Jae Kim
This article capitalizes on inside information with both Team Superfriends and Hugo Adame to assess archetypes based on the expensive, rare Shrink promo. - read more
Best of 2006: The Champions: Ryan Spicer
Matt Peddle
I got more feedback from this article than I did on all the articles preceding it combined. - read more
Best of 2006: Agents of Judgment: Choosing and Managing Judge Teams
Julia Hedberg
Lots of judges are getting their first taste of head judging, and one thing that many first-time head judges find rather daunting is how to set up their judge teams. - read more
Best of 2006: Solid Ground: Over-Extension, or Risk Vs. Payoff
Julia Hedberg
I wanted to point out that in some circumstances, over-extension can be a valid winning strategy. - read more
Best of 2006: Duelist Academy: Keeping It Simple
Curtis Schultz
This new style of text is here to stay, so we should all take the time to ensure that we understand it and help others to understand it as well. - read more
Best of 2006: The Apotheosis – Necrofear Return
Jason Grabher-Meyer
Fast forward four months and I’ve taken similar builds to multiple tournament wins in my area. - read more
Best of 2006: Lessons to Be Learned from US Nationals
Jerome McHale
The stories contained within this article are just as humorous and relevant now as they were six months ago when I originally wrote it. - read more
Best of 2006: The Binder: Hydrogeddon and Aggro Decks
Mike Rosenberg
Since mid-2005, I had spent a majority of my time talking about control cards or underrated strategies, and very little time talking about cards that suit an aggressive play style. Hydrogeddon was my first break from that. - read more
The Champions: Kirk Leonhardt
Matt Peddle
Using the remove from play effects of Dimensional Fissure and Macro Cosmos allows Kirk to shut down the graveyard effects so many decks rely on. - read more
Metagame Looks Back on 2006
Toby Wachter
As 2006 comes to a close, Metagame.com would like to wish everyone a happy holiday season. - read more
Agents of Judgment: Dealing With Slow Play
Julia Hedberg
The first step to dealing with this problem is learning to spot it. - read more
Solid Ground: Getting Yourself a Hobby League
Julia Hedberg
If you want a League, you’re going to have to persuade your local store to run one—and if that’s the position you’re in, today is your lucky day. - read more
Happy Holidays Get A Little Bit Happier!
Jason Grabher-Meyer
Effective immediately, “Cyber-Stein” is Forbidden for Advanced Format tournaments, and Limited for Traditional Format tournaments. - read more
Duelist Academy: Combo Functions, 2006 Edition
Curtis Schultz
This week we’re taking a look at two specific cards, Flame Ogre and Majestic Mech - Ohka, and follow the paths that lead us to combos for each card. - read more
The Apotheosis: Homunculus
Jason Grabher-Meyer
This deck has the potential to bring out big attackers and then swing with them for game-winning amounts of damage, but that requires focus and a lot of support. - read more
Almost There: Counter Your Blessings
Jerome McHale
This week, I’m going to put my own spin on the Counter Fairy burn deck. - read more
Seven Days — December 18th
Jason Grabher-Meyer
One day has passed since the surprising finals of Shonen Jump Championship San Jose, and the biggest news in dueling is the newest Shonen Jump Champion! - read more
Break from the Binder: Chain Burn and SJC San Jose
Mike Rosenberg
When the Cyberdark Impact spoiler was released, I immediately took note of the cards that rewarded a player for building up a massive chain. - read more
New Grounds Theme: Gateway to the Dark World
Jae Kim
Dark World is known for providing extremely powerful sources of special-summon swarms and anti-hand disruption. - read more
The Champions: Kevin Wang
Matt Peddle
This deck is a very refreshing take on cookie-cutter Monarchs. - read more
Trends N’ Tactics: Shonen Jump Championship San Jose Pre-Game
Jason Grabher-Meyer
Cyberdark Impact is finally legal for play in an SJC this weekend, and despite the lack of hype around the set, two new decks might make a big impact in tomorrow’s Day 1. - read more
UDE’s William Estela Featured as a Make-A-Wish Celebrity Spotlight!
Metagame Staff
Upper Deck Entertainment has always been very active with charities, and Tournament Support Specialist William Estela was recently featured as their “Wish Star” for his work with the organization and the Yu-Gi-Oh! TCG. - read more
Solid Ground: Traveling To Distant Events
Julia Hedberg
Getting out of your usual area, meeting new players, and experiencing new ideas can really improve your understanding of the game. - read more
Duelist Academy: Satellite Cannon
Curtis Schultz
For the first Champion Pack series, our brand new ultra rare card is Satellite Cannon! - read more
The Apotheosis: Bubbleman Blast
Jason Grabher-Meyer
Everyone from Vincent Tundo to several Level 3 judges has created their own twists on the same base strategy, and since the deck has received little to no press, I’m eager to feature it in The Apotheosis today! - read more
Almost There: Epidemic
Jerome McHale
This is what many players would call an “anti-meta” deck: a deck that seeks to combat the most popular deck in the metagame by fully exploiting its weaknesses. - read more
The School of Duel: Building a Better Tomorrow
Jerome McHale
The main thing I want to talk about this week is a method of evaluating cards based on whether they directly contribute to your strategy, conditionally contribute to your strategy, or conflict with your strategy. - read more
Seven Days: December 11th, 2006
Jason Grabher-Meyer
It’s December 11th, and as the year winds down, duelists are getting ready for the final Shonen Jump Championship of 2006! - read more
The Binder: Brron, Mad King of Dark World
Mike Rosenberg
Brron, Mad King of Dark World allows the Dark World deck to blow some strategies clear out of the water with its sheer power and brute force. - read more
New Grounds Theme: Macro-Cosmos Explored
Jae Kim
When put back on its heels through crafty use of your trap cards, the Monarch deck loses all of the floaters that help create so much advantage. - read more
The Champions: Fili Luna
Matt Peddle
The goal is to take as many cards out of your opponent’s hands as quickly as possible. - read more
Solid Ground: The Top 10 Things Players Do to Slow Down a Tournament, Part 2
Julia Hedberg
This week we’re going to go over a few things players do during the event itself that can add to time between rounds and just generally slow things down. - read more
Duelist Academy: It’s Good to be Queen
Curtis Schultz
Continuing our examination of the new LV Monsters from Cyberdark Impact, this week we change our focus to the more graceful of the two: Allure Queen. - read more
Yu-Gi-Oh! TCG Nominated for TCGPlayer.com’s Best of 2006 Awards!
Toby Wachter
Check out the full list of awards, and vote for Yu-Gi-Oh! - read more
The Apotheosis: Circuit Sphinx
Jason Grabher-Meyer
While many duelists are aware of the synergy between Degenerate Circuit and Guardian Sphinx, few are prepared to actually deal with it. - read more
Through the Common Pile: Counterline
Vincent Tundo
The concept of this deck is very simple: you take the battle phase out of the game! - read more
Almost There: Can’t Touch This!
Jerome McHale
The monster line-up in this version of the Clockwork deck is specifically designed against current deckbuilding trends in order to minimize the time spent dealing with the opponent’s monsters. - read more
Seven Days: December 4
Jason Grabher-Meyer
It’s another bright and shining Monday, and there are less than two weeks between today and the final Shonen Jump Championship of the year! - read more
The Binder: Dimensional Fissure
Mike Rosenberg
It doesn’t seem very exciting, but it has a very powerful and subtle effect. - read more
New Grounds Concept: Cyberdark Impact Arrives!
Jae Kim
The thought of having a huge 2200 or 2300 ATK monster that could create piercing damage in a Cyber-Stein-infested environment was too much to resist. - read more
The Champions: Theeresak Poonsombat
Matt Peddle
Dark World has the aggressiveness necessary to take down Cyber-Stein, punching the opponents below 5000 life points before they can hope to get its effect off. - read more
Agents of Judgment: The Top 10 Things Judges Can Do To Move The Event Along So We Can All Be Done At A Decent Hour
Julia Hedberg
As judges we strive to do a fast and accurate job—run through this list and see if there’s anything you could be doing a little better to help move things along. - read more
Solid Ground: The Top Ten Things Players Do To Slow Down A Tournament
Julia Hedberg
If players can learn to stop doing these things, I think they’ll be pleasantly surprised by how much faster their events go. - read more
Duelist Academy: Dark Lucius’s Cruel Blade
Curtis Schultz
The paths of Dark Lucius and the Allure Queen are fraught with difficulty, and the tests required of each monster places them in two completely different strategic camps. - read more
Trends ‘N’ Tactics: The Aftermath of Anaheim
Jason Grabher-Meyer
Shonen Jump Championship Anaheim was everything the dueling community hoped for and then some. - read more
The Apotheosis: Cyber Smash
Jason Grabher-Meyer
Cyber Ogre is one of the few monsters in the game capable of shutting down an opponent’s plans for battle without any sort of assistance from the spell and trap zone. - read more
The School of Duel: Risky Business
Jerome McHale
Play to win and keep in mind what you stand to gain from taking a given risk. You’ll see a drastic improvement in your decision-making abilities. - read more
A New Page
Jerome McHale
The real story of Shonen Jump Championship Anaheim is all the innovation present at the event and the incredible level of success that rewarded the innovators and their efforts. - read more
Seven Days: November 27
Jason Grabher-Meyer
It’s Monday, November 27, and while the dueling world continues to reel from the impact of Shonen Jump Championship Anaheim, thoughts begin to turn to the next stop on the SJC circuit! - read more
The Binder: Chain Strike
Mike Rosenberg
Chain Strike is indeed a powerful card, and its ability to deal 2000 damage as a single card makes it a potent option for a burn deck. - read more
New Grounds: Analyzing the Side Deck
Jae Kim
There are a few approaches to a suitable side deck. - read more
The Champions: Kevin Donnelly
Matt Peddle
What I absolutely love about this build is how it can control the game in the sense that your opponent may never get an attack off. - read more
Solid Ground: Cyberdark Impact’s Out! Stop Playing Like a Slob!
Julia Hedberg
Cyberdark Impact’s introduction to the card pool will tighten up some play procedures that already existed, encouraging you to let go of sloppy play habits and improve your precision. - read more
Duelist Academy: Column Kings
Curtis Schultz
Cyberdark Impact introduces us to a generation of monsters that use field location as a means of combat support. - read more
The Apotheosis: Advent of the Normal
Jason Grabher-Meyer
It’s no secret—one of the most power-packed cards in the new Cyberdark Impact expansion is Justi-Break. - read more
Almost There: The New Upgrade
Jerome McHale
Decks based around the Cyberdark monsters are actually pretty nasty if you think about it, because they’re fully capable of dishing out a continuous stream of 2100+ ATK monsters without ever needing to tribute anything. - read more
The Binder: Accumulated Fortune
Mike Rosenberg
Accumulated Fortune is just one new tool for the classic burn deck, or for an entirely new variation on it. - read more
New Grounds: Scouting out the Future
Jae Kim
Playing Strike Ninja showed me that he was incredibly powerful and almost indestructible, but my limited knowledge back in the day made it difficult to understand precisely what made him so great. - read more
The Champions: Chris Moosman
Matt Peddle
The plan is quite simple, really. Deal 8000 damage to the opponent before he or she can deal with your tech cards or finish you first. - read more
Agents of Judgment: Adjusting Your Judging to the Event
Julia Hedberg
Let’s compare these events, acknowledge the basic similarities, and then address what needs to change for each event. - read more
Solid Ground: So Much Organized Play! Part 2: Premiere Events
Julia Hedberg
Today, we’re going to take a step up and have a look at the Organized Play events waiting for you beyond the horizon of your local shop! - read more
Duelist Academy: A Proper Barrier
Curtis Schultz
Players planning on using the Barrier Statues need to understand the discipline of their effects, because the Barrier Statues make no distinction between friend or foe. - read more
The Apotheosis: I Attack with . . . Big Shield?
Jason Grabher-Meyer
If there’s anything I like more than when my own plans go right, it’s when my opponent’s plans go wrong. - read more
Almost There—Completely Degenerate
Jerome McHale
If I could combine the restriction on special summoning with total removal thanks to Degenerate Circuit, the resulting deck would in theory invalidate many current strategies. - read more
Seven Days: November 13
Jason Grabher-Meyer
In just three days, Shonen Jump Championship heat will begin to build in Anaheim California, as competitors begin to gather at Gen Con So Cal! - read more
The Binder: Exiled Force
Mike Rosenberg
Exiled Force can simply destroy anything. That makes it very hard to play around. - read more
New Grounds: Hardcore Hand Control
Jae Kim
As many duelists begin to experiment with flavored variations on the cookie cutter decks and cards like Future Fusion, Limiter Removal, and Pot of Avarice work themselves into the mainstream, hardcore hand control has never looked better. - read more
The Champions: Joseph Zeng
Matt Peddle
I don't think we've seen the end of the Machine build. - read more
Solid Ground — So Much Organized Play! Part 1: Local Level
Julia Hedberg
If you’ve missed out on these programs, perhaps we can persuade you to check them out in person. - read more
Duelist Academy: Cyberdark Power
Curtis Schultz
This week, we examine the mechanics of these new Cyberdark machines and iron out any issues in their respective effects. - read more
The Apotheosis: But Not a Drop to Drink
Jason Grabher-Meyer
With Spirit Reaper now Limited, Water is definitely the control attribute of choice and there are plenty of Water-specific spells, traps, and monsters that do nothing but mess around with the opponent’s field or hand. - read more
Almost There: Get Out of My Face!
Jerome McHale
This is a good deck to play if you’re looking to expand your skill set beyond the simple card counting that many “virtual pros” like to shove down our throats. - read more
The School of Duel: Knowledge is Power
Jerome McHale
This week, I’m going to talk about ways to gather information in-game, along with how to use that information to make good plays. - read more
Seven Days: November 6th
Jason Grabher-Meyer
It’s Monday, November 6th, and as Shonen Jump Championship Anaheim draws closer, several new products are starting to hit store shelves! - read more
The Binder: Mausoleum of the Emperor
Mike Rosenberg
Mausoleum of the Emperor is one of the most combo-happy cards to be released in Power of the Duelist. - read more
Trends ‘N’ Tactics: November 4, 2006
Jason Grabher-Meyer
Certain plays can define a format on the micro level, so while I want to give you a ground-floor look at what’s going on at big tourneys, I also want to break down those trends and show you how they relate to your own play habits. - read more
Free Gen Con So Cal Badges Now Available!
Toby Wachter
Upper Deck Entertainment has made a limited quantity of free badges for Gen Con So Cal available to the public. - read more
New Products Announced for the Holidays!
Metagame Staff
Two hot news items have just come in! It looks like UDE has announced a couple of surprise products for the holiday season. - read more
Duelist Academy: A Lesson in Leveling
Curtis Schultz
In order to help everyone prepare for their Sneak Preview tournament this weekend, this week’s class will focus on the basic mechanics of the LV monster. - read more
Cyberdark Impact Preview: Cyber Shadow Gardna
Jerome McHale
All in all, Cyber Shadow Gardna is one of the most unique and exciting cards in the game. - read more
UDE Issues Cyberdark Impact Sneak Preview Info
Jason Grabher-Meyer
Kevin Tewart, R&D lead for the Yu-Gi-Oh! TCG over at Upper Deck Entertainment, sent out an important email to event staff for the upcoming Cyberdark Impact Sneak Previews this morning. - read more
Cyberdark Impact: Flash of the Forbidden Spell
Jae Kim
The first thought that comes to mind is that Flash of the Forbidden Spell boasts a rather uncanny resemblance to Raigeki, which is rightfully on the Forbidden List. - read more
Cyberdark Impact Preview: Degenerate Circuit
Mike Rosenberg
The effect of Degenerate Circuit is, without a doubt, incredible. - read more
Seven Days – October 31st
Jason Grabher-Meyer
It’s Tuesday, the 31st of October, and that means many of us will be dressing up to shake down neighbors for candy later tonight! - read more
Cyberdark Impact Preview: Dark Lucius LV 8
Matt Peddle
Weighing in at 2800 ATK, this behemoth not only flattens and negates almost every monster it could run into, but it removes them from play as well. - read more
Cyberdark Impact Preview: Cyberdark Dragon
Jason Grabher-Meyer
Cyberdark monsters start off a bit slow, and then viciously tear into the mid-game. - read more
Cyberdark Impact Preview: Vanity’s Fiend
Julia Hedberg
Expect this to be one of the must-get cards at your local Sneak Preview. - read more
Restructuring the Structure: Dinosaur’s Rage
Julia Hedberg
If you weren’t able to pick up one of the very limited Dinosaur’s Rage Special Sets, you should start finding the Structure Deck on its own in stores across the country! - read more
Cyberdark Impact Preview: Justi-Break
Jerome McHale
In my opinion, the real problem is that normal monsters don’t really have a headliner card that jumps out at you and makes you want to use them. Fortunately, that’s all about to change with Justi-Break! - read more
Cyberdark Impact Preview: Snipe Hunter
Matt Peddle
One thing is for sure. Snipe Hunter is going to have a big impact on the North American metagame. - read more
Duelist Academy: Ancient Lamp Complications
Curtis Schultz
Last week we examined the basic functions of Ancient Lamp. This week we will handle what happens when faced with the unexpected. - read more
Cyberdark Impact Preview: Cyber Ogre
Jae Kim
Immediately you can tell that Cyber Ogre has one of the most unique effects in the game. - read more
Cyberdark Impact Preview: Blast Asmodian and Chain Strike
Mike Rosenberg
Cyberdark Impact is the first set in which cards actually have effects based on the chain-link system and at what chain link they are activated. - read more
Cyberdark Impact Preview: Black Horn of Heaven
Julia Hedberg
Cut your opponent off from special summoning and the advantage is significant. - read more
Seven Days – October 23
Jason Grabher-Meyer
It’s Monday, October 23rd, and only days remain until SJC action returns to the West Coast! - read more
Cyberdark Impact Preview: Cyberdark Horn, Cyberdark Edge, and Cyberdark Keel
Jason Grabher-Meyer
The Sneak Preview release of Cyberdark Impact is less than two weeks away, and from today on out you can look forward to the inside scoop on one of the set’s most interesting cards every day until the Sneak Preview weekend. - read more
Through the Common Pile: Hino-Hand
Vincent Tundo
This deck is designed to take away your opponent’s cards as quickly as possible while recruiting some of the meanest monsters in the game, and there’s no better way to do that than with Mausoleum of the Emperor. - read more
The Champions: Ryan Spicer
Matt Peddle
Spicer has taken Lazaro’s Top 8 build and transformed it into one of the most powerful decks the Yu-Gi-Oh! TCG has seen in a long time. - read more
Agents of Judgment: Dealing With Rule Sharks
Julia Hedberg
Educate your players on both the penalty guidelines and correct gameplay and you’ll find that it will cut down a lot on the number of conflicts you have to deal with. - read more
The School of Duel: Enemy Controller
Jerome McHale
Every couple of weeks, I’ll take a look at some facet of the game that people often have difficulty understanding or executing. - read more
Solid Ground: Rule Sharks—Fending Them Off
Julia Hedberg
When faced with this kind of situation or opponent, you need to be sure to play as correctly as possible without allowing the pressure to get to you. - read more
Duelist Academy: Ancient Lamp
Curtis Schultz
You wouldn’t think an Ancient Lamp could cause so many problems. - read more
Building the Deck: Five-Headed Dragon
Jason Grabher-Meyer
Now, Dragons have a mid- and late game KO card that can manipulate tempo, take down even the mightiest of Cyber-Stein’s buddies, and wipe out many an opponent in a single shot. - read more
The Apotheosis—Drain Gain
Jason Grabher-Meyer
Build your deck properly and Skill Drain can present no disadvantages whatsoever to you, while providing plenty for the opposition. - read more
Almost There—World Series
Jerome McHale
Maybe it’s just my own personal distaste for most burn-centric strategies, but the Fire deck I’ve been tinkering with lately is all about buffing your monsters up and creating more “must eliminate” targets than your opponent can reasonably deal with. - read more
Seven Days – October 16th
Jason Grabher-Meyer
It’s Monday, October 16th, and we are just two days away from the Special Set release of Dinosaur’s Rage! - read more
The Binder: Apprentice Magician
Mike Rosenberg
Mike revisits Apprentice Magician, arguably the most powerful recruiter monster in the game. - read more
New Grounds: Learning from Mister Levitin
Jae Kim
I thought it would be fun take a look at one of the best young deckbuilders in the game today and analyze his mindset. - read more
The Champions: Keith Gibson
Matt Peddle
This deck was clearly built for one reason: Stein. - read more
Solid Ground—Rule Sharks—How to Avoid Being a Target
Julia Hedberg
If you’re confident, in control of what you’re doing, and make the effort to avoid some common mistakes, your chances of becoming a meal for a rules shark are greatly diminished. - read more
Duelist Academy: Fun with Sneak Preview Cards
Curtis Schultz
This week, we examine two of these cards given out in recent Sneak Preview events: Toon Dark Magician Girl and Hidden Soldiers. - read more
The Apotheosis—Spin Spin
Jason Grabher-Meyer
Spin a face-up card and you will know what the opponent’s next draw phase will bring, and plan accordingly. - read more
Seven Days – October 10th
Jason Grabher-Meyer
It’s Tuesday, October 10th, 2006, and after reeling from the weekend’s clash of firestorm monarchs, smoke grenades, and killer koalas, the dueling world has a brand new Shonen Jump Champion! - read more
Almost There — Rats!
Jerome McHale
Ratbox uses a variety of versatile Earth monsters to keep the opponent off guard until it can bring in the big beaters to finish things off. - read more
The Binder: Deck Devastation Virus
Mike Rosenberg
How players sick of Cyber-Stein can actually make Cyber-Stein players sick. - read more
New Grounds Theme: Supercharged
Jae Kim
Ever since my Power of the Duelist Preview on Supercharge, I can’t help but have a soft spot for the card. - read more
The Champions: Robert Ackerman
Matt Peddle
Ackerman's deck was one of the best choices for an unpredictable metagame. - read more
Agents of Judgment: The Player Meeting
Julia Hedberg
It’s not often a job that gets much attention, but it’s actually very important. - read more
Solid Ground—Keeping Your Cards Safe
Julia Hedberg
I’m going to talk about what you can do to help keep your cards—decks, trades, and collection—safe and in good condition - read more
Duelist Academy: Forced Requisition
Curtis Schultz
Forced Requisition prefers to share the pain of discarding with your opponent so that neither player gains cards, even if the discard wasn’t the opponent’s fault. - read more
The Apotheosis—Double Attack Madness
Jason Grabher-Meyer
The release of several cards over the past few months has brought the concept of dual attacks into vogue. - read more
Almost There — Lost at Sea
Jerome McHale
This week I want to take things a step further and try to eliminate any chance the opponent has to even draw a card that can beat you, let alone use it. - read more
Seven Days – October 2nd
Jason Grabher-Meyer
This time I’ve got last-minute news on this weekend’s Shonen Jump Championship, some exciting first-look info on upcoming promos that I guarantee you don’t know about, and lots more! - read more
The Binder: Nightmare’s Steelcage
Mike Rosenberg
Nightmare’s Steelcage, like many cards before it, completely denies your opponent any tempo unless he or she is willing to sacrifice some spell or trap removal to get in an attack or two. - read more
New Grounds: Deck-Building with Three Shrink-Powered Duelists
Jae Kim
Incredibly enough, all three of the latest Shonen Jump Championships featured a duelist running multiple copies of the incredibly rare SJC promo card, Shrink. - read more
The Champions: Bryan Coronel
Matt Peddle
Bryan’s deck is packed full of synergy and advanced Yu-Gi-Oh! TCG theory. - read more
Solid Ground—Welcome to the Player Meeting
Julia Hedberg
If you’ve gone to many bigger events like Regionals and Shonen Jump Championships, you’ve probably noticed that the tournament begins not with the first round, but with a player meeting. - read more
Duelist Academy: Continues Appropriation
Curtis Schultz
Appropriate isn’t a card you can just throw into any deck and expect to work with any kind of consistency. It demands a certain level of commitment and planning from its user, but I think you will be happy with the rewards. - read more
The Apotheosis—Toon Control
Jason Grabher-Meyer
Toon Gemini Elf is amazing. - read more
Almost There: Brave New World
Jerome McHale
The first Shonen Jump Championship of the new format has come and gone, and we’ve been left with more questions than answers. - read more
Seven Days – September 25, 2006
Jason Grabher-Meyer
It’s Monday, September 25th, and the next Shonen Jump Championship and a cool new special release package are just on the horizon! - read more
The Binder: Last Will
Mike Rosenberg
Remember that Last Will can be a tricky card to use effectively, but if you plan out the timing of it properly and make sure to capitalize on all of its strengths, then it will win you more than your share of duels during a tournament. - read more
New Grounds: A Kevin Hor Production
Jae Kim
The entire focus of the deck is to find a way to get the Hino on the field. - read more
Simon Says: Don’t Fear the Ring
Simon Sangpukdee
I would like to talk about certain cards you can use to minimize or even nullify the devastating power of Ring of Destruction. - read more
The Champions: Chris Winkler
Matt Peddle
This deck lost almost nothing to the new ban list. - read more
Solid Ground—Deck Devastation Monsters: Machines and Fiends
Julia Hedberg
Last week I showed you the best of the best Spellcasters, Warriors, and Zombies, and today I’ll take you on a guided tour of Machines and Fiends. - read more
Duelist Academy: “Appropriate” Dueling
Curtis Schultz
Appropriate is one of those cards that seems intent on confusing as many players and judges as possible. - read more
The Apotheosis: Nimble Kid Monarch Control
Jason Grabher-Meyer
People keep sending me decks, and it seems like every two or three weeks I’m putting Nimble Momonga into one of them. - read more
Almost There — Blown Away
Jerome McHale
The primary goal of this deck is to set up a situation where you can attack your opponent unopposed, but your opponent can’t attack in return. - read more
Seven Days: September 18
Jason Grabher-Meyer
We’ve got a brand new champ, and a brand new North American metagame! - read more
The Binder: Mind Crush
Mike Rosenberg
The ultimate side deck card for crushing Cyber-Stein! - read more
Simon Says: The Elemental Hero Neos Card Battle Group
Simon Sangpukdee
So what’s the most efficient way of getting Elemental Hero Neos out there to start doing damage to your opponent’s life points? - read more
New Grounds: Destiny Heroes Continued
Jae Kim
There are all sorts of directions we can go with such a promising card. - read more
The Champions, Volume 15: Lazaro Bellido
Matt Peddle
Machines are looking strong right out of the gate, and I expect many duelists will turn to Lazaro’s build as the most recent successful Machine build. - read more
Agents of Judgment—Tighten Up or Lighten Up: When To Stay Professional
Julia Hedberg
A professional attitude smoothes the way and reinforces your authority and respectability. - read more
Solid Ground—Deck Devastation Monsters: Spellcasters, Warriors, and Zombies
Julia Hedberg
Many of the game’s top players have experimented with Deck Devastation Virus at some point in their dueling careers. - read more
Duelist Academy: Tactics of a Destiny Hero
Curtis Schultz
From the power of the D - Chain to the careful tactics of D - Spirit, the Destiny Heroes have much to offer any duelist willing to accept their discipline. - read more
The Apotheosis: Double Dude Abuse
Jason Grabher-Meyer
This is a fabulous example of the type of deck that the new format makes possible. - read more
Almost There: Just Like Magic
Jerome McHale
The overall focus of this deck is to create an efficient beatdown machine where each card interacts nicely with each other card. - read more
Neos Tin Giveaway Results
Jerome McHale
The response was overwhelming, and reading through each and every entry was an adventure in itself. - read more
Seven Days: September 11
Jason Grabher-Meyer
All the world waits to see who (and more importantly what) will be successful at Shonen Jump Championship Boston! - read more
The Binder: Injection Fairy Lily
Mike Rosenberg
Injection Fairy Lily is one of the most aggressive cards to ever be released in the Yu-Gi-Oh! Trading Card Game. - read more
New Grounds Concept: Double the Pleasure, Double the Fun!
