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The Sentry™
Card# MTU-017


While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
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Live Coverage of Pro Circuit Sydney! -
  Players are battling it out in the land down under! See all the action as it's happening at Pro Circuit: Sydney!
 
 
 
 
Vs. System Nominated for Scrye’s 2006 Player’s Choice Awards! -
  Scrye has announced their awards for 2006, and Vs. System is eligible for the following categories . . .
 
 
 
 
Vs. Coverage from St. Louis Mega PCQ -
  Kyle Dembinski is on a roll! Prior to winning Pro Circuit Sydney, he cleaned up at the Mega PCQ in St. Louis.
 
 
 
 
City Championships Page Now Live! -
  Check out information and locations for City Championships!
 
 
 
 
Inquest Names Infinite Crisis Best Expansion of 2006! -
  In a huge year for TCGs, it was Vs. System’s Infinite Crisis that was named Best Expansion of 2006 by Inquest!
 
 
 
 
   
 
 
PCQ Decklists: July 9-17 -
  PCQ Decklists: July 9-17
 
 
 
 
PCQ Decklists: June 5th-June 18th -
  PCQ Decklists for June 5th-June 18th
 
 
 
 
PCQ Decklists: May 14th-May 15th -
  PCQ Decklists from May 14th-May 15th
 
 
 
 
PCQ Decklists: March 26th -
  PCQ Decklists for the weekend of March 26th
 
 
 
 
PCQ Decklists: March 18th-20th -
  The PCQ Decklists from March 18th-March 20th
 
 
 
 
   
 
 
Welcome to VsSystem.com! -
  VsSystem.com is the new home for all things Vs. System!
 
 
 
 
Hellboy Comes to Vs. System! -
  The new Hellboy-themed Essential Collection will be available on store shelves in early 2007.
 
 
 
 
The Avengers Crowned Best TCG Expansion of 2005! -
  Vs. System Wins ‘InQuest Gamer Fan Award’ Two Years in a Row!
 
 
 
 
UDE Demo Team Test Released! -
  If you are interested in becoming a contributing member of the UDE Demo Team, the exam is now available . . .
 
 
 
 
UDE Tournament Policy Update -
  UDE has sent out an update to its tournament policy regarding spoiler information.
 
 
 
 
   
 
 
Star City Events Holds Judges' Conference in Roanoke, Virginia -
  Star City Events will be hosting a judges' conference on Saturday, August 7, in Roanoke, Virginia at the Star City Game Center. The conference is for current Upper Deck Entertainment (UDE) judges and players interested in becoming judges . . .
 
 
 
 
   
 
 
Breaking Ground: Intergalactic Summit - Part 2 -
  You’ve seen the deck . . . now you get to hear about the playtesting experiences I encountered and see how it fared at a recent City Championship event.
 
 
 
 
Breaking Ground: Intergalactic Summit (Part 1) -
  One big appeal of the City Championships is that they put a premium on creative deck design.
 
 
 
 
Breaking Ground: Strange Love -
  In my opinion (and Dick Vitale’s), Strange Love is one of the most potent cards in Marvel Team-Up. Remember Children of the Atom? Talk about a card that’s just plain amazing! Strange Love gives the Underworld the same effect, and we can discard any card to play it. Now that truly is awesome, baby!
 
 
 
 
Breaking Ground: Johnny Blaze ◊ Ghost Rider -
  The newest version of the Spirit of Vengeance is a defensive wonder that can single-handedly change the balance of a game.
 
 
 
 
Breaking Ground: Bounty Hunt -
  Discussing a show about a world-famous bounty hunter puts me in the mood to look at an “on-topic” card from Marvel Team-Up: Bounty Hunt.
 
 
 
 
   
 
 
Galactus Design Diaries: Final Thoughts -
  This is it—these are our final thoughts, our final accounts, and our final chance to lie and cover up our mistakes.
 
 
 
 
Galactus Design Diary: The Fifth Teams -
  Determining the size and nature of the fifth teams had a significant impact on the thematic design of the entire set.
 
 
 
 
Galactus Design Diary: Doom -
  Legacy teams offer additional considerations for set design; there is always the expectation of old themes and effects returning in a new light.
 
 
 
 
Galactus Design Diary: Kree -
  So, who and what make up the Kree’s militaristic mythology?
 
 
 
 
Galactus Design Diary: Inhumans -
  This week, we shine a spotlight on those black-bordered isolationists, the Inhumans.
 
 
 
 
   
 
 
Kingpin's School of Hard Knocks: City Championship Contenders -
  I am pretty excited about the City Championships—they offer a unique opportunity to get together to play cards as well as the chance to have your decklist selected by the UDE Vs. System R&D team based on playability and deck construction prowess.
 
 
 
 
Kingpin's School of Hard Knocks: Kingpin's Cliffs Notes - Part 2 -
  This game can be tough, and rather than spend all your time studying and practicing, you can skip the long, drawn-out version and jump right into the Kingpin’s Cliffs Notes.
 
 
 
 
Kingpin's School of Hard Knocks: The Kingpin's Cliffs Notes -
  I am a busy guy. The Kingpin has needs. I live a paradoxical existence, balancing out the mantras of “time is money” and “take time to smell the roses.” It isn’t easy.
 
 
 
 
Kingpin's School of Hard Knocks: A Hobby League Campaign -
  There have been several changes of late that make a strong Hobby League very desirable for your Vs. System community.
 
 
 
 
Kingpin's School of Hard Knocks: A Pro Guide to Vs. System - Board Presence -
  Game design is a dance between mechanics and any number of important trading card game themes.
 
 
 
 
   
 
 
Draft Clinic: Ten Rules for Heralds of Galactus Draft -
  Last week was the last article on Heralds of Galactus Sealed Deck, but we will not be continuing on with Booster Draft just yet.
 
 
 
 
Sealed Clinic: Adam Prosak -
  It’s probably worth stating that you’re unlikely to find anyone on the entire planet who loves this game as much as Adam.
 
 
 
 
Sealed Clinic: Tony Matthews, Part 2 -
  This is the hardest build I’ve had yet.
 
 
 
 
Sealed Clinic: Tony Matthews -
  Forever grateful, I am spending the next two weeks breaking down his efforts. Tony wasn’t happy with his pools overall, but I think they are quite good.
 
 
 
 
Sealed Clinic: Rob Davis -
  A keen Sealed player and theorist, Rob was sure to give me something to think about with his build.
 
 
 
 
   
 
 
Something is Happening! -
  My favorite thing about Marvel is how excited people get when they see it. People say things like "Oh, another Marvel game . . . grumble, grumble," but when they sit down and play it for the first time, you can actually see them change their minds.
 
 
 
 
   
 
 
Marvel Team-Up Preview: Undead Legions -
  The team has many ways to keep your stunned characters from being KO’d during the recovery phase.
 
 
 
 
Legion of Super Heroes Preview: Cosmic King -
  Trust me when I say that your opponent isn’t going to be able to afford to deny you the +2 ATK / +2 DEF bonus because of your deck’s density of discard effects; the power of those effects will only make Cosmic King get bigger more often.
 
 
 
 
Developing Off-Curve Hate -
  What I will discuss today are some of the discussions we have every day about off-curve hate.
 
 
 
 
Heralds of Galactus Preview: The Great Refuge -
  The Great Refuge not only allows you to achieve the perfect row with terraform, but it also allows you to hit your curve and gives you card advantage.
 
 
 
 
Equipment In Draft -
  In Infinite Crisis, our goal was to make equipment good in Draft
 
 
 
 
   
 
 
Vs. System Update -
  It’s time for a detailed update on Vs. System current and future plans.
 
 
 
 
Vs. System 2007 Announcement -
  I'm writing to let you know about improvements to our Vs. System Organized Play programs for 2007.
 
 
 
 
One Game Match Analysis and Decision -
  Upper Deck Entertainment's official decision regarding one game matches.
 
 
 
 
   
 
 
PCQ Program Changes -
  Beginning with the Marvel Heralds of Galactus season starting on September 9, 2006, the Vs. System Pro Circuit Qualifier (PCQ) program will see some significant changes.
 
 
 
 
Prizes at the Sneak Preview -
  Want to find out how we’re awarding the prizes at North American Sneak Preview tournaments? Read on . . .
 
 
 
 
   
 
 
2004-2005 Tournament Appeals Announcement -
  At this time, we are closing the books on tournament appeals and prizes for Premier Events for 2004 and 2005.
 
 
 
 
Masters Series and Ratings Invites -
  This will allow players who are otherwise on the cusp to play in both events.
 
 
 
 
UDE Organized Play Vs. System Updates -
  It’s been a while since I wrote an update, and you are certainly due some news, so let’s get right to it!
 
 
 
 
UDE Pro Circuit New York 2005: News and Notes -
  As most of you already know, Pro Circuit New York 2005 is only a few days away. Here are some things to know before you come to the show.
 
 
 
 
   
 
 
Judge Sponsorship for Pro Circuit Sydney 2007 -
  This is a phenomenal chance to improve your judging skills and to work with some of the most talented judges and players in the industry.
 
 
 
 
Sponsorship for Pro Circuit Los Angeles 2006 -
  This is a phenomenal chance to improve your judging skills and to work with some of the most talented judges and players in the industry.
 
 
 
 
Pro Circuit Atlanta Judge Sponsorship -
  This is a phenomenal chance to improve your judging skills and to work with some of the most talented judges and players in the industry.
 
 
 
 
   
 
 
Risk Vs. Reward: Rampant Cross-Pollination -
  The tapestry that we weave as a community is getting gnarly. Vs. System’s super heroic strings are flying all over the place and then coming back together in some very interesting patterns.
 
 
 
 
Risk Vs. Reward: Ritually Sacrificing the Underdog -
  Luckily for both of us, Carlos the Dwarf came up large in California on Saturday and he writes really well.
 
 
 
 
Risk Vs. Reward: Hitting One Out of the Park -
  As I type these words, it is opening day.
 
 
 
 
Risk Vs. Reward: Busting Loose -
  City Championships are a happening all over North America as we speak. The Silver Age format lends itself to a slew of sick strategies, as well as some serious competitive tech.
 
 
 
 
Risk Vs. Reward: Virtual Fertilizer -
  Vs. System is branching out. The game that we have been tending like a rosebush for three full years is blooming. Get ready for a few bumblebees and butterflies—we are going gardening.
 
 
 
 
   
 
 
Marvel Team-Up Preview: Deadpool, Merc with a Mouth -
  Deadpool isn’t the kind who can be bothered with fisticuffs. He's an assassin, and as such, he doesn’t really jump into brawls and start fighting fair.
 
 
 
 
Hellboy Preview: Grigori Rasputin, True Father -
  Off-curve decks usually have important characters in play that they plan on recovering, and Rasputin can singlehandedly run right over them and take them down for a small endurance cost.
 
 
 
 
Legion of Super Heroes Preview: Darkseid, Apokoloptian Oppressor -
  A true villain, Darkseid loves to put his opponent in the squeeze and watch them squirm while he toys with them.
 
 
 
 
Galactus Design Diary: Rarities -
  How do we decide what cards to make rare?
 
 
 
 
   
 
 
Team Theme Overview: X-Statix -
  The reason that you get so many bonuses for stunning or KO’ing your X-Statix team members, and for having them fight alone, is that in the comic book, they die
 
 
 
 
Marvel Knights Preview: Doop, Ultimate Weapon -
  Lovable Doop, X-Statix’s very visible cameraman and one of the most dangerous entities on the planet, was built for a specific purpose!
 
 
 
 
So Many Supergirls -
  The Supergirls of Man of Steel are not just different versions of the same person, they are actually three different women.
 
 
 
 
Urban Legend -
  This may be the last time you hear something like this from me—everything you've heard is true. Everything. Nothing is wrong. Nothing is extraneous. Nothing is exaggerated. No one lies. Everything you've heard is true.
 
 
 
 
Fun With Speed(y) -
  Check out Kevin Nowlan's kick-ass art on Roy Harper ◊ Speedy, Mercurial Marksman. He has all the classic Green Arrow accoutrements—pointy Robin Hood hat, domino mask, boxing glove arrow . . . but all red instead of green.
 
 
 
 
   
 
 
Vs. System News Update: Random Punks, City Championships and Elite Series -
  City Championship events wrapped up last weekend, and now is the time for tournament winners to send their decklists in to Upper Deck Entertainment.
 
