|
The Sentry™
Card# MTU-017
While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
Click here for more
|
|
|
|
|
|
| | | |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Unexpected Developments: Lights Out - December 21, 2006 |
|
|
|
|
This Dr. Light banning does not stem from a single interaction or “broken” deck, but rather from an accumulation of problems related to power level, design constraints, and game play.
|
|
|
|
|
|
|
|
|
Unexpected Developments: Banned List Update - November 02, 2006 |
|
|
|
|
Based on this response from our player base and further internal testing, we have decided to reverse our decision and will be banning cards before the upcoming Pro Circuit.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
A Message from R&D - June 09, 2006 |
|
|
|
|
R&D has heard your response to the errata of Parademon and the banning of Justice League of Arkham and Antarctic Research Base, and we’re going to address your concerns in an article on Monday.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
A New Age - November 19, 2005 |
|
|
|
|
Many players have asked for a “middle ground” between Modern Age and Golden Age. Now, with the release of Justice League of America, it is finally appropriate for us to announce a new format on the horizon.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Unexpected Developments: PC Amsterdam Predictions - April 07, 2005 |
|
|
|
|
Trying to tackle a discussion of Marvel Knights development so shortly before gaining all the insights we will undoubtedly glean from the PC seems ill-advised. Instead, I’ll challenge you to see what predictions you can make about the upcoming show.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Keeping it Fresh: New Formats - February 10, 2005 |
|
|
|
|
One great way to shake things up in the Constructed scene is to introduce formats that use a subset of the total card pool. Hopefully, the recent announcement about the new Constructed formats has you all pumped.
|
|
|
|
|
|
|
Marvel Knights Preview: Mr. Fear - February 02, 2005 |
|
|
|
|
As you’ll see when the whole Marvel Knights set is spoiled, there are some Crime Lords cards that give you more influence over your opponent’s attacks than he or she will have.
|
|
|
|
|
|
|
|
|
Superman, Man of Steel Preview: Bronze Tiger - November 10, 2004 |
|
|
|
|
While there aren’t enough new cards in Superman, Man of Steel to cover all of the bases, it’s easy to argue that the League benefits more from the new set than any other team.
|
|
|
|
|
|
|
|
|
|
|
|
|
Unexpected Developments – X-Men - October 13, 2004 |
|
|
|
|
The following were some of the concepts we wanted to further foster within the X-Men: Weenie-Swarm, Unstunnable, Discard, Recovery, Direct Stun, and Aerial Supremacy.
|
|
|
|
|
|
|
Off the Straight Curve - September 24, 2004 |
|
|
|
|
When the designers ship me a new playtesting set, one of the first things I do is build a deck or two for every team that can effectively play one large character each turn . . .
|
|
|
|
|
|
|
The Good Doctor? - September 15, 2004 |
|
|
|
|
While some teams will take a different approach against a given strategy, we don’t want any deck type to just roll over in any particular matchup.
|
|
|
|
|
|
|
Power-Up! - September 10, 2004 |
|
|
|
|
As the first months of Vs. System in the outside world progressed, it was clear we had created a powerhouse in Brotherhood, which was fueled at times with Lost City.
|
|
|
|
|
|
|
Web of Spider-Man Preview: Rocket Racer - August 31, 2004 |
|
|
|
|
Rocket Racer was the preview card given away at Gen Con Indy, which makes it the only new Web of Spider-Man card that players have their hands on. After receiving the card, most people asked, “What’s evasion?”
|
|
|
|
|
|
|
Location, Location, Location - August 18, 2004 |
|
|
|
|
“303.5 Locations are unique.” Well, that’s what you learn in the comprehensive rules anyway . . .
|
|
|
|
|
|
|
|
|
|
|
DC Limited: Arkham Inmates Common Picks, the Characters - July 21, 2004 |
|
|
|
|
Having discussed loyalty recently and having done some Teen Titans previews, I haven’t said too much about the Arkham Inmates yet. So today I’ll give a rough guide for the order to draft their common characters, beginning with their best options.
|
|
|
|
|
|
|
Sealed Pack with DC Origins - July 14, 2004 |
|
|
|
|
Hopefully you’ll be building plenty of DC Comics Origins sealed packs soon, so today, I'm bringing you a new example using five packs of the DC set.
|
|
|
|
|
|
|
Loyalty in Limited - July 07, 2004 |
|
|
|
|
Once upon a time, I recommended a certain number of characters at each of the cost points in a 30-card Limited deck. Why am I revisiting these numbers? Well, they are worth thinking about when delving into a discussion on playing characters with loyalty.