Jae Kim
I’ve recently arrived at the conclusion that double is always better. - read more
Simon Says: Trapped and Locked Down
Simon Sangpukdee
Some cards out there can limit a player’s actions, allowing the player who uses them achieve his or her winning strategy while the opponent is completely bogged down and helpless. - read more
The Champions, Volume 14: Anthony Alvarado
Matt Peddle
The ability of this deck to both shut down a flip-effect oriented deck and knock a player below 5000 life points is tremendous. - read more
Solid Ground: Return from the Different Dimension—Now What? Part 2
Julia Hedberg
Last week I showed you a few cards you might not have thought about before, and this week, there’s even more. - read more
Duelist Academy: A Hero’s Dark Side
Curtis Schultz
The Destiny Hero monsters I’ve saved for this week are some of the fiercest that group has to offer. - read more
The Apotheosis: Discard Neos Craziness
Jason Grabher-Meyer
Because Neos is a normal monster, and not an effect monster, there are a ton of older cards that we can dust off and combo with it to create unique strategies. - read more
Seven Days: September 5
Jason Grabher-Meyer
It’s September 5th, and the new Advanced format is well underway! - read more
Almost There: Flash!! Flood
Jerome McHale
I’ve wanted to make a better build of the HERO Flash!! deck for some time now, and with the release of Neos and the changes to the forbidden and limited list, now is the time! - read more
Metagame.com’s Elemental Hero Neos Tin Giveaway!
Jerome McHale
The Neos tin is sure to be a hot seller, and Metagame.com wants help you get your hands on one. - read more
The Binder: Brain Control
Mike Rosenberg
Does stealing actually pay off in Yu-Gi-Oh! TCG? At the cost of 800 life points, you bet it does. - read more
Simon Says: Aliens Attack!
Simon Sangpukdee
Today I would like to discuss the alien theme further by highlighting some other cards from this set that I didn’t cover in my initial preview. - read more
The Champions, Volume 13: Jae Kim
Matt Peddle
Jae’s Warrior Toolbox was oozing with synergy, tech, and nasty new combos. - read more
Agents of Judgment: Mentoring
Julia Hedberg
No one is born a perfect judge. - read more
Solid Ground: Return from the Different Dimension—Now What?
Julia Hedberg
Though Chaos Sorcerer is gone, Return from the Different Dimension is still a card with extremely high potential. - read more
Duelist Academy: Destiny Heroes—The Second Wave Begins
Curtis Schultz
A wealth of new support cards and an expanding team of monsters are certain to please any Destiny Hero fan. - read more
The Apotheosis: Divine Sword Return
Jason Grabher-Meyer
So, what makes Divine Sword Return so special? Well, it offers a few cool things that the average Chaos Return never could. - read more
Almost There: The Roid Revolution
Jerome McHale
Power of the Duelist has brought some exciting new Vehicroid cards into the fold, and the new forbidden and limited list has eliminated the biggest threats to this fledgling deck type. - read more
Seven Days – August 28
Jason Grabher-Meyer
The new format is here, 2006 Collector’s Tins are just around the corner, and it’s truly an exciting time to be a duelist. - read more
The Binder: Nimble Momonga
Mike Rosenberg
And you thought Tsukuyomi slowed games to a halt. - read more
Simon Says: Prehistoric Power
Simon Sangpukdee
Dinosaurs are the last word in huge, angry, hungry behemoths. - read more
New Grounds Theme: Fairying Well with a New Archetype
Jae Kim
Finally, the Fairy deck has many new tricks in its basket. - read more
The Champions, Volume 12: Robert Morgan
Matt Peddle
No matter how much I try to pretend this guy isn’t going to Top 8 another SJC with a new, unique build, Morgan keeps on coming up large. - read more
Solid Ground: Running the Gauntlet
Julia Hedberg
Players who consistently make the Top 8 test decks like crazy, and you can do it too. - read more
Duelist Academy: Power of the Vehicroid
Curtis Schultz
Power of the Duelist has even more in store for us, giving cards that let Zane’s little brother Syrus beef up his own “Vehicroid” Deck we saw him using during his first year at Duel Academy. - read more
The Apotheosis – Necrofear Return
Jason Grabher-Meyer
This deck can be a major competitor in the new format, and is especially good against Warrior decks packing Don Zaloog, Mystic Tomato, and Exiled Force. - read more
Almost There – Just Say No . . . to Everything!
Jerome McHale
The basic concept of the deck is quite simple: you get to choose which moves they make, and for each move you decide to deny, draw a card! - read more
The New Forbidden List and You
Jerome McHale
“It’s a whole new duel,” and I’m ready to enjoy it starting in a couple of weeks. - read more
Seven Days – August 21
Jason Grabher-Meyer
North America’s best will show up to throw down at the Ramada Plaza in Hamilton, Ontario this coming weekend. - read more
The Binder: Ceasefire
Mike Rosenberg
The best tech card nobody is running is in this article. Click here now! - read more
Simon Says: Rampaging ‘Roids
Simon Sangpukdee
No article about ‘roids would be complete without mentioning the menace that is Super Vehicroid Jumbo Drill. - read more
The Champions, Volume 11: Jake McNeely
Matt Peddle
While you won’t be able to bully your opponent around the battle field with McNeely’s build, you can certainly frustrate him or her into oblivion. - read more
The New List: Analyzing the Long-Term Impact
Jason Grabher-Meyer
Let’s look at some of the changes this new format is going to bring about, starting with the one we’ve all been waiting for! - read more
Duelist Academy: Power of the Dinosaurs
Curtis Schultz
Power of the Duelist marks the beginning of a new era for the Dinosaur monsters. - read more
The Apotheosis—T-Rex on Roller Skates
Jason Grabher-Meyer
This deck can win in a competitive environment, makes use of core theory elements that many duelists overlook, and it’s really fun. - read more
Seven Days: August 15, 2006
Jason Grabher-Meyer
It’s August 15, and the dueling world has a new two-time Shonen Jump Champion! - read more
Almost There: Not Another Chimeratech Overdragon Deck
Jerome McHale
It’s no secret that Chimeratech Overdragon is perhaps the hottest card from the Power of the Duelist set. - read more
Break from the Binder: Counter-Control, Part 4
Mike Rosenberg
The conclusion to the counter-control article series. Summary of all of the options for the deck, as well as an initial deck list for Counter-Control! - read more
Simon Says: Annoy For Advantage
Simon Sangpukdee
This week, we will be looking at cards that can help you maintain control of a duel by restricting the moves your opponent can make. - read more
The Champions, Volume 10: Cesar Gonzalez
Matt Peddle
It takes some serious guts to walk into a 10 round Shonen Jump armed with three Cyber-Stein cards in the main deck . . . especially when your deck isn’t 100% devoted to a one-turn kill combo. - read more
Solid Ground: The Lord of the Storm Structure Deck (Now with More Dinosaurs!)
Julia Hedberg
Last week, I wrote about Black Ptera and mentioned its use with the new structure deck, Lord of the Storm . . . - read more
Duelist Academy: Keeping It Simple
Curtis Schultz
With Power of the Duelist, a newer “simple” form of text is being used to make our cards easier to read. - read more
The Apotheosis: Megarock Rampage
Jason Grabher-Meyer
When it comes down to it, the Yu-Gi-Oh! TCG was intended to be about big monsters, but very few have the potential to be this large. - read more
Almost There – Four to Doomsday
Jerome McHale
The primary focus of this deck is to get at least 4000 points of potential burn damage on your side of the field, then play Cold Wave and summon Destiny Hero - Dogma. - read more
Seven Days – August 7
Jason Grabher-Meyer
SJC Indianapolis is just five days away, and many of North America’s best duelists will be showing up to compete. - read more
The Binder: Voltanis the Adjudicator
Mike Rosenberg
While the previous two articles discussed the elements of card draw necessary for the control deck, today’s card is geared as the finisher for the deck. - read more
The Champions, Volume 9: Evan Vargas
Matt Peddle
Soul Control will probably go down as the best deck that nobody ever played. - read more
Power of the Duelist Preview: Destiny Hero - Fear Monger and Destiny Hero - Dasher
Matt Peddle
Drawing your level 8 monsters has never been so exciting. - read more
Duelist Academy: The First Age of Dinosaurs
Curtis Schultz
Power of the Duelist takes Dinosaurs to a new level, but part of planning for the future is knowing where we’ve been. - read more
Power of the Duelist Preview: The Aliens, Part Two
Simon Sangpukdee
This week, we’re going to examine two other Alien-esque cards and how they can manipulate those A-Counters you have in play to achieve some cool tricks that are sure to annoy your opponent. - read more
Power of the Duelist Preview: Mausoleum of the Emperor
Dr. Crellian Vowler
The possibilities of Mausoleum of the Emperor can unlock a treasure trove of unused cards. - read more
Power Of The Duelist Card Preview: Black Ptera
Julia Hedberg
I have to say that I really enjoyed writing last week’s article since I like Dinosaurs so much—and I get to do it all over again with this week’s card! - read more
Seven Days – July 31, 2006
Jason Grabher-Meyer
As July draws to a close we look ahead to new Shonen Jump Championships, a new expansion set, and the 2006 World Championship! - read more
Power of the Duelist Preview: Super Vehicroid Jumbo Drill and Vehicroid Connection Zone
Mike Rosenberg
The heavy Yu-Gi-Oh! GX theme of Power of the Duelist continues today, as I reveal two cards for Syrus fans and “Roid”-fans everywhere. - read more
Power of the Duelist Preview – Future Fusion
Jason Grabher-Meyer
The possibilities are endless, and that’s really what this card is about: it opens doors for a lot of old favorites and makes a handful of new monsters really powerful. - read more
Power of the Duelist Preview: Destiny Hero – Dogma
Jerome McHale
Destiny Hero - Dogma is the centerpiece of a new burn deck strategy utilizing the other Destiny Heroes. - read more
Agents of Judgment: Handling Appeals
Julia Hedberg
In this week’s article, I’m going to break down the appeal process, point out all the appropriate steps, and offer some suggestions for making it easier to handle. - read more
Power of the Duelist Preview: Destiny Hero - Double Dude
Matt Peddle
The combos can get pretty crazy, but are surprisingly achievable—and Double Dude is definitely a playable monster on its own, with the potential to drive your opponents crazy! - read more
Power of the Duelist Preview: The Aliens, Part One
Simon Sangpukdee
I can tell you now that the aliens in this set are not friendly green men from Mars. - read more
Duelist Academy: SD7: Ultimate Offering
Curtis Schultz
Ultimate Offering has had its fair share of misunderstandings and disagreements, so let’s take this opportunity to have another go at it with improved text. - read more
Power of the Duelist Preview: Ultimate Tyranno
Julia Hedberg
This is the real deal destroy-the-park, eat-the-tourists, keep-the-island-for-yourself kind of Tyrannosaur, decked out in fancy armor to boot. - read more
Power of the Duelist Preview: Elemental Hero Neos
Mike Rosenberg
Elemental Hero Neos is the center of the Neo Spacian strategy, and a few Neo Spacian monsters will be revealed before the big Sneak Preview weekend. - read more
Power of the Duelist Preview: Return of the Vehicroids
Jae Kim
Yes, you heard me correctly. The day when a Vehicroid deck can at least stand a chance against Chaos Return, Anti-Chaos Return, and the other top-tier builds in the format has arrived. - read more
Seven Days: July 24
Jason Grabher-Meyer
It’s July 24, one day after the record-breaking Shonen Jump Championship Philadelphia. - read more
Power of the Duelist Preview: Neo-Spacian Dark Panther
Jason Grabher-Meyer
Flexibility can be a huge asset, and any card that offers you unlimited possibilities will, at one time or another, offer you incredible power. - read more
Power of the Duelist Preview: Chimeratech Overdragon and Overload Fusion
Jerome McHale
It’s big, it’s nasty, and if you think for even a second that you’ll be able to make your way through a major event without seeing it, you’re in for an unpleasant surprise. - read more
Deconstructing The Lord of the Storm Structure Deck
Jason Grabher-Meyer
As a source of playable and desirable cards, Lord of the Storm shines. - read more
Solid Ground: Appealing A Ruling
Julia Hedberg
Today I’m going to explain the process to you, tell you how to go about your appeal, and remind you of what you shouldn’t do when you don’t agree with a judge’s answer. - read more
Duelist Academy, SD7: Waboku
Curtis Schultz
Waboku is a highly chainable trap card, meaning you can use it in response to many, many card effects. - read more
The Apotheosis: Uria Unleashed
Jason Grabher-Meyer
Uria, Lord of Searing Flames is by far the best of the three Sacred Beasts released in Shadow of Infinity, and with its built-in protection plan and game-shaping effect, it deserves a little bit of respect. - read more
Almost There: Back to the Different Dimension
Jerome McHale
The main allure to playing this deck is the priceless look on everyone’s face the first time the combo goes off. - read more
The Binder: Layard the Liberator
Mike Rosenberg
Part two of my four part series on the Counter-Control deck. Today’s card illustrates the importance of late-game advantages. - read more
Seven Days: July 17
Jason Grabher-Meyer
It’s one day after the most innovative Shonen Jump Championship of the format, and the world is wondering what the ramifications of Shonen Jump Arlington will be. - read more
New Grounds Theme: The Big March of Small Animals
Jae Kim
We’re going to build a top-class deck around the beguiling, round feline. - read more
Simon Says: Knowledge Is Power
Simon Sangpukdee
Today, we’re going to take a look at some cards whose abilities use that time-tested motto, “Knowledge is half the battle.” - read more
The Champions, Volume 8: Adrian Madaj
Matt Peddle
Adrian's deck is aimed at being fast and tough to deal with. - read more
Solid Ground: The Essential Fusion Deck
Julia Hedberg
This week I’ve decided to list out the top picks for fusions by level. It’ll make building the typical fusion deck easier, and enable you to mix and match according to what’s in your deck level-wise for Metamorphosis, as well as a solid lineup to use along with Cyber-Stein. - read more
The State of the Game – July 13
Jason Grabher-Meyer
It’s July 13, and a unified set of trends demonstrated at the European Championships, Canadian Nationals, and Shonen Jump Championship Denver have sent the format in a new direction. - read more
Duelist Academy: Soul Exchange Complications
Curtis Schultz
With a firm understanding of Soul Exchange’s basic functions, we can now look at problematic situations that arise from its use. - read more
The Apotheosis: Majestic Mech Mayhem
Jason Grabher-Meyer
What isn’t so widely accepted is the card’s potential as the centerpiece of a strategy, instead of just a random piece of tech. - read more
Almost There: Mechanical Mayhem
Jerome McHale
The basic goal for this deck (or any Machine deck, for that matter) is to dish out an obscene amount of damage as quickly as possible with little or no regard for one’s personal health or well-being. - read more
The Binder: Bountiful Artemis
Mike Rosenberg
Part one of a look into the counter-control deck that came from Enemy of Justice. - read more
Seven Days: July 10
Jason Grabher-Meyer
It’s the tenth of July, and after a month of waiting, the Shonen Jump Championship circuit is back! - read more
New Grounds Concept: New Age Soul Control
Jae Kim
Because the Soul Exchange combination and the Deck Devastation Virus engine both generated some huge momentum swings in the format, I thought it’d be fun to combine the two concepts into one meaty deck. - read more
Simon Says: Phase-Skipping Monsters
Simon Sangpukdee
After playing the Yu-Gi-Oh! TCG for a while, one tends to take for granted the actions we’re allowed to make during our turn. - read more
The Champions, Volume 7: James Laurent
Matt Peddle
Cards of chance are quite acceptable when the benefits are large and the repercussions are tiny. - read more
Agents of Judgment: Keeping Players from Crossing the Line
Julia Hedberg
If you’ve passed a judge certification level, you’ve spent some time studying up on rulings. If you’ve passed the Player Management test, you’ve spent some time studying up on policy documents. What comes solely with practice, though, is dealing with the players themselves and knowing how to enforce those rules. - read more
Solid Ground: When do "Mind Games" Cross the Line? Part 2
Julia Hedberg
Last week, I began with a list of “head games” players sometimes play that cross the line of acceptability in sanctioned play. Some of you were probably surprised to learn that you can’t do those things; others were probably relieved that someone finally pointed them out. I, for one, am hoping to see less of these kinds of shenanigans! - read more
Duelist Academy: Soul Exchange
Curtis Schultz
Following our discussion of Last Will from previous weeks, our attention again focuses on an old card that was reprinted in the Tournament Packs with revised card text. - read more
The Apotheosis: Exchange Control
Jason Grabher-Meyer
One of my favorite cards in the Yu-Gi-Oh! TCG also has the potential to be one of the worst. But at the same time, it can reward a truly skilled player with many advantages. - read more
Almost There: Relative Dimensions
Jerome McHale
Shonen Jump Denver marked the first time that a Macro Cosmos deck made it anywhere near the Top 8. - read more
The Binder: Hino-Kagu-Tsuchi and Yamata Dragon
Mike Rosenberg
These Spirits like to burn things. - read more
Seven Days: July 3
Jason Grabher-Meyer
It’s July 3, and after a flurry of National Championships and Shonen Jump Championships here in North America, this side of the dueling world is briefly quiet as Europe takes center stage! - read more
Simon Says: I Like to Summon Recklessly, in an Inferno
Simon Sangpukdee
As I examined this card, I realized how much fun it could be, and I began to think of all the other cards that would have great synergy with it. - read more
New Grounds Theme: Metagame’s Machinations
Jae Kim
With a few tweaks and the addition of Cyber Phoenix, Machines should be able to recapture some of their former glory. - read more
The Champions, Volume 6: Paul Levitin
Matt Peddle
A fresh new look on the game combined with some absolutely killer decklists bred a team of winners. - read more
Beating the Format #3: US Nationals Aftermath
James Pennicott
I’m here again to bring you a card, combo, and deck from the top tables at US Nationals. - read more
Solid Ground: When Do “Mind Games” Cross The Line?
Julia Hedberg
The policy and penalty guidelines exist to promote the respectability of the game, so read them, understand them, and above all, don’t view them as something created to cramp your style. - read more
Duelist Academy: The Inheritance
Curtis Schultz
Now that we’ve examined the revised mechanics of Last Will, I want to discuss just how much of an impact it has made by using some real-world examples. - read more
The Apotheosis: Machine Control
Jason Grabher-Meyer
Cyber Phoenix offers a wholesale answer to targeted effects like Snatch Steal and Sakuretsu Armor, keeping them off your Machines and out of the game. That’s a freedom that can’t be ignored. - read more
Almost There: Gateway to the Past
Jerome McHale
I want to put all the tribute monsters that have fallen out of favor into one deck and make it work. - read more
The Binder: Dark Dust Spirit
Mike Rosenberg
Mass removal in any game is respected, and Dark Dust Spirit should be no exception to this rule. - read more
Seven Days: June 26
Jason Grabher-Meyer
It’s Monday, June 26, and the dueling world has two brand-new champions! - read more
New Grounds Concept: Disciple the Forbidden One
Jae Kim
The ability to immediately destroy any face-up monster in the game through battle makes Disciple of the Forbidden Spell a highly intriguing monster. - read more
Simon Says: Examining the Double Tributers
Simon Sangpukdee
There are some awesome monsters out there that, while they might require double tributes, nonetheless possess some very cool effects. The trick is to get them out on to the field in an efficient manner. - read more
The Champions, Volume 5: Christopher Lamp
Matt Peddle
Christopher Lamp’s DDV/Chaos hybrid appeared to be very reliable, worked well against the expected metagame, and packed some wicked combos. - read more
Agents of Judgment: US Nationals—JudgeFest 2006
Julia Hedberg
While most of the Yu-Gi-Oh! world was riveted on the players at the most significant tournament in the country, there was some top-rate judging going on as well. - read more
Solid Ground: Entering the Judge Program
Julia Hedberg
If you think you’ve got what it takes, my fellow judges and I look forward to seeing what you’ve got! - read more
Duelist Academy: Last Will
Curtis Schultz
Last Will is one of the oldest cards in the game, but recent revisions to its mechanics have altered many players’ perceptions of its usefulness. - read more
The Apotheosis: Legendary Jujitsu Counter Control
Jason Grabher-Meyer
In an era where Mystic Swordsman LV2 sees far less play than it once did and Smashing Ground has so often become a single copy, the time seems right for the Master’s return. - read more
Almost There: Fairyswap
Jerome McHale
My favorite cards all do things that no other cards can quite duplicate. I suppose that’s why I enjoy Creature Swap and Mystic Box so much. - read more
The Binder: Gravekeeper’s Spy
Mike Rosenberg
This card is obviously best suited as a defensive tool with its high DEF value, but some decks can make use of its card advantage and fast-tempo–generating ability for a quick win. - read more
Seven Days: Monday, June 19
Jason Grabher-Meyer
It’s June 19, just hours after the conclusion of Shonen Jump Atlanta, an event that proved to be exactly what the current format needed! - read more
New Grounds Concept: Top Tier Skill Drain
Jae Kim
This week’s New Grounds concept is a version of Skill Drain with added support from the Chaos side. - read more
The Champions, Volume 4: Wilson Luc
Matt Peddle
The first thing you’ll notice about the deck is that it packs a whopping three copies of Royal Decree. Second, tempo is essentially how the Chaos/Return decks win games, and half of maintaining good tempo is having the monsters to do so. - read more
Solid Ground: In Between the Chain
Julia Hedberg
You’ve probably heard of things happening in between links of the chain, but you might not be clear about what they are, exactly. - read more
Duelist Academy – Prof. Banner’s Stratagem
Curtis Schultz
We begin our examination of the mechanics of Professor Banner’s cards by looking at the three promotional monster cards from Yu-Gi-Oh! Ultimate Masters. - read more
The Apotheosis: Herald Control
Jason Grabher-Meyer
When I first looked at Enemy of Justice, one of my favorite combos involved Herald of Purple Light, Herald of Green Light, and Layard the Liberator. - read more
Lessons to Be Learned from US Nationals
Jerome McHale
While my main focus at the event was on my duties as a judge, it’s impossible to be at a tournament for ten hours with so many excellent players in attendance and not pick up any tips or tricks to help develop my skills as a player. - read more
Italian Nationals Coverage Posted!