 
 
 
Weekly Vs. System Update -
  For almost as long as the super hero comic book has been around, special events have been a regular part of the reading experience.
 
 
 
 
Vs. System News Update: City Championships -
  Marvel Team-Up City Championship season is now in full swing.
 
 
 
 
Giant Size Vs. System News -
  The Marvel Team-Up City Championship season begins this weekend (March 23rd) and runs through April 15th.
 
 
 
 
Weekly Vs. Update! -
  We interrupt this broadcast of Pro Circuit Sydney coverage to bring you a brief City Championship update.
 
 
 
 
   
 
 
One Step Beyond: The Silver Goldmine -
  Last week, I warned you that I was going to gush with irrepressible optimism and excitement about the direction Vs. System is taking. I am afraid that this week’s journey will follow a similar path.
 
 
 
 
One Step Beyond: A Silver (Age) Lining -
  A strong and friendly casual scene offers more opportunity to play Vs. System, and to enjoy yourself while you’re at it.
 
 
 
 
One Step Beyond: The Bloody Nose -
  Just over a month ago, I received notice that the Judo National Grade Championships would be held in my hometown.
 
 
 
 
One Step Beyond: The Master Challenge -
  The second Master Challenge will be held on the weekend of June 23rd in Manchester, England at the Game ‘07 convention—one of the biggest organized gaming events in Europe.
 
 
 
 
One Step Beyond: Rogue Cloning -
  Matt “canamrock” Rock brought a rather intriguing possibility to the VsRealms regulars that revolves around the interaction of two cards: Spider-Sense Tingling! and Rogue, Total Transformation.
 
 
 
 
   
 
 
Creating a Crisis, Part 8: Backup with a Vengeance -
  Starting next week, other members of R&D will share their views on Infinite Crisis and Vs. in general, all leading up to Heralds of Galactus previews in early August.
 
 
 
 
Creating a Crisis, Part 7: Shaping Fate -
  This week, I plan to tackle one of the more controversial elements of Infinite Crisis: the Fate Artifacts.
 
 
 
 
Creating a Crisis 5: Identity Crisis -
  Welcome back for another exciting installment of Creating a Crisis. This week, I want to take a look at the JSA and talk a bit about how their mechanics developed.
 
 
 
 
Creating a Crisis: Lessons from San Francisco -
  When R&D started designing and developing Infinite Crisis, we wanted to create a set that would shake up the tournament metagame. It looks like we succeeded.
 
 
 
 
Creating a Crisis, Part 4: Making Magic -
  Magic is my favorite mechanic in this set, though it was by far the hardest to design and develop.
 
 
 
 
   
 
 
Best of 2005, Editor's Pick: Forcing in Avengers Draft -
  Jason is the Iron Man of Metagame (think Cal Ripken, not Tony Stark).
 
 
 
 
Forcing in Avengers Draft -
  Each set drafts somewhat differently, and while forcing might have been a risky idea with relatively low payoff in previous sets, it’s almost a necessity for Avengers.
 
 
 
 
The Light of Play: Framistat -
  Framistat actually overcomes one of the cardinal problems that inhibit the playability of equipment: it has a surprise factor built in.
 
 
 
 
The Light of Play: Null Time Zone -
  If one plot twist has been holding back your original and creative idea, Null Time Zone can eliminate that problem.
 
 
 
 
The Light of Play: Daily Bugle -
  With GLEE, Teen Titans, and Curve Sentinels now dominating in the manner that they are, it might finally be time for Spidey and Co. to step up and take what’s rightfully theirs.
 
 
 
 
   
 
 
Best of 2005, Editor's Pick: “How Did Those Guys Think of That?” -
  Brian Hacker is a terrific game designer. Anyone who aspires to design their own games or simply enjoys playing them could learn a great deal by picking his brain.
 
 
 
 
“How Did Those Guys Think of That?” -
  One of the questions I have always been interested in is how humans come up with creative ideas.
 
 
 
 
Web of Spider-Man Preview: Mysterio -
  Brian Hacker comes out of literary retirement to provide us with a masterpiece.
 
 
 
 
   
 
 
Best of 2005, Editor's Pick: Deck Clinic: Hank Pym’s Healing Touch -
  When reading this article, pay special attention to the process instead of focusing entirely on the product. You will walk away a better player and deck designer.
 
 
 
 
PCLA Deck Clinic: Child Lock -
  This began as a list that every prominent Vs. professional team had access to, except it was originally awful and couldn’t hold or establish the lock easily.
 
 
 
 
Coalition of Heroes, Part 2 -
  In this type of deck, there should be more character cards that non-character cards, but it’s currently lopsided.
 
 
 
 
Deck Clinic: Coalition of Heroes -
  We can all agree that the 7-drop Spider-Man is truly “Amazing.” He has been my favorite non–Dr. Doom, Diabolic Genius card since he came out in the Spider-Man starters. I think I own around forty of them.
 
 
 
 
Deck Clinic: Hank Pym’s Healing Touch, Part 2 -
  While Tech Upgrade is a lot better in this deck, there is a lot of stress on the four copies you are allowed to play.
 
 
 
 
   
 
 
Pro Circuit Los Angeles Championship Report, Part 2 -
  I hear, “Fourth place . . . Karl Horn,” and a handful of people go nuts while the rest of the crowd is like, “Who is that?” Whew, Top 8—I got in.
 
 
 
 
Pro Circuit Los Angeles Championship Report, Part 1 -
  I won a PC? Really? I still don’t believe it . . .
 
 
 
 
   
 
 
Get in Line for the Gallery Grand Opening -
  The Marvel TCG and DC TCG Gallery Packs will be shipping to your local hobby gaming store next week.
 
 
 
 
Vs. System: Year Four -
  The first Marvel set for 2007 will be . . .
 
 
 
 
Introducing Marvel and DC Gallery Packs! -
  Each Gallery Pack will contain five Marvel or DC Extended Art cards.
 
 
 
 
The Big Announcement—At Last! -
  The Vs. System is going to Hell!
 
 
 
 
How to Make a Vs. System Expansion in Nine Easy Steps, Part 9: Everything Else -
  In this final article of the series, I’ll attempt to cover all the remaining internal steps that go into releasing a Vs. System set.
 
 
 
 
   
 
 
Unexpected Developments: Pro Circuit Sydney Card Pool -
  To ensure a level playing field, we’ve decided to remove the Hellboy product from legality for PC: Sydney.
 
