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Doomkaiser Dragon
Card# CSOC-EN043


Doomkaiser Dragon's effect isn't just for Zombie World duelists: remember that its effect can swipe copies of Plaguespreader Zombie, too!
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Attribute Limited – Earth Monsters
Curtis Schultz
 

In previous articles, I discussed the type-limited deck. These decks use one specific type of monster. I had a lot of fun making and playing with these decks, and I’m hoping you did, too.

This week, I’m going to shift the focus to another type-limited deck to the attribute-limited deck. As you can no doubt guess from the name, attribute-limited decks use monsters of one specific attribute. No monsters of any other attribute are allowed.

In creating my attribute-limited deck for this week, I decided to focus on one of my favorite monsters: Enraged Muka Muka.

Let me set some ground rules.

I tried to minimize the rarer and more expensive cards to make the deck as accessible as possible. I will suggest more expensive and, in some cases, more effective, replacements later in the article.

Soul of the Duelist is the hot new set in Yu-Gi-Oh!, and because of this, I am including several Soul of the Duelist cards to promote their play and demonstrate their uses.

This deck follows the Advanced Format.


Deck: Muka Mammals

Monsters

2 Enraged Muka Muka
2 Gigantes
2 Marauding Captain
1 Exiled Force
1 Mystic Swordsman LV4
3 Nimble Momonga
3 Giant Rat
3 Berserk Gorilla
1 Rafflesia Seduction
1 Fiber Jar

Spells
1 Pot of Greed
1 Painful Choice
1 Change of Heart
2 Last Will
2 Creature Swap
1 Premature Burial
1 Heavy Storm
1 Mystical Space Typhoon
1 Scapegoat
2 Reinforcement of the Army
2 Nobleman of Crossout
2 Book of Moon

Traps
1 Gorgon’s Eye
1 Ring of Destruction
1 Spirit Barrier
1 Call of the Haunted
1 Pineapple Blast
1 Torrential Tribute


You Won’t Like Me . . .

The lethal attacker is
Enraged Muka Muka. This may sound odd to you if you’re unfamiliar with what it does, or if you’re not fond of tributes in general. You’ll need to control the use of cards in your hand to keep its ATK strong, but just two cards in hand will be enough to give Enraged Muka Muka some bite. However, the more you have, the meaner it becomes.

You have several ways to bring
Enraged Muka Muka into play:

Giant Rat: Giant Rat can Special summon any Earth monster from your deck with a base ATK of 1500 or less. Enraged Muka Muka clocks in at 1200 ATK, so when your Giant Rat is destroyed in battle, you can replace it with a much stronger monster.

Last Will: First, play Last Will. Then, for the remainder of that turn, whenever a monster on your side of the field is sent to your graveyard, you can special summon a monster from your deck with 1500 ATK or less. Of course, it’s only going to do this once, but once is all you need to get an Enraged Muka Muka into play.

Good old-fashioned Tribute summoning is the last way to play
Enraged Muka Muka. However, it is the least desirable method, because it removes a card from your hand in addition to a monster on the field. Nimble Momonga aids this strategy, as it can easily put tribute monsters into play.

So, let’s check
Enraged Muka Muka’s stats: 2 cards for 2000 ATK, 3 cards for 2400 ATK, 4 cards for 2800 ATK—and it only gets worse from there.


Some Naughty Enraged Muka Muka Tricks

Kamikaze Rodent: Does your opponent have a stronger monster? Ram your Giant Rat into it, and then use Giant Rat’s effect to Special summon Enraged Muka Muka.

Rat-Swap: Use
Creature Swap to steal a stronger monster from your opponent, and then use it to attack your Giant Rat. You will be the one Special summoning a monster. Enraged Muka Muka makes a good choice.

Last Will and Testament of the Rat: Play Giant Rat and Last Will. Use the Kamikaze Rodent trick . . . only this time, you’ll Special summon two monsters. Two Enraged Muka Mukas at once is not nice for your opponent.


Warriors of the Muka

You’ll no doubt notice the number of Warrior-type monsters in this deck. The Warriors make a great addition to the team, thanks to their searchable nature, combination tactics, and great strength.

