I’ve been waiting impatiently for this deck ever since I heard it was coming out. I added to my Dinosaur deck when Power of the Duelist came out and it got so much better, but I knew it wouldn’t really be all it could be until I could get my hands on a copy of Dinosaur’s Rage. Actually I need two. Or three. Today is finally the day—if you weren’t able to pick up one of the very limited Dinosaur’s Rage Special Sets, you should start finding the Structure Deck on its own in stores across the country!
If, for some unfathomable reason, you haven’t been clutching your Dinosaur deck and counting off the days until it got tons better, perhaps you’re wondering what this deck has for you? I have an answer—plenty! There are all kinds of reasons to pick up a few. (You really shouldn’t need one other than “because it is full of Dinosaurs,” but I’ll give you some anyways.) First, it carries some great reprints, including Ultimate Tyranno, Magical Mallet, two Hydrogeddon cards, and Megamorph. If that’s not enough to tempt you, you’ll also get Sebek’s Blessing, Mesmeric Control, Riryoku, and Magical Arm Shield, which were previously only available as rare promos. Don’t forget that you’ll get some more excellent spells like Mystical Space Typhoon, Heavy Storm, and Lightning Vortex. That sounds like a pretty good deal to me.
Next, there are new cards! Oh, are there new cards! There hasn’t ever been a structure deck released with this many new cards, and they’re all about Dinosaurs. Super Conductor Tyranno, Tail Swipe (which is absolutely fantastic), Jurassic World, Big Evolution Pill, Hunting Instinct, Survival Instinct, Volcanic Eruption, and Seismic Shockwave are all exclusive to Dinosaur’s Rage.
Have I convinced you yet? Well, how about this—we’ll take two copies of the structure deck and put together an exhilarating bit of prehistoric smackdown that you can take to your local tournaments. We’ll use mostly cards from the structures and add in some more that you probably already own, so this should be easy for anyone to put together and a lot of fun to play. You like fun, don’t you? I like fun. Let’s get started!
First, what have we got to work with? Here’s a list of the cards we’ll get from our two structure decks:
Monsters:
2 Super Conductor Tyranno
2 Kabazauls
2 Sabersaurus
2 Mad Sword Beast
4 Gilasaurus
2 Dark Driceratops
4 Hyper Hammerhead
2 Black Tyranno
2 Tyranno Infinity
4 Hydrogeddon
2 Oxygeddon
2 Black Ptera
2 Black Stego
2 Ultimate Tyranno
2 Miracle Jurassic Egg
2 Babycerasaurus
Spells:
2 Big Evolution Pill
2 Tail Swipe
2 Jurassic World
2 Sebek's Blessing
2 Riryoku
2 Mesmeric Control
2 Mystical Space Typhoon
2 Megamorph
2 Heavy Storm
2 Lightning Vortex
4 Magical Mallet
Traps:
2 Hunting Instinct
2 Survival Instinct
2 Volcanic Eruption
2 Seismic Shockwave
2 Magical Arm Shield
2 Negate Attack
2 Goblin Out of the Frying Pan
2 Malfunction
2 Fossil Excavation
80 cards is far too many, so we’ve got a lot of pruning to do. First, let’s take out the cards we can’t play. Since we cannot, for instance, run four Hydrogeddon cards or two Mystical Space Typhoon cards, let’s fix that:
-1 Hyper Hammerhead
-1 Hydrogeddon
-1 Magical Mallet
-1 Mystical Space Typhoon
-1 Heavy Storm
Now, as we look through the cards we have left, we can see there are a lot of potential strategies here. This structure is kind of a Dinosaur buffet—there’s a little bit of everything to try out. While it’s a pleasing mental image and fun for experimentation, we can make a stronger deck by choosing a core idea and eliminating the cards that won’t support it. I think it will be amusing to build an aggressive, tricky beatdown that will get the big brutes out fast, so let’s have at it.
These cards focus on a “remove from play” variant (tempting . . . maybe another time) so we’re going to have to let them go:
-2 Tyranno Infinity
-2 Survival Instinct
This group works with a discard strategy centered on Miracle Jurassic Egg, which is kind of cool, but won’t fit in here. Goodbye!
-2 Miracle Jurassic Egg
-2 Lightning Vortex
-2 Black Ptera
Same with these cards. They will do a better job of supporting totally different strategic intents. Sniff . . . goodbye, Black Tyranno. I still love you:
-2 Kabazauls
-2 Black Tyranno
-2 Oxygeddon
-2 Sebek's Blessing
-2 Mesmeric Control
-4 Magical Mallet
All right, now we’re down to 51 cards, which is still too many. Sorry guys, but some of you will still have to go. These cards are good, but we have to be strict, so let’s give walking orders to:
-2 Black Stego
-2 Babycerasaurus
-2 Hunting Instinct
-2 Seismic Shockwave
-2 Magical Arm Shield (Aww, you finally got one and I’m not letting you use it!)