 
 
 
Marvel Team-Up Preview: Daredevil, New Kingpin -
  A couple of well-placed billy clubs, and his enemies are out of commission for the turn.
 
 
 
 
Unexpected Developments: Getting What You Paid For -
  Frankie Raye ◊ Nova, Optimistic Youth was the most clear-cut example of a card that was doing too much for its cost.
 
 
 
 
Hellboy Preview: Hellboy, Anung Un Rama and Break off the Horns -
  There are three versions of Hellboy in the Essential Collection, representing him at various stages in the story arc.
 
 
 
 
Unexpected Developments: A Year in Review -
  As we finish our third year, I thought I’d take a look back at some of the highlights of this past year.
 
 
 
 
   
 
 
Best of 2005, Editor's Pick: The Australians are Coming! -
  Australians are some of the best players in the world and love to compete. VsParadise.com’s head honcho Scott Hunstad breaks down the top players here.
 
 
 
 
The Australians are Coming! -
  We reckon we can play with the best in the game, and our PC performances support that.
 
 
 
 
We're Coming: A Look at Vs. Down Under -
  We’re far away from “everywhere”, except perhaps Japan, and for us, travelling to high level events requires so much time and expense that it’s rarely done. That is, until now.
 
 
 
 
   
 
 
Raising Hell: Designing Hellboy -
  As soon as we had the Hellboy license in hand, I was first in line to take the lead design duties. I’m a big Hellboy fan, coming to it by way of my love of the Cthulhu mythos.
 
 
 
 
Hellboy Essential Collection Checklist -
  To whet your appetite during the wait, below is a complete cardlist and card count.
 
 
 
 
Hellboy Preview: The Mad Monk and the Right Hand of Doom -
  In Rasputin’s mind, there is only one scenario that would be greater than bringing about Ragna Rok personally: getting Hellboy to do it for him.
 
 
 
 
Hellboy Preview: Overview -
  Today begins a full two weeks of Hellboy Essential Collection previews!
 
 
 
 
The Hellboy Essential Collection -
  Feast your eyes on the smorgasbord of goodies you’ll get with the first quarter 2007 release of the Hellboy Essential Collection.
 
 
 
 
   
 
 
Golden Avengers -
  While everybody coming to PC Indianapolis will probably only be drafting the set in the upcoming weeks while focusing on DC Modern for Constructed, some of you might already be starting to think about the impact of The Avengers on Golden Age.
 
 
 
 
Avengers Preview: Melissa Gold ◊ Songbird -
  It is very likely that Melissa’s disadvantage will do nothing in Sealed Pack while her stats will help you dominate the early game.
 
 
 
 
Combo Vs. Combat -
  As everyone should know by now, the reign of Dr. Light, Master of Holograms has been ended by Rama-Tut’s unwillingness to work the way the Doctor wanted him to.
 
 
 
 
Drafting at PC New York -
  Yes, you read that right. Here is the first article by the German leader of Operation: Zero Tolerance on Metagame.com.
 
 
 
 
   
 
 
Deck Clinic: X-Men Off-Curve -
  Hello everyone! This is Anthony Justice, and I will be hosting the reintroduction of the Deck Clinic.
 
 
 
 
   
 
 
Voices from the Field: A Pro Circuit Sydney Primer -
  I put the Australians ahead of the various teams this time because, well, the PC’s in Australia.
 
 
 
 
Voices from the Field: A Pro Circuit Los Angeles 2006 Primer -
  Pro Circuit Los Angeles is approaching, and there’s a huge buzz among the players that this is going to be the most diverse and interesting field yet!
 
 
 
 
Heralds of Galactus Preview: Negative Zone, Shadow Dimension -
  Negative Zone is still a power to be reckoned with.
 
 
 
 
Voices from the Field: A PC Indy Primer -
  The DC Modern Age field is diverse and exciting, but I think the focus this year will be on Infinite Crisis.
 
 
 
 
Voices from the Field: A Pro Circuit San Francisco Primer -
  Many are already lauding Silver Age as the best and most open format this game has ever seen, and nobody can wait to see what tricks will be pulled from the Vs. deck tins come Friday morning.
 
 
 
 
   
 
 
Sydney Travel Guide -
  Why would you only want to play cards with such an array of fun at your fingertips?
 
 
 
 
   
 
 
Week in Review: May 30 -
  The Pro Circuit is here! In three short days, the Silver Age format will finally be unleashed upon the world.
 
 
 
 
Week in Review: May 22 -
  In ten short days, competitors from all around the world will be gearing up to play the new Silver Age format at Pro Circuit San Francisco.
 
 
 
 
Week in Review: May 17 -
  Last week was, without a doubt, the busiest week Metagame has ever seen.
 
 
 
 
Week in Review: May 8 -
  These past few weeks have been all about the brand-new set, which features some of the most powerful cards printed since Origins.
 
 
 
 
Free Stuff at the Infinite Crisis Sneak Preview! -
  If Upper Deck wants to shower us with swag, I’m certainly not going to be the one to question it.
 
 
 
 
   
 
 
Justice League of America Preview: Dinah Laurel Lance <> Black Canary -
  When we started work on JLA, I vowed to create an off-curve strategy with a different feel.
 
 
 
 
The Avengers Preview: Kang ◊ Earth Mesozoic-24 -
  We decided that because Kang was always working with different versions of himself, it clearly made sense for him to break the uniqueness rule.
 
 
 
 
PC New York Top 8 Breakdown -
  Over the past few weeks, the Vs. world has been abuzz with talk about the Golden Age format and what would happen at Pro Circuit New York.
 
 
 
 
The First Champion: Part 3 -
  Despite my confidence going in, it wasn’t until the final handshake that it really hit me. I was the first Vs. System PC Champion.
 
 
 
 
The First Champion: Part 2 -
  No matter how much testing time I might have put in, nothing could’ve prepared me for the spectacle of the Pro Circuit itself.
 
 
 
 
   
 
 
Pro Circuit Indianapolis Statistical Breakdown -
  Ted Knutson gives us all the deck information and metagame statistics from the first Pro Circuit.
 
 
 
 
   
 
 
UDE Comes to BlizzCon! -
  Upper Deck attended BlizzCon to preview the World of Warcraft TCG and demo the Vs. System.
 
