Waiting is usually the hardest part of any activity, and today was no exception. Snatches of nervous conversation could be heard from amongst the players as the judges began the round of deck checks. As I sat tapping away at my computer, I idly wondered how many of them were really aware of their environment; and how many simply had their stomachs tied up in knots thinking about the money they were going to play for.
I decided then that I would follow Ong Tze Hong for as far as he would manage to go. He, more than anyone else, would be nervous—a one-man army in a foreign land.
The players had already shuffled up as I approached the feature match table. They were raring to go and just waiting for the judge's permission to begin.
Game 1
Charlman won the die roll and opted to take the odd initiative. However, it was Tze Hong who recruited the first character, as both players had nothing to play on turn 1. Tze Hong's
Electro swung directly into Charlman as his
Werewolf by Night was too insubstantial to threaten
Electro.
However, Charlman refused to be shut out of the race, and swung Luke Cage into Orphan with
Hell's Fury for a double stun.
Werewolf by Night took a final nip at the Malaysian once the path cleared, and Charlman played
Mist Form on his character for some card advantage.
Mephisto assaulted
Battering Ram with
Black Magic, but Tze Hong merely used
X-Statix HQ to KO Orphan and played Dead Weight. Charlman was forced to use Mephisto's ability and had to remove six character cards from the KO'd pile to achieve the desired double stun.
Werewolf by Night and Luke Cage were able to hit Tze Hong directly once
Battering Ram was cleared out of the way. Charlman also played
Crime and Punishment to push through some endurance loss, and flipped
Mist Form in a bid to draw into the cards he needed. The turn ended with both players at 15 endurance each.
Both players were ready to replay a turn with only 6 resources, and having the initiative, Charlman recruited
Blackheart. Tze Hong had the perfect answer in the form of
Plazm with boost.
Having taken 18 points of endurance loss through non-combat means, Charlman was at -3 with no means of getting by
Zeitgeist. He scooped.
Game 2
Having lost game 1, Charlman once again decided to take the odd initiative. Like game 1, the first character that saw the light of play was Tze Hong's
Electro, but Charlman's reply this time was
Iron Fist, Danny Rand. They mutually stunned when Iron Fist retaliated against
Electro.
The game once again reached a repeated turn with 6 resources.
Chulman's rationale for keeping Centurious over Blade was revealed as he played a boosted Blade. Tze Hong declined to recruit a character.
Asmodeus swung into
Battering Ram, but Tze Hong played
Mind Over Matter to return
Battering Ram and the demon lord readied. The demon lord went after
Zeitgeist the second time, and they were both stunned when Charlman played
Hell's Fury.
Charlman might still have had a chance had Tze Hong not drawn that second copy of
Spin Doctoring.
Tze Hong wins, 2-0.