By round 3, it was definitely time for some feature matches. Table 10 looked like a good place to begin, so I packed Ameen and Charles off to a feature match table and let them do their stuff. Both players have been doing well so far—each has a 2-0 record. They were also happy to relocate to a cooler, less hectic part of the room and get a little bit of press coverage. After all, what's wrong with fifteen minutes of fame?
Game One
Ameen and Charles got right down to it. They were both relaxed and in good spirits, and ready to win. Ameen won the high roll and went first, opening his turn by playing
Terraforming. “Wonder what he's gonna take?” Charles laughed. Sure enough, it was
Necrovalley. Ameen set another spell or trap, set a monster, set a field card—“What could that be?” and ended his turn.
Charles drew and summoned
Double Coston. He immediately went on the offensive, attacking into Ameen's set Gravekeeper's Assailant. It didn't get a stat boost since
Necrovalley was face down, so off to the graveyard it went.
Ameen drew, flipped up
Necrovalley, then set another monster and a spell or trap. He ended his turn, and Charles attacked again, hitting another Gravekeeper's Assailant.
Necrovalley kept it alive and Charles took some backlash damage. He then set a monster and a spell or trap, and ended his turn. Another turn passed relatively quietly while each duelist built up his field.
Then Ameen got down to business. With a face up defense position Gravekeeper's Spy and Gravekeeper's Spear Soldier on the field, he switched them both to attack position and went after Charles's set monster, running smack into
Mirror Force. Undaunted, he activated
Rite of Spirit to fetch Spear Soldier and attacked the set monster again, dealing 1700 breakthrough damage. He then set a spell or trap, and ended his turn.
Charles drew, and studied his hand for a bit before tributing
Double Coston for
Despair from the Dark. It didn't stick around long enough to do anything due to Ameen's
Bottomless Trap Hole. Ameen then drew and attacked the hapless
Spirit Reaper again, slowly slicing away at Charles' life points over the next few turns. Charles struck back with
Ring of Destruction and destroyed the Spear Soldier, dishing out some damage in return. Charles lost his last card to Ameen's
Delinquent Duo, and was left with no hand and a virtually empty field.
Things were looking pretty grim for Charles as he flip summoned
Cyber Jar, hoping for something to hold off Ameen's Gravekeepers. Alas, he pulled nothing but spell cards, and Ameen filled up his field with three additional monsters:
Mystic Tomato, Gravekeeper's Assailant, and Gravekeeper's Spear Solider. “Ah, that might be game,” Charles remarked, surveying his hand and the field. He activated
Heavy Storm, then brought out
Ryu Kokki with
Call of the Mummy and attacked Ameen's face down Gravekeeper's Spy. He then tributed
Ryu Kokki for a face down monster. “What is it? Millenium Shield?” Ameen wanted to know.
Charles was at 1600 and Ameen at 5000. Ameen drew, filled his last remaining monster zone with
Breaker the Magical Warrior, and broke
Call of the Mummy. He readied himself for the coup de grace and switched every monster on his field to attack, then attacked Charles' sole face-down card. It flipped to reveal . . .
Dark Dust Spirit! Ameen lost his entire field in one blow. “You have to put that in the article!” Charles exclaimed as Ameen's ranks hit the graveyard.
“Yeah, that was pretty hot,” Ameen admitted. That marked the turnaround, as the Zombies came back at the Gravekeepers with a vengeance. Charles opened his turn with
Giant Trunade, leaving Ameen with a totally clear field. He brought out another
Ryu Kokki with
Book of Life, and attacked directly.
Game Two
Both players opted to side deck. Zombies versus Gravekeepers is a matchup that's usually in favor of the Gravekeepers, but Ameen was on his guard after the previous game. He again went first, and opened up with one set monster, one set field, and one set spell or trap.