 
 
 
   
 
 
Best of 2005: Design Vs Inefficiency: A Day in The Life of My Coworkers -
  While working on the new games has been a blast, unfortunately it’s cut into my article-writing time, so it’s been a while since I’ve had a chance to make fun of Dave Humpherys in a public setting.
 
 
 
 
How to Make a Vs. System Expansion in Nine Easy Steps- Part 7: Sealed Play Development -
  In this part, R&D plays Sealed Pack and Draft in order to organize and balance the set for Sealed play.
 
 
 
 
How to Make a Vs. System Expansion in Nine Easy Steps: Step 6: Full Design -
  I like to think that if Dave Humpherys was a Pokémon, he’d go around all day saying things like “Humpherys! Humpherys Dave Humpherys! Daaaaave Dave Humpherys! Hum-PHREYS!”
 
 
 
 
How to Make a Vs. System Expansion in Nine Easy Steps, Step 5 -
  In this part, R&D builds an initial set of cards as quickly as possible in order to test mechanics and team dynamics.
 
 
 
 
Design Vs Live Chat: Unanswered Questions -
  Today, I'm going to answer all the questions that didn't get answered during the chat.
 
 
 
 
   
 
 
Stall Tactics -
  I’m just buying myself a week to get my sea legs under me for the new direction my column is going to be taking.
 
 
 
 
Who Wins in a Fight? -
  In light of Jeff Donais’s recent announcement regarding the Constructed portions of upcoming Pro Circuit events, there has been some debate over which of the Big Two publishers has made the most significant contribution to Constructed play.
 
 
 
 
Marvel Knights and the City -
  Daredevil took a detour on his way home to Hell’s Kitchen this weekend, lingering for a while around the Chelsea area.
 
 
 
 
Marvel Knights Preview: Sold Out -
  Crime Lords will now have a solid answer for everything from Alfred to Longshot.
 
 
 
 
The Best of Times/Worst of Times: Following Up the NJ $10K -
  Okay . . . I think I have fully recovered.
 
 
 
 
   
 
 
Best of 2005, Editor's Pick: Taking the Next Step: The Organized Play Guide for the Stay-at-Home Vs. Player -
  From the casual competition at Hobby League to the big show at the Pro Circuit, there’s a comfortable level of play for everyone. If you don’t know where to start or where to look, this article is an excellent resource.
 
 
 
 
The Parent’s Guide to Playing Vs. (Or How to Enjoy the Game Despite Your Life Being Over) -
  Figuring out how to play Vs. with a baby in the house is a strategy game in and of itself.
 
 
 
 
Taking the Next Step: The Organized Play Guide for the Stay-at-Home Vs. Player -
  For someone who regularly attends Vs. System tournaments, it’s hard to imagine why a Vs. player wouldn’t be chomping at the bit for a chance to compete in some incredible Vs. events.
 
 
 
 
Justice League of America Preview: Martian Manhunter, J'onn J'onzz -
  Just like in the DC universe, Martian Manhunter’s abilities make him a leader of superheroes.
 
 
 
 
10 Reasons Why You Should be Playing Vs. System (Or How to Convince Your Friends to Play) -
  Did I mention that it’s fun?
 
 
 
 
   
 
 
UDE Statement on Hans Höh’s Disqualification at Pro Circuit Los Angeles 2005 -
  UDE strives to make the tournament experience a fair and enjoyable one for all involved.
 
 
 
 
   
 
 
Living Ink: Crime and Punishment -
  Whether you see the Punisher as a hero, an anti-hero, a threat to society, or just a flat-out crazed serial killer, one thing is very clear: why he does what he does.
 
 
 
 
Living Ink: Marine Monarch -
  This week, we’re going to dip a toe into the vast and deep ocean of Atlantean mythology in comics.
 
 
 
 
Living Ink: Running with Sharp Objects -
  This week, Living Ink will focus on one of my favorite characters in the Marvel universe. In fact, very few characters in any comic book universe tickle my fancy as much as the “Merc With a Mouth,” Deadpool.
 
 
 
 
Living Ink: Venomous -
  When multiple comic book creators, including some of the biggest superstars in the industry, engage in a sometimes-heated debate over who created a character, you know that character is a hot commodity. This is exactly what has happened with the super-popular Spider-Man villain known as Venom.
 
 
 
 
Living Ink: It’s Not Easy Being Green -
  I think it’s fair to say that there’s a little Hulk in all of us (especially while driving in heavy traffic).
 
 
 
 
   
 
 
The Price is Right: The First Mutation -
  I want to treat my next article series as if I were covering a draft at the PC.
 
 
 
 
The Price is Right — Reverse Engineering -
  Starting bright and early tomorrow, the Vs. System community will descend upon Atlanta with one thing in mind—to take home the $40,000 and add their names to the annals of Vs. System history.
 
 
 
 
The Price is Right – Fighting Illiteracy -
  “Refrain from attacking an army drawn up in calm and confident array—this is the art of studying circumstances.” — Sun Tzu, The Art of War
 
 
 
 
Confessions of an Aging Gamer -
  Each new generation brings new faces, new decks, and a higher level of skill to the game.
 
 
 
 
Drafting JLA – Equipment and Locations -
  My Justice League of America breakdown is almost complete.
 
 
 
 
   
 
 
Marvel Team-Up Preview: Big Leagues -
  Welcome to the Big Leagues!
 
 
 
 
Prosak's PCLA Tournament Report, Part 4 -
  As I write this, I am having a very difficult time putting my experience into words.
 
 
 
 
Prosak's Favorite Matches -
  The primary reason I play Vs. System is for the people involved.
 
 
 
 
Prosak's PCLA Tournament Report, Part 3 -
  I always look forward to the Draft day at the Pro Circuit.
 
 
 
 
Prosak's PCLA Tournament Report, Part 2 -
  I also truly enjoy Pro Circuits because they are one of the few opportunities when I get to see many of my friends; I could honestly not win another match at the Pro Circuit and I’d still go to every single one of them.
 
 
 
 
   
 
 
PCQ Prep − Rogue -
  Let’s take a closer look at a few creative alternatives to the dominant decks of the MMA metagame.
 
 
 
 
PCQ Prep -
  The Marvel Modern Age PCQ season is upon us, and if the results of Pro Circuit Atlanta and the recent $10K in Austin are any indication, we can look forward to an exciting, diverse, and mercurial metagame.
 
