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The Sentry™
Card# MTU-017


While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
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LCQ 1: Four Flavors of Genocide
Geordie Tait
 
If you're a mutant, I have a warning for you. Stay out of the Javits Center. There was a Last Chance Qualifier there earlier today and the results made it clear that you aren't welcome. Should you choose to ignore this warning, confident as you are in your super speed or much vaunted healing factor, you might find yourself on the receiving end of a dose of robot eugenics policy. The first LCQ is over and done with and the final standings reflect one immutable and searing truth—that the best way to win a Last Chance Qualifier and make your way to the big show is with guts, tight play, and a big purple fist. When the dust cleared in the first single elimination event of the day, the only players left standing were those carrying Curve Sentinels in their weathered deck boxes.
 
In the comic books, these tin-plated characters are an oppressive force that stops at nothing to eradicate those different from the norm. In Vs. System, they're basically playing the same role, but without the same level of genocidal malevolence found on a comic page. Replacing that decidedly hostile feeling is the swagger that comes with being the number one deck in the metagame. It's a game face that says, “Take your best shot, pal.”
 
Well, everyone did. And at least for now, our heroes have failed. The Sentinels are in control.
 
Anthony Cheng, Curve Sentinels
 
Characters
4 Boliver Trask
1 Juggernaut, Cain Marko
 
Plot Twists
4 Savage Beatdown

Locations
4 Genosha
 
 
Anthony Cheng's deck is very similar to the decks that were seen at the top tables at $10K Detroit, and as you can see, he has enjoyed similar success. Of note in this design is Cheng's decision not to go overboard with metagame adjustments for such troublesome cards as Betrayal (with the exception of his one copy of Juggernaut), opting instead for a more straightforward build. It has been said that those who reach too far in an effort to beat the game may just end up beating themselves. Why worry about Betrayal if, because of all the Mojoverse action, no one will bother playing it?
 
Daniella Girijalra, Curve Sentinels

Characters 
1 Juggernaut, Cain Marko
 
Plot Twists
4 Savage Beatdown
 
Locations
3 Genosha
 
 
Daniella's build has three major points of interest. First, there are only three copies of Genosha. At first glance, most people “in the know” tend to point this out as an error, considering the raw power that can be harnessed when a Curve deck hits Magneto and fires off multiple Genoshas. Second, it uses no copies of Cover Fire. This is a design element that started to get hot in Australia and Paris and continued through $10K Detroit and into the present day. Third, there are two copies of Finishing Move. There's no denying that Hounds lock is a lot of fun, so why not try to manufacture that character advantage from time to time . . . without the Hounds?
 
Paul Madden, Curve Sentinels
 
Characters
4 Boliver Trask
 
Plot Twists
4 Savage Beatdown

Locations 
 
Paul Madden's deck also has some interesting and unique design elements. Paul is one of only a few Curve players who are foregoing the now-standard suite of Micro-Sentinels in favor of Total Anarchy. Total Anarchy vs. Micro-Sentinels is a close race. When you need to quickly get rid of a 2- or 3-drop, Total Anarchy is a faster choice (and it isn't targeted, which means that you won't run into trouble with Personal Force Field on Invisible Woman when playing against those pesky Fantastic Fun decks), and unlike Micro-Sentinels, it isn't contingent on the number of characters you have in play. That said, Total Anarchy is far inferior to Micro-Sentinels when it comes to dealing with A Child Named Valeria, and that is the issue that has turned more and more Curve players toward the latter card. One final point is that you get no benefit from drawing multiple copies of Total Anarchy, whereas multiple copies of Micro-Sentinels can pick a board clean in the early to middle game.
 
In addition to the Total Anarchy, you've probably noticed the Mojoverse. If you follow our coverage this weekend, you're going to see a lot of that card. Betrayal is worthless now, and all of the so-called Tier 2 decks that had looked to that card as a savior are going to have to go back to their respective drawing boards. Of course, with no reason to fear Betrayal, Paul has no reason not to run four Genosha and four Magneto and go about the business of tearing people apart on turn 7.
 
With only one Hounds and no Juggernaut, this build is better suited than most new-age Curve builds to get full use out of Cover Fire, but Madden still saw fit to run only two, along with two Acrobatic Dodges. With Hounds lock in the mirror a scary possibility, Cover Fire is becoming more and more of a situational card. Why only one Hounds? In the mirror, Paul may choose to mulligan aggressively in order to find Boliver Trask, meaning only one Hounds will be necessary.
 
Alvaro Elliott Jiran, Curve Sentinels

Characters
 
Plot Twists
3 Savage Beatdown

Locations
 
Now here's an interesting specimen, though it may be the weakest of the four qualifying decks. Alvaro's deck features only 29 characters (at least two fewer than most builds) and only three copies of Genosha. In place of those omitted cards, this Curve build features two copies of Have a Blast! and three copies of Mojoverse. Is Alvaro very worried about Betrayal? Ironically enough, the presence of so many Mojoverses will probably stomp Betrayal out of the metagame before “the big one” even starts.
 
There are other synergy issues, as well. More than in any other Curve build, this one seems to want Acrobatic Dodge instead of Cover Fire . . . but chooses to use four copies of Cover Fire despite having only 29 characters, including two Hounds of Ahab and the usual four copies of Boliver Trask. And the final mystery—why only three copies of Savage Beatdown?
 
We'll leave that one to philosophers, though I suspect the exorbitant price of the card might have something to do with it.
 
That's four more Sentinel decks into the mix for tomorrow. And I, for one, welcome our new robot overlords. Far more than the cruel whip that drives the metagame relentlessly forward, Curve Sentinels has a lot of room for variation in both build and play style. When the gauntlet is thrown down on Friday morning, many players will be battling for the prize with what they and others see (and rightfully so) as a proven commodity. The winner will be the player who has tweaked, practiced, and planned. The winner will be the player who can make his or her creation “hum” and get good utility out of cards that fall outside of the Curve Sentinels core.
 
Before all is said and done, some card or combination of cards is going to come off the bench with a killer jump shot. All of these decks have a point guard (Boliver Trask), a shooting guard (Sentinel Mark V), a small forward (Nimrod), a power forward (Bastion), and a center (Magneto). It's a dead heat in that regard. The real question is, when crunch time calls, what deckbuilding element is going to check into the game and make a big play?
 
Madden's decision to use Total Anarchy? The two copies of Have a Blast! in the deck of Alvaro Jiran? Girijalra's quad Dodges and Finishing Move? And what about Anthony Cheng's decision to ignore the hype and just play what may be the strongest version, straight out of Detroit?
 
No need to venture a guess when one day will answer our questions one way or the other. See you tomorrow!
 
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