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The Sentry™
Card# MTU-017
While his stats aren’t much bigger than those of the average 7-drop, Sentry’s “Pay ATK” power can drastically hinder an opponent’s attacking options in the late game.
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Raising Hell: Designing Hellboy - March 01, 2007 |
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As soon as we had the Hellboy license in hand, I was first in line to take the lead design duties. I’m a big Hellboy fan, coming to it by way of my love of the Cthulhu mythos.
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The Hellboy Essential Collection - June 08, 2006 |
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Feast your eyes on the smorgasbord of goodies you’ll get with the first quarter 2007 release of the Hellboy Essential Collection.
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Inside the JLA: Mail Call - January 16, 2006 |
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It’s a new year, so there’s no better time to clean out my email box and answer a few JLA-related questions that readers have sent me over the past two months.
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Wicked Clever: - March 14, 2005 |
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The title of this week’s article demonstrates the power of not being seen.
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Wicked Clever: Monotheism - March 07, 2005 |
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This team-up of New Gods and X-Statix is crazy, almost blasphemous . . . but you’ll see.
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Wicked Clever: Switch it Up - February 28, 2005 |
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The Crime Lords team works together like a crime family. They’re almost always reinforced, they know a thing or two about protection, and they defend themselves rather aggressively.
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Wicked Clever: Bizarro Deck - November 29, 2004 |
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Bizarro, Imperfect Duplicate is the kind of character that naturally draws me in and gets me thinking about a deck.
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Wicked Clever: Taaru! - November 22, 2004 |
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The New Gods are all about the Forever People. What do they do best? Well, if you haven’t figured it out from the secret message in their flavor text, let me spell it out for you . . .
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Wicked Clever: Stall Tactics, Part III - October 11, 2004 |
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Welcome to the final installment of my stall tactics series! Let’s take a look at Web of Spider-Man’s unaligned and “legacy” stall cards.
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Wicked Clever: Stall Tactics Part II - September 27, 2004 |
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Last week, I took a look at the Spider-Friends cards that lend themselves to a stall strategy. This week, we’ll take a look at the Sinister Syndicate stall cards.
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Wicked Clever: Sneak Preview Personalities - September 13, 2004 |
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I received a number of responses to last week’s article on the different types of team players, so I’ll use the same motif today for an examination of the personalities you’re likely to encounter at a preview event.
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Wicked Clever: Team Dynamics - September 07, 2004 |
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Each member of a well-oiled team takes on a necessary role in order to give each team member the support he or she needs to make the best possible tournament showing.
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Web of Spider-Man Preview: Jackal - August 31, 2004 |
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Up next on the list of Web of Spider-Man previews is Jackal, a Sinister Syndicate 4-drop who allows you to increase the number of characters you have in play and break the Vs. System uniqueness rule.
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Wicked Clever: Build Your Own Vs. Character - August 10, 2004 |
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A lot of people have been reading Danny Mandel and David Humpherys’s articles on design and development and have been led to believe that we have some sort of gift for designing cards as a well-oiled R&D team. Sorry to disappoint those who think we know what we’re doing . . .
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Wicked Clever: Team-Ups Gone Wild! - August 02, 2004 |
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Today’s crazy deck takes advantage of the synergies between three very different teams to deal out the most endurance loss in the minimum amount of time.
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Wicked Clever: League of X-Men - July 26, 2004 |
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This League of Assassins/X-Men team-up deck tries to knock your opponent’s hand down to no cards ASAP, then it takes out his or her locations with extreme prejudice by way of Josef Witschi.
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Wicked Clever: Team-Ups A Go-Go! - July 19, 2004 |
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There’s been a lot of talk about the Teen Titans Go! plot twist, since readying characters is a very powerful effect. But the card isn’t truly abusable just within the scope of the Titans team. Other teams have some ways of making a Go! turn really go.
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Wicked Clever: Mojo 2.0 - July 12, 2004 |
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The key to any Mojo deck is to get as many non-aligned characters into play as possible. Random Punks served Mojo well, but perhaps it’s time for a new non-aligned Army character to take up the duty of showing up in large numbers. Enter Wildebeest.
