You’ve seen some Manhunter army characters previewed, so you’re undoubtedly asking yourself, “How can I team these up easily with my Sentinel Mark IIs?” Or perhaps you have a deck with fifteen copies of Thuggee, fifteen Wild Sentinels, and Longshot, and you just don’t have room for Reconstruction Program and a team-up. The answer to all of your problems is Armies of Qward.
Of course, you’ll find plenty of new army characters in the Green Lantern set (especially amongst the Manhunters) that you’ll want to team up with other random army dudes from past sets. However, teaming up won’t let you bring them out via Manhunter Soldier or Manhunter Guardsman, as Armies of Qward only teams up army characters you control (meaning characters in play). The army character cards in your hand don’t get along as well.
The non-ongoing power of the card is just as useful, if not more so. Army decks tend to crank out the characters with such speed that you risk running out of cards, so this plot twist can keep your hand nice and filled. Since the ongoing part of the card doesn’t do anything in multiples, you will likely be playing the second through fourth copies straight from your hand to return an army character card from your KO’d pile to your hand—no need to fill up your resource row with it if you don’t get any extra benefit from multiple Armies of Qward.
You’ll have to wait for the Green Lantern set to come out before you see all of this card’s possibilities. So far, most decks that run army characters use many, many copies of one or two varieties, usually within the same team. That may change when this card gives you the ability to team up army characters so easily. Can a deck that runs five to seven copies of a variety of army characters from multiple teams really be good? Time and the Sneak Preview event will tell.
Tomorrow's Preview: