This week, I’m here to tell you how awesome one of the new cards in Marvel Team-Up is. As always, I know nothing about comics and couldn’t tell you where Blackheart and Blade come from. Actually, I don’t even know which vampires are in comics or why. Luckily, Billy Zonos taught us a bunch of useful information before the previews started.
Underworld was the most exciting team to me when I heard about Andrew “Avatar” Yip’s design vision. The “KO’d pile matters” theme will be quite exciting to some (since it gives you that old Underworld feeling from Marvel Knights), but when I imagine things rising from the dead, I picture a nasty zombie crawling its way out of the grave. Andrew explained that Underworld is basically a “Lazarus Pit team,” with a bunch of ways to bring dead characters back to help the other vampires that are still roaming the earth. To me, representing the resurrection of vampires is way more visually appealing than representing the return of characters from the KO’d pile to play. Dr. Light, Master of Holograms; Mr. Fantastic, Doom’s Adversary; and Hard Sound Construct are all cards that do what old Underworld did, and guess what—they’re not vampires.
Undead Legions is an awesome plot twist. It’s a huge deckbuilding “hand hold,” and it’s reasonably easy to pull off. The team has many ways to keep your stunned characters from being KO’d during the recovery phase. Today, around the internet, you can read about Netherworld Gift and In Limbo; these cards allow you to keep all your characters—from your 2-drop all the way to your 5- and 6-drop—in play.
One worrisome issue could be whether Underworld allows you enough cards in your hand to be able to play Undead Legions more than once in a game. Fortunately, the team does. I consider Underworld the best team at drawing cards out of the teams we bring you in Marvel Team-Up.
In addition, discarding cards is not a drawback for this team. You have a bunch of cards (like the new Blackheart) that want goodies in your KO’d pile.
Underworld is also very good to team-up with League of Assassins, with their Lazarus Pit and Pit of Madness. Since Underworld has a number of cards that refer to stunned characters, it also has good reason to team-up with evasion teams like the Morlocks.
In conclusion, playing with the new Underworld will be very exciting. You’ll get a unique and very different play experience. Most of the times I played my Underworld deck, I would raise everyone from the dead on turn 6 or 7 and attack the opposition. I hope you enjoy having your whole curve in play as much as I did.
Until next time,
Antonino De Rosa
Tomorrow's Preview: