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Doomkaiser Dragon
Card# CSOC-EN043


Doomkaiser Dragon's effect isn't just for Zombie World duelists: remember that its effect can swipe copies of Plaguespreader Zombie, too!
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Deck Profile: Last Turn
Jason Grabher-Meyer
 
Many players in the Yu-Gi-Oh! Nationals tournament are attempting to outpace Chaos and Chaos/Control decks. Most are doing so with Machine decks and One-Hit KO Scientist decks, but a small handful are fielding Last Turn decks.

Decks focused on wins via Last Turn have some interesting advantages over others in the Nationals metagame. To begin, they’re the only deck that can (and should) main deck Jowgen the Spiritualist, thus negating the pull effects of Shining Angel and Mystic Tomato while also keeping Chaos Emperor Dragon and Black Luster Soldier off of the field. Second, the deck thrives on taking damage. An utterly shocking number of Chaos players have been activating Chaos Emperor Dragon’s effect knowing that it won’t end the game, simply banking on topdecking being in their favor. It’s never a good idea in most players’ opinion, but it’s an especially bad move against a Last Turn deck since a topdeck of Last Turn can mean game or at least a draw in such a situation.

A good example of an aggressive, fast Last Turn deck was run by Sophoern Chheak. Here’s the deck that Sophoern used:

Main Deck
1 Injection Fairy Lily
1 Dark Elf
1 Witch of the Black Forest
3 Spirit Reaper
2 Morphing Jar
3 Jowgen the Spiritualist
1 Mask of Darkness
1 Magical Scientist
1 Cyber Jar
1 Sangan
1 Confiscation
1 Delinquent Duo
1 Card Destruction
1 Dark Hole
3 Mystical Space Typhoon
1 Pot of Greed
1 Premature Burial
1 Harpie's Feather Duster
1 Mirage of Nightmare
1 Graceful Charity
1 Inspection
1 Painful Choice
1 Monster Reborn
1 Raigeki
3 Solemn Judgment
2 Graverobber
1 Mirror Force
1 Imperial Order
2 Last Turn

Fusion Deck
1 Dark Flare Knight
2 Dark Balter the Terrible
2 Thousand Eyes Restrict
2 Ryu Senshi
1 Fiend Skull Dragon

The deck’s fine-tuned and highly interesting. While the lack of Shining Angel at first seems glaring ,the deck’s structure is incredibly intricate upon examination. The inclusion of Morphing Jar is worthy of note since it’s not a card that is frequently seen, and yet many decks, from Chaos to Machine, are running it in Nationals to get to key cards as quickly as is possible.

The one combo worthy of much note is Inspection and Last Turn. For those who play Last Turn, the combo is probably known, but for those not immersed in the strategy it might be new. In short, since Inspection’s effect can be used as many times as one wishes on any given turn, a Last Turn player can go from 8000 Life Points to 1000 Life Points whenever it’s needed. Once Inspection is drawn, the player would just hold onto it until Last Turn and Jowgen were ready to go.

Graverobber is a great choice for the deck, especially in this metagame where Reload and Painful Choice are being seen in so many different decks. It’s not a popular choice for most players running Last Turn decks, but it likely should be, and in the Nationals environment it’s just an outstandingly good card.

Chheak’s side deck is pretty cool, allowing the really Last Turn centric cards to be rotated out of the main deck in favor of eight cards from the side deck to turn the deck into a Zombie deck, which works since the main deck build is already running three Spirit Reaper. In effect, Chheak’s deck is only missing one Book of Life and one Patrician of Darkness away from having all the standard parts of a Zombie deck. It’s certainly an interesting choice for a side deck build.

Raw speed decks might very well be the one thing that can overcome Chaos and Chaos/Control on a regular basis, and a deck like Sophoern Chheak’s Last Turn deck is a rare, but effective, way of speeding past competition.

 
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