 
 
 
   
 
 
Deck Clinic: Identity Parade -
  This week, a dig through the archives turns up a whole heap of Supermen just waiting for a little extra something. Can you guess the identity of this week’s special guest star?
 
 
 
 
Deck Clinic 18: Eagles in the Belfry -
  This week’s Deck Clinic brings together an odd coupling of tragically misguided heroes with notoriously unhinged villains. Will they make beautiful music together, or will it be drowned out by the screams?
 
 
 
 
Deck Clinic 18: Return to Oz, Part 2 -
  Welcome back to Deck Clinic, where men are men, chimps are chimps, and women . . . uh . . . speak backward and wear top hats.
 
 
 
 
Deck Clinic 18: Return to Oz, Part 1 -
  This week’s Deck Clinic has everything but the Yellow Brick Road—witches, wizards, and a few guys who are more than familiar with the Emerald City.
 
 
 
 
Deck Clinic: Supersize Me – Part 3 -
  Welcome to part 3 of this week’s Deck Clinic, which sees our hero requesting a bigger office simply to fit the patient through the door.
 
 
 
 
   
 
 
Strength in Numbers: Just My Luck -
  Bad luck, as a concept, is particularly enticing because it makes it possible to blame chance for one’s failings.
 
 
 
 
Strength in Numbers: The Math of Mulligans -
  Such determinations can only really be worked out through probability.
 
 
 
 
Strength in Numbers, Shuffling, Part 2: The Problem with Rising Sequences -
  So, what does this mean for your average Vs. deck? Until the sixth riffle shuffle is done, not only are some sequences of cards more likely than others, but some shuffling outcomes are entirely impossible.
 
 
 
 
Strength in Numbers: Stopping Shady Shuffles -
  There are several things to stay on guard for when watching your opponent shuffle.
 
 
 
 
   
 
 
Legion of Super Heroes Preview: Wally West <> The Flash, The Fastest Man Alive -
  When you absolutely, positively have to attack first, Wally's the man for you.
 
 
 
 
Cerebro XXXI -
  Once again, it’s time for the ritualistic emptying of my mailbag in the lead-up to a new expansion.
 
 
 
 
Cerebro XXX – The Vin Diesel Edition -
  The avalanche of Crisis questions in my inbox can be held back no longer!
 
 
 
 
Cerebro XXIX -
  ’Tis once again the season to make way for a hot new expansion.
 
 
 
 
Infinite Crisis Preview: Mourn for the Lost -
  The things Mourn for the Lost can do that have never been done before make it REALLY exciting.
 
 
 
 
   
 
 
Marvel Team-Up Preview: Super Skrull, Kl’rt -
  In the comics, Kl’rt (the real name of Super Skrull) was created to destroy the Fantastic Four, who had previously thwarted the Skrull Empire’s attempt to conquer Earth.
 
 
 
 
Hellboy Preview: Something is Coming -
  The Thule Society doesn’t have a Hellboy in their midst, but many of their effects benefit from or require Hellboy to be effective.
 
 
 
 
Future Shocking: Designing Legion of Super Heroes -
  I sought to make sure that character cards became more relevant in games of Vs. at all points on the curve.
 
 
 
 
Legion of Super Heroes Preview: Forged In Crisis -
  This card is a subtle move back to making teams more relevant
 
 
 
 
Legion of Super Heroes Preview: Ferro Lad, Live Wire, and We Are Legion -
  The future is a scary place, and you are about to take a step toward not merely the future, but the far future—a millennium, to be exact.
 
 
 
 
   
 
 
The Origins of a Card: Straight to the Grave -
  One of the coolest things a true TCG gamer can aspire to is seeing a card printed based on his or her idea.
 
 
 
 
Team KG Archives: Of Hands and Robots -
  There is a deck in this format that has a favorable matchup against GLEE. No, it’s not Anti-Matter, despite some players’ wishes. It’s Superman Robots!
 
 
 
 
Kings Games Archives: Indy Recap & Prison GLEE -
  Another Pro Circuit is behind us, which signals the beginning of a new PCQ season for Metagame.com readers.
 
 
 
 
Team KG Archives: Midnight Sons -
  This week I’m going to discuss what I feel are the two other best decks you can build around the Wild Ride/Midnight Sons engine.
 
 
 
 
Team KG Archives: MK Hounds -
  The deck takes advantage of arguably the most powerful engine in the format—Dagger/Midnight Sons/Wild Ride—which gives the deck curve consistency that is far above average
 
 
 
 
   
 
 
Rogue's Gallery -
  Among the platinum hits of Ahmed and company was a lesser-known team: Shadowpact. The ’Pact had one of those unusual but fascinating team themes where something that’s generally considered a drawback is used as an advantage—in this case, your own endurance total.
 
 
 
 
Rogue's Gallery: Kang City -
  Lost City is a card that players either love, or love to hate.
 
 
 
 
Rogue's Gallery: Qward -
  When the Green Lantern Corps set came out, I remember opening a card called Qward.
 
 
 
 
Rogue's Gallery: Curve Sentinels -
  Every deck starts as a rogue deck. That cursed netdeck of tomorrow—the one that shows up at every tournament and dominates the Top 8—was at some point just a glimmer in some deckbuilder’s eye.
 
 
 
 
Rogue's Gallery: X-Men -
  Every once in a while, it's fun to go through the archives at Metagame.com and find some of those $10K Top 8 decks that didn't get as much attention as they might have.
 
 
 
 
   
 
 
Best of 2005, Editor's Pick: Design Vs. Philosophy -
  While Brian Hacker explained Marvel Knights design from an intuitive “feel” approach, Dave uses his background in philosophy to approach the subject from a different perspective.
 
 
 
 
Design Vs. Philosophy -
  For reasons known only to God and Jeff Donais, R&D is simply teeming with philosophy degrees—Justin Gary, Brian Kibler, and Ben Rubin to name a few. I, showing even less sense and restraint, have a graduate degree.
 
 
 
 
   
 
 
A Letter From Iraq -
  A few weeks ago, one of our writers was contacted by Brandon Soares, who plays Vs. with his fellow soldiers in Iraq and reads Metagame.com.
 