-2 Negate Attack
-2 Goblin Out of the Frying Pan
-2 Malfunction
-2 Megamorph
Hmm . . . it’s still a little bit on the heavy side at a final count of 33. We need more room to add some more support cards, so let’s drop a few more cards:
-1 Dark Driceratops
-1 Volcanic Eruption
-1 Hyper Hammerhead
30 cards left—that’s workable! Here’s what we’ve got now:
Monsters: 17
2 Super Conductor Tyranno
2 Ultimate Tyranno
1 Dark Driceratops
2 Sabersaurus
2 Mad Sword Beast
3 Gilasaurus
2 Hyper Hammerhead
3 Hydrogeddon
Spells: 10
2 Big Evolution Pill
2 Tail Swipe
2 Jurassic World
2 Riryoku
1 Mystical Space Typhoon
1 Heavy Storm
Traps: 3
1 Volcanic Eruption
2 Fossil Excavation
Now let’s add in some support cards. You probably have most of these already:
+3 Giant Rat
+1 Sangan
+1 Breaker the Magical Warrior
+1 Graceful Charity
+1 Premature Burial
+1 Fossil Excavation
+1 Mirror Force
+1 Ring of Destruction
(or +2 Sakuretsu Armor if you don’t like/have Mirror Force or Ring)
+1 Torrential Tribute
The additions are fairly self-explanatory—three Giant Rat cards and a Sangan will thin your deck, search out the smaller Dinosaurs you need, and help keep your field presence going, giving you toolbox-style access to Mad Sword Beast and Hyper Hammerhead. A third Fossil Excavation will get big monsters out of your hand (or graveyard) and on the field to strike a killing blow when needed—it’s good payback if your opponent brings out a Zaborg to nail one of your Tyrannos. Premature Burial will do the same, and an opponent who isn’t running much spell and trap removal is really going to hate your deck.
Here’s the final list!
Tyrannosaurus Wrecks—41 cards
Monsters: 22
2 Super Conductor Tyranno
2 Ultimate Tyranno
1 Dark Driceratops
2 Sabersaurus
2 Mad Sword Beast
3 Gilasaurus
2 Hyper Hammerhead
3 Hydrogeddon
3 Giant Rat
1 Breaker the Magical Warrior
1 Sangan
Spells: 12
2 Big Evolution Pill
2 Tail Swipe
2 Jurassic World
2 Riryoku
1 Mystical Space Typhoon
1 Heavy Storm
1 Graceful Charity
1 Premature Burial
Traps: 7
1 Volcanic Eruption
3 Fossil Excavation
1 Ring of Destruction
1 Mirror Force
1 Torrential Tribute
So, what can you do with this deck? It’s built for speed and aggression, so if you’ve been a “draw, set, pass . . . draw, set—ooh, flip!—pass” kind of player lately, well—as Tyranno Hassleberry might say, it’s time to cowboy up.
This deck is full of big Tyranno power-hitter action—we’ve got two Super Conductor Tyranno cards and two Ultimate Tyranno cards. Four two-tribute monsters might be impossible to pull off in an aggressive deck, but there are so many tricks here to get these guys out that we’ll rarely be out of options. We can do it the “hard” way by using tributes (even that’s been accelerated with special summon monsters like Gilasaurus and Hydrogeddon), or use Big Evolution Pill, Fossil Excavation, or Premature Burial to bring them out tribute-free. Dinosaurs have a strong theme of tribute support for their big monsters, and they’re worth the trouble. Ultimate Tyranno can clear the field of pretty much everything unless your opponent can stop its attacks, and Super Conductor Tyranno eats up any remaining life points very quickly. Its “tribute one Dinosaur for a 1000 direct damage” effect makes a fast snack of those last remaining life points, especially if your opponent is making you uneasy with cards set in the spell and trap zone.
The smaller support monsters in the deck are great, especially that scrappy little raptor, Gilasaurus. First, you bring it out as a special summon, and sit back and let your opponent bring out a special summon too. “Oh, you special summoned? I’ll activate Torrential Tribute! Hmm . . . oh, look! I’ve got Big Evolution Pill on the field! I think I’ll just . . . normal summon Super Conductor Tyranno against your clear field!” Plus, it makes a good tribute for the bigger Dinos or Big Evolution Pill to begin with. It’s a nice extra hitter in the early game, when your opponent hasn’t got anything to pull from the graveyard, and free fodder for Super Conductor—go ahead and fling that Gilasaurus at your opponent! It won’t mind! It even sets up Riryoku in certain situations, which is already great support for Hydrogeddon, Mad Sword Beast, and Dark Driceratops.
The Dinosaur-specific spells are so nice! Jurassic World gives your Dinos an extra 300 ATK, which is especially useful with Sabersaurus—Jurassic World makes him big enough to take out Cyber Dragon and survive to tell the tale! Combo Jurassic World with Volcanic Eruption when your back is really to the wall to destroy everything on the field. Follow it up with something like a special summoned Gilasaurus and a normal summoned Sabersaurus or Dark Driceratops, and you’re back in the game with dominant field presence. It kind of reminds me of the good old days of Fiber Jar and Injection Fairy Lily . . .
How about Tail Swipe! Can you believe this card? Choose a level 5 or higher monster on your side of the field and send two (that’s two) of your opponent’s lower-level monsters back to their hand for free. It makes that eight-star Super Conductor even more valuable—you can get rid of just about anything on your opponent’s side of the field, even face downs! If this was a quick play, we’d be up to our eyebrows in Dinosaur decks.
If you’re tired of running the same old deck week after week, all you need to do is drop $20 or so to put something like this together. It doesn’t just help you out, you know—have you stopped to think of the benefits you confer upon society when you run unconventional cards and combos? Show up with something new and different, and both you and your opponents have to start thinking to deal with unusual cards and new combos. Who knows what prodigies of social innovation will arise from all that increased brain power? You’re actually improving the fate of the entire world when you play with an innovative deck. Stand up, be proud, and protect our future! Build something new today!