Machines has gotten a substantial push from Rise of Destiny and Soul of the Duelist. An under-appreciated, but remarkably viable, tribal beatdown theme even before the two new sets, Machines played properly hits hard, fast, and unpredictably.
Feroze Ramcharan is one of those people who loves to play all sorts of different decks. With the influx of new options for Machine decks, and a recent acquisition of three Mechanical Chasers, his path was clear for the Shonen Jump Championship—utter domination through grinding metal mayhem. Here is the build that Ramcharan used:
Monsters: 17
1 Black Luster Soldier – Envoy of the End
1 Gear Golem the Moving Fortress
1 Breaker the Magical Warrior
1 Fiber Jar
1 Jinzo
1 Cyber Jar
2 Roulette Barrel
1 Kinetic Soldier
1 Morphing Jar
1 Reflect Bounder
3 Mechanical Chaser
3 X-Head Cannon
Spells: 13
3 Limiter Removal
1 Giant Trunade
1 Mage Power
1 Premature Burial
1 Swords of Revealing Light
1 Change of Heart
1 Snatch Steal
1 Heavy Storm
1 Painful Choice
1 Enemy Controller
1 Pot of Greed
Traps: 12
1 Divine Wrath
1 Torrential Tribute
1 Call of the Haunted
1 Ring of Destruction
1 Magic Cylinder
3 Gravity Bind
2 Royal Decree
2 Barrel Behind the Door
Side Deck:
1 Card Destruction
2 Nobleman of Crossout
2 Giant Trunade
1 Mystical Space Typhoon
1 Barrel Behind the Door
1 Ceasefire
1 Cannon Soldier
1 Tribe-Infecting Virus
1 Greenkappa
1 Mobius the Frost Monarch
1 Blowback Dragon
1 Kinetic Soldier
1 Spell Shield Type-8
Fusion:
2 Dark Blade the Dragon Knight
1 Thousand-Eyes Restrict
2 Dark Balter the Terrible
2 Ryu Senshi
2 Reaper on the Nightmare
X-Head Cannon and Mechanical Chaser provide most of the deck’s muscle. Reflect Bounder has a bit less ATK, but it also functions as an excellent opener for the deck. Gear Golem fills the same role—with its high DEF, it really helps the opening-challenged Machine theme. Roulette Barrel also contributes, lending the deck more Light monsters and a useful effect.
Fiber Jar permits serious abuse of Limiter Removal. Often, all you need is one chance at a direct attack to win, and Fiber Jar can provide that. Cyber Jar the deck swarm, Breaker clears the path of things like Sakuretsu Armor and Magic Cylinder, and Jinzo negates the same threats. Morphing Jar helps the deck get to those needed Limiter Removals, and Kinetic Soldier can be pumped by Limiter as well as help against Warriors.
The deck features a standard allotment of high-powered staples, as well as three Limiter Removals and a Mage Power that make the deck blazingly fast. It also has a Swords of Revealing Light to protect itself when it overextends. Giant Trunade forwards the “clear stuff out so that nasty traps don’t interrupt the deck’s big push” initiative, and the plethora of cards that take control of an opponent’s monster can be used in conjunction with Cannon Soldier to function as monster removal with benefits.
The deck has some interesting traps. Divine Wrath is a nice metagaming card—it really hurts a lot of the current environment’s popular plays. Gravity Bind seems, at first glance, like an odd thing to have in the deck, but it’s the perfect insurance for big, suicidal overextensions. Royal Decree provides extra trap negation so that your big attacks get through when you need them to, and Barrel Behind the Door serves two purposes. The first is to help the deck against burn, but, it can also be chained to the activation of Ring of Destruction on a big Limiter Removal’d monster for game—a move that is actually very feasible when you’re running Cyber Jar and Morphing Jar.
Ramcharan’s side deck offers a variety of tech picks, mostly with the goal of strengthening the matchup against Lockdown Burn. Nobleman of Crossout, Mystical Space Typhoon, the pair of extra Giant Trunades, Ceasefire, and Greenkappa all wreak havoc on Lockdown Burn when used properly.
The Fusion deck is standard for Magical Scientist, but it does not run the Metal Dragons normally seen in Machine decks. Metal Dragon doesn’t quite fit Ramcharan’s build. In fact, his list doesn’t need it—it has a ton of draw power, opens well, follows through well, and takes much of the guesswork out of a deck that is sometimes hit or miss. Some of his selections, such as main decking Kinetic Soldier, seem bound to catch on with Machine players everywhere.