Welcome back to our first week of previews leading up to the
Crossroads of Chaos Sneak Preview Weekend! I have the special privilege of reviewing a very powerful and highly anticipated card in the
new set: Secret Village of the Spellcasters. Let’s take a quick look at the effect text:
Secret Village of the Spellcasters
Field Spell
If you control a Spellcaster and your opponent doesn’t, your opponent cannot activate spell cards. If you don’t control a Spellcaster, you cannot activate spell cards.Right off the bat a certain thought comes to mind: "one-sided
Imperial Order." Considering the current state of competitive metagames, this card presents a serious threat to the mighty Teleport
Dark Armed Dragon. The very essence of TeleDAD is its spells. It does not win without the ability to activate the powerful spells at its disposal. The monsters it employs in its main deck are paltry in terms of ATK (excluding
Dark Armed Dragon and
Caius the Shadow Monarch). Before we get into this new card’s impact on competitive metagames, let’s focus on how it revives the Spellcaster monster type.
A Brief History of SpellcastersSpellcasters have long been a favorite archetype of mine and many other fans of the Yu-Gi-Oh! franchise. (Hardly anyone forgets the sight of Yugi laying the smack-down with
Dark Magician on the show.) Spellcasters have gotten support here and there, but they never seemed to shine on their own.
Breaker the Magical Warrior is no stranger to any competitive deck. To most he’s a staple because of his built-in
Mystical Space Typhoon ability and his sturdy ATK.
Injection Fairy Lily is another old-school favorite of mine that has seen play here and there. The price of 2000 life points in exchange for almost half of my opponent’s base life point total is a fair trade in my book.
Magician’s Circle upgraded the search capabilities of the Spellcaster deck and changed things a bit. Instead of Spellcasters playing the support role, they now had a tool to take the offensive in their own themed deck. Sadly, only the Gravekeepers were able to take full advantage of
Magician’s Circle with mixed success.
The release of
Magical Dimension was the next step for the Spellcaster fan hoping to make better use of
Dark Magician (and his counterpart
Dark Magician of Chaos). Its quick-play status gave the Spellcaster duelist increased flexibility with the field situation. Over time, Dimension’s influence on the game was a novelty at best: useful, but not quite as good as cards from the top decks at the time. With Secret Village of the Spellcasters these long-held beliefs can finally be challenged and I’m confident that they will be overcome. It’s time to build the case for the viability of the Spellcaster archetype.†
The Case for the ArchetypeThe primary question to address is how Secret Village improves the viability of the Spellcaster archetype. Where do I start?
One unnoticed advantage of the Spellcaster type is the arsenal of high ATK monsters, especially at the non-tribute level. The attack curve of the level-4 monsters seeing play right now caps at 1800 ATK with
Elemental Hero Stratos,
Gladiator Beast Laquari, and
Jain, Lightsworn Paladin (rare exceptions like
Garoth, Lightsworn Warrior,
Wulf, Lightsworn Beast, Breaker, and Laquari break this curve).
Skilled Dark Magician stands firm at 1900 ATK and that ATK rating serves as a foundation for the strength of Secret Village. The primary requirement of the Village is that you have a Spellcaster on the field and your opponent doesn’t. If you fulfill this requirement then you can control your opponent’s ability to change the game via spells. You can do this in a variety of ways. The first is with large Spellcasters that are easy to summon. We’ve already mentioned Skilled Dark, but what other monster cards fit the bill? That’s easy:
Gemini Elf and
Injection Fairy Lily. Another old-school favorite with a good ATK rating is
Kycoo the Ghost Destroyer. Kycoo prevents any attempt at Dark Armed’s removal effect,
D.D. Crow, or Destiny Hero - Malicious’s effect. Against TeleDAD, having a large Spellcaster and a Secret Village will usually be enough, but sometimes you want extra insurance. This is where the other Spellcaster cards come in handy.
The first on the list is
Magical Dimension because it prevents your opponent from summoning any monsters that could cause you problems on his or her turn. It keeps you safe from cards like
Compulsory Evacuation Device and
Bottomless Trap Hole. It stops cards like Dimensional Prison or
Phoenix Wing Wind Blast from disrupting your monster presence. It can help slightly against TeleDAD, turning a big problem into a smaller one. It’s easy for TeleDAD to sit back while you stop its spells and let you destroy all of its Dark monsters. That’s fuel for
Dark Armed Dragon. Once Dark Armed hits the field, the jig is up. It’s going to destroy your Secret Village. What do you do? To prevent it from doing further damage, you could chain Dimension to the activation of Dark Armed’s effect and destroy it while replacing your smaller Spellcaster with a larger one. Ideally, you should strive to have Kycoo face up on the field to prevent any kind of Dark Armed shenanigans.
Magician’s Circle is one offensive weapon that has the added bonus of allowing you to manipulate your opponent’s Spellcasters. Against the typical TeleDAD deck the only Spellcaster you’re likely to see is Breaker. He only hits the field at 1600 ATK while you are equipped with Skilled Dark, Gemini, or even Lily. Against Lightsworn,
Magician’s Circle draws out small Lightsworn Spellcasters like
Lumina, Lightsworn Summoner and
Lyla, Lightsworn Sorceress to be picked off. There are other targets for Circle that are equally great:
Magical Marionette and
Dark Red Enchanter. These two cards have been largely ignored and unfairly so.
Magical Marionette under the protection of Secret Village can accumulate quite a few counters. What I like about Marionette is the ATK boost and the option of destroying a monster by trading two counters. Playing
Terraforming and Secret Village immediately afterward is a guaranteed destroyed monster if Marionette is already on the field. It’s the ultimate protector of your field: insurance against your opponent’s aspirations of building field presence.
Dark Red Enchanter is another Spellcaster powerhouse I’m fond of. Not only does he gain a good amount of ATK power per counter, but he depletes your opponent’s options at the same time! He keeps your opponent off the field indirectly via hand disruption. Even if you special summon the Enchanter (in which case he won’t begin with any spell counters), your field presence is stronger than with a vanilla 1900 ATK Spellcaster because of Enchanter’s limitless ATK potential. The same logic applies to Marionette. With Marionette and Enchanter controlling your opponent’s field, what about your own? You can build your field with
Magical Exemplar. Exemplar, another counter-dependent monster, is built solely for the purpose of keeping you on the field and applying pressure on your opponent’s defenses. Her primary purpose in the new Spellcaster deck is maintaining the condition required by Secret Village in order to gain and/or keep the
"one-sided Imperial Order" effect.