David Monterroso is from Los Angeles and is representing Team Hustle. Vincent Tundo, from New York, is not affiliated with any team. His deck was the reason for this feature match, and you’re about to see why.
Monterroso won the roll and opened the duel, seeming to be a bit dazzled at the fact that he was in a feature match. He set a card to each zone and passed.
Tundo discarded Thunder Dragon to get two more and then activated Convulsion of Nature. He played Archfiend’s Oath next, and Monterroso took it briefly to read it. He paid 500 life points to guess Royal Magical Library (since he could see it) and took it into his hand. He summoned it and played Card Shuffle, which his opponent also needed to borrow.
Next, he played Giant Trunade, giving the Library a second counter. He played Convulsion again, drew with Library by redeeming three tokens, and played Card Shuffle again. He paid 300 life points for Card Shuffle and shuffled his deck.
He played Spell Reproduction next, adding a second token to Library, and took Archfiend’s Oath. He set a back row card, played Card Destruction to bump Library up to three tokens again, resolved Destruction, and removed three counters from Library to get Toon Table of Contents. It added another token to Library. He pulled Toon Table of Contents with it, activated another, took a third, activated it, and took Toon World. He drew a card with Library again.
Tundo activated Upstart Goblin, drew Reload, played another Upstart, took Royal Magical Library, and considered his hand. He then activated Graceful Charity, discarded a Library and Card Shuffle, and pulled another card with Library. He played Reload for five cards, gave another counter to Royal Magical Library, and then took his new hand. He played Trunade, again taking back all of his spells from the field!
He activated Convulsion again, removed counters from Library to draw, and used Archfiend’s Oath calling Spell Reproduction, again his top card. Another Spell Reproduction discarded Card Shuffle and Convulsion to get Giant Trunade back. He played Level Limit - Area B to bump himself to three counters, drew a card, and played Giant Trunade again.
Tundo’s opponent, about whom you may have forgotten, asked, “Is it my turn yet?” He was starting to realize it was never going to be.
Convulsion came back down, Archfiend’s Oath hit the field again, and Tundo drew his top card: Reload. He played Level Limit again, activated Pigeonholing Books of Spell to do nothing, activated it again to put a third counter on Library, drew a card with Library, and used Trunade again.
Convulsion put a second counter on Library, and Archfiend’s Oath hit again; it netted him another Convulsion of Nature. Monterroso asked him to count his deck. Eight cards remained, and his top card was Life Equalizer. If Monterroso had taken the time to read the card, it might have become clear to him what was about to happen.
Tundo had 22 cards in his graveyard. He activated Reload, putting a third counter on Library. He drew his new hand of six cards, removed the counters from Library, and drew another card. He played Toon World, activated Premature Burial, and brought up the other Royal Magical Library; the first one went to two counters. Spell Reproduction discarded Level Limit and another Books of Spell, and Tundo took back Giant Trunade. He was down to 3400 life points.
He removed counters from the first Library to draw and bounced everything with Trunade again. He activated the Convulsion, drew another card with a Library, used Archfiend’s Oath for another Archfiend’s Oath, played the second one, drew with a Library, took Magical Mallet from his deck, and played a third Oath. The Oath got him another Mallet, and he activated Heavy Storm. He drew the last card of his deck, Blasting the Ruins, and then set two cards.
He ended his turn, finally.
In his opponent’s draw phase, he activated Blasting the Ruins. He then chained Life Equalizer, with a difference of 8100 life points. As the chain resolved, both players went to 3000 life points, and Blasting the Ruins dealt 3000 to Monterroso. Though it took twelve minutes, the entire duel was over in basically one turn.
“I’m glad it at least worked once!” said a grinning Tundo, relieved that his deck didn’t choke in his first feature match. Monterroso just shook his head, trying to figure out what he could possibly side deck against Tundo’s ridiculous strategy.
I guess he didn’t have Spell Canceller.
“Do you like the deck?” asked Tundo.
“NO!” said Monterroso, grinning but a bit flustered.
Monterroso opened the second game with two set spell or trap cards and passed.
Tundo summoned Royal Magical Library but lost it to Torrential Tribute. His opponent set a card to each zone and passed. Tundo summoned another Library, and the craziness began. He cleared the field with Giant Trunade to give himself room to work, and he got down to business.
He played Archfiend’s Oath twice, getting himself a Thunder Dragon off the draw with Library. He discarded it to take two more. He used Pigeonholing Books of Spell to rearrange the top of his deck, and then used Archfiend’s Oath for Graceful Charity. He activated it, drew three, and pitched the two Thunder Dragons.
Tundo then had a hard decision. He didn’t have an immediate path to continued discarding and drawing, so he had to activate Magical Mallet to return three cards to his deck—his entire hand. He got his three cards, removed for a draw with Library, and activated Upstart Goblin for another. He played Premature Burial to bring back the first Royal Library, then used Pigeonholing to reorganize the top of his deck, stacking Toon Table of Contents on top of Card Shuffle and then Reload. He used the second Oath to pull the Table, removed for a draw with Library, activated Card Shuffle without using its effect, and then activated Giant Trunade, taking another Library draw. He played Toon Table of Contents, pulled another, drew with Library, pulled another to dig for his third, and then played it to fetch Toon World. He removed counters for a draw, played Toon World, went to 5200 life points, removed to draw again, used Upstart Goblin (putting his opponent at 10000), and drew for the Goblin.
Once again, it was all coming together. Tundo had fourteen cards in his graveyard and roughly an equal amount, perhaps a few more, still in his deck. He played Magical Mallet, shuffled back four cards from his hand (he still had four more), and drew with a Library. He activated Archfiend’s Oath, drew with a Library again, activated Level Limit - Area B, and played Trunade. He removed counters to draw, played Convulsion of Nature, and flipped his deck; Card Destruction was on top. He played Toon World—and went down to 4200 life points for doing so—and played two Archfiend’s Oath, leveling off both of his Libraries. He paid for the Oaths to take his top two cards, and then used Reproduction to bring back Giant Trunade. He used Trunade yet again to load his hand with more continuous spells.
He played Convulsion and two Oaths, and he paid 1000 life points to take Convulsion and Reload from the top of his deck. Now he was just burning life points to get himself down below the 8000 life point threshold difference that Life Equalizer requires. He played another Spell Reproduction, used Trunade, played Convulsion again, and then counted his remaining deck: five cards. Archfiend’s Oath bounced both of the Libraries to three counters (he had opted not to claim one of the Libraries to get them at an equal count), Tundo drew two cards, and then he used Oath to grab Pigeonholing. He went down to 1700. He played the other Oath, took Premature Burial with its effect, and was down to 1200 life points. He played Reload and re-drew all of his cards but one. This left the all-important Life Equalizer in his deck, but he took it with a Library. He played Spell Reproduction, took back Trunade, used it, and set two cards.
He ended his turn, discarded a ton of cards in his end phase, and then activated Blasting the Ruins in his opponent’s draw phase, chaining Life Equalizer for the win!
Wow. Vincent Tundo’s deck proves to be incredible and moves him to a 5-1 record. There’s an answer to Chaos Return for you—just don’t let your opponent play . . . ever!