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The Sentry™
Card# MTU-017
While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
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Breaking Ground: Strange Love - March 27, 2007 |
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In my opinion (and Dick Vitale’s), Strange Love is one of the most potent cards in Marvel Team-Up. Remember Children of the Atom? Talk about a card that’s just plain amazing! Strange Love gives the Underworld the same effect, and we can discard any card to play it. Now that truly is awesome, baby!
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Breaking Ground: Bounty Hunt - March 12, 2007 |
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Discussing a show about a world-famous bounty hunter puts me in the mood to look at an “on-topic” card from Marvel Team-Up: Bounty Hunt.
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Breaking Ground: Project Ragna Rok - March 07, 2007 |
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I hope you’ve all got your copies of the Hellboy Essential Collection, because we’re about to undertake our own Project Ragna Rok.
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Breaking Ground: Dark Lantern - March 05, 2007 |
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With a Team-Up, Dark Lantern can make our Marvel Defenders champion truly unstoppable. So, let’s fire all of the teachers so that the substitutes can come out to play.
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Breaking Ground: Ocean Master - February 20, 2007 |
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Fueled by the power of the brother of an Atlantean King, this unassuming deck can put your opponent’s entire deck into his or her KO’d pile, and then put giants on your side of the board that no opponent will ever be able to beat down.
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Marvel Team-Up Preview: Devil-Slayer - February 06, 2007 |
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Unless your name is Kergillian, there’s a good chance that you’ve never even heard of the super hero known as Devil-Slayer.
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Breaking Ground: Museum Heist - December 22, 2006 |
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The Future Foes discard theme got me thinking about the possibility of hand control decks in Vs. System.
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Breaking Ground: The Source - December 05, 2006 |
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It’s time for the space-faring stalwarts, the New Gods, to hook up with the new cosmic kids on the block, the Inhumans.
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Breaking Ground: Swan Dive - October 24, 2006 |
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After my despondency over The Flash’s ineffectiveness against off-curve decks, I had an epiphany in the form of Swan Dive.
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Breaking Ground: X-Ray Vision - October 17, 2006 |
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Our beloved alien Superman is going to share his X-Ray Vision with a few less beloved aliens—the Kree—to create a resource row menace that is sure to irritate more than a few opponents.
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Breaking Ground: The Infinity Gauntlet - September 26, 2006 |
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Let’s see if we can get the Heralds of Galactus to assist the Infinity Watch in their quest to assemble all six of the Infinity Gems and bring out the most powerful equipment card in Vs. System, The Infinity Gauntlet!
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Breaking Ground: Moondragon - September 05, 2006 |
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After reading Alex Brown’s preview for Moondragon, I got really excited about the prospect of a character that could potentially double the number of cards a player could draw at once.
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Breaking Ground: Cool Chicks - August 29, 2006 |
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To better acclimate aspiring deckbuilders with the creative process, I thought I would share a recent experience of mine.
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Breaking Ground: DC Modern Preview - August 08, 2006 |
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In anticipation of this new age, I have once again assembled my list of twenty-five cards that may have quite an impact on the upcoming DC Modern Age.
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Breaking Ground: Mr. Fear - July 18, 2006 |
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We’re going to take a look at how Mr. Fear, in unison with the usual GLEE suspects, can make you giggle with delight and your opponents weep with frustration.
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Breaking Ground: Captain America, Super Soldier - July 11, 2006 |
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On his own, Captain America is not really all that imposing. Sure, he can take on your ordinary hoods and thugs without too much difficulty. But put Cap up against a baddie like Magneto, and he’s not quite in the same league.
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Breaking Ground: Kings - June 20, 2006 |
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We’re going to bring the Hellfire Club Kings and Checkmate Kings together into one royal build and see what we can come up with.
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Breaking Ground: Revenge Squad - June 13, 2006 |
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I spent three great days talking with and playing against some of the greatest Vs. System players in the world. For a fanboy like me, it doesn’t get much better than that!
