|
Doomkaiser Dragon
Card# CSOC-EN043
Doomkaiser Dragon's effect isn't just for Zombie World duelists: remember that its effect can swipe copies of Plaguespreader Zombie, too!
Click here for more
|
|
|
|
|
|
| | | |
|
|
|
|
|
|
Simon Says: Don’t Fear the Ring - September 23, 2006 |
|
|
|
|
I would like to talk about certain cards you can use to minimize or even nullify the devastating power of Ring of Destruction.
|
|
|
|
|
|
|
|
|
Simon Says: Trapped and Locked Down - September 09, 2006 |
|
|
|
|
Some cards out there can limit a player’s actions, allowing the player who uses them achieve his or her winning strategy while the opponent is completely bogged down and helpless.
|
|
|
|
|
|
|
Simon Says: Aliens Attack! - September 02, 2006 |
|
|
|
|
Today I would like to discuss the alien theme further by highlighting some other cards from this set that I didn’t cover in my initial preview.
|
|
|
|
|
|
|
|
|
Simon Says: Rampaging ‘Roids - August 19, 2006 |
|
|
|
|
No article about ‘roids would be complete without mentioning the menace that is Super Vehicroid Jumbo Drill.
|
|
|
|
|
|
|
Simon Says: Annoy For Advantage - August 12, 2006 |
|
|
|
|
This week, we will be looking at cards that can help you maintain control of a duel by restricting the moves your opponent can make.
|
|
|
|
|
|
|
Power of the Duelist Preview: The Aliens, Part Two - August 02, 2006 |
|
|
|
|
This week, we’re going to examine two other Alien-esque cards and how they can manipulate those A-Counters you have in play to achieve some cool tricks that are sure to annoy your opponent.
|
|
|
|
|
|
|
|
|
Simon Says: Knowledge Is Power - July 14, 2006 |
|
|
|
|
Today, we’re going to take a look at some cards whose abilities use that time-tested motto, “Knowledge is half the battle.”
|
|
|
|
|
|
|
Simon Says: Phase-Skipping Monsters - July 07, 2006 |
|
|
|
|
After playing the Yu-Gi-Oh! TCG for a while, one tends to take for granted the actions we’re allowed to make during our turn.
|
|
|
|
|
|
|
|
|
Simon Says: Examining the Double Tributers - June 24, 2006 |
|
|
|
|
There are some awesome monsters out there that, while they might require double tributes, nonetheless possess some very cool effects. The trick is to get them out on to the field in an efficient manner.
|
|
|
|
|
|
|
Simon Says: Zap Them for the Win! - April 02, 2005 |
|
|
|
|
For the player who loves the beatdown style of play, getting a monster to attack is usually a good thing. Of course, getting a monster to attack twice in one turn is even better.
|
|
|
|
|
|
|
|
|
|
|
|
|
Simon Says: Dice Rolls and Coin Flips - March 04, 2005 |
|
|
|
|
In any TCG, there’s always an element of chance or luck that can alter the momentum of a game and give a player an advantage that he or she didn’t have before. Yu-Gi-Oh! is no exception.
|
|
|
|
|
|
|
Flaming Eternity: Card #015 - February 23, 2005 |
|
|
|
|
When you’re at the Flaming Eternity Sneak Preview, and you’re waiting for the judge’s signal to crack open your packs for the tournament, be sure that you don’t disregard Number 15 just because it’s a common card.
|
|
|
|
|
|
|
Flaming Eternity Preview: Number 042 - February 16, 2005 |
|
|
|
|
In decks that usually rely on a lockdown strategy (such as Burn and Exodia), card “Number 42” is a welcome addition to the lockdown duelist’s impressive arsenal.
|
|
|
|
|
|
|
|
|
Simon Says: Bouncing Effects - February 04, 2005 |
|
|
|
|
Bouncing effects can give you the opening you need while making sure your opponent has nothing in the graveyard to rely on for monster recursion and special summoning.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Judging: Why and How - November 26, 2004 |
|
|
|
|
The first and most critical step in becoming a judge is the desire to actually be one. That desire directly ties in with your motivations. In short, why do you want to be a judge?
|
|
|
|
|
|
|
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
|