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The Sentry™
Card# MTU-017
While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
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Keyword Categories - March 27, 2006 |
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While the mechanics that eventually make it into the sets have a strong thematic link to the teams that appear with them, R&D needs to ensure that the rules defining these new keywords help expand the established parameters of the game in both a fun and functional way.
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Place Your Bets - March 20, 2006 |
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In a department full of gamers, sometimes the best way to settle a dispute is with a friendly wager.
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The Real Reason - March 13, 2006 |
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As an industry professional, I’m obligated to provide readers with honest, insightful answers to these questions. As a fanboy, however, all bets are off.
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The Evasion Invasion - February 27, 2006 |
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The evasion mechanic was originally the brainchild of the Mandel-murdering Morlock Hump . . . herys.
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Bringing Back the Brotherhood - February 20, 2006 |
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Bringing back the Brotherhood presented the R&D group with its biggest challenge in terms of character composition, design, and development.
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What’s Old is New Again - February 13, 2006 |
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While you’re busy daydreaming about holding that oversized $40,000 check and trophy from winning the Atlanta PC, let me distract you with some design tales from the first X-Men R&D meeting.
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X-Men Preview: Ape, Metamorph - January 28, 2006 |
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Poor Ape’s problem is that he doesn’t know how to utilize his mutant power fully. But perhaps you do.
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X-Men Previews: X Marks The Spot - January 24, 2006 |
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When we decided that all the teams in the X-Men set were going to be mutants, I knew I was being given a second opportunity to expand what it meant to be a mutant within the game.
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Best of 2005: The Avengers: Set Selection - December 27, 2005 |
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I’d like to say I picked this article as one of my two reprint articles because it showcased the interesting process we use to determine future Vs. sets, but I really picked it because it highlights the fine art of Danny tossing.
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Tales of the Bat - October 11, 2005 |
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In Batman issue #647, which hits the shelves on November 16, an alternate art Batman promo will be included with the micro-comic.
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Look Ma, No Hand! - October 04, 2005 |
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I knew I wanted to have a team feature a mechanical theme that interacted with Reservist beyond its basic curve-smoothing features.
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Justice, Like Lightning - September 27, 2005 |
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I knew that I really wanted one of the Thunderbolts themes to play into their story of villains pretending to be heroes.
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A Friendly Reminder - September 20, 2005 |
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One thing players might have noticed starting with the Marvel Knights expansion was that R&D began to include reminder text on cards that featured a new keyword mechanic.
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The Avengers: Set Selection - September 12, 2005 |
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The first secret to set selection is that we don’t actually select just one set at a time. Typically, we select at least two to four concurrent sets well over a year before they would release.
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All Good Things . . . - March 31, 2004 |
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And now we’ve come to the final preview article before the official release of the game. This won’t be a focused piece, but rather a catchall grouping of ideas, musings, and previews to herald the arrival of the first Vs. System TCG release. Enjoy the ride.
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Team Tactics - March 18, 2004 |
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Ever wish your team attacks would cause breakthrough like normal attacks?
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