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The Sentry™
Card# MTU-017


While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
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Metagame Breakdown
Anand Khare
 

Here we go:

 

18 High Voltage

16 Teen Titans

9 G’Lock

8 Migga City

5 Common Enemy

4 Curve Sentinels

4 Good Guys

3 Gone But Not Forgotten

3 Big Brotherhood

2 Rigged Elections

2 Doom

2 Villains / X-Statix

2 New School

2 Check-Villains

2 X-Men

2 Shadowpact

1 Supermen

1 Morlocks

1 Faces of Evil

1 Bevatron

1 Arkham / Brotherhood / Secret Society Jank—“No Asylum”

1 Secret Society

1 New Brotherhood

1 Injustice Gang

1 X-Stall

1 Fantastic Fun

1 Wild Sentinels (the original list, circa 1985)

1 Gloom

1 Squadron

1 My Beloved

1 Ten-Team Child

1 Mental

 

There’s really not much to say here; the tournament has been dominated by High Voltage and Teen Titans. Clearly, these are the decks to beat. G’Lock and Migga City also have a strong showing in today’s field, but after that, the metagame disintegrates into disorder. The only new deck that has enjoyed any success today is Gone But Not Forgotten. I have seen it do some downright silly things, but the general idea is that it gets its endurance total extremely high before playing Captain Marvel, Champion of Magic to win the game. I will try to have more on this deck later this afternoon.

 
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