Anthony showed himself to be the high roller in the matchup, winning the option on initiative and electing to take the odd initiative.
Both players recruited
Alfred Pennyworth on turn 1, and it was quickly on to the next turn for each. Batow played
Bat-Signal with his
Alfred Pennyworth, as he lacked the other Gotham Knights character necessary to use the butler's ability. He fetched a
GCPD Officer to put his man online for next turn and then played it and
Dazzler.
Batow's
Dazzler attacked and stunned
Alfred Pennyworth, and was stunned back in return. Following this, he passed to Justice, who couldn't attack, as
Micro-Chip was in the back row. Batow made the strong play of
A Death in the Family on his opponent's
Alfred Pennyworth at this first opportunity. Killing old men that fetch things tends to be worth it. As it was, though, Justice had the
Fizzle, so the butler lived.
Before Justice played a resource, Batow used his
Alfred Pennyworth to fetch
Total Anarchy, a potentially very powerful card in this matchup, which appeared to bystanders a little out of the ordinary in an otherwise robotic field. Justice played his resource and immediately showed it to be a copy of
Midnight Sons, which teamed his characters up with Doom and allowed a
Wild Ride for
Robot Sentry. The Sentry immediately hit play, and almost as immediately,
Alfred Pennyworth bounced back to Justice's hand to fetch another
Wild Ride. One way or another, Justice's deck seemed likely to hit all its important drops. He came back into play exhausted, and Justice passed.
The first recruit from Batow was
Longshot, which he activated naming
GCPD Officer and
Beast. He revealed the following, with an “Ouch.”
Not only had he missed, it was now abundantly clear exactly what he was playing, eliminating any rogue advantage he might have had. Justice's
Micro-Chip attacked
Alfred Pennyworth, and both players had a power-up, leading to a mutual stun. Justice's
Robot Sentry attacked
Dazzler, leaving the life totals at 46 to 41 in Anthony's favor. At the start of recovery, Batow used
Avalon Space Station to return
Alfred Pennyworth, discarding another
Xavier's Dream. This meant that the fourth must surely already be somewhere useful, or that Batow had another plan for Evil Medical School.
Longshot activated and missed, revealing the following cards.
Tim's
GCPD Officer attacked his opponent's
Alfred Pennyworth, and he flipped up
Total Anarchy. Justice took a moment to refresh his memory as to what
Xavier's Dream actually does, and elected to power up. Batow had a powerup of his own.
Alfred Pennyworth then activated, fetching Justice another
Fizzle. The
Fizzle count on both sides of the board was pretty high, and Justice would need as many as he could get if he wanted to force through a piece of removal on an opposing
Xavier's Dream. The now ready
GCPD Officer attacked into
Micro-Chip. This was responded to with a
Wild Ride by Justice (fetching
Commissioner Gordon), and a
Micro-Chip activation to turn
Wild Ride face down.
Dr. Doom, Diabolic Genius attacked
Beast, and in response, Tim showed that there was indeed an
Xavier's Dream in his resource row.
Beast was stunned and then KO'd in short order. At the start of the recovery phase, Batow used
Avalon Space Station to get back
Beast, and Justice used his
Wild Ride to fetch another
Robot Sentry. His
Xavier's Dream got its first counter
Anthony activated
Robot Sentry to exhaust a GCPD Officer that could otherwise have reinforced the
Longshot that Doom attacked in short order. He then exhausted the other Officer such that there would be no more attacks.
Avalon Space Station was activated by Batow, making sure that he would have a character to discard to
Xavier's Dream.
There were no possible recruits for Batow, and he scooped in the face of massive board disadvantage.
Anthony Justice wins.