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The Sentry™
Card# MTU-017


While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
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One Step Beyond: The Silver Goldmine -
  Last week, I warned you that I was going to gush with irrepressible optimism and excitement about the direction Vs. System is taking. I am afraid that this week’s journey will follow a similar path.

 
 
 
One Step Beyond: A Silver (Age) Lining -
  A strong and friendly casual scene offers more opportunity to play Vs. System, and to enjoy yourself while you’re at it.

 
 
 
One Step Beyond: The Bloody Nose -
  Just over a month ago, I received notice that the Judo National Grade Championships would be held in my hometown.

 
 
 
One Step Beyond: The Master Challenge -
  The second Master Challenge will be held on the weekend of June 23rd in Manchester, England at the Game ‘07 convention—one of the biggest organized gaming events in Europe.

 
 
 
One Step Beyond: Rogue Cloning -
  Matt “canamrock” Rock brought a rather intriguing possibility to the VsRealms regulars that revolves around the interaction of two cards: Spider-Sense Tingling! and Rogue, Total Transformation.

 
 
 
Basics 5.3: Mechanics -
  Last year, I put together a short series of articles that were aimed at helping the new Vs. System player become comfortable with all aspects of the game. Today, I want to revisit the Mechanics section.

 
 
 
One Step Beyond: Disorganized Play -
  Here are some of the alternate formats I’ve stumbled across over the years—if you feel like trying something new, give one of these a go.

 
 
 
One Step Beyond: Fatal Five -
  The cards I have seen so far have me frothing at the mouth, and the creative juices are flowing unbound.

 
 
 
Marvel Team-Up Preview: Dr. Strange, Founding Father -
  Can someone tell me a time when readying a character is not an amazing advantage?

 
 
 
One Step Beyond: Taking a Step Back -
  If you're a new player, it's very easy to lose sight of what has gone before.

 
 
 
Best of 2006, One Step Beyond − Finding Your Tokui Waza -
  “Finding Your Tokui Waza” was an article in which I managed to blend my two favorite pastimes: martial arts and Vs. System.

 
 
 
Best of 2006, One Step Beyond: Kamiza’s Kingdom, A Bit of an Introduction -
  Vs. System actually changed my personality for the better, and this article tells that story.

 
 
 
One Step Beyond: Replace That, That, and That -
  Mobilize is my monster.

 
 
 
One Step Beyond: Mobilize, Part 2 -
  Mobilize does not “fix” Enemy of My Enemy; it raises the level of mono-team decks everywhere so all of our favorite heroes and villains can be dusted off and taken into battle alongside the Enemy-enabled toolbox decks.

 
 
 
One Step Beyond: Mobilize -
  The card itself is, in my opinion, stronger than Enemy of My Enemy.

 
 
 
Legion of Super Heroes Preview: Power Girl, Child of Crisis -
  The newest version of Power Girl squeezes both of her previous team affiliations onto one card and makes an interesting contribution to the overall strategies of both the JSA and the JLI.

 
 
 
The Basics, Part 8: Gadgets -
  Paying for equipment is not fun, but getting stuff for free is.

 
 
 
Gallery Pack Week: Bat-Signal -
  Bat-Signal helped to provide the consistency that all combo decks require, and along with Alfred, it set down something of a template for future deckbuilders to follow.

 
 
 
The Basics, Part 7: The Art of Tech -
  What exactly is tech?

 
 
 
The Basics: Part 6, Organized Play -
  There are so many levels of tournament play available that we are quite literally spoiled for choice.

 
 
 
The Basics, Part 5.2: The Mechanics -
  Today, we will round off our look at the keyword mechanics in Vs. System.

 
 
 
The Basics: 5.1 -
  Since I began this introductory series of articles, I’ve received a few emails from new players asking for a little help with some of the game’s keyword mechanics, and how they affect and interact with game play.

 
 
 
The Basics, Part 4: Know Your History -
  Watching how the game has developed and evolved gives you a deeper understanding of the fundamentals required to become a successful Vs. System player.

 
 
 
One Step Beyond: The Basics, Part 3: Playing the Game -
  “Consider fully, act decisively.”

 
 
 
One Step Beyond: The Basics, Part 2 -
  This week, I will explore another direction for constructing your deck—off-curve.

 
 
 
One Step Beyond: Speedster Vs. -
  Speedster Vs. does require both players to enter into the spirit of it—in other words, not taking too long over your turn.

 
 
 
The Basics, Part 1: The First Steps -
  We all have to start somewhere.

 
 
 
Heralds of Galactus Preview: Time Thief -
  Time Thief does exactly what the name says. It allows you to go ahead in time and search your opponent’s deck (which is a pretty powerful ability in its own right), then steal something that he or she is relying on for later.

 
 
 
One Step Beyond: Last-Minute Alternatives -
  I am just trying to create a spark of imagination amongst some of the more casual players who will be attending the event.

 
 
 
One Step Beyond: Vengeance is Mine -
  When Infinite Crisis was released, a few clever chaps across the globe decided that a union between X-Statix and Villains United would make for a good deck. They were not wrong.

 
 
 
One Step Beyond: Modern Justice -
  As promised, this week we have a “two for the price of one” special as we take a look at two of the teams that are likely to be a prominent part of Pro Circuit Indy 2006.

 
 
 
One Step Beyond: The Injustice of DC Modern Age -
  This week I want to talk a little about the other bad guys from the Justice League of America set.

 
 
 
One Step Beyond: DC Modern Age Secrets -
  This is the article the "pros" wanted banned.

 
 
 
One Step Beyond: I’d Buy That for a Dollar! -
  It is a sad fact of life that money does, indeed, make the world go ’round. The almighty (insert your local denomination) has an impact on almost every aspect of our lives.

 
 
 
One Step Beyond: The Winds of Change -
  The game is still the same. No, actually, change that. The game is actually more fun now than ever before.

 
 
 
One Step Beyond: No Fate But What We Make -
  Something that captured the imagination of players—regardless of what deck they played—was the allure of the Fate Artifacts.

 
 
 
One Step Beyond: The Greatest Format Ever -
  This weekend saw Silver Age debut at a Pro Circuit level, and I have to say I absolutely loved following every second of it.

 
 
 
One Step Beyond: Group Therapy -
  These two decks are designed to be used together in a standard two-on-two match.

 
 
 
One Step Beyond: The Alternate Win -
  The alternate win condition is an incredibly fun goal.

 
 
 
One Step Beyond: The Quest -
  The Emperor Joker deck is very nearly playable!

 
 
 
One Step Beyond: Taking the Plunge -
  Surely, the casual player is entitled to try to become the best player he or she can possibly be.

 
 
 
One Step Beyond − Finding Your Tokui Waza -
  In the world of TCGs, the “pet deck” is a project that you never really give up on.

 
 
 
One Step Beyond: Kamiza’s Kingdom, A Bit of an Introduction -
  Pro Circuit champions may come and go, but the Hobby League remains eternal!

 
 
 
   
 
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