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The Sentry™
Card# MTU-017


While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
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Putting Out the Light: How the Metagame has Evolved to Combat the Good Doctor
Alex Brown
 
With the results of $10K Philadelphia radically altering the almost hegemonic rule of Curve Sentinels, the second $10K to reach Sydney would be the first test for the new kid on the block: Dr Light & Friends.

The deck itself was out in force, even if many attempts to jump on the bandwagon were thwarted by a sheer scarcity of cards. With a target on its head, the deck was always going to attract a lot of attention, both for and against. While what seemed like infinite variations on the combo itself were in evidence, what was perhaps more interesting was how those choosing not to run the gambit from the 30th century aimed to stop the madness.

Interestingly, instead of the metagame narrowing to confront its latest challenge, players were more willing to tweak existing archetypes than to take on the daunting task of an entirely new archetype or even affiliation. As one can see from the deck breakdown, a large number of historically established archetypes were in competition. It is almost a given that a $10K would showcase a more varied selection of decks and deck types than a Pro Circuit. However, in the face of the vaunted Dr Light combo, most players held fast and showed that they were creatures . . . umm . . . characters . . . of habit.

Curve Sentinel players adjusted with Total Anarchy, Search and Destroy and Have A Blast!, the latter being a general inclusion in decks across the board. Teen Titans players could be seen maxing out on Foiled and in some cases even returning to Betrayal, in the search for even the smallest advantage. The Doom archetypes, New School and Common Enemy, besides having access to the veritable Achilles' Heel of Dr Light in Dr Doom, Diabolic Genius, looked to Power Compressor. Black Cat, Master Thief and Mephisto, Soulstealer even made cameo appearances where they could be supported by Midnight Sons. Gotham-based decks, even when strictly curve based strategies, upped the number of Utility Belts. Latverian Embassy increased its small band of followers throughout the day, even if the rampant Have a Blast! diluted much of its potential. The sleeper affiliation of the tournament, Green Lantern, utilizing the power of The Ring Has Chosen, was able to find the brutal Scarlet Witch, Wanda Maximoff, or even Dominus!

Outside of the established archetypes, some interesting technology was on display. Both New Gods (for The Source) and Team Superman (which shares access to the Phantom Zone) saw play, although they met with little success. An Unaffiliated deck was running the oft-forgotten Lock-Up and those brave souls playing Spider-Friends could be seen enjoying Fun and Games at several tables. Sonic Gun even made its way into a Doom-Bomb build, supported by Tech Upgrade. An anonymous source mentioned Stilt-Man as a possible avenue of defense.

At the end of Round 7, the Dr Light decks could be seen moving up the tables. A motley crew could be seen rising to the challenge, spearheaded by the amazing GL/EE deck brought by the New Zealanders. With popular opinion transforming this event into much of an ‘us vs. them' event, as in those playing Dr Light against the might of Infinite realms, we can only wait and see whether any of the above mentioned cards will make a difference.
 
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