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Breaking Ground: Dr. Sivana - June 06, 2006 |
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It’s time for Dr. Sivana to head out for a night on the town to see what the party is like over at Club Dead.
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Breaking Ground: Silver Age Preview - May 30, 2006 |
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In honor of Pro Circuit San Francisco and the official start of Silver Age, I have compiled a list of twenty-five cards—three from each booster set and one from the starter decks—that I believe will have a profound impact on the Silver Age metagame.
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Breaking Ground: The Rock of Eternity - May 23, 2006 |
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Man-Bull and the much-maligned Sinister Syndicate are going to be our ticket to ensuring that our exhausted characters get plenty of rest so that The Rock of Eternity wakes them up, ready and refreshed to lay the smack down on our attack step.
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Breaking Ground: Mary Jane Watson - May 16, 2006 |
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It’s time for MJ to show Vs. System players far and wide that even supermodels can be a forceful presence on the Vs. board!
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Breaking Ground: Lady Shiva - April 11, 2006 |
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“We could use Power Play.”
The moment the words came out of his mouth, my brain started percolating with thoughts of how to make a League of Assassins / Hellfire Club deck work.
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Breaking Ground: Human Torch, Friendly - March 28, 2006 |
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With the Human Torch to clear out our opponent’s largest character first, and the remaining characters to clear the way in the later part of our attack step, we may have achieved a perfect balance for the anticipated Spider-Friends/Morlocks team-up.
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Breaking Ground: Xorn - March 21, 2006 |
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It’s time for us to break Xorn and to break into the Marvel Modern environment with a new age of X-Men recovery!
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Breaking Ground: Last Stand - March 14, 2006 |
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We might never have seen a potent deck highlight Last Stand if it weren’t for the X-Men set.
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Breaking Ground: Sticky Situation - March 07, 2006 |
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Our challenge today is to create such a Sticky Situation for our opponents’ attackers so that they can conceivably fail to complete their attacks altogether.
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Breaking Ground: Roll Call! - February 14, 2006 |
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We’re going to build our own JLA ally deck that can use Roll Call! to its fullest extent. That way, we can get as carried away with Firestorm as we like!
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X-Men Preview: Gambit, Ragin' Cajun - February 06, 2006 |
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Not only is Gambit bigger stat-wise than any X-Men 5-drop prior to this set, but he is also big enough that most other 5-drops cannot attack into him without suffering a debilitating stun back.
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Breaking Ground: Mystic Chain - January 24, 2006 |
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One major downfall of swarm decks is that they drain the hand too quickly. Mystic Chain, however, solves this dilemma by turning the swarm strategy into a source of massive card advantage.
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Breaking Ground: Fire - January 17, 2006 |
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Much like Wild Vomit, this deck is simple in premise, yet remarkably potent.
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Breaking Ground: Other-Earth - January 10, 2006 |
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Our challenge is to develop a working strategy using the Squadron Supreme breakthrough replacement effect characters and Other-Earth.
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Breaking Ground: Harley Quinn - December 06, 2005 |
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Our challenge is to create a deck that can consistently utilize the combination of Harley Quinn and Lost City.
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Breaking Ground: Destiny - November 22, 2005 |
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We’re going to bring our blind soothsayer to the forefront and build a deck that will make our opponents pay for her ominous insights.
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Breaking Ground: Tearing Down the Walls - November 15, 2005 |
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For this, the final Breaking Ground before PC LA, I decided to feature a deck built by one of the best and most well-known players in Vs. System.
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Breaking Ground: Clench Virus - November 08, 2005 |
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Our challenge today will be to build a deck that not only gives us access to multiple copies of Clench Virus, but also has sufficient support for the “Plague KO” strategy.
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Breaking Ground: Neutron - November 01, 2005 |
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Neutron has the potential to create all kinds of problems for decks that rely on late-game dominance.
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Contest Winner: Fix Fred's Deck - October 05, 2005 |
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Seeing Avalanche, Global Domination, and The Source all in the same deck led me to the conclusion that an effort was being made toward resource row disruption.
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