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The Sentry™
Card# MTU-017


While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
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Raising Hell: Designing Hellboy -
  As soon as we had the Hellboy license in hand, I was first in line to take the lead design duties. I’m a big Hellboy fan, coming to it by way of my love of the Cthulhu mythos.

 
 
 
Hellboy Essential Collection Checklist -
  To whet your appetite during the wait, below is a complete cardlist and card count.

 
 
 
Hellboy Preview: The Mad Monk and the Right Hand of Doom -
  In Rasputin’s mind, there is only one scenario that would be greater than bringing about Ragna Rok personally: getting Hellboy to do it for him.

 
 
 
Hellboy Preview: Overview -
  Today begins a full two weeks of Hellboy Essential Collection previews!

 
 
 
The Hellboy Essential Collection -
  Feast your eyes on the smorgasbord of goodies you’ll get with the first quarter 2007 release of the Hellboy Essential Collection.

 
 
 
Inside the JLA: Mail Call, Part 2 -
  Today will be all about mechanics, playtesting, and specific card powers.

 
 
 
Inside the JLA: Mail Call -
  It’s a new year, so there’s no better time to clean out my email box and answer a few JLA-related questions that readers have sent me over the past two months.

 
 
 
Best of 2005: Wicked Clever, Inside the JLA: The Justice League of America’s Fifth Team -
  I know this article is only from seven weeks ago, but from the PCQ decklists I’ve read, some of you still haven’t gotten the message—the JLA unaffiliated characters belong in your deck!

 
 
 
Best of 2005: Wicked Clever: The More, the Merrier -
  Games are a big part of many family traditions, and these games involve the whole family, from Aunt Myrtle to little Cousin Tommy. Why not include Vs. System in that tradition?

 
 
 
Inside the JLA: Evolution, Part 5: Non-Character Cards -
  I received several emails, and below are the cards that you (at least some of you) wanted to see.

 
 
 
Inside the JLA: Evolution, Part 4: The Secret Society -
  I thought it would be cool to have a team that tried to run out of cards so they would gain extra benefits.

 
 
 
Inside the JLA: Evolution, Part 3: The Injustice Gang -
  I had the Injustice Gang in mind from the start as a villain team for the Justice League of America set.

 
 
 
Inside the JLA: Evolution, Part 2: The Justice League International -
  This team was the last one I did design work on, as it was the hardest to put together in the early stages.

 
 
 
Inside the JLA: Evolution, Part 1: The Justice League of America -
  For the next four weeks, I’ll be writing about team themes and the evolution of character designs.

 
 
 
Inside the JLA: The Teams and Members, Part 2: The Villains -
  This week, it’s the bad guys.

 
 
 
Inside the JLA: The Teams and Members, Part 1: The Heroes -
  Representing DC Comics’ foremost team with just 26 character slots was tough.

 
 
 
Wicked Clever, Inside the JLA: The Justice League of America’s Fifth Team -
  You’ve just returned from a JLA Sneak Peek tournament, surprised to see a fifth team in the set that we didn’t preview.

 
 
 
Justice League of America Preview: Superman, Avatar of Peace -
  It's JLA preview time!

 
 
 
Green Lantern Corps Preview: Armies of Qward -
  Can a deck that runs five to seven copies of a variety of army characters from multiple teams really be good?

 
 
 
Wicked Clever: -
  The title of this week’s article demonstrates the power of not being seen.

 
 
 
Wicked Clever: Monotheism -
  This team-up of New Gods and X-Statix is crazy, almost blasphemous . . . but you’ll see.

 
 
 
Wicked Clever: Switch it Up -
  The Crime Lords team works together like a crime family. They’re almost always reinforced, they know a thing or two about protection, and they defend themselves rather aggressively.

 
 
 
Wicked Clever: Back-Alley Bash -
  It’s all about the Voodoo, baby.

 
 
 
Wicked Clever: Look Ma! No Friends! -
  Get ready to start thinking in a whole new direction!

 
 
 
Marvel Knights Preview: Centurious, The Soulless Man -
  How often do you find yourself with a hand full of unplayable low-drop characters in the middle of the game? Now, you can put those cards to good use with Centurious.

 
 
 
Marvel Knights Preview: Weapon of Choice -
  You asked for it, and soon you’ll have it. Marvel Knights is bringing us a character search card that anyone can use.

 
 
 
Wicked Clever: Multi-Player Madness -
  Today, I’ll examine a deck that was designed exclusively for multiplayer action.

