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Doomkaiser Dragon
Card# CSOC-EN043
Doomkaiser Dragon's effect isn't just for Zombie World duelists: remember that its effect can swipe copies of Plaguespreader Zombie, too!
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Invasion of Chaos has really shaken up the Yu-Gi-Oh! environment, and many archetypes have been affected. Today's fix is about a deck based on one such archetype—Fiends. This is a very interesting deck that I've always had a soft spot for. I'm not talking about Archfiends, but rather a straight Fiend deck focusing on Dark Necrofear. The deck comes from John, in Vancouver, B.C., who had the following to say:
Hello, I have been playing with Fiend decks ever since I found out about Dark Necrofear's abilities. Naturally, I based my deck around Dark Necrofear, but ever since the arrival of new Invasion of Chaos cards, my deck has been losing an average of two out of every three games. I was hoping you could help me by editing my deck because I don't know what to drop and replace. Thanks.
John's Fiend Deck 41 cards
Monsters 3 Dark Necrofear 1 Jinzo 3 Giant Germ 3 Archfiend Soldier 2 Giant Orc 2 Kuriboh 1 Sangan 1 Witch of the Black Forest 1 Magical Scientist 1 Tribe-Infecting Virus
Spells 1 Dark Hole 1 Monster Reborn 1 Change of Heart 1 Snatch Steal 1 Pot of Greed 1 Graceful Charity 1 Raigeki 1 Harpie's Feather Duster 3 Mystical Space Typhoon 1 Premature Burial 1 Painful Choice 1 Mirage of Nightmare 1 Heavy Storm
Traps 2 Waboku 1 Call of the Haunted 1 Ring of Destruction 1 Mirror Force 1 Imperial Order 2 Torrential Tribute
Fusion Deck 2 Dark Balter the Terrible 2 Ryu Senshi 2 Thousand-Eyes Restrict 2 Dark Flare Knight
This deck is actually pretty dang good, and at 41 cards, it's tight like it should be. John is running Painful Choice and Mirage of Nightmare, which aren't easy cards to play, but definitely worth using if you find they work well for you. He's also got a good mix of monsters, with Giant Germ and Kuriboh being easy tosses into the graveyard to feed Necrofear, as well as providing some deck thinning to get to the Necrofears as soon as possible. He's even got Tribe-Infecting Virus pulling double duty, using it to get more Fiends into the graveyard. That's a nice little hunk of synergy! Additionally, he has included three big recursion cards—Monster Reborn, Call of the Haunted, and Premature Burial—making sure to get the most out of the Necrofears. The standard Magical Scientist Fusion deck is all there, too.
It's very nice, but there are some changes we can make to turn this into a more invincible deck against the new Invasion of Chaos cards. I will also add one absolutely killer trick to it, thanks, ironically, to the Invasion of Chaos cards that have been giving John such trouble. First, we need to drop a few cards to make some wiggle room.
Though it's an odd move, the first thing I'm going to drop is Jinzo. Having four monsters that can't be normal summoned for free is a huge risk in the early game. In a deck like this one that really doesn't mind losing a few monsters and has enough board control to render Waboku nearly-useless, Jinzo isn't nearly so important as it is in many other decks. Besides, you've already got Ryu Senshi to deal with traps when you absolutely need protection. It's a bit peculiar, but Jinzo goes. It's just easier to drop him than to drop one of the three integral Necrofears.
Next up, I'm tossing out an Archfiend Soldier. As a 1900 ATK monster, it's not a great opening move or spectacular in any way. I need the slot to fit in another Giant Orc, which is going to be more valuable for several reasons.
Premature Burial is also getting turfed. In my mind, it's a weak card. Although reusing Necrofears is important to this deck, between Magical Scientist and one of the cards I'm adding, the 800 life point cost is going to make this card unbearable to play at certain points.
I'm dropping the two Torrential Tributes as well. This deck thrives on board control and doesn't really need the field-clearing provided by Torrential Tribute in most cases. In the early game it could be a great drop, but this is also where Torrential is at its weakest—when players are still holding onto their spell and trap removal. It's a good card, but it's not ideal for this deck. With Dark Necrofear, you really want your opponent to have monsters in play, and just wiping the board is depriving yourself not only of the monsters on your side of the field, but access to your opponent's monsters as well. If the deck wasn't running Magical Scientist, I'd likely keep these in to deal with face down Effect monsters. However, with Dark Balter the Terrible on hand, this card loses utility.
