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The Sentry™
Card# MTU-017


While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
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Ask the Pros: Drafting DC
Alex Shvartsman
 
I walked around the Pro Circuit hall this Sunday morning asking Vs. System notables the following question: “In one sentence, what is the best advice you can give someone about drafting DC Origins?

William “Baby Huey” Jensen (Top 8, $10K Philadelphia): Take the blue cards.

Plot twists are extremely important and highly valued in DC Origins. Cards like Megablast, Break You, and Combat Reflexes are among the most sought-after draft picks in the set. An experienced drafter will take those over virtually any character card.

Rob Dougherty (team YMG, thirteenth place PC: Indianapolis, never lost a sanctioned Vs. Sealed Pack match): Location, Location, Location.

Location cards such as Flying Fortress and Titans Tower are even better than the plot twists because their effects are reusable every turn. League of Assassins and Teen Titans are particularly known for their broken locations, but other teams have some really solid ones that you can pick up late in a draft. Clocktower, for example, can easily be had as a late pick, but you always want one in a Gotham Knights deck.

Ben “TBS” Seck (seventeenth place, PC: Indianapolis): Don’t overrate the high drops

Drafting Marvel Origins was all about snatching the 6- and 7-drop characters you opened in your pack as they were scarce. DC Origins has plenty of common 6-drops and many of them have boost, so they act as your turn 7 plays. Most of the valuable characters you want to pick early are actually 2- and 3-drops. Gerard Fabiano chimes in: “Draft 4-drops, then 3-drops, then 2-drops in that order,” as his bit of advice. Tim Drake ◊ Robin, The Boy Wonder is the best 2-drop for both Gotham and Titans. Good 4-drops are scarce for all teams except for the Arkham Inmates, who have both Joker and Man-Bat at that slot.

Jeff Donais (UDE Entertainment Division director): Teen Titans Go!

Teen Titans is undoubtedly the most powerful affiliation in DC Origins. Trouble is, your opponents will probably know it. At every draft table at this PC there were four or more players drafting Titans cards, balancing the field out a little. However, if your play group is not as aware of this and you think that Titans won’t be overdrafted, you should force this strategy every time. 

Personally, I chose to force Gotham Knights – the second most powerful team in DC Origins, but also one I would not have to compete with nearly as many players for. The gamble paid off handsomely, allowing me to draft two insane mono-Gotham decks and go undefeated on Day 2.

Steve Sadin (Winner of the first Sealed Pack PCQ ever held):
Pantha is insane.

In Marvel Origins, most draft decks would not touch 1-drop characters with a long pole. In DC, there are many valuable ones. Pantha, Dove, Ratcatcher, Harley Quinn, and a number of others are desirable draft picks that always make the cut into your deck. 

One final piece of advice that folks I interviewed did not mention is that you should try really hard to draft just one team. Being able to reinforce and team attack is of paramount importance in DC, and the team-up cards are scarce, so mono-team decks will usually have a huge advantage over decks with better characters that are unable to work together.
 
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