 
 
 
Wicked Clever: The More, the Merrier -
  Multiplayer games have a political/diplomatic element not found in your standard one-on-one contests.

 
 
 
Wicked Clever: Satanus Go! -
  The two cards that inspired this deck are Satanus and Teen Titans Go!

 
 
 
Wicked Clever: Appreciate This -
  Kandor is the key card, and it allows you to go for the win on turn 6.

 
 
 
Wicked Clever: Ongoing Suffering -
  I know I did a Revenge Squad deck just last week, but I go where my moods take me.

 
 
 
Wicked Clever: Bizarro Deck -
  Bizarro, Imperfect Duplicate is the kind of character that naturally draws me in and gets me thinking about a deck.

 
 
 
Wicked Clever: Taaru! -
  The New Gods are all about the Forever People. What do they do best? Well, if you haven’t figured it out from the secret message in their flavor text, let me spell it out for you . . .

 
 
 
Wicked Clever: Down and Out in the Resource Row -
  Today, I have the pleasure of posting the first post–Preview Weekend Metagame.com deck

 
 
 
Superman, Man of Steel Preview: Emperor Joker -
  What really matters is, who will be the first player in Vs. System history to win a Constructed Pro Circuit or $10K game by decking an opponent?

 
 
 
Wicked Clever: Superman, Man of Steel Preview: The Prophecy Fulfilled -
  While this card can be included in the “instant win card” category, it’s much subtler than Rigged Elections or Xavier’s Dream.

 
 
 
Wicked Clever: Allow Me to Get Out of Your Way, Sir -
  Last week, I showed you the speediest of speedy Sinister Syndicate rush decks. By contractual obligation, I now present a Spider-Friends deck. It’s only fair.

 
 
 
Wicked Clever: Come Out Swinging -
  This is, without a doubt, the scariest deck I’ve ever played against.

 
 
 
Wicked Clever: Stall Tactics, Part III -
  Welcome to the final installment of my stall tactics series! Let’s take a look at Web of Spider-Man’s unaligned and “legacy” stall cards.

 
 
 
Wicked Clever: Look Who’s Wicked Clever Now! -
  And you thought it was just a joke...

 
 
 
Wicked Clever: Stall Tactics Part II -
  Last week, I took a look at the Spider-Friends cards that lend themselves to a stall strategy. This week, we’ll take a look at the Sinister Syndicate stall cards.

 
 
 
Wicked Clever: Stall Tactics, Part 1 -
  Stalling the game for strategic advantage in the later turns is one of several paths to victory in the Vs. System.

 
 
 
Wicked Clever: Sneak Preview Personalities -
  I received a number of responses to last week’s article on the different types of team players, so I’ll use the same motif today for an examination of the personalities you’re likely to encounter at a preview event.

 
 
 
Wicked Clever: Team Dynamics -
  Each member of a well-oiled team takes on a necessary role in order to give each team member the support he or she needs to make the best possible tournament showing.

 
 
 
Web of Spider-Man Preview: Jackal -
  Up next on the list of Web of Spider-Man previews is Jackal, a Sinister Syndicate 4-drop who allows you to increase the number of characters you have in play and break the Vs. System uniqueness rule.

 
 
 
Wicked Clever: Build Your Own Vs. Character -
  A lot of people have been reading Danny Mandel and David Humpherys’s articles on design and development and have been led to believe that we have some sort of gift for designing cards as a well-oiled R&D team. Sorry to disappoint those who think we know what we’re doing . . .

 
 
 
Wicked Clever: Team-Ups Gone Wild! -
  Today’s crazy deck takes advantage of the synergies between three very different teams to deal out the most endurance loss in the minimum amount of time.

 
 
 
Wicked Clever: League of X-Men -
  This League of Assassins/X-Men team-up deck tries to knock your opponent’s hand down to no cards ASAP, then it takes out his or her locations with extreme prejudice by way of Josef Witschi.

 
 
 
Wicked Clever: Team-Ups A Go-Go! -
  There’s been a lot of talk about the Teen Titans Go! plot twist, since readying characters is a very powerful effect. But the card isn’t truly abusable just within the scope of the Titans team. Other teams have some ways of making a Go! turn really go.

 
 
 
Wicked Clever: Mojo 2.0 -
  The key to any Mojo deck is to get as many non-aligned characters into play as possible. Random Punks served Mojo well, but perhaps it’s time for a new non-aligned Army character to take up the duty of showing up in large numbers. Enter Wildebeest.

