“This game is going to suck so much.”
“Yup.”
As a feature match writer, these are not the words you want to hear while you are looking for something funny to write about in a Control mirror match. Instead, I'm looking for something closer to the "more Doctors than a . . . ” joke. Maybe by the end of the match, I'll be there.
Zintis won the roll and chose to play on the even initative. Both players started with mulligans and an
Alfred Pennyworth on turn 1.
For turn 2 there was a little more action, though the term is very much relative when talking about the early turns in the mirror. Zintis recruited
Shimmer, while David had a more traditional
GCPD Officer and a re-recruit of
Alfred Pennyworth, after fetching
Utility Belt, a card that he has cited as being very important in this exact match. The officer got a Belt so that he could hold up his trousers in addition to the power of the law.
Zintis's
Alfred Pennyworth tried to take out its doppelganger, and both players had a power-up. After much tray-bashing, David played
Bat-Signal to fetch yet another power-up, stymieing Zintis's attack.
Shimmer then went in to finish the job the butler had started, and got a good measure of revenge.
On turn 3, “Flashbanger” used
Alfred Pennyworth again, fetching a
Fizzle, and re-recruited him, along with a
Shimmer of his own. Zintis had a
Boris, but nothing more. His three characters were all on different teams, and all were up front ready for a fight. David's
Shimmer attacked and successfully pounded
Alfred Pennyworth, and the New Yorker passed.
Boris then attacked a
GCPD Officer, and both players had a power-up. Zintis also had a power-up for his
Shimmer, when the girl fight was initiated. All in all, turn 3 was about the beatdown, and it would appear that Zintis was in the lead in that regard.
Zintis's first play on turn 4 was to team up his characters. He then attempted to activate
Alfred Pennyworth, only to have him negated by
Utility Belt. He re-recruited and passed. Flash had
Alfred Pennyworth do his thing, with somewhat more success, fetching
The Underworld Star. He re-recruited, then played the plot twist to fetch
Shimmer. With neither player recruiting Dr. Doom, it was all about the beatdown once more, albeit for miniscule amounts of endurance loss.
On turn 5,
Alfred Pennyworth got
Fizzle for David, before entering play for the fifth consecutive turn. There were no further recruits for him, though. Four recruit points of characters in play on turn 5 was not what Fashbinder had in mind for this point in the game. Zintis's
Alfred Pennyworth was negated again, then Zintis went for his own
The Underworld Star. David responded to this with
Have a Blast! on Zintis' teamup, effectively negating much of the utility of its effect. Rather than being able to fetch
Commissioner Gordon, instead it was forced to be
Dr. Light, Arthur Light that went to his hand.
“Errrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr . . . yeah.”—Zintis
His big Doom was duly exhausted, then Fashbinder "leveled-up" his evil doctor, recruiting his own 8-drop and flipping down a large amount of plot twists with which to terrorize his opponent.
Once again, Fashbinder had the initiative for game 2. With 26 minutes left in the round, Zintis would be hard pushed to win two straight in time, but Fashbinder was keen to point out that he had reached turn 9 in three minutes in an earlier round, so it is very much possible.
Fashbinder recruited
Psimon. “Any responses? I'm sure you have plenty,” asked Fashbinder.
Zintis's only response was to scoop up his cards. It turns out that in the Evil Medical School mirror match, the foil deck wins.