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April 11, 2007
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Mark Slack
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When the Green Lantern Corps set came out, I remember opening a card called Qward.
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April 05, 2007
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Michael Pittman
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When multiple comic book creators, including some of the biggest superstars in the industry, engage in a sometimes-heated debate over who created a character, you know that character is a hot commodity. This is exactly what has happened with the super-popular Spider-Man villain known as Venom.
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April 05, 2007
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Scott Gaeta
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For almost as long as the super hero comic book has been around, special events have been a regular part of the reading experience.
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March 28, 2007
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Mark Slack
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Every once in a while, it's fun to go through the archives at Metagame.com and find some of those $10K Top 8 decks that didn't get as much attention as they might have.
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March 23, 2007
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Patrick Sullivan
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The more astute among you have guessed that winning your City Championship with QuickFate or a stock Checkmate / Villains United deck is not the best route to ending up as one of the final eight.
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March 16, 2007
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Michael Pittman
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This week in Living Ink, there will be classic themes of villainy, moral conflict, and—ultimately—redemption.
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March 02, 2007
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Scott Gaeta
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We interrupt this broadcast of Pro Circuit Sydney coverage to bring you a brief City Championship update.
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February 26, 2007
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Steve Garrett
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Last year, I put together a short series of articles that were aimed at helping the new Vs. System player become comfortable with all aspects of the game. Today, I want to revisit the Mechanics section.
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February 26, 2007
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Claudia Kassis
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Why would you only want to play cards with such an array of fun at your fingertips?
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February 19, 2007
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Jeff Donais
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It’s time for a detailed update on Vs. System current and future plans.
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December 12, 2006
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Michael Barnes
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Yes, boys and girls, it’s time for another foray into cutthroat!
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November 08, 2006
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Adam Prosak
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While games might have ended with a flurry of Teen Titans Go!, or Press the Attack and some abuse of Roy Harper ◊ Arsenal, one card made it possible.
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October 09, 2006
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Steve Garrett
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Since I began this introductory series of articles, I’ve received a few emails from new players asking for a little help with some of the game’s keyword mechanics, and how they affect and interact with game play.
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October 04, 2006
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Doug Tice
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Welcome to the Doom stop on my tour of the top ten most noteworthy cards each team has to offer in Heralds of Galactus.
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September 20, 2006
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Alex Brown
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A keen Sealed player and theorist, Rob was sure to give me something to think about with his build.
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September 13, 2006
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Doug Tice
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Almost every member of the Kree team is focused on the press mechanic.
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September 09, 2006
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Jeremy Blair
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We are going to take a great deal of complexity and try to extract simple truths and guidelines. In the end, you will be prepared to look at the construction of your character curve in a way that most players never do.
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August 19, 2006
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Paul Ross
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Once again, it’s time for the ritualistic emptying of my mailbag in the lead-up to a new expansion.
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August 09, 2006
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Alex Brown
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Shadowpact is most certainly a team unlike any other.
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August 09, 2006
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Mike Hummel
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The first Marvel set for 2007 will be . . .
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August 08, 2006
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Antonino De Rosa
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In Infinite Crisis, our goal was to make equipment good in Draft
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August 02, 2006
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Alex Brown
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This article will take a look at the synergies available to the JSA, and we will continue next week with a look at another team.
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August 02, 2006
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"The" Ben Seck
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We are now adding the team format to the official tournament rules; at the end of this article is an excerpt from the new official policies document, which will be out very soon!
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July 24, 2006
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Metagame Staff
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Pictures from this past weekend's big convention!
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July 20, 2006
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Ben Drago
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Beginning with the Marvel Heralds of Galactus season starting on September 9, 2006, the Vs. System Pro Circuit Qualifier (PCQ) program will see some significant changes.
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July 19, 2006
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Alex Brown
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This week I am featuring Scott Smith, the former #1-ranked Sealed Pack player in the world and the reigning $10K Melbourne Champion.
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June 22, 2006
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Graham Van Leeuwen
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Good Guys has received a boost from the Infinite Crisis set, and now the deck’s ability to exploit the ally mechanic is stronger than ever.
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June 21, 2006
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Alex Brown
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Hurrah! This is the first week of Infinite Crisis Booster Draft.
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June 20, 2006
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Michael Barnes
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We’re going to bring the Hellfire Club Kings and Checkmate Kings together into one royal build and see what we can come up with.
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June 09, 2006
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Dave Humpherys
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R&D has heard your response to the errata of Parademon and the banning of Justice League of Arkham and Antarctic Research Base, and we’re going to address your concerns in an article on Monday.
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June 08, 2006
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Metagame Staff
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New errata and banned cards posted.
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May 31, 2006
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Doug Tice
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The JSA team reminds me of my old high school days; generally speaking, my classmates and I all adhered to the same curriculum, but when the break or lunch bell rang, we all split into our little cliques.
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May 30, 2006
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Anand Khare
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The Pro Circuit is here! In three short days, the Silver Age format will finally be unleashed upon the world.
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May 22, 2006
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Anand Khare
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In ten short days, competitors from all around the world will be gearing up to play the new Silver Age format at Pro Circuit San Francisco.
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May 17, 2006
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Anand Khare
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Last week was, without a doubt, the busiest week Metagame has ever seen.
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May 07, 2006
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Anand Khare
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These past few weeks have been all about the brand-new set, which features some of the most powerful cards printed since Origins.
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May 05, 2006
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Jacob Rabinowitz
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Let’s take a closer look at a few creative alternatives to the dominant decks of the MMA metagame.
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April 29, 2006
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Paul Ross
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’Tis once again the season to make way for a hot new expansion.
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April 24, 2006
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Toby Wachter
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With all this excitement, don't forget to revisit the Infinite Crisis page!
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April 23, 2006
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Tim Willoughby
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April 22, 2006
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Jacob Rabinowitz
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The Marvel Modern Age PCQ season is upon us, and if the results of Pro Circuit Atlanta and the recent $10K in Austin are any indication, we can look forward to an exciting, diverse, and mercurial metagame.
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April 16, 2006
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Anand Khare
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Another week has gone by, and what an exciting week it’s been!
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April 12, 2006
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Alex Brown
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Hopefully, this goes some of the way toward representing what is almost half of a tournament’s work for a Pro Circuit competitor.
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April 09, 2006
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Anand Khare
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This coming weekend is $10K Minneapolis, the first major Golden Age event in quite a while.
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April 02, 2006
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Anand Khare
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So, to sum up, we’ve got one format solved and another format well on the way there. All in all, very productive, just like Metagame.com has been this week.
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March 27, 2006
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Mike Hummel
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While the mechanics that eventually make it into the sets have a strong thematic link to the teams that appear with them, R&D needs to ensure that the rules defining these new keywords help expand the established parameters of the game in both a fun and functional way.
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March 22, 2006
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Tim Willoughby
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Between this sinister six, you will find that all the content for the whole of your Pro Circuit is produced.
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March 21, 2006
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Michael Barnes
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It’s time for us to break Xorn and to break into the Marvel Modern environment with a new age of X-Men recovery!
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March 20, 2006
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Mike Hummel
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In a department full of gamers, sometimes the best way to settle a dispute is with a friendly wager.
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March 20, 2006
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Anand Khare
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Pro Circuit Atlanta is only four days away.
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March 17, 2006
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Toby Wachter
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This morning, a mysterious page appeared on the Vs. System DC Comics website.
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March 13, 2006
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Mike Hummel
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As an industry professional, I’m obligated to provide readers with honest, insightful answers to these questions. As a fanboy, however, all bets are off.
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March 12, 2006
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Anand Khare
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This coming weekend is $10K Los Angeles, the debut of the X-Men Sealed Pack format.
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March 05, 2006
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Anand Khare
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You would expect things to slow down after the PC. They won’t.
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February 28, 2006
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Nate Price
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Have no fear! I’m here to help you out.
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February 27, 2006
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Mike Hummel
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The evasion mechanic was originally the brainchild of the Mandel-murdering Morlock Hump . . . herys.
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February 23, 2006
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"The" Ben Seck
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Now we’re giving you, the fans, a chance to have your ideas contribute to an actual Vs. card!
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February 16, 2006
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Nate Price
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The puzzle continues.
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February 13, 2006
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Mike Hummel
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While you’re busy daydreaming about holding that oversized $40,000 check and trophy from winning the Atlanta PC, let me distract you with some design tales from the first X-Men R&D meeting.
