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Doomkaiser Dragon
Card# CSOC-EN043
Doomkaiser Dragon's effect isn't just for Zombie World duelists: remember that its effect can swipe copies of Plaguespreader Zombie, too!
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The School of Duel — It’s All You - February 03, 2009 |
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Playing "by the book" is almost guaranteed to let you make the "strongest" move in a given scenario, but it isn’t necessarily going to maximize your chances to win the current duel.
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Almost There — Back In Black (Garden) - January 27, 2009 |
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When you decide to play Plants, you aren’t risking your life in the tournament on whether or not you can draw a single card eight or ten rounds in a row. You’re engaging in a test of dueling ability that will reward you with wins, almost regardless of what you’re playing against.
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Almost There — A Word to the Wise - January 13, 2009 |
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While this build is merely a first look at the idea, I’m confident that anyone who can successfully and consistently put Neos Wiseman on the field will win the game.
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Best of 2008 - Almost There: Garden of Nightmares - January 06, 2009 |
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When I first sat down and decided to decipher the multitude of text of Black Garden, I had no idea that I would end up playing a deck based around it at Shonen Jump Championship Detroit...
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Best of 2008 - The School of Duel: We Have Standards - December 30, 2008 |
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A wise player will make the effort to learn why the good cards are good and use this to his or her advantage to turn profits and gain a competitive advantage over others. If that sounds good to you, then this is an article that you won’t want to miss.
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Almost There: Mindwarp - December 23, 2008 |
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While life point gain has never been a viable strategy, if you can gain life points as a byproduct of doing the things you need to do to win the game, it can be a valuable tool in your arsenal.
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Almost There: First to Seven - December 16, 2008 |
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I see people at my local store raving all the time about how "broken" it is to stick Destiny Draw on top of your deck and then dump it with Diamond Dude. These people are thinking WAY too small.
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Almost There: There’s Always One - December 09, 2008 |
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At every Shonen Jump Championship I go to—no matter where—I always find myself matched up against That Guy in the first three rounds...
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Almost There: She Wants to Sell My Monkey - December 02, 2008 |
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We’ll take a lot of recruiter-esque monsters, add in some anti-metagame tech, toss in a set of Royal Oppression cards, and let the angry monkey loose. How can this possibly go wrong?
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Almost There: A Return to Simpler Times - November 25, 2008 |
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Interestingly enough, Crow, Frog, and Forced Back are basically nonexistent a year later, and Destiny Hero - Malicious is unlimited again. Perhaps it’s time for a comeback?
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Almost There: The Rising Cost of Brains - November 18, 2008 |
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There are two basic reasons that Zombies have wound up back in the public eye despite having only one Day 2 appearance in a heavily hybridized deck...
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The School of Duel: We Have Standards - November 14, 2008 |
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What makes a card good? This question has been debated since the origins of trading card games, but the qualities that make a card good remain constant throughout.
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Almost There: Garden of Nightmares - November 11, 2008 |
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Since I first saw the text for this card, I’ve constantly put off figuring out exactly how to make it work owing to it being ridiculously complex to build around and use.
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Almost There: The Oncoming Storm - November 04, 2008 |
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If there are two things that Teleport Dark Armed Dragon decks need, it’s spell cards and the ability to remove cards in their graveyard from play. Guess what? Those happen to be two things that Spellcaster decks can shut down with ruthless efficiency.
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Crossroads of Chaos Preview: Plant Spectacular! - October 27, 2008 |
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I’m not really sure how it was decided that Plants would be the previously maligned type that would suddenly become super-powered, but I’m all for playing new, theme-specific versions of cards that everyone else plays alongside their generic counterparts.
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Almost There: To The Last Dude - October 14, 2008 |
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What I really wanted was to combine the TeleDAD strategy with Synchro Dude. They share a lot of goals in common, so it shouldn’t be too difficult, right?
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Almost There: The Six Million Dollar Samurai - October 07, 2008 |
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Instead of outright killing the Six Samurai strategy, I think the Limitation of Reasoning gave it an opportunity to redefine itself in a way that players will actually appreciate.
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Almost There: Rescue Teleport - September 30, 2008 |
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D.D. Crow is the method of choice for preventing any of this from happening in the first place, so today I present a method of performing a first-turn Synchro summon in such a way that D.D. Crow won’t be able to stop you.
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Almost There: Exercising Restraint - September 23, 2008 |
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Many people have claimed that Dark Horus in its current form is completely unplayable. These people are very wrong.
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Almost There: Shackled - September 16, 2008 |
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I watched a lot of matches being played and observed a lot of people preparing their decks for the event, and I barely saw any Little City.
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Almost There: Duped - September 09, 2008 |
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Before I get to the actual decklist this week, I’d like to take a moment to talk about what decks are going to have to be able to do if they want to survive this format.
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Almost There: Geartown, USA - September 02, 2008 |
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When I decided to build a deck based around Geartown, my first instinct was to call up Dr. Crellian Vowler and ask him to write an intro for it.