Marauding Captain is a strong addition to any deck with Warriors, or to any deck that likes to get out more than one monster in the same turn. It also has a nice protection trick when you have two of them face-up.

Mystic Swordsman LV2 and Mystic Swordsman LV4 are two of the new LV monsters from Soul of the Duelist. Since this deck does not focusing on “leveling up” the LV monsters, I chose to include only Mystic Swordsman LV4. Normal summoning this monster is not a great idea because it gets normal summoned into face-down defense position. Fortunately, Marauding Captain offers a good way to get around this problem.
I realize it may not be easy to obtain a
Mystic Swordsman LV4, so if you can’t get one, you can replace it with Mystic Swordsman LV2. It’s not as strong, but it gives you a similar effect without the summoning restriction.

Gigantes is easy to Special summon in this deck, as there are plenty of Earth monsters to do the job.


Enraged and Berserk

Rounding out the Earth monsters is
Berserk Gorilla. He is a big, mean, fighter that just doesn’t know when to quit. Try to keep it out of defense position.

Rafflesia Seduction is another new option from Soul of the Duelist. Rafflesia Seduction has a Change of Heart-type effect on your opponent’s face-up monster. The optimal choice would be to activate this effect during your own turn so that you can take control of the opponent’s monster and use it more effectively, but you can also steal a defender during your opponent’s battle phase.


Gorgon Eye-Mascara

Gorgon’s Eye is a new trap card that is useful for messing with defense position monsters like Cyber Jar, Fiber Jar, Magician of Faith, and other nasty flip-effect monsters. Nobleman of Crossout, Change of Heart, and Mystic Swordsman LV4 also help with this problem.

Spirit Barrier is played because it supports the Kamikaze Rodents method. It’s also good continuous protection for your life points while you have a monster in play. The Scapegoats will have little to fear from “crushing monsters” (ATK greater than DEF effect) while this card is in play.

I’m going to take a chance here and say that including Pineapple Blast will raise some eyebrows. Pineapple Blast is much nastier than it used to be, as it’s now less likely to be removed from the field before it explodes. One of the tricks with this card is to chain it to the effect of your Marauding Captain. First, summon your Marauding Captain to activate Pineapple Blast’s effect. Give your opponent a fair chance to respond, and then add Pineapple Blast to the chain at your first opportunity. When the chain resolves, Pineapple Blast will even out the field so that both you and your opponent have the same number of monsters. After this, at the very end of the chain’s resolution, Marauding Captain special summons the Level 4 or lower monster from your hand, giving you a one-monster advantage over your opponent.

You don’t have to combine
Pineapple Blast with Marauding Captain. You can just as easily use it to balance out the field. It can do wonders when your opponent has multiple Sheep tokens in play from a Scapegoat.


Allies of the Muka

Tournament Rares:
Morphing Jar is a tournament rare card, and because of this, I don’t expect everyone to have access to it. It gives you more cards in hand for Enraged Muka Muka, but it can also work just as well for your opponent. Royal Decree is also good, as this deck does not rely on trap cards.

Don’t Bogart the Muka: Other players are bound to try and take control of your
Enraged Muka Muka. If you use a hand-depletion strategy with cards like Drop Off and Time Seal, you can minimize the impact of this and weaken your opponent’s options at the same time. You can also use Creature Swap to snatch your Enraged Muka Muka back if has been taken from you.

Mirage of Mukas:
Mirage of Nightmare has seen a drastic decline in play since Mystical Space Typhoon was limited. In this deck, Mirage of Nightmare is used to keep your hand size at 4 cards during your opponent’s battle phase, making it much harder for him or her to get past the Enraged Muka Muka. You will need a good trap or quick-play spell card to dismiss the Mirage of Nightmare, which isn’t as easy as it used to be.

Book of Muka:
Nobleman-Eater Bug and Hade-Hane are easy to bring into play via Last Will and Giant Rat, but they are both flip-effect monsters. This is where Book of Moon steps in and gives these monsters the opportunity to use their flip effect. It’s fun to use when your opponent attacks these monsters while they are face-up.

 
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