 
 
 
   
 
 
The Latest Report from the Wandering Gamer -
  What kind of deck would I make with Squadron Supreme, you may ask? A discard deck, of course.
 
 
 
 
Fantastic Four Week: Fantastic Fun! -
  So, why does Fantastic Fun work when so many other equipment and weenie decks fail?
 
 
 
 
   
 
 
Interview: Michael Dalton -
  Arguably the best player on the planet, Mike is also one of the nicest guys you’ll ever play with.
 
 
 
 
Best of 2005, Editor's Pick: Interview: Mike Jacob -
  Every large group has its one member who is outspoken, sincere, and known by everyone; in turn, that individual makes an effort to know each member of the community around him. When it comes to Vs. System, Dave Spears is that guy, making him perfect for these interview articles.
 
 
 
 
Interview: Whitney Sitzler -
  While the game is predominately played by teenage boys, more and more women are starting to become competitive. Whitney Sitzler is no exception.
 
 
 
 
Interview: David Leader -
  Pro Circuit Champion David Leader needs little introduction.
 
 
 
 
Interview: Adam Prosak -
  Quite possibly the most loved player on the planet, Adam made a name for himself playing Titans better than anyone in the world.
 
 
 
 
   
 
 
The Day of Anti-Knights -
  You might think me crazy to fly thousands of miles with all of my hopes riding on a Last Chance Qualifier, but I was so secure in my deck that I felt it was a sure thing.
 
 
 
 
   
 
 
Marvel Team-Up Design: Defending the Defenseless – An Underdog Story -
  As Billy mentioned, much of the Marvel Team-Up R&D team was away in Australia this past week, gallivanting across the country and staying away from the drop bears.
 
 
 
 
Marvel Team-Up Design: Getting Sinister -
  I’m a big fan of blowing up resources to pay costs. Part of that is because I love a good rush deck, and KO’ing resources means less in a rush deck than in a traditional curve deck.
 
 
 
 
Marvel Team-Up Design Articles: Costume Change Cast Members -
  Coming off of two sets with a host of new keywords, there was plenty of new action to capitalize on.
 
 
 
 
   
 
 
Making the Cut -
  The more astute among you have guessed that winning your City Championship with QuickFate or a stock Checkmate / Villains United deck is not the best route to ending up as one of the final eight.
 
 
 
 
Marvel Team-Up Preview: Spider-Man Robot -
  Spider-Man Robot highlights alternate boost, one of the new features of Marvel Team-Up.
 
 
 
 
Hellboy Preview: Sherman, Pyrokinesis and Inner Sanctum -
  A common theme for these two cards is that they both fit well into loner strategies.
 
 
 
 
Legion of Super Heroes Preview: Dream Girl -
  I was worried at first that the whole cosmic off-curve strategy wouldn’t be feasible, but the Legionnaires play very elegantly and powerfully.
 
 
 
 
Galactus Design Diaries: Revisiting Doom -
  Thus, development had their basic assignment: make exciting cards for Doom that aren’t better than their most powerful cards and also don’t shore up all of the weaknesses on the team.
 
 
 
 
   
 
 
Best of 2005, Editor's Pick: Sorta Clever: Gadget Addiction -
  Mr. Tait’s work is always an enjoyable read, and I’m happy to reprint this jazzy number for another look.
 
 
 
 
Green Lantern Preview: Hal Jordan, Reborn -
  “That is so cool. That is so cool. That is so cool.”
 
 
 
 
Here Comes Pro Circuit Amsterdam -
  We sometimes forget how lucky we are.
 
 
 
 
Sorta Clever: The Voodoo that You Do -
  If you’ve been watching recent events in the realm of deck technology, then you know that a concoction of Marvel Knights cards just came out of nowhere at the last $10K to dish out the pain.
 
 
 
 
Sorta Clever: Gadget Addiction -
  Check this deck out. It’s like Radio Shack. Even the gadgets in here have gadgets.
 
 
 
 
   
 
 
X-Men Preview: Marrow, Gene Nation -
  Morlocks cards combine a new, interesting play pattern with raw, broken power. Marrow could be their poster child.
 
 
 
 
   
 
 
Having Fun with Vs. System: City Champs and a Bonus “Choose Your Set Wisely” Tournament -
  What is Choose Your Set Wisely? Well, first you pick any one Vs. System set, and build a deck consisting of cards from that set only. Then join the tournament to have fun battling against other players’ favorite teams from one set only.
 
 
 
 
Sealed Pack 101: Legacy Characters and Generic Cards -
  When the four main teams in Heralds of Galactus don’t provide enough playable cards to create a desirable and cohesive deck, you might find yourself looking to some of the legacy characters and generic cards.
 
 
 
 
Sealed Pack 101: Doom -
  Welcome to the Doom stop on my tour of the top ten most noteworthy cards each team has to offer in Heralds of Galactus.
 
 
 
 
Sealed Pack 101: Inhumans -
  This week, we move onto the team that gets to attack more often than most, The Inhumans.
 
 
 
 
Sealed Pack 101: Kree -
  Almost every member of the Kree team is focused on the press mechanic.
 
 
 
 
   
 
 
Deck Analysis: Child Lock, Part 5 -
  Whew! We’ve finally covered the entire history of Child Lock, which has spanned two years of competitive play and four Golden Age Pro Circuits.
 
 
 
 
Deck Analysis: Child Lock, Part 4 -
  Although Child Lock didn’t win the whole thing, it was extremely obvious that it was one of the most solid archetypes ever created in Vs. System because it had been a consistent force on the Pro Circuit since Indianapolis back in 2004.
 
 
 
 
Deck Analysis: Child Lock, Part 3 -
  When new cards are released, you can expect to see them all over the place at the first $10K event in which they’re legal.
 
 
 
 
Deck Analysis: Child Lock, Part 2 -
  DC Origins was the gift Child Lock was waiting for, delivering the best consistency-enabler in combo/control decks to date in the form of Alfred Pennyworth.
 
 
 
 
Deck Analysis: Child Lock, Part 1 -
  By writing about a single deck’s journey through the timeline of competitive Vs. System, I’ll be able to talk about multiple concepts at once and discuss two things that are important for the well-being of Vs. System: history and the metagame.
 
 
 
 
   
 
 
Under the Radar: Deep Green’s Toolbox and Day 3 -
  The Pro Circuit had a new Champion, and I went into a state of shock for the best part of two weeks.
 
