Jason is from Maine, and Heath hails from New Hampshire. Each of these players has two losses and is very much in Top 8 contention. I am covering this match for exactly one reason; can you figure it out? Jason won the die roll and selected the even initiatives. Both players mulliganed their opening hands.
Heath kicked off the game with a first turn GCPD Officer. He immediately exhausted it to a Bat-Signal from hand, fetching Alfred Pennyworth. Jason missed. On turn 2, Jason missed again. Heath played another GCPD Officer and his Alfred. He flipped Clocktower and exhausted his cops to get two uses out of it.
On turn 3, Heath played Enemy of My Enemy for Fiddler, discarding another GPCD Officer. He recruited Fiddler, then flipped A Day Unlike Any Other to team-up. Heath used Alfred to get Gone But Not Forgotten (figure out why I covered this yet?). Alfred was replayed. Heath flipped Gone But Not Forgotten and KO’d Fiddler to return GCPD Officer to his hand, gaining 2 in the process. The cop was recruited, and that was the turn. Jason recruited Sentinel Mark II. In combat, Heath got a few uses out of Clocktower, reinforcing his guys in the process. The Sentinel attacked a cop, and Heath chose not to recover it. He led, 53-50.
Jason had Sentinel Mark V for turn 4. Heath activated Alfred to get another Bat-Signal, which he immediately played to get another Fiddler. He exhausted his remaining Officer to use Clocktower, then flipped another Gone But Not Forgotten. Fiddler was recruited and KO’d four times (targeting the other Fiddler), gaining Heath 16 in the process. His two cops were mauled by the two robots on the other side of the board, and Heath lost both of them in recovery for even more endurance gain. At the end of the turn, Heath led 72-50.
Heath began turn 5 by using Clocktower. He recruited Fiddler, exhausted him for Clocktower, and KO’d him to get another Fiddler back. This process was repeated until he found a card he liked; at that point, he used the Clocktower to replace the face-down resource he had just played. His remaining resource points were filled out with more Fiddling, and he played Enemy of My Enemy for Zatanna, Showstopper before passing. Jason recruited Nimrod. His 3-drop stunned Heath’s lone GCPD Officer, and Jason then attacked Heath for 16. Heath chose not to recover his cop, putting endurance at 79-20.
On turn 6, Jason led off with Bastion. Heath played Enemy of My Enemy for Captain Marvel, Champion of Magic before playing a resource. He paid 3 endurance to turn A Day Unlike Any Other face down, and then he recruited Zatanna. Heath recruited Fiddler with the alternate cost, and then flipped the Team-Up again. Jason had Betrayal, but Heath Fizzled. The Team-Up effect resolved, and Heath paid 75 endurance to draw twenty-five cards. He KO’d Fiddler to gain 4 and return the other Fiddler to his hand. This process was repeated fourteen more times, with Heath paying the alternate recruit cost each time. Heath, now at 60, replayed Fiddler and paid 33 endurance to draw the rest of his deck. He repeated this process to gain 28 more endurance. The players finally moved to combat, and Jason played two copies of Straight to the Grave for a Sentinel Mark II and a Sentinel Mark V. Bastion attacked Zatanna, and Jason discarded three cards to make him 15 ATK / 15 DEF. Zatanna was stunned. A Reconstruction Program from Heath was Fizzled, and a second one was Fizzled as well. A third copy of the plot twist successfully resolved, and Jason’s three characters team attacked for 24. Heath chose not to recover Zatanna, bringing the endurance totals to 50-27 in Jason’s favor at the end of the turn.
On turn 7, Heath flipped a third Gone But Not Forgotten and Fiddled for 42. Jason used Slaughter Swamp to recur a Boliver Trask, and then used Boliver to get a new Mark V, which he played with boost. His six characters attacked Heath for exactly 42, and the turn ended exactly how it began. Unfortunately, time had been called, so Heath lost on endurance totals before being able to play and use the Captain Marvel in his hand.