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February 11, 2006
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Paul Ross
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As is customary around this time of the season, it’s time to clear all the questions out of my inbox to make way for the avalanche of New Expansion Hotness that’s starting this weekend!
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January 17, 2006
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Michael Barnes
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Much like Wild Vomit, this deck is simple in premise, yet remarkably potent.
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January 11, 2006
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Nate Price
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I promise you that when the last puzzle comes out (which should be soon), you will know what to do. Until then, keep guessing.
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January 07, 2006
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Paul Ross
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Even now, a year later, I receive more than one question a month whose answer can be found in that article.
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December 21, 2005
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Nate Price
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The first reader to submit the right solution will win a box of JLA!
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December 21, 2005
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Toby Wachter
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2005 is about to come to an end, and Metagame.com will be closing up shop as our writers and editors get some well-deserved rest and recharge for 2006.
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December 19, 2005
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Nate Price
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They’ll be getting much harder from here.
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December 17, 2005
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Paul Ross
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Welcome to the final “Cerebro” of 2005.
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December 16, 2005
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Anand Khare
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One error, which virtually every Vs. System player seems to make profusely, is that of formation.
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December 14, 2005
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Nate Price
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The JLA is blessed with numerous good characters and a mechanic that’s just waiting to be abused.
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December 09, 2005
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Anand Khare
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Curve decks do suffer from some fundamental problems. One of those problems is consistency.
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December 08, 2005
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Nate Price
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Unscramble the code, the world is counting on you.
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December 08, 2005
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Nate Price
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This puzzle was intended as a warm-up for all of you true puzzlers out there.
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December 07, 2005
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Nate Price
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The JLI is the latest team in the long, storied history of Vs. System to go with the off-curve strategy.
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November 22, 2005
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Michael Barnes
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We’re going to bring our blind soothsayer to the forefront and build a deck that will make our opponents pay for her ominous insights.
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November 21, 2005
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Nate Price
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I love puzzles.
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November 19, 2005
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Dave Humpherys
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Many players have asked for a “middle ground” between Modern Age and Golden Age. Now, with the release of Justice League of America, it is finally appropriate for us to announce a new format on the horizon.
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November 07, 2005
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Mike Hummel
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2005 was a great year—and next year will be even better.
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November 01, 2005
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Michael Barnes
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Neutron has the potential to create all kinds of problems for decks that rely on late-game dominance.
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October 31, 2005
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David Spears
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Pro Circuit Champion David Leader needs little introduction.
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October 31, 2005
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Brandon Male
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Upper Deck attended BlizzCon to preview the World of Warcraft TCG and demo the Vs. System.
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October 28, 2005
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Anand Khare
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As in so many other areas of life, Vs. System is a game where patience is rewarded.
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October 15, 2005
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Paul Ross
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With previews for the Justice League of America set starting tomorrow, I want to tie up some Avengers loose ends before the JLA avalanche begins.
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October 13, 2005
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David Spears
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Quite possibly the most loved player on the planet, Adam made a name for himself playing Titans better than anyone in the world.
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October 11, 2005
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Mike Hummel
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In Batman issue #647, which hits the shelves on November 16, an alternate art Batman promo will be included with the micro-comic.
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October 10, 2005
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Andrew Yip
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The idea of Zero is simple enough: play like a traditional curve beatdown deck until you reach a point where you can safely or easily discard the remaining cards in your hand to turn on several effects, including Whizzer, Nuke, and Panacea Potion.
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October 04, 2005
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Mike Hummel
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I knew I wanted to have a team feature a mechanical theme that interacted with Reservist beyond its basic curve-smoothing features.
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October 03, 2005
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David Spears
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I knew going in that Mike might be a little too arrogant for the average Metagame.com reader, but some of his insights into the game are invaluable to a new player and can help you succeed at your next PCQ.
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October 01, 2005
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Paul Ross
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Today, we’ll take a first look at New Hotness like Null Time Zone, Spheres of Solitude, Behavior Modification Device, and Avengers Assemble!
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September 30, 2005
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Maik Stich
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You might think me crazy to fly thousands of miles with all of my hopes riding on a Last Chance Qualifier, but I was so secure in my deck that I felt it was a sure thing.
