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The Sentry™
Card# MTU-017
While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
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Two Turns Ahead: Check Please! - July 20, 2006 |
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When you play chess, though every piece is important, the rules of the game ensure that your King will always be the most important of all.
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Two Turns Ahead: Lessons for Losers - July 06, 2006 |
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There are really only a few reasons why people lose a game of Vs. System. Once you are familiar with them, you too can sit back and listen as people’s bad beat stories start to come out of their mouths as just “wah wah wah.”
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Two Turns Ahead: East vs. West? - May 11, 2006 |
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This weekend features Japan’s very first constructed $10k, and of all of the events in Vs System, I have to say that this one is the one I would most like to be at.
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Two Turns Ahead – Dealing with Crises - May 04, 2006 |
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Constructed has a few big conflicts going on, and Crisis has shifted the balance in a few little ways that will likely have a big impact on our next Pro Circuit.
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Two Turns Ahead – Grand Designs - April 14, 2006 |
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Designing new cards that are competitive, powerful, and not simply rehashed versions of something that already exists must be pretty tough.
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Two Turns Ahead – Next Steps - March 30, 2006 |
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There’s a whole new Constructed format for Pro Circuit Qualifiers, and more importantly, a mountain of information to work with.
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Meet Your Metagame! - March 22, 2006 |
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Between this sinister six, you will find that all the content for the whole of your Pro Circuit is produced.
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Two Turns Ahead – The ’Hood - February 23, 2006 |
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From the very first $10K, Brotherhood stood out as the deck to beat when it came to beatdown, be it weenie rush or something a little more curve-tastic.
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Two Turns Ahead – Playing Control - February 16, 2006 |
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There are a few common traits that I have noticed about the best players, which might be worth trying to cultivate if one is looking to succeed at the highest level.
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Two Turns Ahead – Mind Wandering - January 19, 2006 |
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Every now and then, a card gets printed that I feel should at some point be quite absurdly good, but the support it needs just isn’t there yet. As long as more and more sets come out, such ideas frequently get fleshed out.
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Best of 2005: Legion of Doom - December 29, 2005 |
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This particular article distinguishes itself as the one for which I received more email than any other.
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Two Turns Ahead: Plus EV! - November 17, 2005 |
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Good metagame calls effectively give you more of an edge against the field in the same way that improving your play skill does.
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Two Turns Ahead – Split Decisions - October 06, 2005 |
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As your level of play skill progresses, the use of net decks becomes not just a tool for improving the raw quality of your play, but also for improving your win percentages.
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Two Turns Ahead – Split Decisions - October 06, 2005 |
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If you begin with a well built rogue deck, you may have done much of the hardest work in winning the tournament before you ever sit down to play a match.
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Two Turns Ahead - You’re Fired - September 29, 2005 |
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Every now and then, when I’m looking for a bit of a release from the typical fare of working out complicated combat strategies or how to go off with the latest combo deck at the earliest possible moment, I like to bring out Trogdor and start burning things.
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Two Turns Ahead – Pressure - September 22, 2005 |
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Pressure is everywhere, and if you can successfully apply it and deal with it when it is applied to you, you will likely do very well.
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Two Turns Ahead – No Poor Relations - September 15, 2005 |
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While being rich certainly won’t make anybody a good player, there are occasions where a lack of card availability can hamper one’s results.
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Two Turns Ahead: Iron Man - August 04, 2005 |
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If the answer is “Combat annoyances that force me to attack in an order I don’t want to,” then I will happily take “What is Iron Man, Tony Stark?”
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The Avengers Preview: Avengers Assemble! - July 28, 2005 |
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I expect to see this card joining the ranks of Teen Titans Go!, It’s Clobberin' Time!, and Bamf! as team-stamped plot twists that are right at the top of the must-include list for their appropriate teams.
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Two Turns Ahead: Stall Decks - June 30, 2005 |
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With the right setup, a stall deck can deliver a punch line that will knock you right into next week.
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Two Turns Ahead: The Best 52 Card Deck in Golden Age - June 16, 2005 |
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After some careful reading of my own article that covered a bunch of ways to go about disrupting Dr. Light’s powerful combo kill, I elected to use Sentinels as my weapon of choice for showing him who’s boss.
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Prescription Peril! - June 09, 2005 |
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Some very clever deckbuilders have laid down a gauntlet to the entire Vs. System community.
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Legion of Doom - June 02, 2005 |
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The army of Manhunters must be assembled before their leader can be allowed to show himself, so let me without further ado announce . . .
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Micro-Sentinels! - May 02, 2005 |
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The dust has barely settled from Amsterdam, but the forward-looking amongst us are already putting together our play lists for the next Pro Circuit event in the Big Apple.
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Deck Profile: Fantastic Fun - April 11, 2005 |
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The London $10K now stands in the annals of Golden Age history as the day in which the world was first exposed to the power that is Fantastic Fun—a monumentally powerful Fantastic Four deck that uses equips to their absolute best.
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The English - April 06, 2005 |
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Things are all getting a bit loopy in my little Vs. System world right now.
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Technology - March 30, 2005 |
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I love to win in a manner that causes your opponent to question his or her own perceptions of what cards are “good” or “bad.”
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Splash! - March 03, 2005 |
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Normally, characters are splashed either for some synergistic ability or just because they’re very big compared to the on-team options.
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Peek-a-boo! - March 02, 2005 |
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I have fallen in love with the hidden area.
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Amsterdam Warmup (The Best Doughnut Ever) - February 09, 2005 |
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Some cynics might suggest that it’s too early to start waving the banner of Pro Circuit: Amsterdam in some sort of pre-event pep rally. To these people, I say tish and pish!
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Foundations of Strategy - January 06, 2005 |
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Winning is kind of like eating peanuts. Once you’ve done it just a little bit, you want to do it a whole lot more.
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