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Doomkaiser Dragon
Card# CSOC-EN043


Doomkaiser Dragon's effect isn't just for Zombie World duelists: remember that its effect can swipe copies of Plaguespreader Zombie, too!
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The Forgotten Format: Gravekeepers
Ryan Murphy
 

As promised last week, I’ll be continuing with the theme of combating the overpowering Dark Armed Dragon deck, the success of which in the Advanced format is forcing it to be carried into Traditional. We’ll have to remember the tendencies of the deck to attempt the creation of countermeasures: it wins quickly, it draws a lot of cards, and it involves the graveyard. So we’ll want to disrupt the graveyard, have the ability to stop the overwhelming card-drawing power (or at least keep up with it), and survive a quickly executed one-turn KO (hopefully punishing the overextension afterward). That’s a lot to take care of, but I’ll be revisiting a deck that might be able to do the job: Gravekeepers.

That’s right, the long-forgotten deck that probably seems too slow at this point. Gravekeeper decks have been used for their aggressive capabilities in the past, swarming the field quickly and overwhelming an opponent. However, we’ll be focusing on a new way to play the deck: in a lockdown manner.

The first thing to note is that since the deck last saw major tournament play (to my knowledge, the most recent time being Shonen Jump Championship Indianapolis 2004 when it made the Top 8), it’s improved a lot. We’ve been given Gravekeeper’s Commandant, Dark Bribe, and even Allure of Darkness. About a quarter of the deck is going to be Dark monsters, so we’ll be able to utilize the additional card-drawing capabilities. We’ll be focusing on the deck’s power to make Dark Armed Dragon and Dark Magician of Chaos into monsters without effects (albeit, very large monsters without effects) so we can deal with them accordingly. We’ll also be using Waboku to deflect game-winning turns (saving our mass monster removal for when this happens) and slowing our opponents down by using well timed copies of Solemn Judgment and Dark Bribe. All the while, we’ll be deflecting attacks from everything but our opponent’s strongest monsters with our Gravekeeper’s Spy.

The Monsters
The monster lineup is fairly obvious, beginning with three copies of Gravekeeper’s Spy and two monsters to search them from the deck (Witch of the Black Forest and Sangan). The two copies of Gravekeeper’s Assailant will be able to destroy Dark Armed Dragon and most other monsters thrown our way, and we’ll be searching them from the deck with our Spies. I added two copies of Cyber Dragon to provide the deck with answers to early game monsters such as Elemental Hero Stratos. Finally, three copies of Banisher of the Radiance will keep the aggression on your side as simple-summon monsters, while holding the lockdown against your opponent.

The Spells
The spell lineup is a rather tight one: for once we’ll be relying heavily on traps. I’ve included all Traditional mass monster removal (well, all two of them: Raigeki and Dark Hole), as well as the normal card-drawing power of Pot of Greed and Graceful Charity. We want to sift through our deck as quickly as possible to set up our responses to the Dragon’s combos.

The most interesting addition to the spell lineup spectrum is the new Semi-Limited status of Book of Moon, which will aid you both in recruiting more monsters and going on an offensive. The card was Limited because of its intense versatility, and we’re going to be using that with this deck. You’ll be able to flip Gravekeeper’s Spy, search for another Spy, and attack for 2400 life points, then set the Book of Moon when your opponent tries to run over a Spy with a Stratos. You’ll be getting two monsters instead of just one, and dealing a total of 2600 life points (assuming you don‘t have a Necrovalley on the field). Of course, it’s also chainable to the Dragon, which is a definite plus.

The three copies of Allure of Darkness compliment the Graceful Charity and Pot of Greed, and will let you sift through your deck rather quickly. In a way, you have six copies of the extremely limiting Necrovalley, and you’re going to want to get to one of them quickly. Your tiny Gravekeepers will be able to stand their ground against most of your opponent’s monsters while Necrovalley is on the field as well, which gives the deck another aggressive notch.

The Traps
The traps are generally consistent with the lockdown theme, not the aggressive one. We’ll be keeping our Necrovalley on the field while also limiting the opponent’s uses of cards such as Dimension Fusion. We have three traps that destroy monsters, two of which are mass removal. Two of the traps (which you’ll normally get to one of rather quickly) will stop your opponent from a single-turn KO (and are chainable to the Dragon’s effect). The final three, as I’ve said before, promote the lockdown theme. The deck gains a lot of potential here, and its ability to maintain a lockdown on an opponent while pushing constant aggression is its edge.

The truth about this format is that Dark Armed Dragon is incredibly powerful, but incredibly expensive as well. Hopefully, this deck will spark some ideas about combating the deck while maintaining a decent budget. You probably still have these cards lying around in your shoebox under your bed: taking the time to test these types of builds is the first step toward understanding the Dragon. Find its weaknesses and exploit them. Until then, good luck and have fun testing decks.

—Ryan Murphy

 
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