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Wicked Clever: I've Fallen and I Can't Get Up - July 06, 2004 |
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One of the most frequent questions people at Origins had for the judges and myself was, “What the heck happens to a stunned character who can’t be KO’d during the recovery phase?” There are two cards that cause exactly that situation to arise
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Wicked Clever: Spoilers - June 14, 2004 |
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Whenever a new set is about to release, there’s always a debate as to which cards to spoil and where to spoil them. Actually, I prefer the term “preview,” as that makes it sound less like rotting food . . .
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Wicked Clever: A Spidey-Doc Ock Constructed Deck - June 07, 2004 |
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After playing the two decks against each other a few times, many players will be looking to incorporate the 31 new cards into their old decks. But why not try out a hybrid Spider-Friends/Sinister Syndicate team-up before scattering your new cards to the four winds?
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Wicked Clever: Mistakes - June 01, 2004 |
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A few weeks ago, I attended a San Diego Pro Circuit Qualifier to help judge and to get an idea of where the metagame was at first hand. I also wanted to see how sophisticated the Constructed decks were and the level of competition among the players . . .
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Wicked Clever: Prepare to be Punished - May 24, 2004 |
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It’s almost time for the Spider-Man Vs. Doc Ock Starter Set to release, so let’s preview a card that fans of the Marvel universe should find very interesting and in flavor for the character . . .
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Wicked Clever: Are You Team Affiliated? - May 20, 2004 |
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Some players will go to their graves spouting the virtues of their favorite team, while others will switch teams so quickly you’d think they were renting the cards by the hour. Should you show your loyalty to one team, or should you hop from team to team?
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Wicked Clever: Actually, Winning is Everything - May 10, 2004 |
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Whether it’s your local card shop, a Pro Circuit Qualifier or a $250,000 Pro Circuit event, winning has you holding all the cards. And prizes. But there are even some less tangible benefits that winning bestows upon you . . .
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Wicked Clever: Gentlemen, Start Your Memoirs - May 03, 2004 |
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Some of you may not have any experience writing tournament reports, so what follows are some pointers that will have you writing like the champ you are in no time . . .
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Wicked Clever: Make the Rules Work For You - April 26, 2004 |
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When a new TCG player sits down and opens up some booster packs for the first time, he or she looks at the pretty artwork and gets excited when a favorite character is found. When an experienced TCG player opens a pack...
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Wicked Clever: The Metagame - April 12, 2004 |
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Upper Deck Entertainment held an internal sixteen-player Marvel Constructed tournament a little over a week ago and, surprisingly, we already had a metagame going on around the office . . .
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Wicked Clever: Mutant Nation Combos - April 05, 2004 |
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If you're playing a single team deck, your opponent will eventually have a very good idea of what tricks you’re likely to spring on him or her. But when you branch out and create an “all-star” deck, your opponents won’t know what to expect.
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Cyclops, Scott Summers - March 22, 2004 |
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Last Thursday, I wrote about Cyclops’s “Slim” version, who coordinates efficient and deadly team attacks for the X-Men. But we all know that Cyclops can punch holes into mountains and level the occasional building with his optic blasts, so what about that Cyclops?
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Cyclops, Slim - March 17, 2004 |
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A born leader, you can see it in his eye.
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Quicksilver, Speed Demon - March 15, 2004 |
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One of the great things about Quicksilver is that you don’t have to use his ability immediately after he’s made his first attack. Take your time, make some secondary attacks, and then ready him at the moment when he’s needed most.
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Dual Sidearms - March 04, 2004 |
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Equipment, unlike plot twists and locations, costs actual resource points. Look in the upper left-hand corner of the card, and you’ll see that equipment has a gold-colored cost, which means you have to spend resource points on it just like you do with characters.
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The Danger Room - March 02, 2004 |
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When it comes time to play a resource, you’ll be faced with a world of options, as any card in your hand may be used as a resource. However, there are definite advantages to playing a plot twist or location into your resource row. But which one to choose?
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