 
 
 
Wicked Clever: I've Fallen and I Can't Get Up -
  One of the most frequent questions people at Origins had for the judges and myself was, “What the heck happens to a stunned character who can’t be KO’d during the recovery phase?” There are two cards that cause exactly that situation to arise

 
 
 
DC Origins Card Preview: Mad Hatter, Jervis Tetch -
  Jervis Tetch is the first card to see print (so far) that can take control of other players’ characters . . .

 
 
 
Wicked Clever: Spoilers -
  Whenever a new set is about to release, there’s always a debate as to which cards to spoil and where to spoil them. Actually, I prefer the term “preview,” as that makes it sound less like rotting food . . .

 
 
 
Wicked Clever: A Spidey-Doc Ock Constructed Deck -
  After playing the two decks against each other a few times, many players will be looking to incorporate the 31 new cards into their old decks. But why not try out a hybrid Spider-Friends/Sinister Syndicate team-up before scattering your new cards to the four winds?

 
 
 
Wicked Clever: Mistakes -
  A few weeks ago, I attended a San Diego Pro Circuit Qualifier to help judge and to get an idea of where the metagame was at first hand. I also wanted to see how sophisticated the Constructed decks were and the level of competition among the players . . .

 
 
 
Wicked Clever: Prepare to be Punished -
  It’s almost time for the Spider-Man Vs. Doc Ock Starter Set to release, so let’s preview a card that fans of the Marvel universe should find very interesting and in flavor for the character . . .

 
 
 
Wicked Clever: Are You Team Affiliated? -
  Some players will go to their graves spouting the virtues of their favorite team, while others will switch teams so quickly you’d think they were renting the cards by the hour. Should you show your loyalty to one team, or should you hop from team to team?

 
 
 
Wicked Clever: Actually, Winning is Everything -
  Whether it’s your local card shop, a Pro Circuit Qualifier or a $250,000 Pro Circuit event, winning has you holding all the cards. And prizes. But there are even some less tangible benefits that winning bestows upon you . . .

 
 
 
Wicked Clever: Gentlemen, Start Your Memoirs -
  Some of you may not have any experience writing tournament reports, so what follows are some pointers that will have you writing like the champ you are in no time . . .

 
 
 
Wicked Clever: Make the Rules Work For You -
  When a new TCG player sits down and opens up some booster packs for the first time, he or she looks at the pretty artwork and gets excited when a favorite character is found. When an experienced TCG player opens a pack...

 
 
 
Wicked Clever: Alicia Masters and Franklin Richards -
  Someone really needs to call child protective services or the Center for the Blind, 'cuz I'm gonna show you how to abuse Alicia Masters and Franklin Richards . . .

 
 
 
Wicked Clever: The Metagame -
  Upper Deck Entertainment held an internal sixteen-player Marvel Constructed tournament a little over a week ago and, surprisingly, we already had a metagame going on around the office . . .

 
 
 
Wicked Clever: Mutant Nation Combos -
  If you're playing a single team deck, your opponent will eventually have a very good idea of what tricks you’re likely to spring on him or her. But when you branch out and create an “all-star” deck, your opponents won’t know what to expect.

 
 
 
Cyclops, Scott Summers -
  Last Thursday, I wrote about Cyclops’s “Slim” version, who coordinates efficient and deadly team attacks for the X-Men. But we all know that Cyclops can punch holes into mountains and level the occasional building with his optic blasts, so what about that Cyclops?

 
 
 
Cyclops, Slim -
  A born leader, you can see it in his eye.

 
 
 
Quicksilver, Speed Demon -
  One of the great things about Quicksilver is that you don’t have to use his ability immediately after he’s made his first attack. Take your time, make some secondary attacks, and then ready him at the moment when he’s needed most.

 
 
 
Destiny, Irene Adler -
  Impossible to predict, the future is . . .

 
 
 
Dual Sidearms -
  Equipment, unlike plot twists and locations, costs actual resource points. Look in the upper left-hand corner of the card, and you’ll see that equipment has a gold-colored cost, which means you have to spend resource points on it just like you do with characters.

 
 
 
The Danger Room -
  When it comes time to play a resource, you’ll be faced with a world of options, as any card in your hand may be used as a resource. However, there are definite advantages to playing a plot twist or location into your resource row. But which one to choose?

 
 
 
   
 
www.marvel.com www.dccomics.com Metagame.com link