Toby Wachter
Full coverage of Italian Nationals is now available! - read more
The Binder: Macro Cosmos
Mike Rosenberg
What Slifer slackers chose not to play for some reason. - read more
Seven Days: June 12
Jason Grabher-Meyer
It’s Monday, June 12, and the 2006/2007 qualifying season has kicked off in the US of A! - read more
New Grounds Concept: Destiny Hero – Diamond Dude is Not a Gimmick
Jae Kim
The best deck reviewed on New Grounds yet! - read more
The Champions, Volume 3: Emon Ghaneian
Matt Peddle
There are many different ways to play this deck. Despite its hyper-aggressive appearance, it takes a very good strategist to run it properly. - read more
Solid Ground: Continuing the Chain vs. Starting a New One
Julia Hedberg
Plenty of players assume that any given string of effects being activated will just have to fit together in one long chain, and this isn’t always the case. - read more
Duelist Academy: Destined to be Heroes?
Curtis Schultz
Last week, we examined Destiny Hero - Diamond Dude and dissected how it functions. This week belongs to the other Destiny Heroes. - read more
The Apotheosis: Anteatereatingeverything
Jason Grabher-Meyer
A monster that can destroy any card in your opponent’s spell or trap zone once per turn? That’s pretty darn impressive. - read more
Almost There: Battery Powered
Jerome McHale
The primary focus of this deck is to tie up your opponent’s monster zones with Ojama tokens, force those tokens into attack mode, then special summon 9000 points worth of ATK power with Batteryman AA and Inferno Reckless Summon. - read more
Seven Days: June 5
Jason Grabher-Meyer
The US National Championships have concluded, and the new Yu-Gi-Oh! TCG US Champion is one heck of a shocker! - read more
The Binder: Royal Decree
Mike Rosenberg
I’m willing to bet that one of the big deck themes many duelists saw at the U.S. National Championships was a full playset of Royal Decree cards in many competitors’ decks. - read more
The Champions, Volume 2: Igor Kharin
Matt Peddle
Igor Kharin has built what is just about the best Cyber-Stein OTK deck I have ever seen. - read more
Duelist Academy: The Diamond Dude
Curtis Schultz
Diamond Dude has one of the strongest effects of the Enemy of Justice set, allowing players to interact with their decks on an entirely new level. - read more
Solid Ground: Preparing for Nationals
Julia Hedberg
If you intend to play in the main event—the US National Championship—you’d better be prepared. - read more
2006 Yu-Gi-Oh! US National Championships Update!
Toby Wachter
Important news for this weekend's big event! - read more
The Apotheosis: Homicidal Batteries
Jason Grabher-Meyer
If you’ve cracked open a few Voltech Dragons, you’re definitely going to want to keep reading! - read more
Seven Days: May 30
Jason Grabher-Meyer
It’s the last day of May, and just four days remain between now and the final showdown of the US 2005/2006 dueling season: the National Championship tournament is upon us! - read more
Almost There: Experience the Strike Ninja Difference
Jerome McHale
As a fan of clever and interesting decks, I couldn’t resist the allure of Strike Ninja, and as such, I’ve made it my deck of choice for the past month or so. - read more
The Binder: Return from the Different Dimension
Mike Rosenberg
If you plan on attending a premiere event, be ready to see this card. - read more
New Grounds Concept: Jae Kim Plays Polymerization and Goes MIA
Jae Kim
To those who are just tuning in, this is the episode where I play Polymerization: fusing two wonderful deck ideas to create something even better! - read more
Agents of Judgment: Making The Most Of A Small Staff
Julia Hedberg
If you’ve judged at a lot of different events, you’ve probably been part of a number of different judge pools, ranging from “one judge per ten players” to “only two judges, running around like mad.” - read more
Solid Ground: Targeting and the Chain
Julia Hedberg
Targeting is an integral mechanic to chaining, and the complexity (and advantages) that it can create as a chain resolves might be surprising! - read more
Duelist Academy: The Call to Justice
Curtis Schultz
This week, we’ll look into the mechanics of HERO Flash!! and the four respective cards it utilizes. - read more
The Apotheosis: Generations of Manticore
Jason Grabher-Meyer
Thanks to Generation Shift, Exodia is back! - read more
Almost There: Diamond Dudes Are Forever
Jerome McHale
The cool thing about the Destiny Heroes is that their effects are all about manipulating the future. - read more
The Binder: My Body as a Shield
Mike Rosenberg
This is the kind of card that aggro players can use to counter spell and trap effects that rid their field of monsters. - read more
Seven Days: May 22
Jason Grabher-Meyer
It’s May 22, one day after Shonen Jump Championship Chicago, and we have a new Shonen Jump Champion! - read more
New Grounds Theme: The Harpie Lady Deck
Jae Kim
My previews of Icarus Attack and Harpie’s Pet Baby Dragon stoked a tremendous fire for me to construct the best version of the Harpie Lady theme possible. - read more
The Limelight – Igor Kharin
James Pennicott
Igor Kharin came in second at the National Championships, armed with his clever Cyber-Stein build tearing through opponents all day long. - read more
The Champions, Volume 1: Jerry Wang
Matt Peddle
I’ll be looking at the decks that were piloted to Shonen Jump Championship Top 8 spots and high finishes in other events, as well as anything innovative and creative that captures my attention. - read more
Solid Ground: Chaining To Your Own Effects
Julia Hedberg
Today’s topic may be rather narrow, but it trips up many a player. - read more
Duelist Academy: Ally of Justice
Curtis Schultz
With a brand-new team of Elemental Hero Fusions and a great group of support cards, Elemental Hero players have plenty of new options to choose from. - read more
The Apotheosis: Sacred Crane Return
Jason Grabher-Meyer
Kyle’s got a neat idea that blends two of my favorite things: Return from the Different Dimension and Sacred Crane. - read more
Almost There: Gilford and Sons
Jerome McHale
Now it’s finally time to unveil the deck based around one of my most favorite monsters in the game: Gilford the Lightning - read more
Seven Days: May 15
Jason Grabher-Meyer
It’s May 15, and we’re just five days away from the showdown in Chi-Town! - read more
The Binder: Hydrogeddon and Aggro Decks
Mike Rosenberg
Because apparently Mike the control guy knows what aggro decks do. Check it out! - read more
Agents of Judgment: Choosing and Managing Judge Teams
Julia Hedberg
When you’re the head judge, your job can be complicated: you’re responsible for keeping the entire event moving smoothly. - read more
Back to Basics, Chapter 4: Monster Removal
Matt Peddle
You can’t look at a Shonen Jump Top 8 decklist without seeing a vast combination of Sakuretsu Armors, Smashing Grounds, Mirror Forces, and other cards that involve getting opposing monsters out of the way. - read more
Enemy of Justice Preview: Destiny Hero Diamond Dude
Julia Hedberg
I love getting a card to review that makes me want to dig out my old cards and start experimenting, and I don’t think I’m the only person who’ll feel like that when this card gets released. - read more
Duelist Academy: The Madness of Dark World
Curtis Schultz
This week, we’ll look at terminology and add a few more examples of cards that work well with the Nobles of Dark World. - read more
Enemy of Justice Preview: Harpie’s Baby Pet Dragon and Icarus Attack
Jae Kim
These excellent cards are giving older themes like Fire, Machines, and Winged Beasts the chance to have a greater impact on the environment. - read more
Promos, Play Formats, and Prizes at the Enemy of Justice Sneak Previews!
Jason Grabher-Meyer
Just like the Sneak Preview events before it, the Enemy of Justice Sneak Preview is going to reward you for getting your hands on the new cards weeks before their official street date by giving you more free stuff. - read more
Enemy of Justice Sneak Preview: The Herald Fairies
Mike Rosenberg
The versatility of a monster that can also be used as a counter gives you a variety of options. - read more
Enemy of Justice Preview: Forced Back
Jerome McHale
Sometimes the simplest effects in the game can be the most powerful and thought-provoking. - read more
Enemy of Justice Preview: Majestic Mech – Ohka
Matt Peddle
A free 2400 ATK Light monster is never a bad thing. - read more
Seven Days: May 8
Jason Grabher-Meyer
It’s May 8, and the first of the new Shonen Jump prize cards has been awarded! - read more
Enemy of Justice Preview: Super-Electromagnetic Voltech Dragon
Jason Grabher-Meyer
With 2400 ATK and 1000 DEF, it’s got rock solid stats for a single-tribute monster, but its effect is what makes it a potential gem. - read more
Beating the Format #2: SJC Baltimore Aftermath
James Pennicott
As the first Shonen Jump Championship of the new format, Baltimore revolutionized the metagame. - read more
Solid Ground: What Not To Chain
Julia Hedberg
It might seem like an odd choice, but I’ve dealt with a lot of rulings lately that involved players attempting to chain when they couldn’t. - read more
Enemy of Justice Preview: Cyber Phoenix
Jae Kim
Cyber Phoenix has the ability to increase the draw power of both Fire decks and Machine decks, generate card advantage, or poke across an empty field for added damage without worrying about counter-attacks that destroy resources. - read more
UK Yu-Gi-Oh! National Championship 2006 Coverage
James Pennicott
We’ll be posting coverage of the Yu-Gi-Oh! UK National Championship alongside Shonen Jump Columbus this weekend. - read more
Enemy of Justice Preview: Voltanis the Adjudicator
Jason Grabher-Meyer
A 2800 ATK monster that you can summon on your opponent’s turn, for one tribute, is pretty game-breaking. - read more
Duelist Academy: Further Cost Analysis
Curtis Schultz
This week we will look at several cards in the Yu-Gi-Oh! TCG and dissect the way they work. Specifically, we’ll determine if they have a cost and what you need to give up in order to pay it. - read more
Enemy of Justice Preview: Majestic Mech – Goryu
Julia Hedberg
Piercing damage has always appealed to me, and the flexibility and offbeat combos that this card offers makes it even more attractive. - read more
Enemy of Justice Preview: Bountiful Artemis
Mike Rosenberg
Denial cards have some of the most powerful effects in the game, and Bountiful Artemis rewards you for running such a tempo-disrupting strategy. - read more
Enemy of Justice Preview: Macro Cosmos and Grand Convergence
Jerome McHale
I’m here with a pair of common cards, but they aren’t just any common cards. They’re two of the most powerful cards ever printed. - read more
Seven Days: May 1
Jason Grabher-Meyer
Get ready for a killer month of dueling action. - read more
New Grounds Concept: Winning Through Battle
Jae Kim
If we can create a neutral playing field where defenses don’t matter, the advantages generated through battle by our "advantage through battle" monsters should spur the innovative deck-builder to victory. - read more
Tournament Pack 8: Berserk Gorilla
Matt Peddle
Beastdown has always been once of my favorite archetypes, and Berserk Gorilla is the core of the deck’s strategy. - read more
Agents of Judgment: Utilizing The Judge Email List
Julia Hedberg
Once you’ve passed that Level 1 judge test, you gain access to one of the best resources that Yu-Gi-Oh! TCG judges have: the judge email list. - read more
Solid Ground: The Basics of Chaining
Julia Hedberg
There’s a lot of confusion out there that can be cleared up by a better understanding of chaining, so I’m going to spend the next few weeks on the subject. - read more
Tournament Pack 8: On Monarchy
Jerome McHale
For the past six months, the Monarch cards have been the monster kings of swing in card presence and momentum at the highest levels of play. - read more
Tournament Pack 8: Dunames Dark Witch
Curtis Schultz
With Enemy of Justice, and some old friends from Dark Crisis and Ancient Sanctuary, Dunames Dark Witch’s timing couldn’t be better. - read more
Tournament Pack 8 Preview: Slate Warrior
Jae Kim
I’ve been invited to analyze one of the most delightfully versatile monsters in the game. - read more
Tournament Pack 8 Preview: Harpie’s Feather Duster
Mike Rosenberg
If you are running any kind of deck that relies on attacking as a win condition, this card is a true staple! - read more
Tournament Pack 8: Magical Arm Shield
Jason Grabher-Meyer
Magical Arm Shield is highly versatile. Like so many of its predecessors, it’s completely unique and offers a peerless experience to those duelists who are lucky enough to own one. - read more
Seven Days: April 24
Jason Grabher-Meyer
It’s April 24, and only eleven days remain between now and the next Shonen Jump Championship! - read more
The Juncture: Concepts to Revisit While Merrily Building Decks
Jae Kim
To make future New Grounds columns easier to understand, I want to introduce a new term: “concept deck.” - read more
Back to Basics, Chapter 3: Spell and Trap Removal
Matt Peddle
Everything in the Yu-Gi-Oh! TCG comes back to the battle phase. - read more
Solid Ground: Activation and Resolution, Cost and Effect
Julia Hedberg
It’s a basic mechanic of which everyone is at least marginally aware, but it’s one of the most frequently misunderstood processes in the game. - read more
Duelist Academy: Paying the Cost
Curtis Schultz
True mastery over the Dark World monsters requires a firm understanding of how to activate their effects. - read more
The Apotheosis: Deck Devastation Deck
Jason Grabher-Meyer
The Yu-Gi-Oh! TCG was meant to be about big monsters clashing in battle, and thanks to Deck Devastation Virus, that might be where this format is going. - read more
Almost There: Steal That Monster!
Jerome McHale
If there’s one thing that I like more than smashing someone with a huge monster, it’s smashing him with his own huge monster. - read more
Seven Days: April 17
Jason Grabher-Meyer
It’s April 17, and with three long weeks to go between now and Shonen Jump Championship Columbus, duelists are testing plenty of new ideas for the environment that was established in Baltimore! - read more
The Binder: Mask of Darkness
Mike Rosenberg
Mask of Darkness is one of the game’s most underrated cards ever since its release in North America way back in 2002. - read more
The Juncture: Analyzing Deck Devastation Virus
Jae Kim
The mechanism of advantage behind Deck Devastation Virus still lingers, and it can’t be ignored, especially in light of its semi-limited status. - read more
Agents of Judgment: Judge Support
Julia Hedberg
When you pass a rulings certification test and publicize yourself as a judge, you become a representative of the Upper Deck Entertainment-certified judge program, and with that comes a sizable chunk of responsibility. - read more
Back to Basics, Chapter 2: Effect Monsters
Matt Peddle
Today, I’ll look at how effect monsters can be kept in check, and ways for you to beat them. - read more
Duelist Academy: Uria and Raviel
Curtis Schultz
We’ll continue our discussion from last week by looking at the last two Sacred Beasts, Raviel, Lord of Phantasms and Uria, Lord of Searing Flames. - read more
The Apotheosis: Dawn of Dust
Jason Grabher-Meyer
This is absolutely my all-time favorite Treeborn Frog strategy, and with the loss of Dark Hole and the rise of Dark World, this deck gets a big push from the new Advanced format. - read more
Almost There: Calling Down the Lightning
Jerome McHale
Zerato is a more balanced incarnation of every Traditional player’s favorite thunderbolt-dropping spell, and it’s a ton of fun to play. - read more
Bill and Tom's Binder: Sakuretsu Armor
Mike Rosenberg
Let’s face it, folks. Spirit Reaper has been defining the Advanced format for the past six months, and it’s looking like it will influence player’s choices for the next six months as well. - read more
Seven Days: April 10
Jason Grabher-Meyer
It's April 10, and we have a brand-new Shonen Jump Champion! - read more
New Grounds: Winning Through Reasoning
Jae Kim
“Advantage upon summon” tributes are incredibly powerful, especially with the proliferation of Soul Control decks. - read more
Back to Basics, Chapter 1: Attacking and Defending
Matt Peddle
I’m going to tell you how things work and why, and then, I want you to take it to the next level. - read more
The Kyle Holzwart Benefit Fund
Chris Hummell
Together, we held a special tournament in Kyle’s honor on March 18, 2006. - read more
Solid Ground: Over-Extension, or Risk Vs. Payoff
Julia Hedberg
If you want to understand your own play style better, learn to identify an over-extension when you’re making one, and recognize the opportunities to make a smart one. - read more
Duelist Academy: Thunder Strikes
Curtis Schultz
The seals have been broken, and the Sacred Beasts have been set free. - read more
The Apotheosis: Anti-Meta FAO
Jason Grabher-Meyer
When an original, well-built, tier one deck happens to wander into my inbox, I love to showcase it and make suggestions. Today just so happens to be one of those days! - read more
Almost There: Heart of Darkness
Jerome McHale
The primary focus of this deck is to lord over control-based decks and outrun aggressive decks by combining a huge removal package with plenty of beatdown power and a side of Fiend support. - read more
Bill and Tom’s Binder: Morphing Jar #2
Mike Rosenberg
The concept of Ghandipants is simple. Your goal is to not enter battle. Ever. - read more
Seven Days: April 3
Jason Grabher-Meyer
It’s April 3, the new format is upon us, and a summer full of Shonen Jump Championship action is just over the horizon! - read more
Agents of Judgment: Efficient Deck Checks, Part 2 – Checking the Deck
Julia Hedberg
The random per-round deck check is important, because it helps the players understand that they need to keep their decks legal. - read more
Solid Ground: Alternate Draft Formats: Rochester Draft
Julia Hedberg
Most of the players I know consider Rochester Draft to be the most complex Draft format out there. - read more
Duelist Academy: Duelist Pack – Special Edition!
Curtis Schultz
This week, we’ll examine each of the new cards and cover all of the basics so you’ll have a solid handle on what they do. - read more
The Apotheosis: Armageddon of Doom
Jason Grabher-Meyer
By blending Insects and the power of Armageddon, this deck can produce some massive swings in momentum. - read more
Yu-Gi-Oh! Nominated for Scrye’s 2005 Players’ Choice Awards!
Toby Wachter
Show your support for your favorite game and your favorite expansion. - read more
Almost There: The Last Stand
Jerome McHale
Today, my goal is to achieve absolute dominance of the board, and I’m going to do it with a Fusion monster. - read more
Bill and Tom’s Binder: Vampire Lord
Mike Rosenberg
Now that Shonen Jump Long Beach has passed, it’s fair to note that Vampire Lord looks like a solid option, both in this and the next Advanced formats. - read more
Seven Days: March 27
Jason Grabher-Meyer
Before we look ahead, let’s give one last nod to the events that transpired this past weekend. - read more
New Grounds: The Elemental Hero Deck
Jae Kim
Let’s get to work making a top-tier Elemental Hero deck! - read more
Everyone's a Critic
Matt Peddle
The dangers of low-utility cards should be relatively obvious: any more than a handful will invariably lead to situations that you can’t handle. - read more
The New Kid on the Block
Jason Grabher-Meyer
Blockman and Treasure Map are both really useful, and Hero Spirit would trade well on Yu-Gi-Oh! GX fandom alone. - read more
The Limelight: John Jensen
Jason Grabher-Meyer
NeXus continues to get more powerful with each passing week. Both the team, and John Jensen, have nowhere to go but up! - read more
Solid Ground: What’s New in Duelist Packs: The Jaden Edition
Julia Hedberg
If you’re a fan of the Elemental Heroes, then you’ll want to keep reading, because all of the new cards are designed to add new strategies to Elemental Hero decks. - read more
Searching for Treasure in the Duelist Pack Special Editions!
Jason Grabher-Meyer
Creative duelists have long awaited the Treasure Map card. - read more
Duelist Academy: Jaden Style
Curtis Schultz
Every time Jaden duels, we get to see another piece of his deck that we haven’t seen before. The Jaden Duelist Pack gives us access to more of these cards, which are sure to interest Elemental Hero players everywhere. - read more
Enemy of Justice: Girls’ Night Out
Jason Grabher-Meyer
Enemy of Justice Sneak Previews kick off on May 13, so you’d better start making your plans to attend the Sneak Preview event near you! - read more
The Apotheosis – Gear Beast Blast
Jason Grabher-Meyer
I don’t know about you, but ever since I got my hands on a copy of Shadow of Infinity’s Ancient Gear Castle, I’ve wanted to try my hand at an Ancient Gear deck and make ol’ Vellian Crowler proud. - read more
Enemies of Justice Beware: HERO Flash!!
Jerome McHale
You’re about to be treated to your first preview of May’s upcoming Enemy of Justice expansion. - read more
Bill and Tom’s Binder: Magical Dimension
Mike Rosenberg
Magical Dimension is the pinnacle of Spellcaster-oriented support. - read more
Seven Days: March 20
Jason Grabher-Meyer
It’s Monday, March 20, and Shonen Jump Championship Orlando is over. - read more
New Grounds: Exodia, How I Love You So
Jae Kim
I would like to do proper justice to a fully competitive Exodia deck. Is it possible? Yes. Pot of Avarice has given hope to Exodia users everywhere! - read more
Solid Ground: What’s New in Duelist Packs—The Chazz Edition
Julia Hedberg
I don’t know how hard they are to find in the card shops in your area, but Duelist Packs are sailing off the shelves around me. - read more
Solid Ground: Alternate Draft Formats: Solomon Draft
Julia Hedberg
Continuous Draft was relatively easy—you were required to make some potentially difficult decisions, but those were nothing compared to the choices you’ll have to make in Solomon Draft! - read more
The Limelight: Ryan Hayakawa
Jason Grabher-Meyer
Making the trip out to Shonen Jump Durham just a couple weeks ago sent a strong message—Ryan Hayakawa is back, and will be a major presence in top-tier competition for 2006! - read more
Duelist Academy: Magical Dimension
Curtis Schultz
When the Spellcaster’s Judgment Structure Deck was released, some cards gained immediate popularity, but chief among them was Magical Dimension, which allowed Spellcaster-based decks to step up to a new level of play. - read more
Beating the Format #1: SJC Durham Aftermath
James Pennicott
In this series, I plan to look at major events and play styles, and analyze a card, combo, or deck that raised interest at an event or caught our eye in a feature match. - read more
The Apotheosis: Sacred Beasts Arise!
Jason Grabher-Meyer
After weeks of hype and lead-in, the Yu-Gi-Oh! GX “Rise of the Sacred Beasts” story arc is in full swing, and all the excitement and thrills have built an incredible demand for Shadow of Infinity’s three Sacred Beast cards. - read more
State of the Game – March 14
Jason Grabher-Meyer
Tempo, tempo, tempo. - read more
Almost There: It’s Not Easy Being Green
Jerome McHale
It may not seem like it, but this deck is capable of doing some dirty, dirty things to an unsuspecting opponent. - read more
Bill and Tom’s Binder: Treeborn Frog
Mike Rosenberg
Is it worth throwing into every deck? - read more
Seven Days: March 13
Jason Grabher-Meyer
It’s March 13. Shadow of Infinity has been released in stores worldwide, and we’re just five days away from Shonen Jump Championship Orlando! - read more
New Grounds 5: The Archfiend Deck
Jae Kim
I feel that building the most competitive version of this deck would please lots of readers who are looking for a place to start with their Fiend decks. - read more
James’s “Totally Rad” Blue-Eyes Deck!
James Pennicott
Ladies and gentlemen, boys and girls, I give you the competitive Blue-Eyes White Dragon deck! - read more
Solid Ground: Alternate Draft Formats—Continuous Draft
Julia Hedberg
I’ve always preferred Sealed Pack to Constructed, so I’m going to continue on that theme for a few more weeks and talk about some Draft formats that you might not be familiar with. - read more
Duelist Academy: Chazz It Up!
Curtis Schultz
This week, we’ll examine several more new cards that are found only in the Chazz Princeton Duelist Pack. - read more
The Apotheosis: Inferno Swarm
Jason Grabher-Meyer
I love Inferno Reckless Summon. - read more
End of an Era: From Elemental Energy to Shadow of Infinity
Jerome McHale
I’ll be taking a look at some of the decks that have shaped the game over the past month, built by top players from Europe, Canada, and the United States. - read more
Seven Days: March 6
Jason Grabher-Meyer
Just scant days after the exciting conclusion to Shonen Jump Durham, our next Shonen Jump Championship is drawing near. - read more
Bill and Tom’s Binder: Apprentice Magician
Mike Rosenberg
Inspiration for what to write today came from Shonen Jump Championship Durham. - read more
New Grounds 4: The Yu-Gi-Oh! TCG’s Brave and Bold
Jae Kim
Without a shadow of a doubt, Freed the Brave Wanderer is the bravest monster in all of Yu-Gi-Oh!. - read more
Solid Ground: Some Strategies for Sealed Pack
Julia Hedberg
Here are some good general guidelines that can help you build your own Sealed deck. - read more
Duelist Academy: Inferno Reckless Summon
Curtis Schultz
This week, we’ll take a look at one of Chazz’s cards that has the potential for greatness: Inferno Reckless Summon. - read more
The Apotheosis: Monster-Rich Exodia
Jason Grabher-Meyer
If you’re looking for a truly unique deck to play, and a perfect example of the power packed into Ancient Lamp, this weird little build might interest you. - read more
Almost There: Multiplicity
Jerome McHale
The multiplicity monsters, as I call them, are monsters that gain fantastic powers if you have extra copies of them in the graveyard. - read more
Bill and Tom’s Binder: Compulsory Evacuation Device
Mike Rosenberg
With the ability to act as both a defensive and offensive tool, this trap card can either win you games, save your monsters, or effectively counter your opponent’s plays. - read more
Seven Days: February 27
Jason Grabher-Meyer
After a ten-week off-season, the Yu-Gi-Oh! Trading Card Game has yet another Shonen Jump Champion! - read more
New Grounds 3: The Insect Deck
Jae Kim
After witnessing firsthand the awesome powers of some of the new cards released in the set (Doom Dozer springs readily to mind), I think it’s safe to say that Insect decks have joined the top tier of elite, tournament-caliber decks. - read more
The Limelight: Cindie Uddstrom
Jason Grabher-Meyer
Of all the duelists I met at the World Championships, one of my favorites and one of the most remarkable was Cindie Uddstrom. - read more
Enter Ghandipants!
