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The Sentry™
Card# MTU-017


While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
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Deck Profile: YMG JLI/Secret Society
Michael Barnes
 

Good Guys has almost made us forget that JLI can be played without JLA. In fact, the majority of their characters don’t really even support the Good Guys ally theme. Rather, JLI has some impressive team attack effects that could make for a rather interesting build. But who would have the audacity and ingenuity to create an effective JLI team attack build?

 

Of course it’s going to be Your Move Games! The group of players from the store out of Boston was responsible for the Rigged Elections deck that took the first Pro Circuit by storm. Since then, they’ve drifted back and forth from Vs. System standards to highly innovative and creative builds. For this Pro Circuit, YMG member Eric Hunter took a step back to the imaginative with his JLI / Secret Society deck.

 

The deck premise utilizes the JLI team attack engine with Secret Society characters for support. The deck generally proceeds along a normal curve until turn 4, where Joseph Jones ◊ General Glory usually hits the board. With four or five characters in play and a few copies of Safety in Numbers, the deck is generally able to team attack and KO opposing characters. Once the board advantage is established, the off-curve strategy makes sure that your opponent won’t be able to keep any kind of board. By turn 6, the curve is re-established with Gorilla Grodd and Charaxes, Killer Moth. And if that isn’t enough, Ultra-Humanite acts as the ultimate finisher, giving incredible bonuses to attackers thanks to the large number of characters the player controls.

 

Hunter points out that there is a remarkable amount of synergy and tech in the deck. Deadshot, Floyd Lawton is obviously a great play against decks with formidable 3-drops. And Captain Cold is tailor made to keep Oliver Queen ◊ Green Arrow, Hard-Traveling Hero in check. Unless an opposing deck can match the huge amounts of characters that the deck puts into play, it will have few ways to keep General Glory and crew from eliminating the entire board.

 

The deck does tend to have problems with decks that pack any kind of significant disruption, like Shadowpact, as evidenced by Eric’s seventh round loss to Neil Reeves. Still, Eric sits pretty at 5-2 after seven rounds. And given the number of Good Guys and Checkmate decks in the field today, Eric seems primed to finish the day in good shape for Day 2.

 
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