There are 136 competitors in Comic-Con's $10K Vs. tournament.
Pure Brotherhood decks make up a full third of the field (44 decks), followed by pure Doom and Fantastic Four (18 decks each), and then Sentinels (10 decks). The big team-up decks are FF/Doom (17 decks) and three different X-Men hybrids: X-Men/Fantastic Four (4 decks), X-Men/Brotherhood (3 decks), and a very surprising X-Men/Spider-Friends deck built around Xavier's Dream (4 decks).
The Brotherhood contingent is divided between Big Brotherhood builds (25 decks), which capitalize on the huge combat pumping of Lost City and recursion of Avalon Space Station; New Brotherhood builds (12 decks), which are the fastest decks in the field, exploiting the aggressive ongoing plot twist that is the deck's namesake; and Pure Brotherhood Hybrids, which combine the best of both previous builds for an explosive start and long-term staying power.
While all of the Fantastic Four builds are designed to smash their opponents with excellent characters, efficient combat modifiers, and the curve-smoothing of Signal Flare, they often differ on specific components, such as whether or not to include Ka-Boom!s (to combat the omnipresent location-heavy Big Brotherhood or cripple an unsuspecting Doom control deck), and which 5-drop makes the cut (Thing, Heavy Hitter or Mr. Fantastic, Stretch, who comes with the Fantasticar suite).
The Doom builds are divided into two camps: Doom Control (11 decks), featuring a host of one-of plot twists, such as The Power Cosmic or Flame Trap, that the Doom player can search for using Boris or Doom's Throne Room, and Turbo Gamma Bomb (7 decks), which looks to start sweeping the board as early as turn 7 (thanks to the unlikely alliance of Beast and the country of Latveria) and take control of the game with Apocalypse or Dr. Doom, Lord of Latveria.
The Sentinel builds are all variants on the now-classic and elegantly titled "Wild Vomit" build that takes the guesswork out of Longshot's mutant power by filling up the deck with Wild Sentinels and Sentinel Mk IVs.
Fantastic Four/Doom hybrids are easily the most popular team-up decks. Common Enemy builds (13 decks), lovingly called “Doomtastic” by their pilots, rely on some of the best control cards and most efficient characters in the game as well as a versatile suite of search cards, such as Signal Flare, Faces of Doom, and Boris, to find an answer to everything. A Child Named Valeria builds (4 decks) use the powerful plot twist to lock up the board until monsters like Onslaught show up.
While pure X-Men builds were a no-show, there were several X-Men Hybrids such as X-Tastic, which teams up the X-Men with the FF for a juicy beatdown deck; Mutant Nation decks, which combine the Lost City/Avalon Space Station engine with efficient X-Men characters; and “Parker's Dream” decks, which try to prolong the game with the endurance gain of Madame Web and a bunch of X-Men with activated powers until it goes into infinite Jean Grey, Phoenix Force recursion and wins the game with Xavier's Dream.
Some of the rogue builds (18 decks) included a Sinister Syndicate/Brotherhood rush deck, a pure Spider-Friends fighting deck, and a Doom/Sentinel Hybrid.
Breakdown of Decktypes
Big Brotherhood: 25
FF Beatdown: 18
FF/Doom Common Enemy: 13
New Brotherhood: 12
Doom Control: 11
Sentinels (Wild Vomit): 10
Doom Gamma Bomb: 7
Brotherhood Hybrid: 7
FF/Doom Child Lock: 4
FF/X-Men X-Tastic: 4
Spider-Friends/X-Men: 4
Brotherhood/X-Men: 3
Rogue/Misc: 18
Big Brotherhood
John Stephens
4 Toad
4 Mystique, Raven Darkholme
4 Mystique, Shape-Changing Assassin
4 Blob
4 Sabretooth, Feral Rage
2 Sabretooth, Victor Creed
4 Magneto, Eric Lehnsherr
2 Magneto, Master of Magnetism
4 Quicksilver, Pietro Maximoff
4 Quicksilver, Speed Demon
4 Avalon Space Station
4 Lost City
4 Acrobatic Dodge
4 Overload
4 Savage Beatdown
4 Relocation
Fantastic Four Beats
Timothy Gao
4 Mr. Fantastic, Stretch
1 Thing, Heavy Hitter
4 She-Thing
3 Human Torch, Johnny Storm
4 Invisible Woman, Sue Storm
4 She-Hulk, Jennifer Walters
2 Wolverine, New Fantastic Four
3 Hulk
3 Medusa
3 It's Clobberin' Time!
4 Savage Beatdown
4 Ka-Boom!
4 Fantasticar
1 Personal Force Field
1 Thing, The Ever-Lovin' Blue-Eyed Thing
1 Mr. Fantastic, Scientific Genius
4 Signal Flare
4 Acrobatic Dodge
3 Tech Upgrade
3 Entangle
Doom Control
Christopher Lossett
4 Dr. Doom, Diabolic Genius
1 Dr. Doom, Victor Von Doom
1 Dr. Doom, Lord of Latveria
4 Kristoff Von Doom
2 Puppet Master
7 Doom-Bot
2 Dragon Man
2 Robot Destroyer
3 Sub-Mariner
2 Apocalypse
4 Doomstadt
4 Doom's Throne Room
4 Reign of Terror
4 Mystical Paralysis
2 Overload
1 Nasty Surprise
4 Finishing Move
4 Faces of Doom
2 Flame Trap
2 Relocation
1 Flying Kick
Wild Vomit
Eric Suttle
26 Wild Sentinel
16 Sentinel Mark IV
4 Longshot
4 Underground Sentinel Base
4 Orbital Sentinel Base
3 Combat Protocols
2 Finishing Move
1 Reconstruction Program
Caboom! (FF/Doom A Child Named Valeria)
Andrew Yip
4 Kristoff Von Doom
4 Mr. Fantastic, Reed Richards
4 Invisible Woman, The Invisible Girl
4 Dr. Doom, Diabolic Genius
4 Boris
3 Onslaught
1 Apocalypse
1 Dr. Doom, Lord of Latveria
1 Gamma Bomb
1 Flame Trap
4 Signal Flare
4 Common Enemy
2 Reign of Terror
3 Swift Escape
1 Mystical Paralysis
2 Tech Upgrade
4 A Child Named Valeria
3 Finishing Move
4 Faces of Doom
1 The Pogo Plane
4 Personal Force Field
1 Latveria
Parker's Dream
Fred Whitney
4 Longshot
4 Puppet Master
4 Madame Web
2 Punisher
4 Rogue, Power Absorption
4 Spider-Man, Friendly Neighborhood Spider-Man
4 Spider-Man, The Amazing Spider-Man
2 Jean Grey, Marvel Girl
4 Jean Grey, Phoenix Force
4 Twist of Fate
4 Press the Attack
4 Marvel Team-Up
3 Fastball Special
3 Night Vision
4 Avalon Space Station
3 Xavier's Dream
3 Burn Rubber