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Almost There: All in Your Mind - August 19, 2008 |
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Since we’re talking about playing Psychic monsters here, it’s only right that we also play six copies of Solemn Judgment.
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Almost There: Synchro School - August 12, 2008 |
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Over- and undervaluation of specific Synchro monsters is widespread, leading to bad decisions flying left and right that certainly won’t cut it when we reach the first Shonen Jump Championship of the 5D’s era.
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Almost There: Vaccination - July 22, 2008 |
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What if there was absolutely no possible way for Crush Card Virus to get me? Better yet, what if I could build my deck to counter the entire metagame at once and make it completely Crush proof?
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Almost There: Water Park - July 15, 2008 |
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Between Star Boy and Wetlands, you can make some huge, direct attacking monsters that sometimes destroy spell and trap cards. It’s really quite nasty...
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Almost There: Fate Has Spoken - July 08, 2008 |
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With time slipping away before The Duelist Genesis previews begin, I figured the only fair way to decide which deck I would definitely cover before previews was to flip a coin. In a very fitting twist of fate, the coin came up in favor of the Arcana Force.
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Almost There: Suppression - July 01, 2008 |
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The most frightening monster in the entirety of U.S. Nationals was not Dark Armed Dragon or Gladiator Beast Gyzarus, and it sure wasn’t Judgment Dragon. It was Prime Material Dragon.
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Almost There: Terrorific - June 24, 2008 |
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One of the characteristics that define the top decks of this format is the ability to deal with any threat via a monster effect.
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Almost There: And in the End . . . - June 10, 2008 |
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There’s a certain thrill attached to the summoning of a boss monster that really can’t be duplicated by anything else in the game.
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Almost There: CAGE FIGHT! - May 20, 2008 |
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Going into the St. Louis weekend, there are three big decks that should be in every player’s gauntlet regardless of whether or not he or she is planning on playing the decks.
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Almost There: Covered in Starlight - May 13, 2008 |
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How would you feel if I told you that Celestia, Lightsworn Angel could be a perfectly acceptable alternative to Judgment Dragon as long as you build your deck with her in mind?
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Almost There: How Enchanting - April 07, 2008 |
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You may have noticed that over the past few weeks there has been a common theme among the decks I’ve presented...
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Almost There—Wanted: Brains - March 24, 2008 |
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If there is one thing I really enjoy about the vast majority of duelists being so completely focused on one deck, it’s that it drives the secondary market prices down on popular cards that I normally couldn’t lay my hands on.
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Almost There: Oodles of Plants - March 10, 2008 |
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This week I’m returning to the classic trading card game win condition: beating your opponent over the head with monsters until you win.
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Almost There: The Daily Grind - March 03, 2008 |
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Phantom Darkness has brought us an all-new way to wipe out our opponents in one turn, and you’ll need Grinder Golem to do it!
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Almost There: Armageddon Unlimited - February 25, 2008 |
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I submit that anyone who shies away from The Beginning of the End due to its large Dark monster requirement is either a coward or abnormally afraid of Macro Cosmos.
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Almost There: Crystal Lattice - February 18, 2008 |
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If there’s anything better than being allowed to have three copies of Crystal Beast Sapphire Pegasus in your deck, it’s having the potential to create another three copies of Pegasus
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Almost There: Nightmare Swing - February 04, 2008 |
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If there’s one group of cards that I saw people completely undervaluing and maligning at the Phantom Darkness Sneak Preview, it’s the Yubel series of monsters.
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Almost There: Polar Opposites - January 07, 2008 |
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I think the biggest reason people haven’t tried out Frost and Flame Dragon is because it can be hard to play.
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Best of 2007, Almost There: Sage Advice - December 24, 2007 |
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With the Sanctuary on call, Counter Fairy decks reach a whole new level of awesome as they gain the ability to smash through the opponent’s field while gaining life points and drawing cards—just for countering something the opponent wanted to do.
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Almost There: Decidedly Nightmarish - December 10, 2007 |
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No one picked up on the fact that successfully resolving Shadow-Imprisoning Mirror delivers a kick in the face to the most popular deck in the format and can be real game changer.
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Almost There: Null Space - December 03, 2007 |
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Is the Dragon a good card? Of course it is. It’s so good you can use it to explain college-level mathematics.
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The School of Duel: Here We Go Again - October 01, 2007 |
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Now, I’m speaking to you regarding what one might consider the exact opposite of the National Championships: the first Shonen Jump Championship of a new format.
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Almost There: Dahntahn - October 01, 2007 |
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For those of you not acquainted with the wonders of Pittsburghese, allow me to translate. “Dahntahn” translates to “downtown,” as in the central portion of a city.
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Almost There: Crystal Clear - September 17, 2007 |
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These new Hobby League cards are driving me crazy. Just as soon as I think I’ve finally made a given deck as shiny as it can possibly be, Hobby League goes and says otherwise.
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