Tim Willoughby
I’ve managed to successfully hop from the Vs. System side of Metagame.com over to this land, where all the cartoon characters have slightly larger eyes and the monsters have slightly larger ATK values. - read more
Duelist Academy: The Insect Overlords
Curtis Schultz
This week, we’ll cover the mechanics of a few new members of the brood so everyone can get started with their new Insect decks. - read more
The Apotheosis: Rusty Toolbox
Jason Grabher-Meyer
Cameron’s deck is a good example of how you can quickly build a tournament-competitive strategy from Structure Deck cards. - read more
Almost There: Something That’s Been Bugging Me . . .
Jerome McHale
The Sneak Preview for Shadow of Infinity has come and gone, and I hope that everyone who went to it had a great time. - read more
Seven Days: February 20
Jason Grabher-Meyer
After almost ten weeks of tension and secrecy, Shonen Jump Championship competition returns to Yu-Gi-Oh! - read more
The State of the Game: February 20
Jason Grabher-Meyer
Scant days remain before Shonen Jump Championship Durham, and I’m left to reflect on how far the Advanced format has come since its inception. - read more
Bill and Tom’s Binder: Scapegoat
Mike Rosenberg
Scapegoat, one of the most versatile spells ever to be released, is also one of the most misplayed cards that I’ve seen over the past year. - read more
New Grounds 2: The Top Tier Ritual Deck
Jae Kim
Let’s get to work on constructing a Ritual deck that can make an impact on the environment! - read more
And the Sneak Preview Promo Card Is . . .
Jason Grabher-Meyer
The top-secret Sneak Preview promo has been unveiled! - read more
Agents of Judgment: Fast and Efficient Deck Checks, Part 1
Julia Hedberg
It’s a big job, so anything that can make it easier, faster, and more enjoyable for the judges involved is worth learning, right? - read more
Shadow of Infinity Preview: Hamon, Lord of Striking Thunder
Julia Hedberg
Today, I’m going to give you a peek at one of the cards that many players will be chasing after at these events. - read more
Shadow of Infinity Preview: Treeborn Frog
Jae Kim
The card does indeed allow you to unload free tribute monsters, making it great with cards like Mobius the Frost Monarch and Airknight Parshath. - read more
Duelist Academy: The Insect Army, Part 2
Curtis Schultz
After reading this article, you’ll have some solid mechanics in place that will help you build an array of fun Insect decks. - read more
Shadow of Infinity Preview: Disciple of the Forbidden Spell
Jason Grabher-Meyer
Cards that can stop both the Reaper and the Dragon are bound to be playable . . . - read more
Shadow of Infinity Preview: Raviel, Lord of Phantasms
Jerome McHale
4000 ATK and DEF for a level 10 monster is certainly Big, but how does Raviel stack up in terms of Scariness? - read more
Seven Days: February 13
Jason Grabher-Meyer
It’s February 13, and we are just five days away from the Sneak Preview launch of what is perhaps the most anticipated Yu-Gi-Oh! TCG expansion to date! - read more
Shadow of Infinity Preview: Anteatereatingant
Mike Rosenberg
And no, that’s not a typo. - read more
Shadow of Infinity Preview: Cyber Laser Dragon
Jason Grabher-Meyer
Today’s preview card is the mighty Cyber Laser Dragon, one of the signature cards used by Zane Truesdale in Yu-Gi-Oh! GX! - read more
Shadow of Infinity Preview: Damage Condenser
Julia Hedberg
You can tell that I’ll be playing around with this card. It tempts me to think of interesting and exciting combos to make intricate and devastating plays. - read more
Shadow of Infinity Preview: Ruin, Queen of Oblivion, and Demise, King of Armageddon
Jae Kim
I want to take the time to truly analyze these two new Ritual monsters, since they infuse new life into a long dormant game mechanic. - read more
Duelist Academy: The Insect Army, Part 1
Curtis Schultz
Insects have made a gradual power progression that began with Man-Eater Bug from the early days of Legend of Blue-Eyes White Dragon, and the progression has escalated with more recent additions like Ultimate Insect LV7 from The Lost Millennium. - read more
Shadow of Infinity Preview: Doom Dozer
Jason Grabher-Meyer
Doom Dozer is just one of the many playable Insect cards in Shadow of Infinity, and I believe that we’ll see some Insect decks come out of this set. - read more
Shadow of Infinity Preview: Ancient Gear Drill
Jerome McHale
This card is of monumental importance to the game, because it does something that only two other cards in the game can do. It lets you search for a spell. - read more
Pharaoh Tour Italy Finals Coverage
Toby Wachter
English coverage of the Pharaoh Tour Italy Finals! - read more
Shadow of Infinity Preview: Uria, Lord of Searing Flames
Mike Rosenberg
Uria, Lord of Searing Flames is gargantuan. - read more
Seven Days: February 6
Jason Grabher-Meyer
It’s preview time! - read more
New Grounds 1: The Dark Scorpion Deck
Jae Kim
In this series, my main goal is to look at “rogue” deck types and analyze the extent of their effectiveness against the decks commonly seen in the current format. - read more
The Limelight: Anthony Alvarado, Part 2
Jason Grabher-Meyer
“When people run through their thoughts of the top players in the world, I want my name to be one of the first to roll off their tongue.” - read more
Agents of Judgment: Table Judging
Julia Hedberg
Table judges shouldn’t sit there passively and wait for the players to ask a question, but instead they must actively observe each move that is made and know whether or not it is legal. - read more
Solid Ground: Pacing the Game and Understanding Tempo
Julia Hedberg
Put simply, the tempo is the pace of the game—the speed at which the game is won. And winning is what we want to do, right? Right! Let’s learn more! - read more
The Limelight – Anthony Alvarado, Part 1
Jason Grabher-Meyer
He’s a staple of the North American tournament scene, a Shonen Jump Champion, and he’s made a reputation out of quietly proving to the world that he’s one of the best. - read more
Duelist Academy: Blast with Chain
Curtis Schultz
Blast with Chain is one of those cards you don’t see in every player’s deck, but it has a loyal following of players who understand how it can unexpectedly alter the direction of a duel. - read more
The Apotheosis: Jirai Gumo Control
Jason Grabher-Meyer
Jirai Gumo is just such a monster, and today’s contributor has looked to build an Insect deck around it. - read more
Almost There: Swap Meet
Jerome McHale
Today I want to celebrate a truly janky card that has, until very recently, been almost entirely unplayable. I’m talking, of course, about Ameba. - read more
Seven Days: January 30
Jason Grabher-Meyer
It’s January 30, and Shadow of Infinity and the Sacred Beasts loom on the horizon! - read more
Bill and Tom’s Binder: Solemn Judgment
Mike Rosenberg
I prefer to beat my opponents into the ground with finesse, and Solemn Judgment is precisely that form of finesse that I love in Yu-Gi-Oh! - read more
The Juncture: Embracing Originality in Yu-Gi-Oh!
Jae Kim
The formula looks like this: Innovation plus a Top 8 finish in a Shonen Jump Championship can equal a Yu-Gi-Oh! legend. - read more
Solid Ground: Understanding Card Exchange
Julia Hedberg
If you can master this technique, you’ll be able to take your duels to whole new levels. - read more
Duelist Academy: Bastion’s Water Dragon
Curtis Schultz
Take two parts Hydrogeddon and one part Oxygeddon, mix the three together with a Bonding – H2O, and you have yourself a Water Dragon. - read more
The Apotheosis: Panda Pwnage
Jason Grabher-Meyer
I love pandas. - read more
Almost There: Elemental Heroes—A True Underdog Story
Jerome McHale
All it takes to bring the best players down is a solid game plan and the will to win. - read more
Seven Days: Monday, January 23
Jason Grabher-Meyer
The rumor mills are starting to ramp up as duelists begin to count the days until Shonen Jump Championship Durham. - read more
Bill and Tom’s Binder: Magician’s Circle
Mike Rosenberg
With last year’s release of Magician’s Circle, the Spellcasters’ lack of a search effect had come to an end. - read more
Analyzing the Spellcaster Archetype
Jae Kim
Previewing Dimension Magic gave me the chance to catch up with an old archetype that has gotten a great boost. - read more
Spellcaster Week: The Rest of the Story
Jerome McHale
It’s true that a common version of Breaker the Magical Warrior and two copies of Magical Dimension are more than sufficient reasons to pick up a copy of the Spellcaster’s Judgment Structure Deck, but that’s not all the deck has to offer. - read more
Solid Ground: Tech Update
Julia Hedberg
Today, I’m going to look at a few cards that have made a mark in some metagames, but may be a bit unappreciated in others. - read more
Duelist Academy: Strike Ninja
Curtis Schultz
With recent Shonen Jump Championship decks boasting a strong showing of Bazoo the Soul Eater and Return from the Different Dimension, perhaps it was destined that Strike Ninja would return once more to active duty. - read more
The Apotheosis: Attack of the Slime Tokens!
Jason Grabher-Meyer
For a deck that tries to accomplish nothing but hurl slime tokens at the opponent for the win, it’s actually a pretty solid effort - read more
Spellcaster Week: Magical Rampage
Jerome McHale
A Spellcaster Burn deck is an interesting concept, but today I want to build a deck around what Spellcasters traditionally do best: rush the field and smash things. - read more
Seven Days: January 16
Jason Grabher-Meyer
It’s January 16, and we’re seven days into Metagame.com’s new year! - read more
Bill and Tom’s Binder: Magical Blast
Mike Rosenberg
Magical Blast has one of the most interesting card effects to arise in Yu-Gi-Oh! as of yet. - read more
The Juncture: Entering the Magical Dimension
Jae Kim
The release of Magical Dimension in the new Spellcaster’s Judgment Structure Deck has provided the missing link and driving impetus for all duelists to begin using Spellcasters competitively! - read more
Agents of Judgment: Meet Your Level 3 Judges, Part 5
Julia Hedberg
It’s another installment in everyone’s favorite interview series! - read more
Tournament World Review, Part 1
Julia Hedberg
I put out a call for tournament reports, and it was answered! - read more
Spellcaster’s Judgment: What’s In It For You
Julia Hedberg
There’s no shortage of players eager to hit the stores in search of the latest Structure Deck as its release date draws nearer. - read more
Duelist Academy: Dark Eradicator Warlock
Curtis Schultz
“Would you like 1000 damage with that Smashing Ground?” - read more
Re-Structure-d: Spellcaster’s Judgment
Jason Grabher-Meyer
Do you want to turn your Spellcaster Structure Deck into a ready-to-play tournament powerhouse? - read more
The Calm Before the Storm
Jerome McHale
I’m going to share some of the data that I’ve obtained from analyzing and trying out some of the top decks from Bremen and Shonen Jump San Francisco - read more
Seven Days: January 9
Jason Grabher-Meyer
We here at Metagame.com are back after our holiday hiatus, and while we’re sure that you enjoyed revisiting some of our classic articles from 2005, it’s the New Year. - read more
Bill and Tom’s Binder: Dark Scorpion – Meanae the Thorn
Mike Rosenberg
The ability to search out a monster, spell, or trap from a single effect is a rare find, and Dark Scorpion – Meanae the Thorn is one of the few cards that has this ability. - read more
Best of 2005: Tin Week: Dark Magician Girl
Jae Kim
Most of my columns on this site try to take at least a new or unorthodox way of viewing previously overlooked options, and this article is a great example of what can be done with some originality and desire. - read more
Best of 2005: Agents of Judgment: Professionalism
Julia Hedberg
Well judges, hopefully you’ll get a chance to relax a bit as the year winds down . . . - read more
Best of 2005: Solid Ground: The New End–of-Match Procedure
Julia Hedberg
If you’ve found yourself a bit hazy on what to do when the timer sounds, take another look at this explanation of the new end-of-match procedure. - read more
Best of 2005: Duelist Academy: Mobius, Master of the Cold
Curtis Schultz
Was 2005 the year of the Mobius? - read more
Best of 2005: The Light of Play: Lemmings
Jason Grabher-Meyer
Staunch Defender was really good when I first wrote about it months and months ago. Now, in a place I like to call “the future,” it's still an exceptionally promising card—and still one that nobody is playing. - read more
Best of 2005: Almost There: The Different Dimension Deck
Jerome McHale
This was one of my all-time favorite decks to build and play. - read more
Best of 2005: Bill and Tom's Binder: Dream Clown Control
Mike Rosenberg
The amount of card advantage that this control deck can generate is huge, and that makes it a potential candidate as a deck of choice for the next few months. - read more
Best of 2005: The Juncture: Assessing Trap Lineups in the Metagame
Jae Kim
Knowing that readers such as yourself can take a look and work on your own decks through our advice is quite literally one of the best perks of the job. - read more
Best of 2005: Solid Ground: Player Responsibilities
Julia Hedberg
Your events will run much more smoothly and quickly if you’re all doing what you’re supposed to, so take a bit of a break to refresh yourselves on player responsibilities! - read more
Best of 2005: Duelist Academy: Spell Card Immunity
Curtis Schultz
With monsters like Elemental Hero Wildheart stepping into the game with trap immunity, now is the perfect time for a refresher on the abilities of the Immunity monsters. - read more
Best of 2005: The Apotheosis: D.D.’s Revenge
Jason Grabher-Meyer
I think the deck contained herein could be updated into a really powerful weapon in the new Advanced format. - read more
Best of 2005: Playtesting: Not Just for Vs. System Any More
Jerome McHale
This article is by no means a perfect guide to the ultimate method of playtesting, but it's certainly a good start. - read more
Best of 2005: Bill and Tom's Binder: Amazoness Chain Master
Mike Rosenberg
Card presence is a critical aspect of the game that you must understand if you wish to do well at a Shonen Jump Championship. - read more
Tomato Control vs. Soul Control
Calvin Tsang
I’m not just here to tell you how this deck won a Shonen Jump Championship. I plan to dissect it and compare it to another deck that you’re likely to see in the current metagame. - read more
Solid Ground: Strategy Versus Tactics
Julia Hedberg
Having a solid grasp of both of these concepts and how they work can do a lot to improve your chances of a high finish in an event. - read more
Duelist Academy: Why My Combo Works
Curtis Schultz
At their core, every combo builds together separate functional effects from a pair or a small group of cards and causes them to interact on a deeper level. The mechanics of this can sometimes be complex and difficult to understand. - read more
Reflections on 2005
Toby Wachter
2005 is about to come to an end, and Metagame.com will be closing up shop as our writers and editors get some well-deserved rest and recharge for 2006. - read more
The Apotheosis: Fixing My Own Deck—Dark World Cycling
Jason Grabher-Meyer
If you’ve been looking for a slightly more intuitive build of Dark World Swarm/Beatdown, this deck might be for you. - read more
Dimensional Analysis and You
Jerome McHale
On December 1, Elemental Energy became legal for premier-level events, and players wasted no time in trying out the new cards at the San Francisco Shonen Jump Championship. - read more
Bill and Tom’s Binder: Burn at San Francisco
Mike Rosenberg
I’m sure that Jerome will have more to say about the results of the last Shonen Jump Championship of the year, so I’ll just focus on two elements of the tournament. - read more
The Juncture: Analyzing the Water Attribute
Jae Kim
If a 2650 ATK monster with no tribute cost sounds like your type of delectable delight, the Water deck just might be for you. - read more
Solid Ground: Utility Vs. Synergy
Julia Hedberg
In today’s article, I’m going to focus on a concept that many beginning players don’t yet understand. In fact, some veterans don’t quite get it either. - read more
Duelist Academy: Rivalry of Warlords, Part 2
Curtis Schultz
Today we take a deeper look into Rivalry of Warlords and sort out more complex scenarios. - read more
The Apotheosis: Thief!
Jason Grabher-Meyer
Admit it—the only thing in this game that’s more entertaining than destroying something of your opponent’s is taking it from them. - read more
Almost There: Chemistry 101
Jerome McHale
This week I’ve built a Water-based deck that lets you do plenty of drawing, summoning, destroying, and bouncing—and that’s just with your monsters. - read more
Bill and Tom’s Binder: Ultimate Offering
Mike Rosenberg
Ultimate Offering is one of the most powerful continuous traps to date. - read more
Seven Days: December 12
Jason Grabher-Meyer
Newcomer Fili Luna has won Shonen Jump Championship San Francisco! - read more
The Juncture: Getting Wind of a New Archetype
Jae Kim
There’s a veritable treasure trove of solid Beatdown monsters that can fit the bill for your burgeoning Wind deck. - read more
Solid Ground: Marking the Cards
Julia Hedberg
Put down that marker and don’t color in the background on that ultimate rare Cyber Dragon until you’ve read this article! - read more
Duelist Academy: Rivalry of Warlords
Curtis Schultz
Rivalry of Warlords is, in my opinion, one of the most confusing cards in the game. - read more
The Apotheosis: Elemental Control
Jason Grabher-Meyer
Today’s contributor takes a look at a new type of Control deck that’s drastically different from anything you’ve seen before. - read more
Almost There: All Snowed In
Jerome McHale
What we have here is a deck that combines the special summoning capabilities of Spellcasters with the lockdown properties of Anti-Spell Fragrance and Cold Wave to reduce your opponent to relying only on monster effects and combat to squeeze out any advantage. - read more
Enter the Dark World: Fiendish Deck Building
Mike Rosenberg
This in-depth look at Dark World will eventually lead to a sample deck that duelists can test out and use as a starting point in creating a Dark World deck of their own! - read more
Seven Days: December 5
Jason Grabher-Meyer
It’s Monday, December 5, and as people all over the world prepare for the holiday season, hundreds of duelists are readying themselves for battle! - read more
The Juncture: The Light of Play: The Lights of Play
Jae Kim
Next on the table is a favorite attribute of many a duelist—Light! - read more
Solid Ground: Tech Update
Julia Hedberg
We’ve had a few Shonen Jump events and plenty of Regional tournaments since then, so it’s time to take another look at what’s hot and playable! - read more
Duelist Academy: The Bacterian Empire
Curtis Schultz
Big Core was just the beginning. - read more
The Apotheosis: Turbo Warrior From Another Planet
Jason Grabher-Meyer
The Last Warrior itself can create several different degrees of soft locks if it’s summoned quickly, and that’s just what today’s contributor aims to do! - read more
Almost There: The Power of Television
Jerome McHale
I know exactly what all of you readers out there want, and you can have it right now. - read more
Seven Days: November 28
Jason Grabher-Meyer
It’s been seven days since Team Scoop took their innovative Return from the Different Dimension deck to multiple Top 8 finishes at Shonen Jump Championship Los Angeles. - read more
Bill and Tom’s Binder: Pot of Avarice
Mike Rosenberg
If Pot of Avarice resolves without losing any of its targets in the graveyard, you’ll be able to earn yourself a nice bundle of card advantage. - read more
The Juncture: Dark!
Jae Kim
I’m almost tempted to skip this section, since Dark monsters are unquestionably the best attribute type in the game. - read more
Solid Ground: Finding The Top Promo Cards
Julia Hedberg
There are few things I like better than promo cards. - read more
Duelist Academy: Oja-Jutsu!
Curtis Schultz
This week, I’m going to be completely selfish and focus on my Ojama cards. - read more
The Apotheosis: Cyber Swarm
Jason Grabher-Meyer
Flip Ojama Trio, summon Cyber Dragon, summon Fiend Megacyber, and then summon something else. Good stuff. - read more
Almost There: You Wouldn’t Like Me When I’m Angry
Jerome McHale
It’s a proven fact that Ojama Trio makes me angry. - read more
Bill and Tom's Binder: Dark World
Mike Rosenberg
The Dark World theme is one of the most interesting ones to be released in the past year, and the Dark World monsters have more than enough tricks to help you win the duel. - read more
Seven Days: November 21
Jason Grabher-Meyer
After going completely undefeated all weekend, Team Scoop’s Paul Levitin has won Shonen Jump Championship Los Angeles! All this, and more news from the world of Yu-Gi-Oh!, in this week's Seven Days column! - read more
The Juncture: Earth
Jae Kim
Earth monsters are easily some of the best in the game. - read more
Agents of Judgment: Level 3 Judges, Part 3
Julia Hedberg
This week, I’ll be giving you an up-close look at Jeff Richardson, John Williams and Jason Grabher-Meyer—a fine lineup of judges from several different backgrounds. - read more
Solid Ground: Reading is Fundamental
Julia Hedberg
Sometimes we think that we know the cards so well that we don’t bother to read every word on them. - read more
Duelist Academy: Elemental Energy Heroes, Part 2
Curtis Schultz
Continuing our discussion from last week, this week’s class will focus on the new Elemental Hero fusion monsters from Elemental Energy. - read more
The Apotheosis: Revenge of the Wonder Puppy!
Jason Grabher-Meyer
Any deck where I add copies of Outstanding Dog Marron warrants an article of its own. - read more
Restructuring the Warrior Structure
Jason Grabher-Meyer
Let’s look at a couple of deck designs, and show you how both budget players and well-armed veterans can use Warrior’s Triumph to create viable decks. - read more
Seven Days: November 14
Jason Grabher-Meyer
We’re just two days away from Gen Con So Cal, and four days remain between today and Shonen Jump Championship Anaheim! - read more
Bill and Tom’s Binder: Card Destruction
Mike Rosenberg
Now, with the release of Elemental Energy and the debut of many new cards that love to be discarded, Card Destruction is on its way toward seeing play once again. - read more
The Juncture: Breaking Down the Elements
Jae Kim
In celebration of the upcoming release of Elemental Energy, I’ll be reviewing a key set of support cards (in six flavors) that have gone unjustly ignored for a long time. - read more
The Limelight: Kris Perovic
Jason Grabher-Meyer
Literally dozens of players have earned the respect of the North American dueling community, but when I had to decide where to start this column, the decision was simple—with Kris “Superman” Perovic. - read more
Solid Ground: Preparing for Your Fifteen Minutes
Julia Hedberg
In this article, I’m going to explain how to improve your chances of getting covered, how to make your coverage the best it can be, and how to interact with the reporters. - read more
Duelist Academy: Elemental Energy Heroes, Part 1
Curtis Schultz
This week’s article is about the new Elemental Hero effect monsters and support cards from Elemental Energy. - read more
The Apotheosis: Ectoplasmer Lock
Jason Grabher-Meyer
This is a neat deck that takes some time to figure out, but it’s a blast to play and it really makes good use of some new trends in the format. - read more
Warrior’s Triumph: Looking Beyond Royal Decree
Jerome McHale
Today I’m going to discuss why you shouldn’t just write off Gilford the Legend, Warrior Lady of the Wasteland, and Divine Sword – Phoenix Blade, and hopefully I’ll also inspire you to get out there and try out some underplayed Warrior variants. - read more
Bill and Tom’s Binder: Divine Sword – Phoenix Blade
Mike Rosenberg
Divine Sword – Phoenix Blade brings forth a new method of card advantage and resource management, which means that it’s definitely worth considering in this new Advanced format. - read more
Seven Days: November 7
Jason Grabher-Meyer
It’s been seven days since Dale Bellido’s stunning victory at Shonen Jump Championship Chicago, and it’s less than a week and a half until the next Shonen Jump Championship. - read more
Agents of Judgment: Meet Your Level 3 Judges, Chapter 2!
Julia Hedberg
Today, I’ve got a brand new lineup of judges who you can get to know better. - read more
Elemental Energy Preview: Cyber Blader
Julia Hedberg
If your opponent has one monster on the field, the most obvious benefit here is to use Cyber Blader as a Cyber Dragon killer. - read more
Elemental Energy Preview: Infernal Incinerator
Jason Grabher-Meyer
Previously, 2500 was the highest ATK value possible for a monster that required a single tribute, but Infernal Incinerator beats that by 300 ATK—and its effect can widen the gap even more. - read more
Duelist Academy: Elemental Heroes, Part 2
Curtis Schultz
This week, we’ll examine Elemental Hero Bubbleman and Wroughtweiler on the monster side, and Bubble Shuffle and Spark Blaster on the support side. - read more
Elemental Energy Preview: VWXYZ-Dragon Catapult Cannon
Mike Rosenberg
Unlike XYZ-Dragon Cannon’s effect, VWXYZ-Dragon Catapult Cannon provides an unconditional advantage. - read more
Elemental Energy Preview: Reaching a New Level
Jae Kim
The bottom line is that packing Alpha Zone Delta Barrier 2005 will enable you to automatically counter at least four or five monsters in your opponent’s deck. - read more
UDE Comes to BlizzCon!