Lastly, I'm dropping one of the Wabokus. All that Waboku really does in this deck is protect your defensively-positioned Giant Orcs, Tribe-Infecting Virus, and Magical Scientist. Giant Germ, Sangan, Witch of the Black Forest, and Dark Necrofear are all cards that you want to see bite the dust; Archfiend Soldier can likely take care of itself in most situations, but if it goes into the Necrofear's mouth it's no a big deal. Not relying so much on Waboku is going to get things into the graveyard faster, which, overall, is going to accelerate this deck. We're going to be using those dead Giant Orcs anyway.
Now we're ready to replace the cards we've taken out. I'll start by adding three Mystic Tomatoes. The deck needs more acceleration to thin itself into the Dark Necrofears more easily, and there's really no better way to do this than with Mystic Tomato. Mystic Tomato is going to let you grab Witch of the Black Forest, Sangan, the all-important Giant Germ, Kuriboh (in a pinch), and the venerable Magical Scientist. In this deck, Mystic Tomato's utility is off the charts, and it and the three Giant Germs are going to make for a rather threatening opening lineup in first turn scenarios.
Next, I'm going to add in another Giant Orc. I think it suits this deck better than running a third Archfiend Soldier. It's also going to give you the option of side decking in Ceasefire a little more strongly than before. With so many low-rarity 1900 ATK monsters in circulation from the latest sets, level 4 monsters that trump 1900 ATK are more valuable now than ever.
Giant Orc will also make more of an impact when used with Dimension Fusion. The one card that I think can benefit this deck more than any other when played properly is Dimension Fusion. It can mean game—your opponent can go from 8000 life points to 0 in a single turn. With Dimension Fusion, Dark Necrofear, and one other monster card in your hand, you can almost instantaneously go from having no monsters on the field to having all five monster slots full. Dimension Fusion's 2000 life point cost clashes with Magical Scientist and Premature Burial (which is the main reason why it was removed), but flat-out, this card is going to win you the game in most situations. Only its weakness in the early game keeps me from putting three of them into the deck.
So, the final changes are: -1 Jinzo -1 Archfiend Soldier -1 Premature Burial -2 Torrential Tribute -1 Waboku
+3 Mystic Tomato +1 Giant Orc +2 Dimension Fusion
And…the finished deck looks like this:
Fiends—Jason's Fix 41 cards
Monsters 3 Dark Necrofear 3 Giant Germ 2 Archfiend Soldier 3 Giant Orc 2 Kuriboh 3 Mystic Tomato 1 Sangan 1 Witch of the Black Forest 1 Magical Scientist 1 Tribe-Infecting Virus
Spells 1 Dark Hole 1 Monster Reborn 1 Change of Heart 1 Snatch Steal 1 Pot of Greed 1 Graceful Charity 1 Raigeki 1 Harpie's Feather Duster 3 Mystical Space Typhoon 1 Painful Choice 1 Mirage of Nightmare 1 Heavy Storm 2 Dimension Fusion
Traps 1 Waboku 1 Call of the Haunted 1 Ring of Destruction 1 Mirror Force 1 Imperial Order
Fusion Deck 2 Dark Balter the Terrible 2 Ryu Senshi 2 Thousand-Eyes Restrict 2 Dark Flare Knight
These changes make the deck very strong in the opening turn, with ideal openers like Mystic Tomato and Giant Germ, and other openers that aren't bad in the slightest, like Witch of the Black Forest and Sangan. The early turns of the game can be difficult for this sort of deck, so capitalizing on a strong opening is crucial to success. Once you start thinning your deck and the machine gets into full swing, it can be exceedingly hard to stop, presenting threats in so many different ways! The deck can deal 1500 points of direct damage in a single turn by sacrificing three Giant Germs. It can also control the field with Dark Necrofear and negate damage via Kuriboh. The deck also maintains board presence well with Mystic Tomato. Magical Scientist shreds effect monsters and protects the deck from traps, as well as providing a way to punch through high DEF monsters without costing you an attack, giving a one-shot answer to any large monster on the field. Lastly, with the fix, this deck utilizes the Dimension Fusion trick, which is not only an awesome offensive tactic, but can provide massive card advantage in the mid and late game as well. Very cool!
For the side deck, I would suggest Ceasefire for sure, considering how many effect monsters you're running that can provide damage. Jinzo is a must for the side deck as well, and the Waboku that we took out earlier should probably find a home in the side deck as well, just in case you go up against a particularly aggressive player bent on using Tribe-Infecting Virus to take you out quickly.
John's Fiend deck was already good to begin with. Hopefully, with these changes, the deck will run more smoothly and win more games. Thanks for submitting it!
Want to submit your deck to be featured in this column? Want to say hi? Email me at jasonatmetagame@yahoo.com to submit your deck. Please include your first name, city and state of residence, your deck list in the format used above, and a few sentences about your deck and the challenges/successes you've had with it.
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