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			| The Sentry™ Card# MTU-017
 
  
  While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
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						|  |  | Making the Cut - March 23, 2007 |  |  |  
						|  |  | The more astute among you have guessed that winning your City Championship with QuickFate or a stock Checkmate / Villains United deck is not the best route to ending up as one of the final eight. 
 
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						|  |  | Galactus Design Diaries: Revisiting Doom - November 06, 2006 |  |  |  
						|  |  | Thus, development had their basic assignment: make exciting cards for Doom that aren’t better than their most powerful cards and also don’t shore up all of the weaknesses on the team. 
 
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						|  |  | The Avengers Preview: Panacea Potion - July 25, 2005 |  |  |  
						|  |  | The Squadron no-hand build will reward the player who is most able to minimize the disadvantage of playing with no hand while maximizing the gains of the variety of effects. 
 
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						|  |  | The Emerging Metagame - May 24, 2004 |  |  |  
						|  |  | Hello again, metagame readers. In my last article, I discussed some very basic strategy regarding Sealed Pack building for the upcoming PCQs. This time, I'm going to talk about the Constructed metagame. 
 
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						|  |  | A Sealed Pack Primer - May 07, 2004 |  |  |  
						|  |  | Although I can hardly call myself an expert in this field, I've noticed a couple of tendencies in deck construction and play. I wouldn't go so far as to call these tendencies rules to be set in stone, but they offer a few guidelines for people learning to build their own Sealed Packs. 
 
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