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The Sentry™
Card# MTU-017


While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
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Marvel Team-Up Design: Revenge of the Terrible Twosome (Plus One) -
  In the interest of maintaining the American spirit of continual escalation, today’s design article features not one, not two, but three authors.

 
 
 
Marvel Team-Up: Return of the Kid -
  The Sensational Spider-Man exemplifies the “old meets new” flavor of Marvel Team-Up.

 
 
 
Hellboy Preview: Project Ragna Rok -
  The scope of Project Ragna Rok necessitated a novel design.

 
 
 
Legion of Super Heroes Preview: Dark Firestorm -
  In its rawest interpretation, substitute gives you a bigger window to hit a critical character.

 
 
 
Galactus Design Diary: An Introduction -
  While it may not be immediately apparent, each mechanic and team was carefully designed with Galactus as a central figure.

 
 
 
Heralds of Galactus Preview: Colonel Yon-Rogg -
  Yon-Rogg is just an example of the powerful effects that the Kree harness to further their ends.

 
 
 
Heralds of Galactus Preview: Creation of a Herald -
  Not only does Galactus matter, but his power and hunger also influence the game from the very first turn until the turn when he arrives.

 
 
 
X-Men Preview: Firestar, Hellion -
  The Club uses its members as game pieces, moving them when appropriate and killing them off once they’ve served their purpose.

 
 
 
Best of 2005, Editor's Pick: Deck Clinic: Sin City -
  Even though Andrew is always occupied making Vs. System exciting and balanced for us to enjoy, he still finds the time to drop in every now and then and write a quality article.

 
 
 
Justice League of America Preview: IQ/Criminal Mastermind -
  The Injustice Gang is all about providing you and your opponents with good effects, but then they punish your opponents for having the very same bonuses that you just gave them.

 
 
 
Deck Clinic: Zero -
  The idea of Zero is simple enough­: play like a traditional curve beatdown deck until you reach a point where you can safely or easily discard the remaining cards in your hand to turn on several effects, including Whizzer, Nuke, and Panacea Potion.

 
 
 
Deck Clinic: Sin City -
  In terms of other deck archetypes, SinCity is most easily described as a twisted hybrid of Jason Hagar’s Evil Medical School and William Jenson’s Four Freedoms from the very first $10K event.

 
 
 
Sealed Deck Exercises: Avengers -
  Unlike Booster Draft, Sealed Deck focuses on deck building and exploiting small synergies among cards that you normally would not think about playing together.

 
 
 
The Avengers Preview: A Day Unlike Any Other -
  It’s rare that R&D releases a generic card that is strictly better than an existing card.

 
 
 
The Light of Draft: Manhunters -
  The Manhunter team offers a unique draft pattern because of its lack of willpower.

 
 
 
The Light of Draft: Green Lantern Draft Primer, Part 1 -
  As promised, today begins a series of Green Lantern Corps oriented Draft articles written by my unfortunate nemesis Ben Seck and me.

 
 
 
Green Lantern Corps Sealed Pack -
  As many have pointed out, Green Lantern Corps presents a Sealed Pack experience very different from previous expansions.

 
 
 
Fantastic Four Starter Deck Preview: Mr. Fantastic, Leader -
  As the Fantastic Four’s headline character, Mr. Fantastic not only tops off their starter deck curve, he also fulfills several other, more subtle design objectives.

 
 
 
   
 
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