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September 28, 2005
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Nate Price
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I asked for players to email me any questions they had about Sealed Pack in general. You did not disappoint me.
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September 27, 2005
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Mike Hummel
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I knew that I really wanted one of the Thunderbolts themes to play into their story of villains pretending to be heroes.
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September 26, 2005
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Andrew Yip
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In terms of other deck archetypes, SinCity is most easily described as a twisted hybrid of Jason Hagar’s Evil Medical School and William Jenson’s Four Freedoms from the very first $10K event.
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September 21, 2005
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Nate Price
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Alright, guys, this is it. The final countdown.
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September 20, 2005
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Mike Hummel
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One thing players might have noticed starting with the Marvel Knights expansion was that R&D began to include reminder text on cards that featured a new keyword mechanic.
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September 14, 2005
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Nate Price
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Today, the manual will take you through the wonderful world of characters and help you to decide which ones are perfect for your deck and which ones are merely one of the pack.
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September 14, 2005
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Brandon Soares
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A few weeks ago, one of our writers was contacted by Brandon Soares, who plays Vs. with his fellow soldiers in Iraq and reads Metagame.com.
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September 07, 2005
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Nate Price
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Today, we will be helping you to understand which plot twists are better than the others and thus should be first in consideration.
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September 03, 2005
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Paul Ross
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I’ve waded through the backlog and once more have an empty mailbag for you to fill, so please keep your rules questions coming.
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August 31, 2005
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Nate Price
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Well, here it is: one of the world’s only surviving copies of the famous instruction manual for Vs. System Sealed Pack, entitled “The Superfecta: How to Pick a Winner in Vs. System Draft.”
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August 16, 2005
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Hans Joachim Höh
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While everybody coming to PC Indianapolis will probably only be drafting the set in the upcoming weeks while focusing on DC Modern for Constructed, some of you might already be starting to think about the impact of The Avengers on Golden Age.
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July 30, 2005
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Paul Ross
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We have another Cerebro packed with reader questions for you today.
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July 22, 2005
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Toby Wachter
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Gaming fun in the California sun!
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July 21, 2005
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Metagame Staff: PCQ Decklists
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PCQ Decklists: July 9-17
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July 20, 2005
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Toby Wachter
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UDE has always been open to player feedback, so this is an issue that may be changed based on public opinion.
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July 09, 2005
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Paul Ross
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I have a bumper column for you today, chock full of reader questions and brimming with recent expansion goodness!
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June 28, 2005
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Gary Wise
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It’s the little things that count the most.
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June 23, 2005
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Hans Joachim Höh
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As everyone should know by now, the reign of Dr. Light, Master of Holograms has been ended by Rama-Tut’s unwillingness to work the way the Doctor wanted him to.
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June 23, 2005
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Press Release
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Upper Deck Entertainment and Pastimes are happy to announce two hugely collectible foil extended art promos for Wizard World Chicago attendees.
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June 20, 2005
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Gary Wise
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Remember why you are here.
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June 18, 2005
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Paul Ross
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As always, we’ll kick things off with the feature question, which also came up at PCNY.
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June 16, 2005
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Hans Joachim Höh
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Yes, you read that right. Here is the first article by the German leader of Operation: Zero Tolerance on Metagame.com.
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June 15, 2005
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Gary Wise
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When Adam Bernstein finished off the opposition to win New York, he was putting the finishing touches on a story bigger than his victory.
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June 13, 2005
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Gary Wise
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Without a little help from your friends, you aren't going to accomplish squat in the big leagues.
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June 09, 2005
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Tim Willoughby
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Some very clever deckbuilders have laid down a gauntlet to the entire Vs. System community.
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June 06, 2005
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Gary Wise
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I believe there are a number of rules that should govern a player's tournament life regardless of a tournament's level.
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June 04, 2005
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Paul Ross
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Paul Ross answers your rules questions!
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June 02, 2005
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Tim Willoughby
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The army of Manhunters must be assembled before their leader can be allowed to show himself, so let me without further ado announce . . .
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May 05, 2005
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Tim Willoughby
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You are being watched.
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May 02, 2005
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Tim Willoughby
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The dust has barely settled from Amsterdam, but the forward-looking amongst us are already putting together our play lists for the next Pro Circuit event in the Big Apple.
