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Doomkaiser Dragon
Card# CSOC-EN043


Doomkaiser Dragon's effect isn't just for Zombie World duelists: remember that its effect can swipe copies of Plaguespreader Zombie, too!
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Deck Profile: Edgar Flores
Jason Grabher-Meyer
 

The most creative deck of the day may be the one you just saw in Round 1 action. Created by Shane Scurry and piloted in today’s tournament by long-time friend to Team Overdose Edgar Flores, this innovative Macro Cosmos deck comes way out of left field to shatter top deck choices like TeleDAD and Zombies. Has Shane Scurry done it again? You be the judge . . .

   

Monsters: 16

3 D.D. Survivor

3 Rose, Warrior of Revenge

3 Krebons

2 Cyber Valley

2 Gravekeeper’s Spy

1 Marshmallon

1 Spirit Reaper

1 Psychic Commander

  

Spells: 12

3 Reinforcement of the Army

3 Dimensional Fissure

3 Mind Control

2 Emergency Teleport

1 Brain Control

  

Traps: 13

3 Dark Bribe

3 Solemn Judgment

3 Macro Cosmos

2 Bottomless Trap Hole

1 Torrential Tribute

1 Return from the Different Dimension

  

Extra Deck: 14

2 Magical Android

3 Goyo Guardian

2 Thought Ruler Archfiend

2 Colossal Fighter

2 Black Rose Dragon

2 Red Dragon Archfiend

 

Yes, that is indeed three copies of Rose, Warrior of Revenge as you saw in game 1 of Flores’s feature match. This deck runs a full three copies of Macro Cosmos and Dimensional Fissure as well and, instead of leveraging all that remove-from-play power into tribute summons as the Macro Monarch decks of old once did, Flores leverages it straight into Synchro summons. With D.D. Survivor acting as an infinite Supply of Synchro material, Rose gives Flores the ability to Synchro summon any Level 8 Synchro monster without losing card presence, while Krebons lets him do the same thing with Goyo Guardian. This deck is exceptionally good at kicking out a steady stream of Synchros, and while it may not be quite as fast as TeleDAD, it’s got a far better long game. More than that, its use of Macro Cosmos and Dimensional Fissure also cuts TeleDAD off from its precious copies of Destiny Hero – Malicious.

  

Marshmallon and two Gravekeeper’s Spy help slow the pace of the game so Flores can get his field established. The Spies can also be used for more free Synchro material. One Psychic Commander was likely just the next-best Tuner to run after three copies each of Rose and Krebons were already included, and two copies of Cyber Valley finish out the monster lineup.

  

Those two Cyber Valley help slow the game as well, but their most damaging use is in conjunction with Mind Control. In that case, the opponent loses a monster while Flores gets to draw two for his investment of two cards. That draw power helps him get to important pieces of his infrastructure as early as possible, while keeping big amounts of pressure on the opponent. Those Mind Controls are of course included for the primary use of setting up more Synchro summons, and a single copy of Brain Control helps reinforce that theme of stealing monsters and turning them into bigger ones at the opponent’s expense.

  

Three Dark Bribe and three Solemn Judgment are no-brainer picks for protecting those precious copies of Cosmos and Dimensional Fissure, while two Bottomless Trap Hole and one Torrential Tribute help remove monsters from the field (and from play). The final card in the deck is Return from the Different Dimension, a card that Shane Scurry has a long history with. First played in the now-disbanded Team Scoop’s Shonen Jump-winning Bazoo Return deck, Scurry revolutionized Chaos with it months later to capture his first Championship. Back then it was all about removing powerful monsters and swarming with them as fast as possible. This time around it’s different; the goal in this case is to abuse Return from the Different Dimension by removing Tuners over the course of a longer game, bringing them all back later to unleash multiple Synchro monsters. It’s a tremendous finish, as we saw in game 1 of Flores’ feature match, and that was just bringing back one Tuner. When Return is summoning multiple copies of Rose, Warrior of Revenge and Krebons it’s utterly unstoppable, especially because each Tuner being brought back was already used once before.

  

I can’t express just how good I think this deck is. It’s almost as fast as the top decks in the format, it destroys nearly every other strategy seeing play by depriving them of their graveyards, and it creates a more consistent stream of threats than anything else in today’s field. A Day 2 finish here for Flores could make this the new deck to beat.

 
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