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The Sentry™
Card# MTU-017


While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
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Cerebro XII
Paul Ross
 


Randall H., from Sydney, NSW, Australia, sent in this week's feature question . . . or should I say this week's five feature questions!
 
I have some questions that are relevant to scenarios I've played in and hopefully that others have encountered, as well. The first is about a card from the Green Lantern set. If I use Fifth Dimension to remove a Revenge Squad character from play and then return it to play, do that character's “comes into play” powers trigger when it returns? For example, if I remove Hank Henshaw ◊ Cyborg from play and he comes back, can I choose a new target for his power? I think this is the case but I would like clarification.
 
You're correct. Not only can you choose a character when he returns to play, but you must do so, and it need not be the same as your previous choice. Note that the modifier from your previous choice stopped affecting Hank when he left play.
 
2) I saw in your recent article how the modifier from Made Men's effect, due to a recent rules update, can now affect objects that weren't affected when the modifier was created.
 
Yep, that rules update removed team affiliation from the list of qualities.
 
There are two types of continuous modifiers from effects—those that attempt to modify qualities of objects and those that don't. So that update meant that Made Men's modifier changed from the former to the latter.
 
My question is: Does the same apply for A Child Named Valeria? For example, I have Mr. Fantastic, Reed Richards and Invisible Woman, The Invisible Girl on turn 3. If I resolve A Child Named Valeria and then recruit a character of cost 3 or less, is that character unstunnable this turn?
 
Yes. Valeria creates the same sort of modifier as Made Men, namely one that doesn't attempt to modify qualities of objects. Consequently, it will affect any characters of cost 3 or less you control this turn, whether or not they were characters of cost 3 or less you controlled on resolution of Valeria's effect.
 
Alex C., from Townsville, QLD, Australia, briefly interjects with a related question.
 
A player at my local hobby league told me that he could play Crowd Control in the build phase with all his characters in the support row. Then, during the formation step, he could move them all to the front row and they would still have reinforcement this turn because they were support row characters at the time he played Crowd Control. Was he correct?
 
Yes he was.
 
The modifier created by Crowd Control attempts to modify a quality (reinforcement), so this is an example of the other type of modifier (that is, different from both Made Men and A Child Named Valeria).
 
Consequently, affected characters (namely, support row characters you control) are “flagged” on resolution of Crowd Control's effect and the modifier applies only to those flagged characters this turn (whether or not they remain support row characters you control).
 
3) This next question seems kind of obvious, but it's the first time I have heard of a way to stop ongoing plot twist effects without replacing or KO'ing them. If my opponent plays Micro-Sentinels on two of my Spider-Friends characters, can I respond with Nice Try! to negate the effect? What if Micro-Sentinels targets a Spider-Friends character I control and a non-Spider-Friends character I control? Would Nice Try! still stop both of them from getting a counter, or would it only stop the Spider-Friends character from getting a counter?
 
In both cases, Nice Try! will negate the entire effect, thereby stopping both characters from getting counters.
 
4) A question about the interaction between A Child Named Valeria and Nice Try!. It's the fourth turn and I have two Spider-Friends characters in play, one of which is an exhausted Jessica Drew ◊ Spider-Woman. My opponent has Dr. Doom, Diabolic Genius, Mr. Fantastic, Reed Richards, and Invisible Woman, The Invisible Girl. My opponent plays A Child Named Valeria to make his 3-cost (and less) characters unstunnable but also has to stun Jessica Drew as per A Child Named Valeria's text.
 
Let me stop you there for a second. A Child Named Valeria has been errata'd, so your opponent doesn't have to stun Jessica. Let's say he chooses to, though . . .
 
If I play Nice Try! in response to A Child Named Valeria to stop it from stunning Jessica, does Nice Try! negate only the stun or does it negate the whole plot twist? In other words, will it also stop the plot twist from making Mr. Fantastic and Invisible Woman unstunnable this turn?
 
It negates the whole effect. Once again, you can't negate part of an effect (even when the effect is neatly divided into two modes like A Child Named Valeria's is).
 
5) Is there any point during which players have priority after the recovery phase but before the start of the draw phase? I'm wondering because I was in a game where my opponent played Micro-Sentinels during the start of the recovery phase, targeting my exhausted Alfred Pennyworth and a GCPD Officer. I wanted to use Alfred's power to search for Have A Blast! to KO Micro-Sentinels before it KO'd my 1-drops at the start of the next draw phase, but I couldn't do so until Alfred readied (that is, during the recovery phase wrap-up while players have no priority). I'm guessing there's no time that I can play effects after recovery finishes but before the start of next turn's draw phase, by which time Micro-Sentinels will have already triggered. If this is not the case, please let me know.
 