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April 09, 2005
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Paul Ross
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Paul Ross answers your complicated rules questions!
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April 06, 2005
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Tim Willoughby
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Things are all getting a bit loopy in my little Vs. System world right now.
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March 30, 2005
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Tim Willoughby
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I love to win in a manner that causes your opponent to question his or her own perceptions of what cards are “good” or “bad.”
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March 27, 2005
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Danny Mandel
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The problem is that, while I can recognize a card or mechanic as being aesthetically pleasing (or displeasing), I have a hard time defining the criteria by which I come to that conclusion.
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March 26, 2005
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Paul Ross
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Let’s get straight into it this week!
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March 24, 2005
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Justin Gary
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Turning to the PCQ circuit, there are a huge variety of decks making Top 8s across the globe.
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March 17, 2005
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Justin Gary
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I will analyze events, from PCs all the way to PCQs, with the goal of determining the current metagame and helping you to decide which deck to play.
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March 14, 2005
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Matt Hyra
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The title of this week’s article demonstrates the power of not being seen.
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March 13, 2005
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Dave Smith
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For reasons known only to God and Jeff Donais, R&D is simply teeming with philosophy degrees—Justin Gary, Brian Kibler, and Ben Rubin to name a few. I, showing even less sense and restraint, have a graduate degree.
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March 12, 2005
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Paul Ross
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Ryan M., from Vancouver, BC, asks some important questions about attack timing and my fitness regime.
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March 10, 2005
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Tim Willoughby
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Tim’s Top Ten Tips for a Tip Top Tournament!
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March 05, 2005
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Paul Ross
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As threatened last week, this is the first episode of a new series exploring the Marvel Knights Booster Draft format.
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March 03, 2005
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Tim Willoughby
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Normally, characters are splashed either for some synergistic ability or just because they’re very big compared to the on-team options.
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March 02, 2005
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Tim Willoughby
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I have fallen in love with the hidden area.
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February 25, 2005
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Paul Ross
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As avid followers of this column (Hi Mum!) may have realized last week, Cerebro will be appearing bi-weekly rather than weekly from now on.
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February 24, 2005
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Brian-David Marshall
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I’m just buying myself a week to get my sea legs under me for the new direction my column is going to be taking.
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February 20, 2005
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Metagame Staff
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Check out live coverage of the $10K tournament from Bologna, Italy!
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February 17, 2005
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Brian-David Marshall
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In light of Jeff Donais’s recent announcement regarding the Constructed portions of upcoming Pro Circuit events, there has been some debate over which of the Big Two publishers has made the most significant contribution to Constructed play.
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February 13, 2005
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Danny Mandel
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Today I’d like to talk about our philosophy on errata as well as go over in detail the reasoning behind the batch of errata that accompanied the Marvel Knights release.
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February 12, 2005
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Paul Ross
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Welcome to Episode IV: A New Set!
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February 10, 2005
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Toby Wachter
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Read all about the exciting future of Vs. System!
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February 04, 2005
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Paul Ross
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Like last week, I’m going to start with a look at some recently previewed Marvel Knights cards, and then I’ll roll up my sleeves and tackle some other submitted questions.
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January 29, 2005
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Paul Ross
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I’d like to take a detour into Marvel Knights territory. Any objections? I didn’t think so!
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January 22, 2005
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Paul Ross
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Welcome to the first edition of CEREBRO (which may or may not stand for Column Explaining Rules Enquiries by Readers of Metagame.com)!
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January 13, 2005
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Geordie Tait
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Until you see joy light across the face of a gamer who has just straight-up jacked an 8-drop Dr. Doom in ante, on a 50-to-1 shuffle and cut shot, you haven’t lived.
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January 06, 2005
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Tim Willoughby
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Winning is kind of like eating peanuts. Once you’ve done it just a little bit, you want to do it a whole lot more.
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December 08, 2004
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Mike Flores
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The Supergirls of Man of Steel are not just different versions of the same person, they are actually three different women.
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November 25, 2004
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Mike Flores
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This may be the last time you hear something like this from me—everything you've heard is true. Everything. Nothing is wrong. Nothing is extraneous. Nothing is exaggerated. No one lies. Everything you've heard is true.