|
|
|
|
|
|
|
An Overview of Limited in the Near Future - June 30, 2004 |
|
|
|
|
Unless you were at the Origins Convention this past weekend, you probably haven’t had a chance to play with DC Origins cards in Limited yet. Here’s a taste . . .
|
|
|
|
|
|
|
DC Origins Card Preview: T-Jet - June 23, 2004 |
|
|
|
|
Is The Blackbird a little too rich for your blood? Is it too rainy for a trip in the Fantasticar? Then have your team climb aboard the T-Jet.
|
|
|
|
|
|
|
DC Origins Card Preview: Dick Grayson ◊ Nightwing, Titan Leader - June 16, 2004 |
|
|
|
|
If you’ve scoured the web there’s a good chance you’ve already spotted a preview of another Dick Grayson ◊ Nightwing. This Teen Titans version continues a roster that should be sure to please any Nightwing (or Robin) fan, both in quality and quantity.
|
|
|
|
|
|
|
Common Draft Pick Order: X-Men and Brotherhood - June 09, 2004 |
|
|
|
|
Last week, I gave a rough ranking of common non-character cards for draft, available here. Today I’ll do the same for characters, beginning with the two largest teams.
|
|
|
|
|
|
|
|
|
Card Preview: Vulture - May 26, 2004 |
|
|
|
|
If combat stats and benefiting from combat tricks is where you think "it's at," then you should be drooling over today's preview card . . .
|
|
|
|
|
|
|
Let's Play Already - May 19, 2004 |
|
|
|
|
Learning how to construct a good Limited deck is just half the battle. Today I return to the realm of advice on playing your Limited deck . . .
|
|
|
|
|
|
|
A Drafting Game Plan - May 12, 2004 |
|
|
|
|
There are often a number of approaches to take into a draft . . .
|
|
|
|
|
|
|
The Mulligan in Limited vs. Constructed - May 05, 2004 |
|
|
|
|
When it comes to Limited, you can't draw upon knowledge of how you mulligan with your deck. Not only do you have to be familiar with what cards are generally strong in draft, but you also have to know what cards fulfill keys roles in your build.
|
|
|
|
|
|
|
Setting the Stage - April 28, 2004 |
|
|
|
|
Before you've even reached the table, you've put a lot of effort into the outcome of any game you play. Despite all of this preparation and metagaming you've done in advance, you are now likely to make two of your most important gameplay decisions, both before you've even played a resource.
|
|
|
|
|
|
|
Making the Cuts in Sealed Pack - April 21, 2004 |
|
|
|
|
This week I'll be presenting ways to build a deck from a Sealed Pack pool, using the card pool I presented last week as an example . . .
|
|
|
|
|
|
|
Drafting Vs. - April 14, 2004 |
|
|
|
|
When you draft with three Vs. packs, you will only collect 42 cards, and you must build a deck with a minimum of 30 cards . . .
|
|
|
|
|
|
|
The Limiting Factor - April 07, 2004 |
|
|
|
|
From your experience with Constructed, you may be very familiar with how to build a X-Men deck, but when you don’t have four Children of the Atom and a plethora of Wolverines at your disposal, it may not be so apparent how to build the optimal deck from your card pool.
|
|
|
|
|
|
|
Mr. Fantastic, Scientific Genius - March 29, 2004 |
|
|
|
|
The Fantastic Four is the most adept team at utilizing equipment cards in Origins, and Mr. Fantastic in his various versions is likely to be the cornerstone figure in any deck built around an equipment theme.
|
|
|
|
|
|
|
The New Brotherhood - March 25, 2004 |
|
|
|
|
The New Brotherhood is one card in the set that presents you with an unusual question fairly early in the game: Do I play a resource at all this turn?
|
|
|
|
|
|
|
Annihilus - March 19, 2004 |
|
|
|
|
Annihilus is the higher-costed team member of two characters who call the Negative Zone home . . .
|
|
|
|
|
|
|
Children of the Atom - March 09, 2004 |
|
|
|
|
Children of the Atom is not just one of the best plot twists in the Marvel game‑it’s one of the most powerful cards in the game and should see play in most decks centered around the X-Men.
|
|
|
|
|
|
|
Sabretooth, Victor Creed - March 01, 2004 |
|
|
|
|
If you are staring down Sabretooth on your opponent’s side of the board, you should strongly considered directing your attacks elsewhere. In general, it is advisable for you to try to stun multiple opposing characters in a turn.
|
|
|
|
|
|
|
| | | | | |
|
|
|
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|