Brandon Male
Upper Deck attended BlizzCon to preview the World of Warcraft TCG and demo the Vs. System. - read more
Seven Days: October 31
Jason Grabher-Meyer
Julia Hedberg will be kicking off her tournament report column soon, and we need your tournament reports. - read more
Elemental Energy Preview: One Wild Knight
Jerome McHale
Elemental Hero Wildheart is proof that in order to be good, a card doesn’t need to have seven lines of text written in 3-point font. - read more
Elemental Energy Preview: Not In The Face!
Jason Grabher-Meyer
Careful balance will be the key to playing these cards successfully, and today’s featured trap will be an important part of that strategy. - read more
North Carolina Elemental Energy Sneak Preview Clarification
Metagame Staff
The North Carolina Yu-Gi-Oh! Elemental Energy Sneak Preview will be held on Sunday, November 6, at the Charlotte Convention Center in Charlotte, North Carolina. - read more
Elemental Energy Preview: The Knights
Mike Rosenberg
The Queen’s Knight, King’s Knight, and Jack’s Knight cards will make their American debuts in Elemental Energy! - read more
Elemental Energy Preview: Spellflinging Bishonen
Julia Hedberg
Spellcasters will get a real boost once their Structure deck comes out, but in the meantime, Spellflinging Bishonen can help form an intriguing core for Spellcaster-themed decks. - read more
Duelist Academy: Elemental Heroes, Part 1
Curtis Schultz
After watching the show and seeing the power of Jaden’s Elemental Heroes, you can bet you’ll encounter players who are trying out Jaden’s deck for Constructed play. - read more
Elemental Energy Preview: Pot of Advantage
Jae Kim
We already know that the new Dark World monsters are some of the best to be printed in recent memory, but the true impact of Elemental Energy rests on a single spell card. - read more
Elemental Energy Preview: Elemental Anger Issues
Jerome McHale
Elemental Hero Angryman prefers to take out its opponents in a fit of blind rage. - read more
Elemental Energy Preview: Golden Opportunities
Jason Grabher-Meyer
We’re going to kick off two weeks of Elemental Energy previews with a preview of one of the hottest cards ever made! - read more
Seven Days: October 24
Jason Grabher-Meyer
It’s October 24, and Shonen Jump Championship Chicago is only five days away! - read more
The Juncture: Reviving Chaos Control
Jae Kim
The inclusion of Chaos Emperor Dragon – Envoy of the End on the previous Forbidden list and Black Luster Soldier – Envoy of the Beginning removal from the new Advanced format has made it impossible to create a working Chaos build . . . right? - read more
Solid Ground: Meet Your Level 3 Judges!
Julia Hedberg
You’ve seen them at events, you’ve read their posts online, and you’ve asked them for rulings. Now, here’s your chance to learn a little more about them! - read more
Solid Ground: Speaking Out About the New Format
Julia Hedberg
While I was at the Atlanta Shonen Jump Championship, I thought to myself, “Hey, this is a great opportunity to see what people think of the new Advanced format list!” - read more
Metagame.com Ready to Launch Expanded Tournament Coverage
Julia Hedberg
Since we can’t go to every event, we’re asking you to bring the events to us! - read more
Duelist Academy: Power of the Phoenix
Curtis Schultz
Just when you think you’ve managed to destroy it, the Phoenix returns, using its sacred flames to burn down all the spell and trap cards on the field. - read more
The Apotheosis: Exchange of the Spirit
Jason Grabher-Meyer
The promo cards given out to reward duelists for attending Sneak Preview events are just getting better and better. - read more
Almost There: Sword and Shield
Jerome McHale
When I look at the Top 8 lists from Atlanta, what I don’t see is an accurate representation of what we’ll be seeing for the next few months. - read more
Seven Days: October 17
Jason Grabher-Meyer
After the triumph of Team Nexus’s John Jensen, duelists across the world have the first Top 8 deck lists for the new Advanced format, and Shonen Jump Championship Chicago is just twelve days away. - read more
Bill and Tom’s Binder: Lava Golem
Mike Rosenberg
While Lava Golem has remained as an overlooked powerhouse in the eyes of most duelists, some players have taken the time to explore the potential of this behemoth’s ability. - read more
The Juncture: Assessing Spell Lineups in the New Metagame
Jae Kim
As there were typically sixteen to twenty spells in every player’s deck prior to the new Forbidden list, the loss of seven to nine cards from each deck type will have a huge effect on the new Advanced format. - read more
Solid Ground: Optional vs. Mandatory Trigger Effects
Julia Hedberg
Trigger effects fall into two categories: mandatory and optional. - read more
Duelist Academy: Power of the Silent Magician
Curtis Schultz
Silent Magician is a special kind of LV monster that grows more powerful while remaining in its youthful form, until it’s learned enough to advance to its more powerful adult form. - read more
The Apotheosis: Coffin Control
Jason Grabher-Meyer
This deck is basically an updated version of Evan Vargas’s Soul Control deck, but this deck blends the original design with Magical Hats combos and a few new tricks to provide answers to major threats in the new Advanced format. - read more
Almost There: Fang and Flame
Jerome McHale
What we have here is a Control deck that’s based on locking down as many of your opponent’s cards as possible. - read more
Seven Days: October 10
Jason Grabher-Meyer
Yu-Gi-Oh! GX, the latest and hottest Yu-Gi-Oh! series from Japan, will finally hit American shores tonight! - read more
Bill and Tom’s Binder: Des Lacooda
Mike Rosenberg
Des Lacooda is powerful. It’s ridiculously powerful. - read more
The Juncture: Concepts to Revisit and Expand in the New Format
Jae Kim
The new Forbidden list is upon us, and it’s changed the metagame in both sweeping and subtle ways. - read more
Inclusive, Accessible, Enjoyable: Adapting Events to Special Needs
Julia Hedberg
If you’re a current or aspiring head judge, you need to read this article. - read more
Solid Ground: Mining the Structure Deck!
Julia Hedberg
These are all cards that can earn their place in the brave new world of the current Advanced format. - read more
Duelist Academy: Different Dimension Capsule
Curtis Schultz
The ability to retrieve any card you desire from your deck is quite powerful, and shouldn’t be underestimated. - read more
The Apotheosis – Marauding Abuse
Jason Grabher-Meyer
You’ll now be able to abuse the Captain’s effect more often in each duel, as drawing one of three copies of a card is easier than drawing into one of two. - read more
Almost There: It Came From Beyond the Graveyard
Jerome McHale
If you’ve played in the new format at all, you’ve probably realized that it’s totally different from the one we’ve played in the past six months. - read more
Bill and Tom's Binder: Dream Clown Control
Mike Rosenberg
In today’s article, you’ll find a new Control deck that utilizes at least one Dream Clown and contains suggestions from you. - read more
Seven Days: October 2, 2005
Jason Grabher-Meyer
It’s October, and the new Advanced format lists are finally in effect! - read more
The Juncture: Assessing Trap Lineups in the Metagame
Jae Kim
I’ll now argue that in this new metagame, your trap lineup will determine the rest of your deck. - read more
Solid Ground: Defining Tech
Julia Hedberg
Tech cards are usually either creative or strange. Why do players make such a big deal out of them? - read more
Duelist Academy: Dimension Mastery
Curtis Schultz
This week we’ll examine the effects of the newest Different Dimension cards and handle some common rules problems that you may encounter when you play with these cards. - read more
The Apotheosis: Dual Lock
Jason Grabher-Meyer
This deck is built on a highly original premise, using two rarely-seen lock strategies to keep an opponent off balance. - read more
Almost There: Rocketman!
Jerome McHale
One of the hardest parts of playing in a new format is figuring out exactly what’s important in that format. - read more
Seven Days: September 26
Jason Grabher-Meyer
It’s September 26, and we’re just two weeks away from the American premiere of Yu-Gi-Oh! GX. - read more
Bill and Tom’s Binder: Magical Hats
Mike Rosenberg
When combined with certain monsters such as Magician of Faith and especially Mask of Darkness, Magical Hats can make a combo deck ridiculously consistent. - read more
Examining The New Advanced Format
Jason Grabher-Meyer
While many will debate various points of the list, it seems difficult to refute the fact that its general impact will be positive. - read more
Tin Week: Panther Warrior
Jason Grabher-Meyer
Panther Warrior is a great turn-one play, and should be taken seriously because of that fact. - read more
Tin Week: Gilford the Lightning
Curtis Schultz
Behold Sir Gilford, wielder of the Odinson Blade. Few have controlled it and many have feared it. - read more
Changes to Forbidden and Limited Lists Announced!
Toby Wachter
These changes are effective October 1! - read more
Tin Week: Vorse Raider
Mike Rosenberg
Vorse Raider is one of the most recognizable monsters from the television show. - read more
Tin Week: Rocket Warrior
Jerome McHale
The main purpose of Rocket Warrior continues to be its ability to allow your weaker monsters to defeat stronger monsters. - read more
Tin Week: Dark Magician Girl
Jae Kim
Fans recognize Dark Magician Girl almost as well as they recognize the face of Yugi himself. - read more
Tin Week: Exarion Universe
Julia Hedberg
If you followed Metagame.com’s coverage of the Boston Shonen Jump Championship, you may have noticed that seven of the Top 8 decks ran a copy of Exarion Universe. - read more
7 Days: September 18
Jason Grabher-Meyer
It’s been seven days since Shonen Jump Championship Boston. - read more
The Juncture: Analyzing the New-School Water Deck
Jae Kim
Among the very small list of “Best Monsters in the Game” rests a diminutive level 1 critter by the name of Sinister Serpent - read more
Agents of Judgment: Head Judge Responsibilities, Part 2
Julia Hedberg
Aspiring head judges, take note, because the head judge is also responsible for all of the following things. - read more
Solid Ground: Tournament Paperwork, Part 2—Match Slips
Julia Hedberg
The most important pieces of paperwork you’ll have to deal with at a tournament will probably be the match slips. - read more
Duelist Academy: Vehicle ‘Roided
Curtis Schultz
This week, we’ll focus our attention on the trickier Vehicroids, so that we can clear up any misunderstandings about their abilities. - read more
The Apotheosis: Fate of a Gambler
Jason Grabher-Meyer
Everyone likes to take a risk now and then. - read more
Almost There: Dragonfire!
Jerome McHale
One of the interesting things about Dragon decks is that every player has their own conception about what a Dragon deck should look like. - read more
Seven Days: Monday, September 12, 2005
Jason Grabher-Meyer
For more than a year and a half, we here at Metagame.com have had the privilege of bringing you some of the most comprehensive articles ever written about Yu-Gi-Oh! Today we take it one step further with our newest weekly column. - read more
Bill and Tom’s Binder: Masked Sorcerer
Mike Rosenberg
Is Masked Sorcerer worth considering for a deck in today’s tournaments? - read more
The Juncture: Analyzing the Machine Deck
Jae Kim
The obvious beneficiary of the new set’s rush of hot additions to the arsenal is the Machine deck, an explosive archetype that I’ll scrutinize in this article. - read more
Solid Ground: Tournament Paperwork—The Decklist
Julia Hedberg
Let’s start with the piece of paper that can cause so many problems if it’s not done correctly—your decklist! - read more
Duelist Academy: Cybernetic Unions
Curtis Schultz
Union monsters are often misunderstood, because players are not accustomed to dealing with them. - read more
The Apotheosis: Exodia’s Bistro
Jason Grabher-Meyer
Every now and then, someone hits me with an idea that just looks fun. - read more
Almost There: Have Some Spirit!
Jerome McHale
One of my absolute favorite things about playing this deck is that you generally don’t care if you end a turn with no monsters on the field. - read more
Bill and Tom’s Binder: Dream Clown
Mike Rosenberg
Newer and better stall cards have made their way into the Yu-Gi-Oh! Trading Card Game, making Clown Control an option worth considering for duelists who wish to abuse an old competitive theme. - read more
Agents of Judgment: Head Judge Responsibilities, Part 1
Julia Hedberg
Now, we’re going to turn the spotlight of responsibility on those stalwart men and women in the red and black shirts—the head judges! - read more
Solid Ground: Player Responsibilities, Part 2
Julia Hedberg
When players don’t know the correct policy for things like these, it’s easy to misinterpret things, inadvertently make an error, and generally cause confusion and chaos. - read more
Duelist Academy: The Spiritual Arts
Curtis Schultz
This week, we’ll examine each of the Spiritual Art cards. - read more
The Apotheosis: Toad Control
Jason Grabher-Meyer
R-r-r-r-r-r-ribbit. - read more
Almost There: Secret Agent Man
Jerome McHale
What if you could do something constructive with all that life you gained? Something like, maybe a massive Burn effect aimed at your opponent’s face? I like this idea. - read more
Bill and Tom’s Binder: Embodiment of Apophis
Mike Rosenberg
Embodiment of Apophis is one of the most unique cards in the Yu-Gi-Oh! Trading Card Game because it has a card type of its own—it’s a trap-monster. - read more
GX Deck Week In Review
Julia Hedberg
The decks that we’ve looked at and the coverage that we’ve done leading up to the debut of Yu-Gi-Oh! GX are just the beginning. - read more
GX Deck Week: Zane Truesdale’s Cyber Dragon Deck
Jae Kim
Zane Truesdale is clearly the shining star of GX’s Duel Academia, and today we’ll be working on tweaking his Machine deck for real-life play! - read more
GX Deck Week: Chumley’s Australia Deck
Curtis Schultz
Chumley’s deck relies upon summoning one of the Yu-Gi-Oh! TCG’s strongest fusion monsters, Master of Oz. - read more
GX Deck Week: Jaden’s Elemental Heroes Deck
Jason Grabher-Meyer
Though they’re not particularly strong on their own, the Elemental Heroes can be complemented by other cards that are specifically designed to level the playing field, allowing them to take down monsters far larger than themselves. - read more
GX Deck Week: Syrus’s Vehicroid Deck
Jerome McHale
Jaden seems to appreciate him, but the fact remains that most of the GX cast don’t think of Syrus as much of a duelist. It’s a real shame, as he has what is easily one of the best decks on the show. - read more
GX Deck Week: Titan
Mike Rosenberg
Titan’s Archfiend deck deserves some analysis, especially since Cybernetic Revolution has added a new monster to the Archfiend line-up. - read more
Great Moments in Shonen Jump Championship History, Part 3
Jerome McHale
The New Jersey Shonen Jump Championship brought a new team to the forefront of the tournament scene. - read more
Solid Ground: Getting the Jump on Shonen Jump Championships
Julia Hedberg
There are some strategies that will help you get the most out of the event, and I’m going to pass a few of them along. - read more
Nine SJC's and Counting: Chapter 2
Jason Grabher-Meyer
When last we left our tale, we’d gone as far as the conclusion of Shonen Jump Championship Orlando. - read more
Duelist Academy: Shonen Jump Championship Rules Refresher
Curtis Schultz
When facing serious games against serious duelists, it pays to remember the basics and the tricks of your deck. - read more
Free Entry to the SJC With Gen Con Indy Admission
Toby Wachter
Purchase Gen Con admission, and play in the Shonen Jump Championship for free! - read more
Nine SJC's and Counting: Chapter 1
Jason Grabher-Meyer
The Shonen Jump Championships have given duelists a great reason to reach higher and duel harder, and with a slew of great prizes and full media coverage, both loot and glory are being fought for like never before. - read more
Great Moments in Shonen Jump Championship History, Part 2
Jerome McHale
Los Angeles proved to be an excellent tournament for those looking to win with new and creative deck types. - read more
The Player's Guide to the Shonen Jump Championship
Mike Rosenberg
If you plan on attending a Shonen Jump Championship in the future, then read on for some advice on how to plan for this big tournament as a player. - read more
Great Moments in Shonen Jump Championship History, Part 1
Jerome McHale
In honor of all the previous Cyber-Stein winners, let’s have one more look at the decks that have shaped the dueling world as we know it. - read more
Duelist Academy: The Lone Wolf
Curtis Schultz
With the power of Lone Wolf, the fighter is given strength that few monsters have ever obtained. - read more
The Juncture: Analyzing the T.A.D.P.O.L.E. Deck
Jae Kim
Welcome, fans, to the wonderful world of the T.A.D.P.O.L.E. deck! - read more
Solid Ground: What's the Big Deal about Cybernetic Revolution?
Julia Hedberg
It’s time for a new expansion, and everyone wants to know—what’s great about this set? What cards do I want to pull? How will it affect the decks and strategies that are already out there? - read more
Duelist Academy: The Goblin Elite
Curtis Schultz
This week, we’ll examine the effect of Goblin Elite Attack Force and use examples to explain its meaning. - read more
The Apotheosis: Lock, Stock, and Barrel Dragon
Jason Grabher-Meyer
If you’ve been looking for a cool way to try out D. D. M. – Different Dimension Master, this deck makes a great testing ground! - read more
Almost Here? Cybernetic Knock-Out
Jerome McHale
My mission today is to design a deck that summons out Cyber End Dragon as fast as possible and send it on a destructive rampage through your opponent’s life points. - read more
Cybernetic Revolution Spotlight: UFOroid
Mike Rosenberg
One of my favorite types of effects in any card game is the search effect, and UFOroid is one of the only search effects available for Machines. - read more
Agents of Judgment: Floor Judge Responsibilities, Part 2
Julia Hedberg
If you aspire to eventually be a head judge, then putting in solid, dependable performances on the floor will do more to help you attain that goal than anything else. - read more
Cybernetic Revolution Preview: UFOroid Fighter
Julia Hedberg
UFOroid Fighter was a lifesaver for Syrus, but will it work as well for you? - read more
Cybernetic Revolution Preview: D. D. Trap Hole
Jae Kim
D. D. Trap Hole might be the only card in the entire set that can deal with some of these dastardly new effect monsters. - read more
Cybernetic Revolution Preview: Different Dimension Master
Jason Grabher-Meyer
The key to using Different Dimension Master successfully is in the exploitation of synergy. - read more
Sneaking a Peek at the Sneak Preview
Julia Hedberg
Summer was made for vacations—treat yourself to a Yu-Gi-Oh! vacation and make a plan to attend your nearest Sneak Preview - read more
Cybernetic Revolution Preview: Skyscraper
Jerome McHale
Elemental Hero Flame Wingman, when combined with Skyscraper, has enough ATK to take down Black Luster Soldier and deal 3000 points of damage while you’re at it. - read more
Cybernetic Revolution Preview: Elemental Hero Bubbleman
Mike Rosenberg
Many duelists have asked, “Are there going to be more Elemental Heroes in the future?” - read more
Agents of Judgment: Floor Judge Responsibilites, Part 1
Julia Hedberg
Let’s take a closer look at what floor judges are expected to do at a Yu-Gi-Oh! event. - read more
Cybernetic Surprises!
Jason Grabher-Meyer
Today, I’m picking up the gauntlet in the hopes that I can show you why Cybernetic Magician is one of the most deadly cards in the set! - read more
Cybernetic Revolution Preview: Power Bond
Julia Hedberg
Activating Power Bond and bringing out a big Machine fusion can be a game-ending move. - read more
Cybernetic Revolution Preview: Cybernetic Magician
Jae Kim
You can expect Cybernetic Magician to be a powerhouse in the Booster Drafts that take place at the Sneak Preview events. - read more
Duelist Academy: Spell Card Immunity
Curtis Schultz
What does it mean for a monster to have “spell card immunity”? - read more
Cybernetic Revolution Preview: Winged Kuriboh LV10 and Transcendent Wings
Jason Grabher-Meyer
Judai shares a special bond with his Winged Kuriboh card, and it seems to appear whenever he needs it most. - read more
Cybernetic Revolution Preview: Cyber End Dragon
Jerome McHale
Do you like big monsters? - read more
Cybernetic Revolution Preview: Cyber Dragon
Mike Rosenberg
With a name like Cybernetic Revolution, you can safely assume that some mechanical terrors will be unleashed in this set. - read more
The Juncture: Meek Prevention Vs. Secure Destruction
Jae Kim
With the rise of counter cards that are designed to either prevent or destroy many lovable mainstays, such as Scapegoat and Torrential Tribute, we should reexamine the principles behind the effectiveness of both prevention and destruction effects. - read more
Yu-Gi-Oh! GX: The Cast
Jason Grabher-Meyer
Let’s take a look at some of the students, teachers, and other personalities to be found at Duel Academia! - read more
Solid Ground: Player Responsibilities
Julia Hedberg
It’s easier to know what to do at an event when you know what’s expected of you. - read more
Duelist Academy: Last Turn, Final Part
Curtis Schultz
Like many other judges, I’ve had a lot of encounters with Last Turn duels and their repercussions. - read more
The Apotheosis: The Cat’s Pajamas
Jason Grabher-Meyer
Everybody loves Rescue Cat, and the ability to deliver a one-turn KO with the most adorable Yu-Gi-Oh! card ever released is just too delicious for me—or for anyone else—to resist. - read more
Almost There: Exodia the Forbidden One
Jerome McHale
I admit it—ever since I saw the first episode of the TV show, I’ve had a bit of a soft spot for Exodia. I mean, who wouldn’t? - read more
Yu-Gi-Oh! GX: An Introduction
Jason Grabher-Meyer
This September, North American audiences will get their first taste of the newest anime phenomenon to hit Japan. Yu-Gi-Oh! GX will give anime fans and duelists alike a whole new way to enjoy the Yu-Gi-Oh! experience! - read more
Bill and Tom’s Binder: Toon Table of Contents
Mike Rosenberg
Toon Table of Contents plays more of a role outside of Toon decks than in the theme that it was made for! - read more
The Juncture: Exploiting Deck Synergy
Jae Kim
One of the leaps of logic that an advanced player must take is to understand that every deckbuilding decision can either enhance or disrupt the deck’s overall synergy. - read more
Agents of Judgment: Tools of the Trade
Julia Hedberg
Packing a few essential items with you on each judging excursion will make your job a lot easier. - read more
The Light of Play: Possessed Dark Soul
Jason Grabher-Meyer
The only thing better than destroying bothersome monsters is turning them against your opponent, and today’s card lets you do just that! - read more
Solid Ground: The New End–of-Match Procedure
Julia Hedberg
This is the end of match procedure that will be implemented at the World Championship, and all competitors would be wise to focus on strategies that will perform well under this new policy. - read more
Duelist Academy: Last Turn, Part Two
Curtis Schultz
This week, the epic battle of Last Turn begins. - read more
The Apotheosis: D.D.’s Revenge
Jason Grabher-Meyer
D.D. Survivor is on everybody’s “hot this summer” list, but few duelists have come up with intriguing ways to use it. If you’ve been looking for a creative (but effective) idea, go ahead and try this deck. - read more
Almost There: The Different Dimension Deck
Jerome McHale
The key to successfully using symmetrical cards is to find a way to “break” their symmetry so that any ill effects are applied only to the opponent. - read more
Bill and Tom’s Binder: Different Dimension Capsule
Mike Rosenberg
Different Dimension Capsule happens to be my favorite mind game card, and it’s still quite underrated in today’s Advanced format. - read more
Deck Profile: Andy Wilson's Reasoning/Monster Gate/Exodia Deck
Jerome McHale
I’ll bet that most people who are reading this took one look at the title and thought to themselves, “There’s no way in the world that this can work!” Well, you’re wrong. It can work, it does work, and I couldn’t believe my eyes when I saw it. - read more
Solid Ground: Self-Replacing Monsters, Part 2
Julia Hedberg
Self-replacing monsters help maintain your field presence while searching out specific monsters. - read more
Your Last Chance to Win a Cyber-Stein!
Toby Wachter
Even though this is the final opportunity to get your hands on an Ultra Rare Cyber Stein, don’t worry—at Gen Con Indy, a brand-new championship prize card will be revealed! - read more
Duelist Academy: Last Turn, Part One
Curtis Schultz
For the next few weeks, we will cover rulings clarifications in the game and examine cards that have been given full rulings detail. - read more
The Apotheosis: Poof! Now You Have Nothing!
Jason Grabher-Meyer
Chaos Sorcerer was quite popular at U.S. Nationals, and recent expansions keep giving us neat cards that interact with the remove-from-play mechanic. - read more
Almost There: The Gravekeepers
Jerome McHale
These summer months offer the perfect opportunity to tweak and perfect all those cool decks that you made over the past year that didn’t quite work out right. - read more
Bill and Tom's Binder: Skill Drain
Mike Rosenberg
The Yu-Gi-Oh! Trading Card Game has changed greatly since its initial release in the United States in 2002. Back then, almost all of the cards were quite simple to understand, with the exception of a few cards’ effects. - read more
Solid Ground : Self-Replacing Monsters, Part 1
Julia Hedberg
Anything you can do to keep cards out there is going to give you options, and options win games. - read more
Duelist Academy: Mental Control in The Lost Millennium
Curtis Schultz
Brain Control should be familiar to fans of the Yu-Gi-Oh! television series. - read more
The Apotheosis: Steven’s Summoner Deck
Jason Grabher-Meyer
Today, we’ll look at another deck that wins in one turn, exploiting the old-school strategy of bringing out a big Fusion monster, giving it Megamorph, and attacking with it to win the game in a single blow. - read more
Building the Gauntlet: When Combo Attacks! Part 2
Jerome McHale
The purpose of the Empty Jar deck is to run an opponent’s deck out of cards so that the next time he or she tries to draw a card, he or she will lose. - read more
Bill and Tom's Binder: Strike Ninja
Mike Rosenberg
Today’s card may have been reviewed over a year ago, but the environment has drastically changed since then. - read more
The Juncture: Exploiting the Metagame
Jae Kim
The recent ruling changes on battle position have given rise to yet another “sinister new force.” - read more
Agents of Judgment: In The Zone
Julia Hedberg
It’s your first big event as a head judge. Congratulations, and welcome to the madhouse! - read more
Solid Ground: Graveyard Recursion—Cards In the Hand
Julia Hedberg
Recursion has always been an important element of Yu-Gi-Oh!, and we’re currently experiencing metagames that have made recursion more important than at any other period in the game’s history. - read more
Duelist Academy: Mistress of the Elements
Curtis Schultz
A monster with five attributes? How are you supposed to handle that? - read more
The Apotheosis: D. D. Dynamite!
Jason Grabher-Meyer
There’s not much that’s more thrilling than pulling off a surprise victory, and Josh’s deck is a great way to accomplish this. - read more
Building the Gauntlet: When Combo Attacks, Part 1
Jerome McHale
This week, I’m going to do my best to arm you with the knowledge and tech you’ll need to fight off the forces of Combo. - read more
Bill and Tom's Binder: Giant Trunade
Mike Rosenberg
It’s been slow in gaining popularity, but it seems as though Giant Trunade is starting to get the respect it deserves. - read more
The Juncture: Analyzing the Low-Budget Deck
Jae Kim
Let's take a look at a low-budget deck that has the potential to win any matchup. - read more
Solid Ground: Position Shifts on . . . Position Shifts!
Julia Hedberg
Unless you’ve been completely out of touch with the game for the past few weeks, you’ve probably heard of the new rules for battle position changes. - read more
Duelist Academy: The Elemental Charmers
Curtis Schultz
A Charmer’s discipline is focused and exact, and the right form of disruption will break the spell. - read more
The Apotheosis: A Deck of Sorts
Jason Grabher-Meyer
Today we’ll look at a deck that takes Byser Shock in a different direction. - read more
Building the Gauntlet: Transformation Sequence
Jerome McHale
Unwilling to give up their Fusions, some players turned to another nasty little common for their fix, so the Metamorphosis deck exploded onto the scene. - read more
BIll and Tom's Binder: Fusion Gate
Mike Rosenberg
Fusion Gate actually makes a Fusion-based deck competitive in tournaments. - read more
The Juncture: Disarming the Samurai
Jae Kim
For those of you who haven't followed the latest Shonen Jump Championship events on Metagame.com, this warning will be crucial. - read more
Agents of Judgment: Single Elimination
Julia Hedberg
As participating countries head into their National tournaments, judges need to be prepared to manage large single-elimination events. - read more
Solid Ground: Success in Single Elimination
Julia Hedberg
If there’s ever a time to know your deck inside and out, this is it. - read more
Duelist Academy: Master and Student
Curtis Schultz
The connection between master and student is timeless, and the connection between Monk Fighter and Master Monk reflects that. - read more
The Apotheosis: Resuscitating Rock Decks!
Jason Grabher-Meyer
Today I'll look at a deck sent in by a reader who's decided to dust off his Rock deck and give this previously disadvantaged monster group some love. - read more
What You Don’t Know . . .
Jerome McHale
There's an old saying that goes, “What you don't know can't hurt you.” - read more
Bill and Tom's Binder: Amazoness Chain Master
Mike Rosenberg
Today's edition of Bill and Tom's Binder will not be analyzing any cards from the new Yu-Gi-Oh! set, but will instead look at the promotional card that was handed out to attendees of the big event. - read more
Duelist Academy: The Hex-Sealed Fusions
Curtis Schultz
If you run a Hex-Sealed Fusion monster in your deck, you increase your odds of successfully performing a Fusion summon. - read more
Building the Gauntlet: Rise of the Machines
Jerome McHale
The release of the new Ancient Gear monsters in The Lost Millennium is like Christmas come early for Machine deck players. - read more
UDC #5 Solution: String ’em Up!
Julia Hedberg and Jason Grabher-Meyer
“Hmm,” we thought to ourselves. “We need to do something splashy for the final Ultimate Duelist Challenge. - read more
Solid Ground: United We Stand — Yu-Gi-Oh! Teams
Julia Hedberg
There are established names and logos as well as new groups at each event, so it's obvious that teams are here to stay. - read more
Duelist Academy: Battery-Powered
Curtis Schultz
New cards are always great for spicing up gameplay and throwing your opponents out of sorts, but the cards can just as easily throw you when unexpected situations develop. - read more
The Apotheosis: Insects
Jason Grabher-Meyer
Insects have been one of the most neglected monster types over the history of Yu-Gi-Oh! Despite some cool promos, some promising effects, and a 1900 ATK beatstick, they’ve been maligned by most duelists and regarded as unworthy of tournament play. - read more
Bill and Tom's Binder: Criosphinx
Mike Rosenberg
I hope those of you who attended a Sneak Preview event this past weekend had a great time. I’m sure many of you are also looking at some of your new cards and thinking to yourselves, “Hmm . . . how can I use these great new cards in an Advanced format tournament?” - read more
The Juncture: Building Balanced Ratios
Jae Kim
Forty cards stand between victory and defeat. Monsters, spells, and traps form the fabric of your deck, so they have to be arranged in harmony. - read more
Agents of Judgment: Surviving a Sneak Preview
Julia Hedberg
The next Sneak Preview weekend is almost upon us—The Lost Millennium will burst on the scene on May 28 and 29. - read more
The Lost Millennium Preview: TLM-EN054
Jason Grabher-Meyer
Today we’re going to look at one of the more desirable cards to see your local Sneak Preview event. Card 054 from The Lost Millennium is an interesting trap card that seems promising for creative duelists in Constructed, but exceptionally powerful in Sealed Pack formats! - read more
The Lost Millennium Preview: Brain Control
Julia Hedberg
I don’t know about you, but I was sad when Change of Heart was removed from the Advanced format. It’s been one of my favorite cards since I started playing the Yu-Gi-Oh! TCG. - read more
Solid Ground: How to Get the Set
Julia Hedberg
A new set is coming out, so everyone is talking about the latest hot cards and what they’re going to do for the game. There are smart ways to go about getting the most out of a new set, even if you’re on a tight budget, and I’m going to outline a few for you today. - read more
The Lost Millennium Preview: TLM-EN026
Jason Grabher-Meyer
There are a lot of good Earth monsters out there. While the Light and Dark attributes get the bulk of most players’ attention, you won’t generally hear people talking about “those awesome Earth monsters.” You know what? They should be. - read more
The Lost Millennium Preview: TLM-EN024
Jerome McHale
Today’s preview card makes me a happy person, because it’s similar to a card that I really, really like—Big Shield Gardna. Check this one out! - read more
The Lost Millennium Preview: TLM-EN031
Mike Rosenberg
Puppy eyes, kitten-like nose, squeaky chatter, tiny ears . . . let’s face it. Most people cannot resist cute creatures. - read more
The Juncture: Side Decking for the True Tactician
Jae Kim
Today, I’m going to talk about the side deck, a fifteen-card arsenal that can often turn the tide of a match in your favor. - read more
Soul Control vs. Beastdown: Tech Against Fang
Richard Bramer
Evan Vargas’s Soul Control deck has become one of the most net-decked archetypes in the country since he introduced it in Los Angeles on April 2, one day after the new Limited list was released. - read more
The Lost Millennium Preview: TLM-EN057
Julia Hedberg
While I certainly can’t speak for every single metagame, all of the Regional and Shonen Jump events I’ve recently attended were full of Scapegoats. - read more
The Lost Millennium Preview: TLM-EN012
Julia Hedberg
Adding in a new expansion set just a few months after the latest Advanced format changes is going to mix up the metagame even more, and Metagame.com is offering you a glimpse of some of the more intriguing cards that will soon be released. - read more
The Lost Millennium Preview: TLM-EN023
Jason Grabher-Meyer
It’s preview time! That most glorious of times, when every site update is like Christmas and all the Metagame writers put on their elf hats. - read more
Duelist Academy: New Age of Toons
Curtis Schultz
Last week, we focused our attention on the “classic” Toon monsters. Recently, a brand-new class of Toon monsters has emerged. - read more
The Lost Millennium Preview: TLM-EN046
Jerome McHale
It’s that time again—that amazing time when the entire dueling world scours the Internet for any and all information about the contents of the new Yu-Gi-Oh! set. - read more
The Lost Millennium Preview: Ancient Gear Golem
Mike Rosenberg
It’s that time again, everyone! After three long months of waiting, a new Yu-Gi-Oh! set is upon us. - read more
The Light of Play: Blown Away
Jason Grabher-Meyer
Splashable and highly versatile, Windstorm of Etaqua is a remarkable card that can shine in the new Advanced format. - read more
Solid Ground: Mind Games, Part 3
Julia Hedberg
What’s going on inside the minds of two competitors is just as important as what’s taking place on the field. - read more
Duelist Academy: The Golden Age of Toons
Curtis Schultz
Toon monsters were first released in the early days of the Yu-Gi-Oh! TCG. While some players noticed them right away, Toon monsters became truly famous when they appeared on the Yu-Gi-Oh! animated series. - read more
The Apotheosis: King Dragun
Jason Grabher-Meyer
If you’re looking for a way to use all those copies of King Dragun you’ve been collecting, give them a shot in a deck like this. You’ll be surprised at just how viable it can be! - read more
Building the Gauntlet: Animal Instinct
Jerome McHale
This is basically a Beatdown deck. The purpose is to smash your opponent as quickly as possible with big monsters. - read more
Bill and Tom’s Binder: Ectoplasmer
Mike Rosenberg
As a duelist and an avid fan of the television show, I always enjoyed seeing cards from the animated series released in the sets. - read more
The Light of Play: Lemmings
Jason Grabher-Meyer
Today, we’re going to look at one of my all-time favorite pieces of tech. But first, let’s look at some basic equations. - read more
Solid Ground: Mind Games, Part 2
Julia Hedberg
Did you recognize any of last week’s tactics? I’m back with more this week—so let’s find out how many of these you’ve seen before! - read more
Duelist Academy: Welcome to the Ice Age
Curtis Schultz
This week, we’re going to continue our discussion of cards that effectively lock down spells and traps. - read more
The Apotheosis: Fiendish Frustration
Jason Grabher-Meyer
Today’s deck comes from a duelist who isn’t afraid to show some love for the denizens of the underworld. - read more
Building the Gauntlet: Get Fired Up!
Jerome McHale
Regardless of what people may say about it, Burn remains a legitimate and powerful strategy for knocking an opponent’s life points from 8000 to 0, and it’s definitely something you’ll need to look out for on the tournament scene. - read more
Break from the Binder: The Spin Mechanic
Mike Rosenberg
I define “spin” as the returning of a card on the field to the top of its owner’s deck. - read more
Agents of Judgment: Professionalism
Julia Hedberg
I’ve touched on professionalism for judges here and there in a number of my articles, but I’ve never sat down and done a comprehensive piece on the subject. Until now! - read more
Solid Ground: Mind Games, Part 1
Julia Hedberg
Mind games can be as essential to a player’s strategy as a good deck and solid play skills. - read more
Duelist Academy: Spell and Trap Lockdown!
Curtis Schultz
This week, we’ll examine two “lockdown” cards that are capable of preventing the activation of spells or traps. - read more
The Apotheosis: Silent Swordsman
Jason Grabher-Meyer
The “level monsters” are one of the coolest concepts to hit Yu-Gi-Oh! in the past year or two. - read more
Ultimate Duelist Challenge #5: String Them Up!
Julia Hedberg and Jason Grabher-Meyer
This time, rather than testing you on some torturous tricks with the cards, we’re going to test your knowledge of card art and recurring characters. - read more
Building the Gauntlet: Zombies
Jerome McHale
Giving the Zombie deck access to another copy of Vampire Lord has greatly increased the deck’s resilience, especially against nasty cards like Lightning Vortex and Tribe-Infecting Virus. - read more
Bill and Tom’s Binder: Soul Exchange
Mike Rosenberg
I have to admit that, like many other duelists, I’d underestimated the card for far too long. - read more
Duelist Academy: Big Kitty, Bigger Fangs
Curtis Schultz
Behold King Tiger Wanghu, the enemy of the little guy. - read more
The Apotheosis: Colin's Union Monster Deck
Jason Grabher-Meyer
Ah, Union monsters. What could be more tempting than combining two cool monsters into an even cooler monster? That’s right—nothing. - read more
Building the Gauntlet: The Warriors’ Master Plan
Jerome McHale
This week, I’m going to look at the two main variants of Warrior decks that you’re likely to face at Regionals or the Shonen Jump Championships: Warrior Swarm and Warrior Control. - read more
Bill and Tom’s Binder: Phoenix Wing Wind Blast
Mike Rosenberg
Phoenix Wing Wind Blast is without a doubt one of the best cards to come from the latest Yu-Gi-Oh! set, Flaming Eternity. - read more
Agents of Judgment: Penalty!
Julia Hedberg
While I suppose that there are a few judges out there who absolutely love handing out penalties, most of my colleagues consider that to be the least enjoyable part of judging. - read more
Solid Ground: And That is Time!
Julia Hedberg
It’s important that everyone participating in a tournament knows the correct procedure for matches that are called on time. - read more
The Other Side of the Tracks – Tim Willoughby Does Yu-Gi-Oh!
Tim Willoughby
As I write this, it is about lunchtime on Thursday. The Last Chance Qualifiers are on Saturday. - read more
Duelist Academy: Reasoning with Monster Gate
Curtis Schultz
Reasoning first hit the scene with the release of the Pharaonic Guardian expansion set. - read more
The Apotheosis: William's Lockdown Burn
Jason Grabher-Meyer
It’s no secret—if you’ve been to a Regional event lately, you’ve probably noticed that we’re in the glory days of Lockdown Burn. - read more
Ultimate Duelist Challenge #4: Take 'em Down!
Jason Grabher-Meyer and Julia Hedberg
Today, you’re going to have to take your opponent down to 0 life points by the end of your first battle phase. Before you start saying “That’ll be easy! I’ve done that in duels before,” make sure you read the fine print. - read more
Bill and Tom's Binder: Guardian Sphinx
Mike Rosenberg
Throughout the history of the Yu-Gi-Oh! TCG, only a handful of tribute monsters have seen serious competitive play. - read more
Solid Ground: Securing the State of the Game
Julia Hedberg
I spent last weekend doing some event coverage at the Los Angeles Shonen Jump Championship. I watched as the judges walked up and down the rows and rows of tables housing more than 450 entrants, and I thought, “Ha! I get to sit down! Suckers!” - read more
Playtesting: Not Just for Vs. System Any More
Jerome McHale
Every weekend after a Regional tournament in my area, I go to the local card shop and inquire about how everyone did. I hear about how a player missed their chance at making the Top 8 because he or she failed to realize that something else could have been done something to win the game in question. - read more
Duelist Academy: Dark Revelation
Curtis Schultz
Dark Revelation, the newest reprint set for the Yu-Gi-Oh! TCG, gives classic, confusing cards a second chance to show players what they can do. - read more
The Apotheosis: Russel's Heart of Exodia
Jason Grabher-Meyer
The removal of The Forceful Sentry and Confiscation from the environment means that there will be little standing in the way of Exodia-based wins. A Turbo Exodia deck is a great bet in the new Advanced format. - read more
Historical Perspectives: The Most Extreme “Burnination” Challenge!
Jerome McHale
Whenever someone asks me what was the most difficult deck to play during the first year of the game, the answer is always the same—Burn. - read more
Bill and Tom’s Binder: Magical Marionette
Mike Rosenberg
The Marionette has some serious potential that’s just waiting to be unleashed. - read more
Simon Says: Zap Them for the Win!
Simon Sangpukdee
For the player who loves the beatdown style of play, getting a monster to attack is usually a good thing. Of course, getting a monster to attack twice in one turn is even better. - read more
Agents of Judgment: The Art of the Third Degree
Julia Hedberg
Whether you’re trying to unravel a complex chain, give a card ruling, or resolve a “he said, she said” situation, asking the right questions to get the right answers will make your calls easier. - read more
Solid Ground: Online Resources for Duelists
Julia Hedberg
Whether you need a card ruling or a finer understanding of tournament policy, or you’re just curious about the latest promo news, the chances are good that you’ll be able to find the information you need online. - read more
Duelist Academy: Mobius, Master of the Cold
Curtis Schultz
Mobius is by far the trickiest of the Monarchs to play, because unlike the other Monarchs, Mobius has an optional effect. - read more
The Apotheosis: Justin’s Blinding Light
Jason Grabher-Meyer
Even though they’ve been viable in the past, Light decks have managed to slip under the popularity radar, despite having all the needed factors for successful Tribal Beatdown builds. - read more
Ultimate Duelist Challenge #2: Weird Science Solution
Julia Hedberg and Jason Grabher-Meyer
For this challenge, entrants had one turn in which to special summon as many Fusion monsters as possible using Scientist’s effect, beginning with the standard 8000 life points. - read more
Bill and Tom’s Binder: Big Bang Shot
Mike Rosenberg
Today’s article will go over the first of three cards that can not only punish the use of Scapegoat, but also have a variety of other uses. - read more
Solution to Ultimate Duelist Challenge #1: You’re All A Bunch Of Animals
Julia Hedberg and Jason Grabher-Meyer
We got a good response to our first Ultimate Duelist Challenge! - read more
Agents of Judgment: Head Judging (And How I Changed My Views On It)
Simon Sangpukdee
Let me give you a complete perspective and start from the very beginning to explain how my whole view on head judging was changed. - read more
Ultimate Duelist Challenge #3: What Not To Wear
Julia Hedberg and Jason Grabher-Meyer
Win the challenge, and get a box! - read more
Solid Ground: What Not To Do at a Tournament, Part 3: After The Round
Julia Hedberg
This week, I’m going to call your attention to missteps that can occur once you’re done with your match. - read more
Duelist Academy: Reign of the Monarchs
Curtis Schultz
Each Monarch has a specific effect that activates when the monster is successfully tribute summoned. - read more
The Apotheosis: The Road to Oz
Jason Grabher-Meyer
What will Fusion players do with good old Polymerization and Fusion Gate? - read more
Historical Perspectives: Forbidden and Limited List Timeline, Part Two
Jerome McHale
The new format has been widely hailed as the salvation of the game. Players who had quit due to the dominance of Chaos flocked back to the game to take part in the new, healthier environment. - read more
Bill and Tom’s Binder: Ultimate Baseball Kid
Mike Rosenberg
A few duelists have recognized that this card is a powerhouse, and they’ve tried to create decks based on the little heavy hitter. - read more
Simon Says: No More Nasty Tricks!
Simon Sangpukdee
We’ve all lost duels because of card effects that our opponents played on us at critical moments. - read more
Agents of Judgment: At Least You’ve Got Your Health
Julia Hedberg
Judging is a physically demanding job without a lot of downtime, so anything you can do to give yourself an edge is a smart move. - read more
Solid Ground: What Not To Do at a Tournament, Part 2
Julia Hedberg
Players accidentally do lots of things that could earn them a penalty or slow down an event, so even if you think you’re up to speed, it won’t hurt to read the list. - read more
Duelist Academy: Pulling the Ol’ Creature Swap
Curtis Schultz
This week, we will explain the ol’ switcheroo card and settle the issues related to Effect monsters. - read more
The Apotheosis: Now You See Them . . .
Jason Grabher-Meyer
Today’s deck contributor, Wes, understands the strengths that self-flipping monsters possess. - read more
Historical Perspectives: Forbidden and Limited List Timeline
Jerome McHale
Now that the new Forbidden and Limited lists have been announced, it’s a good time to put these changes into historical context. - read more
Ultimate Duelist Challenge #2: Weird Science
Julia Hedberg and Jason Grabher-Meyer
The goal of this week’s challenge is to special summon as many unique monsters as possible from your Fusion deck with Magical Scientist’s effect—in ONE turn. - read more
Bill and Tom’s Binder: Emergency Provisions
Mike Rosenberg
The quick-play spell Emergency Provisions has been underrated since its release almost two years ago in the Legacy of Darkness set. - read more
The Light of Play: Last Will
Jason Grabher-Meyer
Love it or hate it, every veteran duelist has at one time seen Last Will win a game. - read more
Agents of Judgment: Questions That Drive Judges Crazy! (Part Two)
Simon Sangpukdee
This time, while discussing in-game questions, I’m also going to bring up tournament issues that most judges are tired of being asked about. - read more
Solid Ground: What Not to do at a Tournament, Part 1
Julia Hedberg
Organized Play in Yu-Gi-Oh! is getting a lot of attention, and knowing what’s expected of you at an event makes the experience better for everyone. - read more
Duelist Academy: The King of the Dragons
Curtis Schultz
Understanding how King Dragun works requires an understanding of Lord of D., which is a card that’s often associated with migraines. - read more
The Apotheosis: Meta Machines
Jason Grabher-Meyer
I love Machine decks, so the new Advanced format Forbidden list has me a little concerned about the future of my favorite archetype. - read more
U.S. Immigration and Customs Busts Warehouse Holding Counterfeit Yu-Gi-Oh!
Toby Wachter
Check out the press release with all the details! - read more
Historical Perspectives: M4CH1N3 L4NGU4G3
Jerome McHale
Today I’m going to talk about another one of those decks that the guy in your store with all the money used to play—the Machine deck. - read more
Mad About Zombie Madness!
Jason Grabher-Meyer
Whether it’s a tournament or just some casual play with your friends, the Zombie Structure deck has much more resiliency than the Dragon deck. - read more
Bill and Tom’s Binder: XYZ-Dragon Cannon
Mike Rosenberg
What do you get for taking the time to bring out XYZ-Dragon Cannon? You get a 2800 ATK monstrosity! - read more
Simon Says: Dice Rolls and Coin Flips
Simon Sangpukdee
In any TCG, there’s always an element of chance or luck that can alter the momentum of a game and give a player an advantage that he or she didn’t have before. Yu-Gi-Oh! is no exception. - read more
Agents of Judgment: Knee Deep in Agitators
Julia Hedberg
Many antagonistic duelists will settle down once they realize that you mean business and their tactics aren’t getting to you. - read more
Duelist Academy: The Chaotic Morphing Jar #2
Curtis Schultz
This week, we will look at Morphing Jar #2 in detail. By the end of this article, you should have a solid understanding of what the Jar can and cannot do. - read more
Metagame.com Ultimate Duelist Challenge #1: You’re All a Bunch of ANIMALS
Julia Hedberg and Jason Grabher-Meyer
We’ve wracked our brains to come up with a hard yet entertaining contest, and we think today’s challenge hits the mark. It will test you in a number of ways, but your hard work will be rewarded if you walk away with the prize—an entire box of boosters! - read more
The Apotheosis: Ric’s All-Trap Deck
Jason Grabher-Meyer
Overall, this is probably the most solid all-trap deck I’ve seen even before the fix. If you’ve been looking at trying an all-purple deck, this one is a great place to start. - read more
Sacred Phoenix of Nephthys: A Second Look
Mike Rosenberg
There’s nothing better than toasting your opponent with the fiery monsters in your competitive Burn deck. - read more
Historical Perspectives: Send in the Clowns!
Jerome McHale
Today’s deck is all about clowns—specifically, Dream Clown. - read more
Limited List Update
Jason Grabher-Meyer
While the list has proven controversial thus far, it will usher in some really interesting changes to the metagame. - read more
The Orlando Shonen Jump TCG Championship Series Tournament
Metagame Staff
Check out coverage of the Shonen Jump TCG Championship Series tournament from Megacon in Orlando, Florida! - read more
Flaming Eternity Preview: Chiron the Mage
Julia Hedberg
The Flaming Eternity set brings us several new Warrior monsters, and today I’m going to take a look at one of the best examples, Chiron the Mage. - read more
Flaming Eternity: Bring It On!
Julia Hedberg
It’s Sneak Preview time again! - read more
The New Forbidden and Limited Lists Now Available!