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November 22, 2004
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Matt Hyra
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The New Gods are all about the Forever People. What do they do best? Well, if you haven’t figured it out from the secret message in their flavor text, let me spell it out for you . . .
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November 19, 2004
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Mike Flores
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Check out Kevin Nowlan's kick-ass art on Roy Harper ◊ Speedy, Mercurial Marksman. He has all the classic Green Arrow accoutrements—pointy Robin Hood hat, domino mask, boxing glove arrow . . . but all red instead of green.
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November 18, 2004
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Brian-David Marshall
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I am happy to report that the new set seems well suited for both Booster Draft and Sealed Pack formats.
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November 06, 2004
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Brian-David Marshall
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Welcome to the Vs. System $10K tournament coverage, coming to you live from Wizard World Texas!
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October 28, 2004
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Brian-David Marshall
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Man, it’s tough to build a Sealed Pack deck.
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October 21, 2004
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Brian-David Marshall
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There may be a distinct line between the heroes and villains in the pages of Marvel Comics, but that line blurs when you sit down to build your PCQ Sealed Pack deck.
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October 21, 2004
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Ben Kalman
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As I’ve started experimenting with Web of Spider-Man and making sample decks with the Spider-Friends and Sinister Syndicate teams, my evasion deck has become a favorite.
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October 14, 2004
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Brian-David Marshall
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Not unlike a comic-book storyline, the villains may often make the heroes look foolish in the opening act, but the good guys triumph as the story progresses.
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October 08, 2004
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Danny Mandel
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I decided I wanted to shake things up a bit. I thought it would be cool to come up with a power that allowed a player to trade endurance for board presence.
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October 07, 2004
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Brian-David Marshall
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There are some critical cards you want to get at all of the drops, with special attention paid to the first three turns.
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October 01, 2004
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Danny Mandel
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You see, it might jump out at you more when a rare ends up being bad then when a common is just as bad, but the axis of good cards and bad cards exists at all rarities.
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September 30, 2004
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Brian-David Marshall
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Jumping the curve is essential when playing a game of Vs. System for a simple reason: You are stunning multiple characters per turn, and this gives you a board advantage for later turns.
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September 24, 2004
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Dave Humpherys
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When the designers ship me a new playtesting set, one of the first things I do is build a deck or two for every team that can effectively play one large character each turn . . .
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September 23, 2004
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Brian-David Marshall
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Most players agree that your first pick in a draft should almost always be a combat-oriented plot twist.
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September 21, 2004
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Jason Grabher-Meyer
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Jason finishes his look at the power and restrictions of stun effects.
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September 20, 2004
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Danny Mandel
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Danny lets us look at more of his responses to reader emails, including some info on the upcoming Superman set.
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September 15, 2004
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Dave Humpherys
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While some teams will take a different approach against a given strategy, we don’t want any deck type to just roll over in any particular matchup.
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September 14, 2004
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Jason Grabher-Meyer
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In order to dominate the game, you need to KO characters, not just stun them, and in the grand scheme of things, that’s going to mean stunning multiple characters in a single turn more often than not.
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September 10, 2004
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Dave Humpherys
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As the first months of Vs. System in the outside world progressed, it was clear we had created a powerhouse in Brotherhood, which was fueled at times with Lost City.
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September 09, 2004
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Danny Mandel
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I have a confession to make. I’d never been to Gen Con before.
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August 27, 2004
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Rian Fike
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If you want to shake up your local metagame and cause your opponents to talk about the way you beat them for days afterward, dangerous strategies and cards like Primary Directive and Xavier’s Dream are for you.
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August 24, 2004
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Brian-David Marshall
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Last week, I wrote about drafting League of Assassins. Actually, it was more about being forced to draft League Assassins than choosing to draft them. This week, I’m going to be talking about one of the reasons people end up being forced to align themselves with the Immortal Villain himself.
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August 12, 2004
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Brian-David Marshall
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I became intrigued with League when I watched Chris Manning fight his way to the finals of a PCQ that I organized at Neutral Ground. It was one of the first Sealed Pack events, and the Top 8 was draft. Manning lost in the finals but got past two solid Teen Titans decks . . .
