Here it is:
22 Squadron with Fate Artifacts, including Hardware Store variants
19 Deep Green
14 G’Lock
12 Squadron without Fate Artifacts, including Hardware Store variants
12 Good Guys
7 AGL
5 X-Men beatdown
5 Mental
5 Avengers
5 Villains United / X-Statix
4 Injustice Gang
4 Avengers / Brotherhood reservist
4 Faces with Detective Chimp
3 Hellfire Club
3 Unidentifiable
3 Checkmate / Hellfire
3 Brotherhood Beatdown
2 JLA
2 Secret Society / Underworld
2 Shadowpact
2 Villains United
2 Secret Society
2 X-Statix
2 Faces of Evil
2 Checkmate
1 Spider-Friends
1 Revenge Squad / Villains United
1 Marvel Knights / Squadron
1 Morlocks
1 Injustice Gang / Secret Society
1 Checkmate / Mental
1 Checkmate / Anti-Matter
1 Honor Among Thieves
1 Villains United / Underworld
1 Acolytes
1 Marvel Knights
1 Physical
1 Brotherhood reservist
1 JSA / JLI
1 Carbone’s Assassins
As you can see, the big decks are Squadron, Deep Green, G’Lock, and Good Guys. The metagame goes somewhat nuts after that, with players packing any team or combination of teams imaginable. Perhaps this provides a glimpse of what the metagame will be at Indy—if Deep Green, Good Guys, and the Fate Artifacts are this good in Silver Age, they should certainly be contenders in DC Modern Age.