No, you're right. It is the case, but your question is well worth repeating because it touches on a number of important rules areas.
 
Owen B., of indeterminate origin, continues the avalanche of Micro-Sentinels questions in this week's mailbag.
 
If your opponent plays Micro-Sentinels, giving your characters counters, will they still be KO'd if that Micro-Sentinels card leaves play before the next draw phase?
 
No, Micro-Sentinels must be face up in a resource row for its power to trigger at the start of the draw phase.
 
If you do get to keep your characters (with their counters) after the original Micro-Sentinels card has gone, what will happen if another Micro-Sentinels is played? Will the second one recognize the counters placed by the first?
 
Yes. The counters are called “micro counters” and that's all each Micro-Sentinels looks for, regardless of where they came from.
 
The enigmatically named rwj79 also makes a contribution to the Micro-fest.
 
If both my opponent and I control three characters (mine being Sentinels), can I play Micro-Sentinels and put all three micro counters on one character?
 
You can't choose the same object for two (or more) targets of one effect. Micro-Sentinels only allows you to put one counter on each target.
 
This seems like a good spot to throw in a couple of related questions that came up during $10K Brisbane.
 
I control three Sentinel characters. Can I play Micro-Sentinels, targeting three of my opponent's characters, and then play a second Micro-Sentinels in response, targeting the same three characters to give them each two micro counters?
 
It's legal to play both effects. However, after one resolves, the remaining effect will be negated because all of its targets are no longer “characters that have no micro counters.”
 
I control two copies of Micro-Sentinels. My opponent controls a 2-drop with a single micro counter. Am I able to KO that character at the start of the draw phase?
 
Yes. Both Micro-Sentinels trigger simultaneously and you put their effects on the chain in the order of your choosing. After one triggered effect resolves, your opponent's character will have two micro counters on it, so the remaining triggered effect will KO that character on resolution.
 
Paul H., of Christ Church, Barbados, is the contributor of whose address I am most envious. He's back with some questions about stunned X-Men.
 
I control Xavier's Dream and my stunned John Proudstar ◊ Thunderbird is the only character in play going into the recovery phase. Can I chain John's KO effect on top of the Dream check to get a counter? How about a Shadowcat, Pride of the X-Men who evaded earlier that turn?
 
The answer is no in both scenarios. Xavier's Dream has a conditional trigger, so it checks for stunned characters both when it triggers and when it resolves. It won't trigger at all if any characters are stunned as the recovery phase starts.
 
If I have a Time Platform on a stunned character, is it unusable until the character recovers?
 
That's correct. Its text box is inactive, so it has no powers.
 
If so, could I play Children of the Atom targeting my equipped, stunned character in response to a Have a Blast! and then KO Time Platform to negate the Have a Blast! effect?
 
Yep, that works!
 
Justin B., of St. Cloud, FL, USA, possibly galvanized by the recent arrival of Two-Face, Split Personality, has a question about the Inmates.
 
Does Matt Hagen ◊ Clayface also get +2 ATK/+2 DEF for each attacker that exhausted to attack him?
 
Yes he does. The attackers exhaust and Matt becomes a defender at the start of the attack substep. Then Matt's triggered effect goes on the chain. So, by the time it resolves, the attackers are counted amongst the opponent's exhausted characters.
 
Adam B., of Orlando, FL, USA, asks the second in a trio of quick questions.
 
I have Franklin Richards in play and ready on the second turn. Can I activate his power, then ready him with Cosmic Radiation, and then activate him again to recruit Invisible Woman, Sue Storm on the second turn?
 
The “Cosmic Franklin” trick does work, but because Cosmic Radiation has a threshold cost of 3, the earliest you can perform it is on the third turn (unless, of course, your resources on turn 2 are Latveria and Doomstadt).
 
Dave M., of indeterminate origin, takes us to the end credits with a clarification from the last Cerebro.
 
You've explained how Sinestro, Green Lantern of Korugar's power interacts with Spider-Man, Friendly Neighborhood Spider-Man. If I control Sinestro, and my opponent attacks another character I control with X-Men characters and then plays Bamf!, is the answer the same?
 
That's correct. The answer is the same for any and all powers that state that characters cannot be stunned while attacking (or team attacking). Some other high profile examples are Dynamic Duo and Red Star.
 
I hope everyone had a great time in New York! I'll be doing my best to cobble together another special edition of Cerebro. In the mean time, please keep those Vs. rules questions coming to vsrules@gmail.com.
 
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