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The Sentry™
Card# MTU-017


While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
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Metagame Breakdown
"The" Ben Seck
 

After weeks of speculation about what the new banning and errata would do to the Golden Age environment, we finally have some data that lets us know what a post-Overload/Rama-Tut format looks like. And the winner is . . . undecided. This brave new world has lead to a relative smoothing in the numbers of tier one decks, with The New Brotherhood and Teen Titans making the most gains, as predicted. One archetype that has definitely earned its place on tier one is the Green Lantern/Emerald Enemies deck, the most prolific variation of which is the New Zealand-inspired “Kiwi.”

But the great news is that this looks like the most balanced Golden Age format since its inception, with Curve, Control, Combo, and Beatdown decks all being represented in force. As usual, there are a fair amount of unique decks in the field—time will tell whether they will be able to become the next Golden Age sensation or the fleeting dream of its deckbuilder.

 

Total Field: 153 players


Teen Titans: 20

Curve Sentinels: 18

The New Brotherhood: 18

Green Lantern/Emerald Enemies (includes Kiwi): 14

New School: 11

Common Enemy: 10

Fantastic Fun: 7

The Brave and the Bold:  4

League of Assassins: 4

Xavier's Dream: 3

Gotham Knights Curve: 3

Gotham Knights/Fantastic Four: 3

Superman Robots!: 2

Fantastic Four Curve: 2

Doom/League of Assassins Bomb: 2

 

Single Deck Appearances: Mono Doom Control, Cosmic Cops, Green Lantern Curve, Fearsome Five/Brotherhood, Turbo Alicia, Common Enemy/New Gods, Fantastic Four/Marvel Knights Equipment, Doom/New Gods, My Beloved, League/New Gods, Unaffiliated, Mutant Nation, X-Curve, League/Spider-Friends, Big Brotherhood, Anti-Green Lantern/Xallarap, Superman/New Gods, Heroes United.

 

Other (more than three teams): 3

 
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