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The Sentry™
Card# MTU-017
While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
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Normally each turn you have to decide which card in hand you want to play as a resource. After all, playing a resource each turn is what allows you to play bigger and better characters and plot twists. If a game progresses long enough, it may be worth keeping a card in hand rather than playing it as a resource. For example, in the event that your deck does not contain any characters above the cost of the number of resources you already have in play, there isn’t much point in playing a new resource unless you have cards that directly feed off of your resources. This holds especially true for character and equipment cards, since they cannot be utilized once placed in the resource row.
The New Brotherhood is one card in the set that presents you with an unusual question fairly early in the game: Do I play a resource at all this turn? The New Brotherhood only produces an effect while you have four or fewer resources. The effect it gives is quite pronounced, as a +2 ATK to all of your characters will often allow them to take down characters of higher costs both on attack and defense, and allow you to get an early lead in the endurance total race. If you draw more than one The New Brotherhood, things can get very ugly for your opponent. Nevertheless, if you haven’t built your deck around this card, you will often want to play that fifth resource, since your four or lower-costed characters will look very puny once your opponent’s higher-costed characters start hitting the board in subsequent turns. There is a good chance you will have already gained some significant advantages while the New Brotherhood was in effect, and should just proceed along to your larger characters.
The New Brotherhood will be an exciting card in any deck that has a high number of small characters, since it will let you force through a lot of breakthrough endurance loss and make better trades in combat. It is reasonable to build a rush deck built entirely of characters that cost four or less (or five or less with many copies of Genosha, since it is a resource that KO’s itself upon activation). By doing so, you should be able to make sure you almost always play one or more characters on each of the early turns of the game. The characters that will fit best with this scheme will be ones that have high ATK values to compliment the bonus, and they have to be Brotherhood characters, since The New Brotherhood affects only characters of that team. A deck built around The New Brotherhood should also likely include many other cards that give ATK bonuses or attack your opponent’s endurance total directly. With these cards, you can push your opponent’s endurance total low quickly and finish him or her off before his or her larger characters start to stabilize things. The good news is that the Brotherhood team has some of the best locations around for aggressive strategies (Asteroid M and Savage Land) and the most cards for direct endurance loss effects. So keep this type of deck in mind for thwarting opponents whose decks come out to play a little slowly.
Stayed tuned tomorrow for a card that requires you to sacrifice all of your resources to play it. Talk about resource management—but at least you get what you pay for.
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