Charles responded by summoning
Pyramid Turtle and attacking the set card,
Sangan. Ameen took some time to think about what to choose before settling on
Sinister Serpent. As Charles had ended his turn, Ameen drew, flipped up
Necrovalley, and then played
Graceful Charity, clearly the reason for choosing the Serpent. He discarded Serpent and Gravekeeper's Assailant, then played
Terraforming to add another
Necrovalley to his hand. He summoned Gravekeeper's Assailant, then attacked Charles's
Pyramid Turtle, sending it to the graveyard and making way for
Vampire Lord.
Charles had had quite a field advantage, but now it was gone. He drew, found nothing useful, and ended his turn. Ameen drew, set another spell or trap and attacked directly with Tribe. A few turns passed uneventfully, Charles used
Ring of Destruction to wipe out Tribe but wasn't able to rebuild his field to its former glory. He did some damage with
Ceasefire, but continued to struggle to get some monsters back on the field.
Call of the Mummy finally got
Despair from the Dark on the field, but Ameen activated
Fairy Box in response and rolled heads, dealing 2000 damage back onto Charles for the win. On to game 3!
Game 3
Word was out that a feature match was happening, so there was quite a crowd of spectators at this point. “What is it? Ooh, Zombies versus Gravekeepers? Who's winning?” buzzed around the background as both duelists side decked for the final game. “I've been playing this kind of deck for a year or so,” Charles made a point of telling me. “I didn't netdeck it!” He went first, coming out strong with
Pot of Greed followed by
Graceful Charity.
“You got a god hand?” Ameen demanded, grinning. “I'll scoop to you if you got a god hand!” Charles laughed, set a monster and activated
Swords of Revealing Light.
So that's why he was so happy to see that Swords! Charles flip summoned
Cyber Jar, pulling out a handful of spells and traps and one lonely
Mystic Tomato. Ameen netted an assortment of spell and trap cards as well, and one face-down monster. Charles activated
Call of the Mummy to bring out
Despair from the Dark, but was unable to remove cards due to
Necrovalley on the field. With that, he ended his turn.
The next few turns went fairly quickly. Ameen summoned
Sangan, then looked over his hand. He played
Pot of Greed, then set two additional spells or traps and ended his turn. Charles attacked Ameen's face-down monster, and Ameen responded with
Fairy Box. He got tails, so the attack went through, destroying a
D. D. Assailant. Ameen opted to remove both from play. Charles ended, and Ameen paid to keep Fairy Box on the field. He set a monster, studied his graveyard, and ended his turn. Charles drew, and discarded
Swords of Revealing Light. He studied his hand for a bit, the set a monster and ended.
Now things picked up a bit. Ameen activated
Ceasefire, revealing
Spirit Reaper and dealing out 1500 total damage. He played
Terraforming to get another
Necrovalley in his hand, then summoned Gravekeeper's Assailant and attacked
Spirit Reaper, destroying it by targeting it with Assailant's effect. He set another spell or trap and ended his turn.
Charles drew, looked at his hand, then made a game-ending series of plays. First, he activated
Ring of Destruction, taking out Gravekeeper's Assailant. He followed that with
Heavy Storm, to which Ameen chained
Rite of Spirit to bring back the Assailant. Charles chained
Book of Life, removing Ameen's
Mystic Tomato and summoning
Despair from the Dark. He made a life point check. “You've got 2000 life points left?” he asked Ameen, who replied in the affirmative.
“2000 life points, 2000 life points,” Charles repeated as he studied the field. On his side,
Pyramid Turtle and
Despair from the Dark. On Ameen's side, Gravekeeper's Assailant, Gravekeeper's Spy and
Sangan. “2000 life points,” Charles muttered. “Okay.” He then activated
Snatch Steal, taking the Assailant.
Creature Swap came next, trading
Pyramid Turtle for
Sangan. He attacked the Turtle with Assailant, fetching out
Vampire Lord. Then
Enemy Controller turned Gravekeeper's Spy to attack, and Charles attacked for the win.
This was an exciting match to cover, as both duelists were skilled with their decks and played in a focused, fast-paced manner. No stalling and poking through graveyards here, they both knew what they wanted to do and did it. There were plenty of exciting and game-changing plays, which seem to be typical of matchups in this event.
Charles McCrae wins, 2-1.