 
 
 
Under the Radar: X-Men Draft: San Fran Day 2, Part 2 -
  I was third going into the final draft thanks to some nutty good tiebreakers, and if my previous opponents kept winning, there was a reasonable chance that a 1-2 performance in the last pod would be good enough to make Top 8.
 
 
 
 
Under the Radar: X-Men Draft: San Francisco Day 2, Part 1 -
  The top pros know that a fearful opponent is likely to take too many risks or become timid, either of which can give them free wins.
 
 
 
 
Under the Radar: Constructed, Day 1 – Part 2 -
  Almost two years after my Pro Circuit debut, I’d done a very good job of not getting noticed.
 
 
 
 
Under the Radar: Constructed, Day 1, Part 1 -
  Halfway through the day, it’s quite clear which players have been playing Deep Green for the last month and which have switched at the last minute because they thought the metagame was unfavorable to their preferred deck.
 
 
 
 
   
 
 
Free Stuff at the Marvel Team-Up Sneak Preview -
  Let’s take a look at some of the free stuff you can get this weekend.
 
 
 
 
Pro Circuit Sydney Website -
  The website for Pro Circuit Sydney is now live.
 
 
 
 
Metagame Looks Back on 2006 -
  As 2006 comes to a close, Metagame.com would like to wish everyone a happy holiday season.
 
 
 
 
Pro Circuit Los Angeles 2006 Decklists Now Available! -
  All the decklists from PCLA!
 
 
 
 
Vs. System Nominated for TCGPlayer.com’s Best of 2006 Awards! -
  Check out the full list of awards, and vote for Vs. System!
 
 
 
 
   
 
 
Rough Draft: Marvel Defenders -
  I want to begin with the Marvel Defenders, as they have gotten a lot of buzz not only as a strong Sealed / Draft team, but also as a potential threat in the Modern Age environment.
 
 
 
 
Theoretically Speaking: Teamwork! -
  As City Championships for Marvel Team-Up are coming to a close, I have started turning my attention to the next big tournament I plan to attend.
 
 
 
 
Theoretically Speaking: Revisiting the Past -
  With City Championships in full swing, I figured now would be a great time to share with you a very basic deck construction tactic that I have often alluded to but never spent the time to explain fully: theme replication.
 
 
 
 
Theoretically Speaking: Honing Your Skills -
  With the City Championships around the corner, having a strong deck to take and dominate with is probably first and foremost in your minds. Still, a strong deck is only part of the answer.
 
 
 
 
Theoretically Speaking: Converting Bad Guys! -
  Modifying a deck to go from one format to another is often a difficult task because it requires you to reevaluate your goals for the deck and often find replacements for “irreplaceable” cards. While this task can be daunting, it is not impossible, and it is definitely a skill worth honing.
 
 
 
 
   
 
 
Those Darn Meddling Kids! -
  Maybe Teen Titans isn’t dead after all, and maybe, just maybe, they’re exactly what we need to get through this extremely diverse Golden Age format.
 
 
 
 
   
 
 
Heralds of Galactus: Armageddon -
  If your deck is only going to run one combat pump, make it count. Run Armageddon.
 
 
 
 
Two Turns Ahead – Mind Games -
  Limiting what you need to learn is a good way to build your experience faster.
 
 
 
 
Two Turns Ahead: Check Please! -
  When you play chess, though every piece is important, the rules of the game ensure that your King will always be the most important of all.
 
 
 
 
Two Turns Ahead – Lessons for Losers II: The Losers Strike Back -
  Just be careful not to let your emotions get away from you, and you will have that much more to celebrate later when you are winning that much more.
 
 
 
 
Two Turns Ahead: Lessons for Losers -
  There are really only a few reasons why people lose a game of Vs. System. Once you are familiar with them, you too can sit back and listen as people’s bad beat stories start to come out of their mouths as just “wah wah wah.”
 
 
 
 
   
 
 
PCNY: The Rules, Part 4 -
  It’s the little things that count the most.
 
 
 
 
PCNY: The Rules, Part 3 -
  Remember why you are here.
 
 
 
 
End of Year Awards -
  When Adam Bernstein finished off the opposition to win New York, he was putting the finishing touches on a story bigger than his victory.
 
 
 
 
PCNY: The Rules, Part 2 -
  Without a little help from your friends, you aren't going to accomplish squat in the big leagues.
 
 
 
 
PCNY: The Rules, Part 1 -
  I believe there are a number of rules that should govern a player's tournament life regardless of a tournament's level.
 
 
 
 
   
 
 
Marvel Team-Up Design: Revenge of the Terrible Twosome (Plus One) -
  In the interest of maintaining the American spirit of continual escalation, today’s design article features not one, not two, but three authors.
 
 
 
 
Marvel Team-Up: Return of the Kid -
  The Sensational Spider-Man exemplifies the “old meets new” flavor of Marvel Team-Up.
 
 
 
 
Hellboy Preview: Project Ragna Rok -
  The scope of Project Ragna Rok necessitated a novel design.
 
 
 
 
Legion of Super Heroes Preview: Dark Firestorm -
  In its rawest interpretation, substitute gives you a bigger window to hit a critical character.
 
 
 
 
Galactus Design Diary: An Introduction -
  While it may not be immediately apparent, each mechanic and team was carefully designed with Galactus as a central figure.
 
 
 
 
   
 
 
Marvel Team-Up Design: Diving into the Abyss -
  We’re back again with another entry in the Marvel Team-Up design diaries. This week, as promised, we tackle those ethereal monsters of Pandemonium, the Underworld.
 
 
 
 
Marvel Team-Up Preview: Wild Pack and Legacy -
  So, what’s left? Well, we’ve got some Wild Pack and we’ve got some Negative Zone, and . . .
 
 
 
 
Marvel Team-Up Preview: Underworld -
  When the Underworld team was first introduced, it was mostly characterized by its creatures of the night and Ghost Rider villains.
 
 
 
 
Marvel Team-Up Preview: Marvel Defenders -
  The Defenders combine two old mechanics to create one super play experience, making the team extremely versatile and fun.
 
 
 
 
Marvel Team-Up Preview: Sinister Syndicate -
  The majority of the baddies on the new Syndicate have never before appeared on a Vs. card.
 
 
 
 
   
 
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