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The Sentry™
Card# MTU-017


While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
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Deck Profile: Enriave Beltram Moreno
Jason Grabher-Meyer
 

The League of Assassins is slowly seeing more and more play and testing. New additions to the deck, like Clocktower and Jinx, are being discovered, implemented, and tested at an admirable rate. Though it’s taken its sweet time, the deck seems to be shaping up into a real winner with a lot of cool tricks up its sleeve. Five players of the sixty-six competing in the Mexico City TNT 8 $10K ran League of Assassins. Here’s what Enriave Beltram Moreno’s build looked like:

Characters
1 Ra’s al Ghul, the Demon’s Head
1 Apocalypse
2 Lady Shiva, Master Assassin
1 Trigon
2 Ra’s al Ghul, Master Swordsman
4 Bane, Ubu
1 Whisper A’Daire
4 Ra’s al Ghul, Immortal Villain
4 Kyle Abbot
4 Ubu
4 Talia
4 Hassim

Plot Twists
4 Tower of Babel
4 Tag Team
4 Acrobatic Dodge
2 Nasty Surprise

Locations
2 Avalon Space Station
2 Clocktower
3 Lazarus Pit
4 Mountain Stronghold
3 Flying Fortress

The deck is an example of how well-adjusted League of Assassins builds can be. The deck is maxed out on viable locations, running what I’d consider to be the proper amount of Lazarus Pit, Mountain Stronghold, and Flying Fortress, as well as the ever-popular pair of Clocktowers and two Avalon Space Stations. Avalon Space Station  hasn’t be a huge pick for many League of Assassins players until very recently, and it’s starting to go the way of Clocktower. It’s a great inclusion for the deck and it adds a good deal of power and resiliency.

The characters are a relatively maxed out mix of the standards. The deck foregoes Malaq in favor of four copies of Talia, and one copy each of Apocalypse and Trigon. Jinx is not used in this deck, which could be a good or bad thing. Personally, the deck looks so polished and in-tune with the Mexico City metagame that I’d be willing to bet Jinx was tested and found lacking in this particular case.

Acrobatic Dodge and Nasty Surprise need no introduction. Tag Team is now a staple of League of Assassin decks, and has been for a while, making a deck that already dominates when it has initiative very difficult to approach when you do have initiative. Tag Team can make an attempt on your turn’s drop into a failure with a resulting stun, especially when the attack made against you was a team attack. Then Flying Fortress can charge up a weaker character on your initiative and stun a character far larger than your attacker. The result is a pseudo-theft of initiative and board advantage.

Lastly, four copies of Tower of Babel serve one function—screw over the Teen Titans. Without Teen Titans Go!, Arsenal Abuse and The Brave and the Bold decks are without their biggest and most important weapon; the ability to attack and pump Roy Harper something like eight million times in a single turn. Not to ignore the fact that robbing your opponent of team attacks is always a good thing, because it is, but the main point to be observed here is that Tower of Babel grievously wounds Teen Titans decks.  It’s really the only highly viable piece of anti-Titan-tech in the environment that’s being actively used.

League of Assassins seems set to make a splash at Gen Con So Cal. The deck’s been in the works for many months now, so don’t be surprised if it makes a strong Top 8 presence. With Titans set to kick the behind off of Common Enemy in the very near future, League of Assassins might be the next big thing.

 
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