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Doomkaiser Dragon
Card# CSOC-EN043


Doomkaiser Dragon's effect isn't just for Zombie World duelists: remember that its effect can swipe copies of Plaguespreader Zombie, too!
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Sealed Sanctuary
Curtis Schultz
 


The visions came and went too quickly for comprehension. The sight of defeated soldiers, the scattered ranks of the Archfiends, and the sudden appearance of the winged ones shattered what was otherwise only darkness.

Whispered phrases came out of the darkness . . .

"Was this your will?"

"My will . . . No. My will was to protect, but all I see is destruction."

More words could be heard, drifting among the carnage . . .

"Then what is your will now?"

To all others, Mazera’s rage appeared unabated. The Agents had done their best to make the aberration stand down, but their efforts were failing. But beyond Mazera’s visible surface was the heart of a warrior, a warrior who would make his final choice, the one that would matter most of all.

As Mazera glared down at his fallen foes, ready to unleash the final blow, it was suddenly torn asunder by a brilliant light. Those with strength still in them shielded their eyes from the light. When it subsided, the
Archlord Zerato stood among them on the battlefield. "This war ends now," he uttered in a voice that could shake the heavens.

Mazera laughed.


Constructing a deck from sealed packs is a challenge, to be certain. In Draft, you are better able to choose from a variety of cards and pull together the best of what is available, but in Sealed you must use what you are given and nothing more.

With this in mind, familiarity with the uses of your cards becomes very important. When you begin constructing your deck, it will save you time if you organize your monsters, spells, and traps together. From there, examine the contents and try to analyze the various strong points of the card pool and what cards can be combined together.


Player 1

Pack 1
Talisman of Spell Sealing
The Unhappy Girl
Disc Fighter
Sand Gambler
Rocket Jumper
Emissary of the Oasis
Monster Gate
Micro Ray
Wall of Revealing Light

Pack 2
Triangle Power
Gogiga Gagagigo
Spirit Caller
The Kick Man
Two-Thousand Needles
Legendary Jujitsu Master
Blessings of the Nile
Order to Smash
Beckoning Light

Pack 3
Sealmaster Meisei
Ka-2 Des Scissors
3-Hump Lacooda
Vampire Lady
Legendary Jujitsu Master
Piranha Army
Earthquake
Backfire
Beckoning Light


Muscle: Gogiga Gagagigo and Two-Thousand Needles

Removal: Sand Gambler, Legendary Jujitsu Master, Order to Smash

Control: The Unhappy Girl, Emissary of the Oasis, Talisman of Spell Sealing

Combos: Micro Ray + Earthquake + KA-2 Des Scissors
Spirit Caller + Sealmaster Meisei
Sealmaster Meisei + Talisman of Spell Sealing
Sealmaster Meisei + Order to Smash

One of Player 1’s biggest advantages is Gogiga Gagagigo, one of the most powerful monsters in Ancient Sanctuary stat-wise. The remaining cards in the deck focus around combinations and holding ground.

With Micro Ray, Earthquake, and KA-2 Des Scissors, Player 1 can easily do a great deal of damage to his or her opponent. Outside of these combinations, however, Player 1 is unlikely to do much with the KA-2.

Wall of Revealing Light will be of great service to Player 1. It can also be used with Sealmaster Meisei and Talisman of Trap Sealing to limit the opponent’s options. This also limits some of Player 1’s own options, but due to the lack of spell cards in the card pool, this should not be an issue.

The Castoffs: Blessings of the Nile serves little purpose in the deck, as Player 1’s opponents are unlikely to have enough hand-disrupting cards to make it worthwhile. Triangle Power is worthless without level 2 normal monsters. Beckoning Light serves little purpose without good Light monsters worth retrieving.


Player 1 Deck

Monsters
1 Gogiga Gagagigo
1 Sealmaster Meisei
2 Legendary Jujitsu Master
1 Piranha Army
1 Sand Gambler
1 Spirit Caller
1 Vampire Lady
1 KA-2 Des Scissors
1 Two-Thousand Needles
1 Rocket Jumper
1 The Unhappy Girl
1 Emissary of the Oasis
1 Disc Fighter

Spells
1 Earthquake
1 Monster Gate

Traps
1 Wall of Revealing Light
1 Order to Smash
1 Micro Ray
1 Talisman of Spell Sealing


Player 1’s deck is limited to only two spell cards, due mostly to the lack of spell cards in the card pool. The deck will have to suffer through the excess number of monsters, an unfortunate result of the pack contents. Player 1 will need to focus on offense while relying on the deck’s biggest fighter, Gogiga Gagagigo, to see it through.


Player 2

Pack 1
The Agent of Wisdom - Mercury
Metal Armored Bug
Vampire Lady
Sand Gambler
Goblin King
Enchanting Fitting Room
Opti-Camouflage Armor
Solar Ray
Wall of Revealing Light

Pack 2
Mazera DeVille
Fiend Scorpion
Regenerating Mummy
Piranha Army
Atomic Firefly
Solar Flare Dragon
Level Limit - Area B
Human-Wave Tactics
Labyrinth of Nightmare

Pack 3
Avatar of the Pot
Two-Thousand Needles
Night Assailant
The Kick Man
Monster Gate
Sword of the Soul-Eater
Light of Judgment
Order to Smash
Dora of Fate

Muscle: Metal Armored Bug, Regenerating Mummy, Two-Thousand Needles

Removal: Sand Gambler, Night Assailant, Light of Judgment, Order to Smash

Control: Level Limit - Area B, Labyrinth of Nightmare, Wall of Revealing Light

Burn: Atomic Firefly, Solar Flare Dragon, Solar Ray, Dora of Fate

Combos: Wall of Revealing Light + Solar Flare Dragon
Goblin King + Opti-Camouflage Armor
Solar Ray + Light monsters


Player 2 has a great shot at a good Burn deck. Most of the base Burn elements are here, along with good support cards to ensure their success.

Player 2 also has some good muscle to take advantage of while Level Limit - Area B is not in effect. The included Light monsters, aside from Atomic Firefly, serve little purpose beyond adding to the damage of Solar Ray. The Agent of Wisdom - Mercury may use its effect, but it is not likely to do so.

The Castoffs: Mazera DeVille is of no use due to the lack of several required cards. Human-Wave Tactics also suffers from a lack of support and will serve little purpose. Labyrinth of Nightmare is unlikely to do much for Player 2.


Player 2 Deck

Monsters
Metal Armored Bug
Fiend Scorpion
Regenerating Mummy
Solar Flare Dragon
Atomic Firefly
Two-Thousand Needles
Night Assailant
Goblin King
Vampire Lady
Sand Gambler
The Agent of Wisdom - Mercury
Avatar of the Pot
Piranha Army

Spells
Level Limit - Area B
Opti-Camouflage Armor
Monster Gate

Traps
Wall of Revealing Light
Order to Smash
Dora of Fate
Solar Ray

Player 2 should focus on Burn cards and use offense only as a means to support this. He or she has a strong chance for victory as long as he or she plays the cards right.


Next week . . . The Call of the Mummy.


Send all comments to curtis@metagame.com.

 
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