So who am I, and what am I doing here with the likes of Patrick Sullivan and Dave Humpherys? Well, if you’ve ever visited VsRealms.com, you might have read an occasional irreverent tournament report detailing my ongoing struggle to actually play this game well. I go by En-Kur there, but here you can know me as David Spears, a random guy who loves the Vs. System TCG. Credentials? I’m qualified for the next three Pro Circuit stops, and I am currently eighteenth in the world in Constructed. So what I say here is pretty much the law.
. . . Just kidding. Actually, I’m more like the common man who is lucky enough to play well on occasion. So let’s pretend that for this article, you and I are hanging out at our local shop, playing a game of heroes and villains. Which brings me to what this article is all about. I’m going to look at the different resource levels, pick what I think is the best character at each level, and see how each one measures up against its counterpart. It is a continuation of an article that originally appeared on VsRealms.com, where I did the same thing for the DC Origins set. Lucky readers will get a special two-for-one today if they click here. Otherwise, let’s jump right into it and see what gems we can find in the new Web of Spider-Man set.
Like all lists, this one is subjective. It depends on the type of deck builder you are and how you like to win. But I promise you that you can’t go wrong with these guys fighting on your side. Pound for pound, they’re loaded with superior stats and/or special abilities. Let’s see how they match up against each other, shall we?
This was a hard pick for the good guys. All the 1-drops certainly have their merits. Mary Jane Watson awards you with stunning and extra cards if your characters are team attacking, and Aunt May’s alternate recruitment cost can lead to some really cool things with, say, a first turn Flamethrower. Her ability is fine for a 1-drop—gaining endurance is always good—but I doubt she’ll see that much play. Our pick of Rocket Racer is a 1-costed defensive monster. The ability to give reinforcement to every front row character for just 1 endurance is pretty good.
On the other side, we only really had two guys to choose from. Vulture, while a great 2 ATK/1 DEF threat with a wonderful ability, just doesn’t measure up to the Syndicate’s resident beat stick, Tombstone. Tossing a character a turn to keep him can be brutal, but a 1-drop that can handle some 3-drops is just too good to pass up. I imagine he will end up in a lot of Syndicate beatdown decks.
So who wins here? I’d have to say Tombstone all the way. There are only so many times the Speed Demon can evade a big guy like Lonnie.