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August 05, 2004
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Ben Kalman
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GenCon is right around the corner, which means that the very first Vs. Pro Circuit stop is about to get underway!
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August 05, 2004
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Rian Fike
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After experiencing the thrill of victory and the agony of defeat in more than 60 PCQ matches, I feel that these are the things you need to be armed with to qualify for the Pro Circuit. Most of these can be practiced at home.
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August 03, 2004
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Jason Grabher-Meyer
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Cards that search for characters are some of the most powerful cards in the game. Anything that removes the challenge and luck involved in getting the characters you need into your hand and into play is extremely helpful.
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July 13, 2004
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Jason Grabher-Meyer
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We’ve all seen it, in a lot of games. "Control", it’s called. Decks that, regardless of game system, cut off your opponent’s options not necessarily through clever play and strategic positioning, but through the use of cards that deprive the opponent of things to do . . .
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July 12, 2004
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Matt Hyra
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The key to any Mojo deck is to get as many non-aligned characters into play as possible. Random Punks served Mojo well, but perhaps it’s time for a new non-aligned Army character to take up the duty of showing up in large numbers. Enter Wildebeest.
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July 07, 2004
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Dave Humpherys
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Once upon a time, I recommended a certain number of characters at each of the cost points in a 30-card Limited deck. Why am I revisiting these numbers? Well, they are worth thinking about when delving into a discussion on playing characters with loyalty.
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June 14, 2004
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Matt Hyra
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Whenever a new set is about to release, there’s always a debate as to which cards to spoil and where to spoil them. Actually, I prefer the term “preview,” as that makes it sound less like rotting food . . .
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June 08, 2004
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Jason Grabher-Meyer
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An apparent hallmark of the Vs. System is the usage of key mechanics as a common thread between different cards. This column is all about the similarities and differences within these groupings of cards: which ones are the best and which ones are the worst . . .
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June 04, 2004
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Danny Mandel
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The Spider-Man vs Doc Ock Starters are just now hitting stores, so I thought it would be appropriate to tell a few design/development stories about how the latest addition to the Vs. System came to be.
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June 01, 2004
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Matt Hyra
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A few weeks ago, I attended a San Diego Pro Circuit Qualifier to help judge and to get an idea of where the metagame was at first hand. I also wanted to see how sophisticated the Constructed decks were and the level of competition among the players . . .
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May 27, 2004
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Mike Flores
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I had to this point only played games of Brotherhood against the X-Men with the preconstructed decks, but I had watched a couple of drafts and read the commentary of Dave Humpherys, and overall, I thought that I had the basics of the Vs. System down . . .
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May 26, 2004
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Dave Humpherys
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If combat stats and benefiting from combat tricks is where you think "it's at," then you should be drooling over today's preview card . . .
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May 25, 2004
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Jason Grabher-Meyer
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Madame Web, as we see her in the Spider-Man Vs. Doc Ock set, packs an interesting set of effects . . .
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May 24, 2004
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Patrick Sullivan
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Hello again, metagame readers. In my last article, I discussed some very basic strategy regarding Sealed Pack building for the upcoming PCQs. This time, I'm going to talk about the Constructed metagame.
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May 21, 2004
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Danny Mandel
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Up till now, most of my articles have had some sort of point. You know, here’s how the metagame affects development, here’s how top-down design works, and so on . . . but today I just want to talk about robots . . .
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May 19, 2004
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Dave Humpherys
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Learning how to construct a good Limited deck is just half the battle. Today I return to the realm of advice on playing your Limited deck . . .
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May 12, 2004
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Dave Humpherys
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There are often a number of approaches to take into a draft . . .
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May 07, 2004
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Patrick Sullivan
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Although I can hardly call myself an expert in this field, I've noticed a couple of tendencies in deck construction and play. I wouldn't go so far as to call these tendencies rules to be set in stone, but they offer a few guidelines for people learning to build their own Sealed Packs.
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April 28, 2004
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Dave Humpherys
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Before you've even reached the table, you've put a lot of effort into the outcome of any game you play. Despite all of this preparation and metagaming you've done in advance, you are now likely to make two of your most important gameplay decisions, both before you've even played a resource.
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April 22, 2004
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Brian Kibler
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One important thing to keep in mind when designing a competitive Vs. deck is what your deck’s overall strategy is . . .
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April 14, 2004
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Dave Humpherys
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When you draft with three Vs. packs, you will only collect 42 cards, and you must build a deck with a minimum of 30 cards . . .
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April 07, 2004
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Dave Humpherys
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From your experience with Constructed, you may be very familiar with how to build a X-Men deck, but when you don’t have four Children of the Atom and a plethora of Wolverines at your disposal, it may not be so apparent how to build the optimal deck from your card pool.
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April 02, 2004
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Danny Mandel
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Welcome to the first edition of "Design vs. Development," Metagame.com’s weekly look the design and development of the Vs. System.
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April 01, 2004
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Omeed Dariani
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My favorite thing about Marvel is how excited people get when they see it. People say things like "Oh, another Marvel game . . . grumble, grumble," but when they sit down and play it for the first time, you can actually see them change their minds.
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March 31, 2004
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Mike Hummel
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And now we’ve come to the final preview article before the official release of the game. This won’t be a focused piece, but rather a catchall grouping of ideas, musings, and previews to herald the arrival of the first Vs. System TCG release. Enjoy the ride.
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March 30, 2004
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Danny Mandel
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Arcade is all about board control . . .
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March 26, 2004
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Danny Mandel
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First, I’ll talk about sticking to your game plan, then I’ll go over enforcing your will on the game, then I’ll take a look at how the initiative can influence your deck, and I’ll finish up with Dr. Doom riding a surf board.
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March 25, 2004
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Dave Humpherys
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The New Brotherhood is one card in the set that presents you with an unusual question fairly early in the game: Do I play a resource at all this turn?
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March 24, 2004
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Danny Mandel
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If the Sentinel Mk II were porridge, it wouldn’t be too hot or too cold—it would be just right. And it wouldn’t be just any porridge. It’d be mutant-hunting, power-negating, flying, ranged-attacking porridge. Mmmm . . .
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March 23, 2004
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Danny Mandel
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That’s right—when the members of Magneto’s gang power-up, they really power-up.
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March 22, 2004
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Matt Hyra
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Last Thursday, I wrote about Cyclops’s “Slim” version, who coordinates efficient and deadly team attacks for the X-Men. But we all know that Cyclops can punch holes into mountains and level the occasional building with his optic blasts, so what about that Cyclops?
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March 19, 2004
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Dave Humpherys
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Annihilus is the higher-costed team member of two characters who call the Negative Zone home . . .
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March 18, 2004
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Mike Hummel
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Ever wish your team attacks would cause breakthrough like normal attacks?
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March 17, 2004
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Matt Hyra
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A born leader, you can see it in his eye.
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March 15, 2004
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Matt Hyra
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One of the great things about Quicksilver is that you don’t have to use his ability immediately after he’s made his first attack. Take your time, make some secondary attacks, and then ready him at the moment when he’s needed most.
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March 12, 2004
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Danny Mandel
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Cross-overs abound!
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March 11, 2004
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Matt Hyra
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Impossible to predict, the future is . . .
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March 10, 2004
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Mike Hummel
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I psi, with my little eye . . .
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March 09, 2004
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Dave Humpherys
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Children of the Atom is not just one of the best plot twists in the Marvel game‑it’s one of the most powerful cards in the game and should see play in most decks centered around the X-Men.
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March 08, 2004
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Mike Hummel
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Fueling the fires that feed the flame.
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March 04, 2004
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Matt Hyra
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Equipment, unlike plot twists and locations, costs actual resource points. Look in the upper left-hand corner of the card, and you’ll see that equipment has a gold-colored cost, which means you have to spend resource points on it just like you do with characters.
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March 03, 2004
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Danny Mandel
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This card's application is pretty straightforward: your opponent has a stunned character, and you want it to go away before it can recover. However, there are really two situations you should consider.
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March 02, 2004
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Matt Hyra
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When it comes time to play a resource, you’ll be faced with a world of options, as any card in your hand may be used as a resource. However, there are definite advantages to playing a plot twist or location into your resource row. But which one to choose?
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March 01, 2004
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Dave Humpherys
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If you are staring down Sabretooth on your opponent’s side of the board, you should strongly considered directing your attacks elsewhere. In general, it is advisable for you to try to stun multiple opposing characters in a turn.
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