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The Sentry™
Card# MTU-017
While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
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One Step Beyond: The Silver Goldmine - April 16, 2007 |
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Last week, I warned you that I was going to gush with irrepressible optimism and excitement about the direction Vs. System is taking. I am afraid that this week’s journey will follow a similar path.
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One Step Beyond: The Bloody Nose - March 26, 2007 |
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Just over a month ago, I received notice that the Judo National Grade Championships would be held in my hometown.
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One Step Beyond: The Master Challenge - March 19, 2007 |
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The second Master Challenge will be held on the weekend of June 23rd in Manchester, England at the Game ‘07 convention—one of the biggest organized gaming events in Europe.
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One Step Beyond: Rogue Cloning - March 14, 2007 |
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Matt “canamrock” Rock brought a rather intriguing possibility to the VsRealms regulars that revolves around the interaction of two cards: Spider-Sense Tingling! and Rogue, Total Transformation.
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Basics 5.3: Mechanics - February 26, 2007 |
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Last year, I put together a short series of articles that were aimed at helping the new Vs. System player become comfortable with all aspects of the game. Today, I want to revisit the Mechanics section.
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One Step Beyond: Disorganized Play - February 19, 2007 |
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Here are some of the alternate formats I’ve stumbled across over the years—if you feel like trying something new, give one of these a go.
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One Step Beyond: Fatal Five - February 12, 2007 |
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The cards I have seen so far have me frothing at the mouth, and the creative juices are flowing unbound.
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One Step Beyond: Mobilize, Part 2 - December 11, 2006 |
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Mobilize does not “fix” Enemy of My Enemy; it raises the level of mono-team decks everywhere so all of our favorite heroes and villains can be dusted off and taken into battle alongside the Enemy-enabled toolbox decks.
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Gallery Pack Week: Bat-Signal - November 06, 2006 |
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Bat-Signal helped to provide the consistency that all combo decks require, and along with Alfred, it set down something of a template for future deckbuilders to follow.
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The Basics: 5.1 - October 09, 2006 |
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Since I began this introductory series of articles, I’ve received a few emails from new players asking for a little help with some of the game’s keyword mechanics, and how they affect and interact with game play.
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The Basics, Part 4: Know Your History - September 25, 2006 |
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Watching how the game has developed and evolved gives you a deeper understanding of the fundamentals required to become a successful Vs. System player.
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One Step Beyond: Speedster Vs. - September 04, 2006 |
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Speedster Vs. does require both players to enter into the spirit of it—in other words, not taking too long over your turn.
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Heralds of Galactus Preview: Time Thief - August 17, 2006 |
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Time Thief does exactly what the name says. It allows you to go ahead in time and search your opponent’s deck (which is a pretty powerful ability in its own right), then steal something that he or she is relying on for later.
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One Step Beyond: Vengeance is Mine - July 31, 2006 |
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When Infinite Crisis was released, a few clever chaps across the globe decided that a union between X-Statix and Villains United would make for a good deck. They were not wrong.
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One Step Beyond: Modern Justice - July 24, 2006 |
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As promised, this week we have a “two for the price of one” special as we take a look at two of the teams that are likely to be a prominent part of Pro Circuit Indy 2006.
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One Step Beyond: I’d Buy That for a Dollar! - July 03, 2006 |
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It is a sad fact of life that money does, indeed, make the world go ’round. The almighty (insert your local denomination) has an impact on almost every aspect of our lives.
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