With unimpressive 1-2 records, these players seemed surprised to be invited into the feature match area. This is Doug Tice's Second PC, and by his own admission, he doesn't have much of a Vs. resume.
Doug: “I really don't know why I'm here.”
Rob Dougherty has attended every PC. He has two Top 32 finishes and a Top 16 to show for it. Rob was one of the initial designers of Vs. System and is the owner of Your Move Games, a store that had at one time sponsored most members of Vs. R&D (myself included). Rob didn't get a lot of practice for this event because he's been working hard on his own game design projects.
Rob: “Do you have a die?”
Doug: “Yes, but it has been really unlucky and I don't want to use it. Someone else has to roll for me.”
At this point, I was passed the d20 to roll . . . and I got an unimpressive three.
Doug: That is the fourth three I've rolled in four rounds!
Me: “Oops”
Rob added insult to injury by rolling a four and taking the initiative.
Rob was stuck without a 3-drop, so he replaced his
Boliver Trask, who brought some more doggies to the fight. This represented an interesting choice point for Rob. Rob had only a single
Sentinel Mark V in hand and could have fetched a second one to ensure a turn 5 drop. Instead, he chose to rely on the redundancy of his deck to support him later in the game and opted for the more immediate board position advantage.
The Hounds hit the KO'd pile on turn 4. Both players played a Mark V. Rob moved
Boliver Trask into the support row next to his Mark V, while Doug's Mark V stood alone. Doug attacked into
Boliver Trask, who got reinforced by Rob's Mark V.
Rob's earlier decision not to fetch a second Mark V with
Boliver Trask came back to haunt him this turn, as he had no
Nimrod or Mark V to play. Rob made the best of the situation with a
Sentinel Mark II and some
Hounds of Ahab. Doug's confidence seemed to grow as he added the mighty
Nimrod to his board. Doug's two robots set up in the support row.
Rob team attacked
Nimrod with his
Sentinel Mark V and
Sentinel Mark II.
Nimrod exhausted and lost a counter, and Rob's
Sentinel Mark V got stunned. Doug's counterstrike with his own
Sentinel Mark V into Rob's
Sentinel Mark II dealt 7 and brought Rob to 38. Before the end of the turn, Rob flipped a
Micro-Sentinels, prompting Doug to lecture, “I knew you had that last turn,” because Rob had broadcasted the card when he paused after combat on turn 4. This highlights the importance of watching for “tells” from your opponent during a game and always being aware of the information that you give away during play.
Now Doug's own two
Micro-Sentinels worked against him, and four counters ended up on
Nimrod and the
Sentinel Mark V at the start of the turn 6 draw. The score was 38-40 in Doug's favor.
Rob now had the initiative and he maximized it with the mighty
Juggernaut. Doug desperately looked at his empty board, hoping to will his way to victory. He missed another drop and played bottom set of
Sentinel Mark II and
Sentinel Mark V.
Doug being forced into the even initiative by a poor roll (sorry Doug!) and missing key drops left him with little hope in this one-sided mirror match. Rob, now a family man, sends this victory out to his wife and children (“Hi Krista!”).