Toby Wachter
Changes to the Advanced and Traditional formats! - read more
Duelist Academy: Don’t Fear the Reaper
Curtis Schultz
Spirit Reaper is legendary for being one of the most confusing cards in the game. The Reaper also happens to be one of the most played cards in the game. - read more
Flaming Eternity: Card #015
Simon Sangpukdee
When you’re at the Flaming Eternity Sneak Preview, and you’re waiting for the judge’s signal to crack open your packs for the tournament, be sure that you don’t disregard Number 15 just because it’s a common card. - read more
Flaming Eternity Preview: Gearfried the Swordmaster
Jason Grabher-Meyer
It takes some effort to get this Warrior out, but it’s definitely worth it. - read more
Flaming Eternity Sneak Preview: Just the Facts
Toby Wachter
There has been so much buzz created over this event that there’s a bit of misinformation going on, so I’d like to clarify a few points to ensure that everyone knows what’s up. - read more
Metagame Reader Challenge 9: Hearts, Flowers, and Pow!
Julia Hedberg
Whether you’re a veteran or a novice at the game of love, this week’s challenge is going to test your skill with hearts and flowers, not to mention your memory of obscure card illustrations. - read more
Flaming Eternity Preview: Card #020
Jerome McHale
Today’s preview card is a fascinating monster that will appeal to all the Spellcaster fans out there. - read more
Flaming Eternity Preview: Behemoth the King of All Animals
Mike Rosenberg
Behemoth the King of All Animals allows you an even advantage when you tribute summon it. - read more
Flaming Eternity Preview: Card #050
Julia Hedberg
Card 050 from Flaming Eternity might intrigue you. It’s a continuous trap, and its effect will influence monsters on both sides of the field, like Bottomless Shifting Sand. - read more
Flaming Eternity Preview: Number 042
Simon Sangpukdee
In decks that usually rely on a lockdown strategy (such as Burn and Exodia), card “Number 42” is a welcome addition to the lockdown duelist’s impressive arsenal. - read more
Duelist Academy: Legend of the Magical Scientist
Curtis Schultz
When it was released, Magical Scientist was just an ordinary common in the Magician’s Force set—but when this Spellcaster’s power was finally realized, it exploded into the tournament scene. - read more
Flaming Eternity Preview: Sacred Phoenix of Nephthys
Jason Grabher-Meyer
One of the most hotly anticipated cards in the Flaming Eternity set is Sacred Phoenix of Nephthys. It has ignited interest in the set and really lit fire under both collectors and players. - read more
Flaming Eternity Preview: Lightning Vortex
Jerome McHale
Now we have a new addition to the rather small list of legal mass removal spells in Advanced format Yu-Gi-Oh! - read more
Flaming Eternity Preview: Silent Swordsman LV5
Mike Rosenberg
Welcome to the start of the Yu-Gi-Oh! Sneak Peeks, where we’ll be looking at cards from the upcoming Flaming Eternity set. - read more
Live Coverage of the Shonen Jump Tournament Series in Columbus!
Metagame Staff
The big tournament series comes to Ohio! - read more
Agents of Judgment: Questions That Drive Judges Crazy! (Part One)
Simon Sangpukdee
Judges should look at a question as an opportunity to educate a player about how the cards and the game work. - read more
An Appetite for Destruction
Julia Hedberg
It occurred to me that I’ve missed talking about a subject that trips lots of players up: negation versus destruction. - read more
Duelist’s Academy: The Use of Traps
Curtis Schultz
This week, we’re looking at cards that bring us the element of surprise—trap cards. - read more
The Apotheosis: Millennial Machines
Jason Grabher-Meyer
If you play a Machine deck, you might want to try this build or at least sample some of its key tricks. - read more
Historical Perspectives: Blinded by the Light
Jerome McHale
If the Light deck was so good, why didn’t anyone play it? - read more
Bill and Tom’s Binder: Archfiend of Gilfer
Mike Rosenberg
Gilfer is a powerful monster that can torment your opponent throughout an entire duel. - read more
Simon Says: Bouncing Effects
Simon Sangpukdee
Bouncing effects can give you the opening you need while making sure your opponent has nothing in the graveyard to rely on for monster recursion and special summoning. - read more
Agents of Judgment- Joey Wrangling 101: Getting Novices Through a Tournament
Julia Hedberg
Plunging headfirst into organized play is hard if a player is unprepared, and it presents a complex series of challenges for judges and tournament staff. - read more
Duelist Academy: Mastery Over Spell Cards
Curtis Schultz
This week’s article is a refresher course on the mechanics of spell cards. - read more
The Apotheosis: Aaron’s Ameba
Jason Grabher-Meyer
When a reader sent me his Ameba deck, I couldn’t refuse writing an article about it. I mean, how could I resist? - read more
The Light of Play: Magical Hats
Jason Grabher-Meyer
Magical Hats is more than your average funplayable card. It’s got a lot of cool uses, and is quite powerful and unique in its capabilities. - read more
The Apotheosis: Mayumei’s Feather Rush
Jason Grabher-Meyer
The Flaming Eternity set is bound to spark some interest in Harpie decks, so I’m going to talk about a Harpie deck sent to me by a contributor named Mayumei. - read more
The Duelist Academy: Samurai, Swordsmen, and Severance
Curtis Schultz
There isn’t much confusion about battle damage when you’re dealing with most monsters, but it becomes an issue when Sasuke Samurai or any Mystic Swordsmen step into the picture. - read more
Monster Effects Revised and Reviewed
Julia Hedberg
The more you know basic game mechanics, the quicker and better your judgment will become, so make sure you have a solid understanding of how the game works. - read more
Historical Perspectives: The Deck Seen ’Round the World
Jerome McHale
On August 10, 2003, Ng Yu Leung won the 2003 World Championships, beginning a Yu-Gi-Oh! revolution. - read more
Bill and Tom’s Binder: Burn with Burrowers
Mike Rosenberg
Over the next few weeks, I’ll introduce you to cards that could be competitive in Advanced Format tournaments. These cards can boost an existing deck theme or even be central to a deck. - read more
The Light of Play: Cannon Soldier
Jason Grabher-Meyer
Cannon Soldier has won me literally several hundred games, and to say that I’m absolutely nuts about it would be an understatement. - read more
Historical Perspectives: The First Netdeck
Jerome McHale
I firmly believe that the Internet was and still is a key factor in Yu-Gi-Oh!’s success and popularity. - read more
Deconstructing the Nutshell: The Uncertainty Principle
Robert Smith
Just why am I making this choice?” is the optimal question to ask. - read more
Reader Challenge 8 Solution: Infinity in a Jar
Jason Grabher-Meyer and Julia Hedberg
Well, Chase H. did it again! - read more
The Aftermath of Cyber-Stein
Jason Grabher-Meyer
December 15th, 2004 rocked the TCG industry, and it will forever be remembered as the day the first North American Cyber-Stein was sold. - read more
The Duelist Academy: Emergency Provisions
Curtis Schultz
Since the limiting of Mystical Space Typhoon to one copy per deck, Emergency Provisions has begun to see more play. - read more
Metagame Looks Ahead to 2005
Toby Wachter
As great as this past year was, 2005 looks to be even more exciting. - read more
SandTrap's Fire Deck
Evan Vargas
Rise of Destiny gave Fire decks cards like Ultimate Baseball Kid and Raging Fire Sprite. - read more
A Judge's Perspective: Theft and Problem Players- Part Two
Simon Sangpukdee
The best thing to do in this situation is to calmly assert your authority and tell the player that your ruling is not up for debate, especially if you’re the head judge. - read more
A Judge's Perspective: Theft and Problem Players- Part One
Simon Sangpukdee
Judging Yu-Gi-Oh! tournaments can be a satisfying and rewarding experience. - read more
The Apothesis: Dark Paladin
Jason Grabher-Meyer
Dark Paladin is a beast. However, it’s difficult to get it to work in a competitive environment, despite all the cards designed to help get it into play - read more
Rise of Destiny Combinations
Curtis Schultz
This week, we’ll take a look at a variety of combinations available in Rise of Destiny. - read more
The Importance of Trample
Evan Vargas
Trample is a term used to describe dealing damage to a defense position monster when you normally couldn’t. - read more
Shonen Jump Yu-Gi-Oh! TCG Championship Series Live Coverage
Metagame Staff
Follow all the action live! - read more
Rise of Destiny – Spells and Traps
Curtis Schultz
Continuing from last week’s article, this week we dive right into the spell and trap cards from Rise of Destiny. - read more
Reader Challenge Seven Solution: Mokey Mokey’s Favorite Poem
Jason Grabher-Meyer and Julia Hedberg
Julia and I promised some truly sadistic challenges, and we delivered on this one! - read more
The Shonen Jump Championship Series is Coming Soon
Julia Hedberg
Many duelists who attended the past two World Championship events as general attendees, not invited competitors, expressed the wish that Upper Deck would run similar large events, full of competitive opportunities and impressive prizes, and that is exactly what this tournament series is about. - read more
Judging: Why and How
Simon Sangpukdee
The first and most critical step in becoming a judge is the desire to actually be one. That desire directly ties in with your motivations. In short, why do you want to be a judge? - read more
The Apothesis: Master of Oz
Jason Grabher-Meyer
If there’s anything I like, it’s big, cuddly, fuzzy things that can kick the crap out of big, not-cuddly, not-fuzzy things. - read more
Introduction to Rise of Destiny
Curtis Schultz
Rise of Destiny saw the first round of battle at the recent Sneak Preview event, and I’m hoping many of you got a chance to enjoy it. - read more
Reader Challenge Seven: Mokey Mokey In Blue Sky Over Green Grass
Jason Grabher-Meyer and Julia Hedberg
Mokey Mokey flaps his wings like soft blue pillows. He brings your challenge. - read more
Preparation for the Judge Test
Julia Hedberg
We’re going to start off a new series of articles geared towards judges and Tournament Organizers. - read more
Flip Effects
Mike Rosenberg
Once again, Tsukuyomi comes to the rescue. Of course, it requires targets for its effect to trigger, and what better choice than a flip effect monster under your ownership? - read more
Scott Elliott Interview: The Shonen Jump Yu-Gi-Oh TCG Championship Series
Toby Wachter
We wanted to have some gigantic, larger than life Yu-Gi-Oh! tournaments, where people could get together, show their best game, and play for some amazing prizes, like laptop computers and gaming systems - read more
Reader Challenge Six Solution: Night of the Living Decks
Jason Grabher-Meyer and Julia Hedberg
The first joint effort between Julia and I contained more red herrings than any previous Reader Challenge. - read more
The Art of Side Decking
Jerome McHale
Since the Advanced format began, players have been trying to figure out what decks will be the next big thing. - read more
Card Preview: Rise of Destiny 042
Julia Hedberg
If you’ve been reading the card previews, you’ve been getting a look at all sorts of upcoming cards. - read more
Rise of Destiny Sneak Preview: Things to Do When You’re There
Simon Sangpukdee
You have to admit that you’re pretty excited that the Sneak Preview for Rise of Destiny is right around the corner. - read more
Rise of Destiny Preview: Mystic Swordsman LV6
Jason Grabher-Meyer
Mystic Swordsman LV6 continues the Mystic Swordsman tradition. - read more
Type Limited Deck – Dragons
Curtis Schultz
This week we’ll examine a type-limited deck that uses only Dragon-type monsters with a focus on using Red-Eyes B. Dragon. - read more
Rise of Destiny Preview: Silent Swordsman LV3
Simon Sangpukdee
With Silent Swordsman in play, your opponents’ Change of Heart and Snatch Steal are practically dead cards. - read more
Rise of Destiny: Don't Wait to Play!
Julia Hedberg
Sneak Previews are definitely something you don’t want to miss. - read more
Rise of Destiny Preview: Card #37
Julia Hedberg
If one normal spell card is good, then two must be better, right? - read more
Reader Challenge Six: Night of the Living Decks
Jason Grabher-Meyer and Julia Hedberg
If you think Jason comes up with some crazy ideas on his own, just wait and see what surfaces in the weeks to come. - read more
Rise of Destiny Preview: Perfect Machine King
Jason Grabher-Meyer
Perfect Machine King is everything that Machine King should have been. It’s tricky to get into play, but once it hits the table, its impact can’t be ignored. - read more
Rise of Destiny Preview: Nightmare Penguin
Mike Rosenberg
Today’s preview card may stir a few thoughts in everyone’s minds. “Gosh, golly, gee whiz, wasn’t that monster in the Yu-Gi-Oh! television show?” - read more
Rise of Destiny Preview: Card #60
Simon Sangpukdee
Number 60 excels at giving that tiny extra boost of ATK power, usually to the dismay of the opponent. - read more
The Apothesis: Chained Down
Jason Grabher-Meyer
Chain Energy punishes you for playing cards by making you die. That’s . . . that’s pretty much what it does. - read more
Soul of the Duelist – The Flow of a Draft
Curtis Schultz
This week, we’ll look at a Soul of the Duelist draft in which I participated. - read more
Rise of Destiny Preview: Card #30
Julia Hedberg
Any duelist who runs a Machine deck is definitely going to want to give this card a try. - read more
Rise of Destiny Preview: RDS-EN020
Mike Rosenberg
Today’s sneak preview card is a nasty little monster with an effect that may remind expert duelists of the Pharaonic Guardian card Mucus Yolk. - read more
Reader Challenge Five: The Ojama Delta Hoedown!! Solution
Jason Grabher-Meyer
That’s right—this challenge did contain an infinite loop. It was a pretty simple one, but not one that any of the other reader challenges had tested for. - read more
Rise of Destiny Preview: The Creator
Jason Grabher-Meyer
A sneak peek at The Creator! - read more
Countering the Advanced Format Metagame
Evan Vargas
First, let’s look at what’s gone in the Advanced format. Raigeki, Dark Hole, and Harpie’s Feather Duster are all banned, and Torrential Tribute is restricted to one copy per deck. What does this mean? - read more
Soul of the Duelist—Constructed Deck
Curtis Schultz
Welcome to the next generation of dueling—the Level monsters. - read more
The Strategy of the Side Deck
Julia Hedberg
Before you can choose cards for a side deck, you need to analyze your metagame and learn what functions your side deck serves. - read more
The New Warriors
Jerome McHale
Even Warriors have found new life through the addition of Blade Knight and Command Knight, and it’s Warriors that I want to talk about today. - read more
The Apothesis: Magnet Warriors!
Jason Grabher-Meyer
How does one resist fixing a Magnet Warrior deck? It might not win too reliably, but is there any better feeling in all of Yu-Gi-Oh! than summoning one of those insane, garishly colored, more-effort-than-it’s-worth monsters? - read more
Attribute Limited – Earth Monsters
Curtis Schultz
In creating my attribute-limited deck for this week, I decided to focus on one of my favorite monsters: Enraged Muka Muka. - read more
Understanding Archetypes: Specific Win Condition Decks
Julia Hedberg
Rather than targeting the opponent’s life points or cards, these decks activate a series of effects that result in one of Yu-Gi-Oh!’s alternate win conditions. - read more
Reader Challenge 5: Excitement!
Jason Grabher-Meyer
By now, we all understand what happens when a single Ojama Trio gets together and causes a ruckus. Long story short—it gets windy and stuff blows up. - read more
The Apothesis: Bradford’s Total Control Deck
Jason Grabher-Meyer
Bradford sent in a deck that is capable of total control, but it tries to accomplish many other things, as well. Consequently, the deck needs to be focused. - read more
Soul of the Duelist – Sealed Pack
Curtis Schultz
The drop to only 60 different cards from the previous standard of 100+ will make an impact on the variety of cards you pull from packs. - read more
Understanding Archetypes: The Lockdown Strategy
Julia Hedberg
Lockdown refers to a board control approach that tries to limit the actions an opponent can take by restriciting his or her ability to attack, play spell cards, summon monsters, and so forth. - read more
Metagame Yu-Gi-Oh! Writer Challenge
Toby Wachter
The world is waiting to hear what you have to say about Yu-Gi-Oh!, and this is your chance to make your voice heard and make a name for yourself. - read more
The Apothesis: Gene's Water Deck
Jason Grabher-Meyer
The field is ripe for a watery picking, and reader Gene is ready to be the one to harvest the format’s reptilian fruits. - read more
Soul of the Duelist – Initial Choices
Curtis Schultz
This week’s article focuses on Booster Draft with Soul of the Duelist. - read more
Reader Challenge Four Solution: Canadian, Eh?
Jason Grabher-Meyer
The winner took a slightly different approach, opting instead to use a couple of different monsters to claim a whopping twenty-five summons by the end of the challenge. - read more
The Apothesis: Horus and His Dragon Pals
Jason Grabher-Meyer
Woo! There’s nothing like building a deck with a slew of new cards, and Soul of the Duelist is packed with tons of really playable stuff. - read more
Combinations in Soul of the Duelist
Curtis Schultz
Just as we learned from Ancient Sanctuary, knowing how cards in Soul of the Duelist combine together is beneficial for both Constructed and Sealed Pack. - read more
The Apothesis: Shift to Darkness
Jason Grabher-Meyer
The banned and limited lists for the Advanced format are up, and starting this week we’re going to look at a lot of decks for the new environment! - read more
Spells and Traps of Soul of the Duelist
Curtis Schultz
The newest tricks of the trade include spells and traps designed to support and protect the new LV monsters, new abilities for old monsters and deck types, and counters against card drawing strategies. - read more
Reader Challenge Four: Canadian, Eh?
Jason Grabher-Meyer
And now for something completely different. - read more
Card Analysis: Burn Cards
Mike Rosenberg
The burner deck has been around since the creation of Yu-Gi-Oh! The concept of such a deck is rather simple: reduce your opponent’s life points to 0 through your card effects. - read more
The Apotheosis: Curt’s Machine Deck
Jason Grabher-Meyer
Machine decks are incredibly fast, unpredictable, and difficult to take down in the hands of a skilled player. - read more
The Monsters of Soul of the Duelist
Curtis Schultz
This newest expansion introduces LV monsters: monsters that grow into a more powerful form by satisfying specific conditions. - read more
Reader Challenge #3 Solution: Wild Beastly . . . Merchant . . . Phantom . . . Thing!
Jason Grabher-Meyer
A ton of people sent in entries for Reader Challenge Three, many of whom thought they’d found a viable infinite loop or a method of dealing infinite damage. - read more
The Apotheosis: Dave’s Scientist One-Turn KO Deck
Jason Grabher-Meyer
Lately, One-Turn KO (OTKO) decks using Magical Scientist have gained tremendous popularity. - read more
Ancient Sanctuary Multiple Card Combinations
Curtis Schultz
As a continuation of last week's article on card combinations in Ancient Sanctuary, this week will focus on more complex combinations that rely on multiple cards. - read more
Card Analysis: Tsukuyomi
Mike Rosenberg
This particular Spirit monster can be either an ally or a weapon against the Chaos monsters. It can fly, but it’s not a bird, and it doesn’t “peck” at the opponent’s life points (it’s not Yata-Garasu). Believe it or not, there are other Spirit monsters out there in the realm of Yu-Gi-Oh! - read more
Ancient Sanctuary: Two Card Combinations
Curtis Schultz
A look at some of the most powerful combinations in Ancient Sanctuary. - read more
Reader Challenge #3: Unlucky
Jason Grabher-Meyer
The past two Reader Challenges had little tricks that, once discovered, allowed a contestant to win the challenge. This week I want to take the contest in a different direction. - read more
Reader Challenge #2 Solution: Quiz the Monkey
Jason Grabher-Meyer
The solution to the second Metagame Reader Challenge. - read more
Ancient Sanctuary: Two Card Combinations
Curtis Schultz
Card combinations are a standard part of any TCG. The worth and effectiveness of a combo is often challenged against the number of cards involved in its execution and the likelihood of success. - read more
Battle City Amsterdam 2004
Metagame Staff
Check out coverage of Battle City Amsterdam 2004! - read more
Type-Limited: Spellcaster Roll Call
Curtis Schultz
It should not be surprising that the Spellcasters assemble to become a formidable team. They often have effects that work together or allow you more control over your spell cards—the one type of card with which they align themselves above all others. - read more
Reader Challenge #2: Barrel of Monkeys--OF DOOM!
Jason Grabher-Meyer
How much damage can Coco dish out? Might Pwnzor lose to a monkey? How high can the fur fly? Find out . . . - read more
Call of the Mummy: Type-Limited
Curtis Schultz
Zombies have a funny little habit of never quite going away. Just when you think you’ve got the last one licked, another one appears to take its place . . . - read more
Solution to Reader Challenge #1
Jason Grabher-Meyer
"Mokey Mokey! Infinite Anger Eruption Attack!" - read more
Reader Challenge #1 Solution
Jason Grabher-Meyer
Mokey Mokey! Infinite Anger Eruption Attack! - read more
The Apotheosis: Erik's Gate Guardian Deck
Jason Grabher-Meyer
Out of all the really recognizable monsters in the game, Gate Guardian is likely the worst for actual dueling. But players will always try to make a card work if you tell them it can’t—it’s a challenge, and it can be a lot of fun . . . - read more
Yu-Gi-Oh! Worlds Deck Profile #2: Sang Bui
Jason Grabher-Meyer
Of the 31 competitors at the 2004 World Championship, only 5 did not play a form of Chaos. Sang Bui was one of the few who broke away from the herd and ran one of the two Beatdown decks that made a showing at the event. Despite missing Round 1... - read more
Sealed Sanctuary
Curtis Schultz
Constructing a deck from sealed packs is a challenge, to be certain. In Draft, you are better able to choose from a variety of cards and pull together the best of what is available, but in Sealed you must use what you are given and nothing more. - read more
Metagame Reader Challenge: Challenge Number One
Jason Grabher-Meyer
Welcome to the first Metagame Yu-Gi-Oh! Reader Challenge! This is a new feature of the site—every two weeks, we’ll post a challenge for you to try your hand at. - read more
The Apotheosis: David's Tri-Blue Eyes Deck
Jason Grabher-Meyer
David Adams sent me a cool Dragon deck that I want to take a look at. It’s very effective because it uses some great combos that haven’t seen much play before. - read more
Ancient Sanctuary: Sealmaster's Onslaught
Curtis Schultz
Sealmaster Meisei is very good at controlling the game. Depending on your strategy, you can use either Talisman of Spell Sealing or Talisman of Trap Sealing to eliminate threats from spell or trap cards. - read more
Greensboro, North Carolina Hosts $1,000 Yu-Gi-Oh! Tournament
Star City Events
On Sunday, August 15, Star City Events will host a $1,000 Yu-Gi-Oh! tournament in Greensboro, North Carolina. This event will be open to Yu-Gi-Oh! players of all ages . . . - read more
Star City Events Holds Judges' Conference in Roanoke, Virginia
Star City Events
Star City Events will be hosting a judges' conference on Saturday, August 7, in Roanoke, Virginia at the Star City Game Center. The conference is for current Upper Deck Entertainment (UDE) judges and players interested in becoming judges . . . - read more
Yu-Gi-Oh! World Championships Recap
Mary Van Tyne
Continue to check out the Yu-Gi-Oh! Worlds coverage on the events page. There are new articles posted daily, including deck and metagame analysis. - read more
Ancient Sanctuary Set Constructed: Judgment of Saturn
Curtis Schultz
The goal of the Judgment of Saturn deck is to get your life points to twice that of your opponent as quickly as possible, then use The Agent of Judgment – Saturn’s effect to finish him or her off. - read more
Card Analysis: The Amazoness Warriors
Mike Rosenberg
In this week’s card analysis, we’ll be going through each Amazoness card fit for an Amazoness deck, and at the end, we’ll have the final product: a nice Amazoness deck that can be fit for tournament play. - read more
The Apotheosis: Randi's Cannon Soldier Deck
Jason Grabher-Meyer
I liked this deck because, yeah, it has Cannon Soldier in it, but also because I felt it was a good example of taking a card not often seen as the basis of a deck and really playing around with it creatively to see what could be done. - read more
Ancient Sanctuary Limited: Given the Choice
Curtis Schultz
In this week's article, we will step into the Pack Game, two random packs for each player with an accompanying evaluation of their contents. I will make suggestions based on the merits of the cards and how they can best be combined together. - read more
Card Analysis: Freed the Brave Wanderer and Chaosrider Gustaph
Mike Rosenberg
Last time, I explained the effects of Strike Ninja and D. D. Scout Plane. Both monsters are involved with the RFG pile, and both can prove very useful. Today, two more monsters will be covered that involve removing cards from play. - read more
The Apotheosis: Kevin's Gravekeeper Deck
Jason Grabher-Meyer
Today, I'm going to look at one of the most interesting decks from a deck building perspective: a Gravekeeper deck . . . - read more
Ancient Sanctuary Limited: Burn Strategies
Curtis Schultz
The burn strategies in Ancient Sanctuary are varied in a way similar to those of Invasion of Chaos. Monsters, spells, and traps can each be used to generate the damage necessary to overcome the need for direct combat. - read more
Timmy Tuesday: Examining Archetypes, Lesson 4
Julia Hedberg
In lesson three, we examined a variety of decks, each of which featured a common theme based on the types of monsters that they played. The deck archetypes we’ll be looking at this week will seem similar, since they also feature an emphasis on monster type. - read more
Deck Archetype: Big Beater
Alan Campbell
This week, I’m presenting a fairly new deck archetype, which I call Big Beater . . . - read more
The Apotheosis: Manuel's Trample Deck
Jason Grabher-Meyer
Hello! This week I'm going to look at a deck based around a theme that we're all familiar with and see a lot, but usually only as a splash in other decks: attackers that can push damage through a defense position monster. - read more
Ancient Sanctuary Limited: Human-Wave Tactics
Curtis Schultz
The most difficult task of drafting for Human-Wave is the short print status of many of the level 2 and lower normal monsters. Still, it is beneficial to be familiar with this deck strategy, as it is one of the most reliable sources of monster and spell/trap destruction in the set. - read more
Timmy Tuesday: Examining Archetypes, Type-Based Decks
Julia Hedberg
Today we’ll be looking at a fairly large category of decks: those that are built around a specific type of monster. - read more
Greensboro, North Carolina Hosts $1,000 Yu-Gi-Oh! Tournament!
Star City Events
On Sunday, August 15, Star City Events will host a $1,000 Yu-Gi-Oh! tournament in Greensboro, North Carolina. This event will be open to Yu-Gi-Oh! players of all ages, and the Top 8 finishers will share $1,000 in cash prizes! - read more
The Apotheosis: Brandon's Fusion Deck
Jason Grabher-Meyer
Today's deck focuses on Fusion monsters, and uses a variety of the different methods of summoning them. - read more
Ancient Sanctuary Limited: The Agents
Curtis Schultz
The Agents of the Archlords have joined the battle, and Yu-Gi-Oh! draft is their battlefield. The Agents follow a theme based around having more life points than your opponent to either make them more powerful, or to finish your opponent off. - read more
Player Beware
Alan Campbell
How many times have I had my own deck stolen? Staring at my hands, I looked down and counted at least seven times to my memory within the past two years that it has happened . . . - read more
The Apotheosis: Johnathan's Beatdown Deck
Jason Grabher-Meyer
Today's deck comes in from Jonathan Contreras, who sent me his Beatdown list. It doesn't have much of a theme, but it does have lots of different monsters . . . - read more
Timmy Tuesday: Swarm and Overextension Decks
Julia Hedberg
Let’s separate the decks into the different themes that feature these strategies, and examine them one by one. - read more
Ancient Sanctuary Limited: The Spells and Traps
Curtis Schultz
This week, I’ll examine some of Ancient Sanctuary’s more notable spell and trap cards for use in draft, as well as offer some suggestions for their play. They’re the only weapons your monsters will ever need. - read more
Timmy Tuesday: Examining Archetypes, Lesson 1
Julia Hedberg
With this series of articles, we're going to expand your understanding of deckbuilding to encompass the different deck themes—or archetypes—that are popular in current play. - read more
Deck Analysis: Type A Fairies
Jason Grabher-Meyer
Continuing my look at the decks submitted in response to Ian's open challenge for Type A format decks, today I'm going to look at XStream's "Fairies" deck. - read more
The Apotheosis: Brett's Dark Magician Deck
Jason Grabher-Meyer
Dark Magician decks have seen quite a bit of play since Dark Magician of Chaos was released. Magician's Force gave players many of the cards needed for a Spellcaster deck, but only now, with Dark Magician of Chaos, is the theme getting its due. - read more
Ancient Sanctuary: A Look at Draft
Curtis Schultz
This article will serve as an introduction to the notable monster cards of Ancient Sanctuary. - read more
Timmy Tuesday: Core Cards
Julia Hedberg
In preparation for the upcoming series on deck themes, we’re going to take a closer look at a group of spell and trap cards that see play in just about any kind of deck. - read more
Deck Analysis: Type A Gravekeeper's
Jason Grabher-Meyer
Several weeks ago, Ian issued a really interesting challenge to any readers up to the task—create a deck that adhered to the current Limited list, but that didn't use cards from the first four expansions or any of the Starter decks . . . - read more
Card Analysis: Strike Ninja and D. D. Scout Plane
Mike Rosenberg
Strike Ninja is one of the most unique monsters in the set. This monster is often looked down upon, since it's a level 4 monster that doesn't have 1900 ATK. However, Strike Ninja’s effect is useful in many situations . . . - read more
Set Review: Pharaonic Guardian
Mike Rosenberg
And now, the missing set review. This week, it's Pharaonic Guardian, #7 on the list of Yu-Gi-Oh! sets, and boy is it a lucky one. - read more
The Apotheosis: Erik's Self-Removing Deck
Jason Grabher-Meyer
Continuing with the theme of cool and original decks, today I'm going to talk about the neatest submission I've seen in a long time. - read more
Set Constructed: Ishizu's Crew
Curtis Schultz
The character Ishizu made only a brief dueling appearance in the Yu-Gi-Oh! anime series. While it's not possible for duelists to recreate what Ishizu used card-for-card, select cards presented in the duel are available for real-life play. - read more
Timmy Tuesday: Basic Deckbuilding
Julia Hedberg
Well, if you read last week’s article, you learned how to organize your Yu-Gi-Oh! card collection. Once you’ve got all those cards organized, then what? - read more
Card Analysis: Tribe-Infecting Virus and Exiled Force
Mike Rosenberg
Is either monster worth using in every deck? Both possess advantages and disadvantages, and both were very popular for their time. Are they overrated, or do they see average play? - read more
The Apotheosis: Adam's Fire Deck
Jason Grabher-Meyer
Ok! Finally, I'm going to lay into a few of the more creative and original decks that I've been talking about, but not delivering, for two weeks. Invasion of Chaos gave us several good cards for Fire decks, so this definitely seems like a prime time to take a look at one. - read more
Invasion of Chaos: Sealed Deck
Curtis Schultz
In this article we will look at two players with three sealed packs each of Invasion of Chaos. I will examine the options available to each player and detail what cards I think they should or should not include in their decks. - read more
Timmy Tuesday: Organizing Your Collection
Julia Hedberg
Once you've moved beyond four or five booster packs worth of cards stacked here and there on your desk, you’re going to need a better way to manage your cards! Fortunately, there are plenty of options, and you can tailor them to suit yourself. - read more
The Art of the Duel
Alan Campbell
Has monster removal got you down? Can’t sleep at night for fear that Chaos Emperor Dragon is going to appear and blow up your field? Are you depressed that your hand disappears faster than the speed of light? - read more
Card Analysis: Jinzo and Breaker
Mike Rosenberg
A closer look at the trap-oppressing duo . . . - read more
Invasion of Chaos Limited: Given the Choice
Curtis Schultz
In a prior article I said that the most important choice you make in a draft is the first two cards you select. The initial two cards set the pace for every selection you make for the remainder of the draft. - read more
The Apotheosis: John's Fiend Deck
Jason Grabher-Meyer
Invasion of Chaos has really shaken up the Yu-Gi-Oh! environment, and many archetypes have been affected. Today's fix is about a deck based on one such archetype—Fiends. - read more
Card Analysis: Two Chaos Monsters
Mike Rosenberg
It's been over a month since the release of Invasion of Chaos, the tenth set for the Yu-Gi-Oh! trading card game. With its release, thanks to the set's hobby secret rare, one powerful fact has remained true . . . - read more
Living the Metagame: Tough Love in Tournament Play
Dave Brent
This article will address many of the issues both players and judges face at a premier event . . . - read more
Timmy Tuesday: An Introduction to Limited Play
Julia Hedberg
What is Limited play? While it sounds like it might have something to do with the Limited list, or not using certain cards, Limited play actually refers to taking sealed booster packs or sealed theme decks, choosing cards pulled from them, and then building a deck from the cards you have chosen. - read more
Summon vs. Summoned, and Much Much More
Alan Campbell
“Do you have a question?” I asked. I could tell from the look in his eyes that I was going to be standing there for a while . . . - read more
Card Analysis: Magical Scientist
Mike Rosenberg
While Yata may be irritating, a special common card from Magician’s Force can be equally annoying, as it’s like a Swiss Army Knife against practically any deck, if you have the life points to pay for its effect. The monster I’m referring to is Magical Scientist. - read more
The Apotheosis: Manuel's Beast Deck
Jason Grabher-Meyer
Before the release of Invasion of Chaos, Beast decks were practically nonexistent. Now, however, with the introduction of several different key cards that give Beasts diversity, resiliency, and great effects, Beast-themed decks can be very interesting. - read more
Invasion of Chaos Limited: Rulers of Chaos
Curtis Schultz
Invasion of Chaos Draft has been a side event at the Regional tournaments for two months now, and the best of the set for Limited play have come to assume their rightful roles as the rulers of Chaos. - read more
Timmy Tuesday: Understanding the Penalty Guidelines
Julia Hedberg
Every duelist who plans to participate in a tournament will want to learn what the rules are to avoid an infraction and what penalties might be administered if a rule is violated . . . - read more
Living the Metagame: High-Level Monsters
Dave Brent
Why use any high-level monsters at all? Two reasons: gamebreaking effects and/or the ability to special summon the monster through its own special requirements. - read more
Invasion of Chaos Set Constructed: Bestial Rage
Curtis Schultz
The Beasts of Invasion of Chaos are angry. For too long, they have been downtrodden. For too long, they have been passed over by the Fiends, the Fairies, the Machines, the Warriors, and the Zombies . . . - read more
The Apotheosis: Seph's Archfiend Deck
Jason Grabher-Meyer
Woo! Another week has arrived, and with it comes yet another deck for me to fix. This week's deck fix takes a look at one of the coolest themes in Yu-Gi-Oh!—Archfiends. - read more
Timmy Tuesday: To the Graveyard!
Julia Hedberg
Let's examine the terms surrounding a card's trip to the graveyard, learn the differences, and get a deeper understanding of how the cards work . . . - read more
Card Analysis: Yata-Garasu
Mike Rosenberg
In this series, I'll analyze one or more cards each week, talking about their strengths, weaknesses, combos, and uses in the metagame. The best possible choice for my first card analysis is none other than the infamous crow, Yata-Garasu. - read more
The Challenge: Type A Responses
Ian Estrin
A few weeks back, I had issued a challenge to all the readers out there. My challenge was to come up with the best Yu-Gi-Oh! Type A deck. Let's see how some of you intrepid readers fared, shall we? - read more
Invasion of Chaos Set Constructed: Burn
Curtis Schultz
This week, I will begin discussing another form of tournament play—Set Constructed. The idea in this format is to construct a deck from only cards within a specific set . . . - read more
The Apotheosis: Steven's Chaos Deck
Jason Grabher-Meyer
After plenty of west-coast-and-beyond submissions the past few weeks (California, Hawaii, and others!), I decided to work on a deck submission a little closer to home. This week's deck comes from Steven, in Long Island, New York . . . - read more
Set Review: Invasion of Chaos
Mike Rosenberg
Invasion of Chaos adds a variety of new cards to the Yu-Gi-Oh! metagame. Monster types that were lacked any strength whatsoever have gained some powerful new monsters and some interesting spell and trap support . . . - read more
The Challenge: The Pro Circuit
Ian Estrin
Ready for more Organized Play information, friends? So far, we have covered premier events, and this week we're going to look at the Pro Circuit. - read more
Limited-Sealed with the Kaiba Evolution Starter Deck
Curtis Schultz
Continuing the topic of Limited-Sealed from last week's article, now we're going to look at Kaiba’s Evolution Starter Deck . . . - read more
Apotheosis 10: Chris's Dragon Deck
Jason Grabher-Meyer
Today's submission is a cool deck based around a theme that isn't seen very often but is definitely one of the coolest available: Dragons! - read more
Timmy Tuesday: Position Shifts
Julia Hedberg
There are a few basic rules to follow, but position changes will fall into one of two categories: manual shift and automatic shift. Manual shifts are pretty easy to learn, but the automatic ones can get a little tricky, so we're going to have an overview of both. - read more
Set Review: Dark Crisis
Mike Rosenberg
Let me ask you something quickly. With Guardians, Archfiends, and a variety of other cards that support older themes, has there been a set as diverse and supportive as Dark Crisis? - read more
Living the Metagame: Winning Trap Lineups
Dave Brent
So how many traps are the top players using, and which ones? We have had three months of Regional tournaments across the country. I have analyzed over 150 of the top decks, and the trap lineups for winning decks are very consistent. - read more
Limited-Sealed with the Yugi Evolution Starter Deck
Curtis Schultz
This article will focus on the Limited-Sealed format using the Yugi Evolution Starter Deck and will examine what cards from Invasion of Chaos can mix well with the deck’s strengths. - read more
The Apotheosis: Mavinax’s A Legendary Ocean
Jason Grabher-Meyer
Today’s submission is one I’ve been hoping for ever since I did a bit of research on what would be in Invasion of Chaos. By this time, it’s obvious that Invasion of Chaos has done a lot to boost several different themed decks, and Water decks are certainly no exception. The set brings a lot of super - read more
Timmy Tuesday: Understanding Summoning
Julia Hedberg
Getting monsters out on the field is a main point of almost every deck, so in this article we’re going to focus on all the different ways a duelist can summon a monster. - read more
Set Review: Magician's Force
Mike Rosenberg
Suddenly, the summoning of Dark Magician was no longer a laughing matter . . . - read more
The Challenge: Organized Play Part 2, Premier Events
Ian Estrin
What are premier events? They would best be described as events that go beyond the normal scope of weekly tournaments . . . - read more
Limited Play: Dinos, Reptiles, and Beasts, Oh My!
Curtis Schultz
A revolution has begun, and the battleground is Invasion of Chaos! The downtrodden Reptiles and Dinosaurs have banded together, while the Beasts, Winged-Beasts, and Beast-Warriors have found their leaders with the arrival of Enraged Battle Ox and Manticore of Darkness. - read more
The Apotheosis: Josef's Zombie Deck
Jason Grabher-Meyer
This week’s deck is a Zombie deck. Zombie decks are of great interest because of their roles in a variety of metagames. In some places, like parts of California, the local environment seems almost devoid of Zombies, while other places, like Boston, seem to be virtually overrun by Zombie decks. - read more
Timmy Tuesday: How to Win
Julia Hedberg
Let's have a review of all of the win conditions that can arise during a Yu-Gi-Oh! duel—there are actually quite a few different ways to win the game, and in this article we will review them all, from life point wins, to decking, to card effect wins. - read more
Set Review: Legacy of Darkness
Mike Rosenberg
Legacy of Darkness has some of the greatest cards in Yu-Gi-Oh!, and also some of the most hated . . . - read more
Chaos Beatdown
Curtis Schultz
It is certainly satisfying to have your monsters dish out the punishment. Invasion of Chaos delivers more then enough muscle for that purpose . . . - read more
The Apotheosis: Phil's Direct Damage
Jason Grabher-Meyer
Today we have a repeat-contributor! Phil, from Fort Worth, Texas, submits his Direct Damage deck . . . - read more
Timmy Tuesday: Dueling Etiquette
Julia Hedberg
Time to take a little break from rulings and gameplay mechanics, and focus our attention on another, too often overlooked, but important aspect of dueling—rules of sportsmanship! - read more
Ask Rob: Random Rulings from Rob's Inbox
Robert Smith
I'm going to start a new section, which I will be returning to frequently, called Random Rulings from Rob. Each time I do this review, I will be taking a handful of reader emails and answering their questions. - read more
Living the Metagame: Fanning the Flames
Dave Brent
Slowly but surely, each set released has improved the cards of Burn decks. Magical Scientist, Wave Motion Cannon, and now Chaos Emperor Dragon and Stealth Bird make the Burn deck viable as a serious deck type in the current metagame. - read more
Invasion of Chaos Limited: The Chaos Burn
Curtis Schultz
I will begin my analysis of Invasion of Chaos Limited with a strategy that is close to my heart—the Burn strategy. - read more
The Apotheosis: Kirk's Final Countdown
Jason Grabher-Meyer
This week’s deck comes to us from Kirk, in Honoka'a, Hawaii. Kirk is running a deck that was at one point a laughable idea—a deck focused on winning by use of Final Countdown. A Final Countdown deck can certainly work, so long as the deck is built and played with focus . . . - read more
Timmy Tuesday: Understanding the Battle Step
Julia Hedberg
The most complicated phase, timing wise, is the battle phase. The battle phase is seaparated into four steps, and it's easiest to understand if broken down and examined step-by-step. That's what we are going to do in this article. - read more
Set Review: Labyrinth of Nightmare
Mike Rosenberg
Labyrinth of Nightmare’s trademark as a Yu-Gi-Oh! booster set was cards with effects that revolved around the graveyard, though most will recognize it for its 1900 ATK secret rare, Gemini Elf. - read more
Living the Metagame: The Time of Chaos
Dave Brent
Invasion of Chaos has just been released at the time of the writing of this article, and the buzz around the set has been incredible—for good reason. This article will not review the entire set, but instead will focus on the expected impact it will have on the metagame. - read more
The Challenge: Organized Play, the Overview
Ian Estrin
To make sure that everyone is on even footing and knows what is going on, let’s start out by answering, “What is Organized Play?” - read more
At My Signal, Unleash Chaos
Curtis Schultz
While the focus of many will be on the Constructed uses for the new cards in Invasion of Chaos, I’m going to discuss the strategies available in Invasion of Chaos Limited play. - read more
The Apotheosis: Emmet's Last Turn
Jason Grabher-Meyer
I received this deck from Emmet, a contributor hailing from San Diego, California. Emmet sent in an interesting Last Turn deck that I couldn’t resist fixing . . . - read more
Set Review: Pharaoh's Servant
Mike Rosenberg
Pharaoh’s Servant (PSV), the fourth Yu-Gi-Oh! set, has brought some interesting new factors to the game. One of the most notable aspects of Pharaoh’s Servant is that it is the first set to have two secret rares that are commonly used and desired in today’s tournaments. - read more
Timmy Tuesday: The Phases of Play
Julia Hedberg
Yu-Gi-Oh! operates on a turn-based system. The game proceeds with players taking alternating turns, each turn consisting of six separate phases. It’s important for a duelist to understand each of these phases in order to get the most out of his or her cards. - read more
Living the Metagame: Slide from the Side
Dave Brent
Used correctly, a side deck can provide you with an awesome advantage against an opponent. That's one of the "secrets" of top duelists in the metagame—build the side deck so that you can neutralize the decks and strategies found in any specific local environment. - read more
Nasty Waters Ahead
Ian Estrin
With the release of Invasion of Chaos, Water attribute monsters are getting a huge boost. In fact, they are getting such a boost that I would go so far as to say that they are going to become a tournament-viable archetype with this set release. - read more
Dark Crisis Limited: The First Two Picks
Curtis Schultz
In Yu-Gi-Oh! Booster Draft, you always start with two selections. The first two cards you select from the first packs you open will govern your draft selections for the remainder of the drafting process. Your earliest choices are the most critical. - read more
Apotheosis: Dark Magician Deck
Jason Grabher-Meyer
Today we look at a Dark Magician deck sent in by Phil, from Houston. The Dark Magician deck was a much-anticipated archetype leading up to the release of Magician’s Force, but the deck never really took off in most metagames. We’ll see what we can do to make this deck attractive for tourney play. - read more
Timmy Tuesday: Utilizing the Limited List
Julia Hedberg
We’ve talked a lot in the past few articles about the importance of having a legal deck; it’s a crucial part of taking your game to its highest level. One of the most important resources you’ll need when building your deck is Upper Deck Entertainment’s Yu-Gi-Oh! limited card list. - read more
Living the Metagame: The New York Regionals
Dave Brent
People offer a lot of opinions on various aspects of the game. As noted in my first article, most of these opinions are probably shaped by each player's local game, and such opinions may or may not be on track for the metagame. The Regional tournaments give us a window into the metagame to see what - read more
What Does the Future Hold in Store?
Ian Estrin
As many people who know me are aware, I'm a huge proponent of variation in Yu-Gi-Oh!, especially in the Constructed scene. I am always hoping for the next set that will spice things up and provide some much needed diversity in the tournament scene. - read more
Introduction to the Guardian – Limited
Curtis Schultz
The Guardians are a select group of monsters, each one of which is represented by the weapon associated with it. Each weapon and Guardian may act differently, but they are bound to one another. - read more
Apotheosis: Defensive Beatdown
Jason Grabher-Meyer
Well, my deck is used to try and clear the field and then go in for an attack. I use monsters like Old Vindictive Magician and Man-Eater Bug, and spells and traps like Dark Hole and Raigeki to destroy their monsters. - read more
Timmy Tuesday #3: Spotting Counterfeit Cards
Julia Hedberg
Unscrupulous dealers try to cash in on the game’s success by making and selling fake cards, and unless you learn how to spot them, you risk being fooled. There are several features to look for that will help you determine whether or not a card is genuine, and this article will outline them for you. - read more
Set Review #3: Magic Ruler
Mike Rosenberg
Obviously, Magic Ruler’s forte is its spell cards, as traps are severely lacking. The spells in this set make up for its lack of traps, as duelists can find many uses for them in a tournament deck. - read more
Ask Rob #3: Tournament-Viable Commons
Robert Smith
Today we're going to discuss just what makes a good common and what doesn’t, and how to focus your deck into something tournament-viable without the big budget. - read more
Yu-Gi-Oh! Draft: Using Cards You Never Knew Existed
Ian Estrin
Perhaps the best thing about drafting, especially when you are drafting a new set, is getting to see and use the cards for the first time. Drafting gets your brain thinking of combos and deck ideas that most people won’t normally think of. - read more
Living the Metagame #2: The "Swiss Scientist" and the Fusion Deck
Dave Brent
Magical Scientist is a card that people seem to either love or hate. Personally, I think it's an excellent card that seems to have had a substantial impact on the metagame. This article explains why. - read more
Themes in Dark Crisis #2: Archfiend Support in Limited Play
Curtis Schultz
Last week, we discussed the Archfiends themselves; this week, we will look into the Archfiend support cards. I will also list some potential uses for the Archfiend support cards in draft and some strategies that take advantage of the Archfiends as a whole. - read more
The Apotheosis #2: Beatdown
Jason Grabher-Meyer
Today, we're going to take a look at a submission from a friend I've known for a while from the Mall Tours: Timmy, from the nYo group. - read more
Invasion of Chaos Premier Weekend Press Release
Alex Shvartsman
Kings Games, an Upper Deck™ Premier Tournament Organizer in Brooklyn, New York, announced today that it will be hosting an Invasion of Chaos (IOC) Premier Tournament Weekend on March 6–7, 2004. - read more
Set Review #2: Metal Raiders
Mike Rosenberg
Welcome back, readers, to my second set analysis. This set is called Metal Raiders (MRD), and while the title implies that the set is based purely on machines, it contains a lot more than just that. - read more
Timmy Tuesday #2: Successful Trading
Julia Hedberg
What does the "T" in TCG stand for? Trading, of course! If you would like to expand your collection by trading, a little bit of effort on your part will set you up with the knowledge you need to get the most out of your trades. - read more
Timmy Tuesday #2: Successful Trading
Julia Hedberg
What does the "T" in TCG stand for? Trading, of course! If you would like to expand your collection by trading, a little bit of effort on your part will set you up with the knowledge you need to get the most out of your trades. - read more
Living the Metagame #1: The Big Picture
Dave Brent
The metagame is made up of all the local conditions, cards released, and rulings. It also includes the skill, opinions, and strategies of all duelists, not just a handful of duelists that that shape the local scene. This article series has one objective--to let you live that metagame. - read more
Commentary and New Decks
Ian Estrin
I decided it was time to go completely against the grain and try building a deck that has been tried before, but with a new twist. The concept of a "Mill," or Deck Destruction deck, has been around for years in various trading card games . . . - read more
Themes in Dark Crisis: Archfiends in Limited Play
Curtis Schultz
Dark Crisis contains several themes that a duelist can base his or her entire deck around. With time and effort, a player may be able to figure out how each of these themes fits into a Constructed deck, but how do they factor into Limited play? - read more
The Apotheosis #1: Magical Scientist Deck Fix
Jason Grabher-Meyer
Today, we're going to take a look at a submission from Phil, a more advanced player looking to broaden his horizons. He's trading in his usual Beatdown deck, at least for a few games, for a deck based around Magical Scientist--one of the top picks from Magician's Force. - read more
Timmy Tuesday #1: Preparing for Your First Tournament
Julia Hedberg
If you've never participated in a Yu-Gi-Oh! tournament, you might wonder what they're all about, how to prepare for one, and what to do once you get there. Preparation is pretty easy, and once you know what to expect, you'll be prepared to enter the tournament arena. - read more
Set Review #1: Legend of Blue Eyes White Dragon
Mike Rosenberg
Legend of Blue Eyes White Dragon (commonly known as LOB) is the first set that was released for the Yu-Gi-Oh! trading card game (TCG), and it's also one of the most popular. I'm going to take a closer look at a few of the more well-known and influential LOB cards one at a time. - read more
Ask Rob #1: Extraordinary Popular Delusions
Robert Smith
This is a special week, as Metagame.com is just starting. I've decided to respond to the top five most common misconceptions, or "delusions," if you will, that I hear on a daily basis. Each is an actual question that I have been asked, along with the most common reasoning that was provided. - read more
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