6:14 PM - AMERICA VS. EUROPE, PART II
Much has been made of the belief that the American players would dominate today’s play through experience, longevity, and a little bit of cockiness. Even non-Americans admitted to a disadvantage. After all, practicing with a full table of experienced drafters is just more effective than practicing with a group of players who have nothing to teach you. That’s not to say that the Europeans are all bad, but it should be pretty obvious that with the US having had Vs. System for six months longer than Europe, there’s going to be a deeper draft pool just south of PC quality.
If you’ve been following the blog, you’ve seen the confident comments made by the Americans yesterday. Surprisingly, though, it turns out that the US isn’t looking quite as dominant in Sealed Pack as we thought they might be. Take a look.
Table 1: Player names, player country, and total Draft games won
Last Name |
First Name |
Country |
Total Draft Games Won |
Rowland |
Niles |
USA |
6 |
Blech |
Reinhard |
Germany |
5 |
Dalton |
Michael |
USA |
5 |
Galeski |
Jason |
USA |
5 |
Gates |
Brian |
USA |
5 |
Hein |
Dirk |
Germany |
5 |
Heß |
Florian |
Germany |
5 |
Horvath |
Adam |
USA |
5 |
Jilot |
Chris |
USA |
5 |
Jogia |
Danesh |
Australia |
5 |
Kruschel |
Andreas |
Germany |
5 |
Little |
Nick |
USA |
5 |
Prosak |
Adam |
USA |
5 |
Remie |
Jeroen |
The Netherlands |
5 |
Slack |
Mark |
USA |
5 |
Steinsdörfer |
Daniel |
Germany |
5 |
Bartter |
Luke |
Australia |
4 |
Bravi |
Alessandro |
Italy |
4 |
Clark |
Dan |
USA |
4 |
Corredor |
Rick |
USA |
4 |
Dawson |
Jason |
USA |
4 |
Dougherty |
Robert |
USA |
4 |
Figueroa |
Milton |
USA |
4 |
Gellerman |
Alex |
USA |
4 |
Gilly |
Sammy |
USA |
4 |
Gonzalez |
Rodrigo |
Spain |
4 |
Harvey |
Eugene |
USA |
4 |
Karsten |
Frank |
The Netherlands |
4 |
Lam |
HooYin |
The Netherlands |
4 |
Montgomery |
Kyle |
USA |
4 |
Neo |
Noel Amrith Yong Ling |
Singapore |
4 |
Nuijten |
Julien |
The Netherlands |
4 |
O'Keefe |
Simon |
UK |
4 |
Oldaker |
Matt |
USA |
4 |
Pidgeon |
Dustin |
USA |
4 |
Tang |
Duncan |
UK |
4 |
Vincent |
Ian |
UK |
4 |
Weis |
Martin |
USA |
4 |
Alonso |
Gabriel |
USA |
3 |
Barakat |
Salman |
Germany |
3 |
Bergt |
Karl-Heinz |
Germany |
3 |
Boyd |
Gerard |
UK |
3 |
Brucker |
David |
Germany |
3 |
Carey |
Joseph |
USA |
3 |
Caton |
Kim |
USA |
3 |
Choi |
Kenneth |
USA |
3 |
Desai |
Justin |
USA |
3 |
Fraile García |
Emilio |
Spain |
3 |
Greco |
Vincent |
USA |
3 |
Holman |
TJ |
USA |
3 |
Hunstad |
Scott |
Australia |
3 |
Kastle |
Darwin |
USA |
3 |
Klein |
Florian |
Germany |
3 |
Knott |
Christian |
Germany |
3 |
Kockott |
Kristian |
Germany |
3 |
Körber |
Philipp |
Germany |
3 |
Lao |
Bulk |
USA |
3 |
Logan |
William |
UK |
3 |
Magdalena |
Eduardo |
Spain |
3 |
Matignon |
Guillaume |
France |
3 |
Ormerod |
John |
UK |
3 |
Pereira |
David |
Portugal |
3 |
Rabinowitz |
Jacob |
USA |
3 |
Rivera |
Tim |
USA |
3 |
Rojo |
Pablo |
Spain |
3 |
Romasanta |
Antía |
Spain |
3 |
Sherman |
Oleg |
Germany |
3 |
Spears |
David |
USA |
3 |
Starnini |
Matteo |
Italy |
3 |
Sundholm |
Peter |
USA |
3 |
Tatar |
Matthew |
USA |
3 |
Turchi |
Luca |
Italy |
3 |
Wright |
Stuart |
USA |
3 |
Appel |
Rene |
Germany |
2 |
Bueno |
Alfonso |
Spain |
2 |
Chamarro |
Miguel |
Spain |
2 |
Chulsky |
Daniel |
USA |
2 |
Fears |
Adam |
USA |
2 |
Genders |
Bart |
The Netherlands |
2 |
Jansen |
Patrick |
Germany |
2 |
Jeudon |
Florent |
France |
2 |
Kronenberg |
Menno |
The Netherlands |
2 |
Lebedowicz |
Osyp |
USA |
2 |
Mulcahy |
Brian |
Ireland |
2 |
Nemet |
Oliver |
Germany |
2 |
Ngo |
Thomas |
Austria |
2 |
Nieto |
Antonio |
Spain |
2 |
Postema |
Bas |
The Netherlands |
2 |
Rich |
John |
USA |
2 |
Santin |
Andrea |
Italy |
2 |
Senhouse |
Christopher |
USA |
2 |
Sherman |
Igor |
Germany |
2 |
Shvartsman |
Alex |
USA |
2 |
Smith |
Alex |
USA |
2 |
Surace |
Nunzio |
Italy |
2 |
van den Oever |
Roy |
The Netherlands |
2 |
van Heeswijk |
Roel |
The Netherlands |
2 |
Wiegersma |
Jelger |
The Netherlands |
2 |
Bown |
Karl |
UK |
1 |
Holland |
Jan |
Germany |
1 |
Horowitz |
Steve |
USA |
1 |
Lo Moro |
Raffaele |
Italy |
1 |
Magera |
Markus |
Germany |
1 |
Moll |
Tobias |
Germany |
1 |
Paolucci |
Matteo |
Italy |
1 |
Sagol Solano |
Omar |
Spain |
1 |
Scheiman |
Heath |
USA |
1 |
Tennet |
Alex |
USA |
1 |
van der Have |
Mo |
The Netherlands |
1 |
Wood |
Eric |
USA |
1 |
Table 2: Cross-referential table, showing the number of players with each record from each country and the total number of players in Day 2 from each country
Country |
1 |
2 |
3 |
4 |
5 |
6 |
Total players from each country |
Australia |
|
|
1 |
1 |
1 |
|
3 |
Austria |
|
1 |
|
|
|
|
1 |
France |
|
1 |
1 |
|
|
|
2 |
Germany |
3 |
4 |
8 |
|
5 |
|
20 |
Ireland |
|
1 |
|
|
|
|
1 |
Italy |
2 |
2 |
2 |
1 |
|
|
7 |
Portugal |
|
|
1 |
|
|
|
1 |
Singapore |
|
|
|
1 |
|
|
1 |
Spain |
1 |
3 |
4 |
1 |
|
|
9 |
The Netherlands |
1 |
6 |
|
3 |
1 |
|
11 |
UK |
1 |
|
3 |
3 |
|
|
7 |
USA |
4 |
7 |
15 |
12 |
8 |
1 |
47 |
Number of players with each record |
12 |
25 |
35 |
22 |
15 |
1 |
110 |
So, looking at the USA/Europe rivalry, the winner is . . . Australia! In Los Angeles, we dwelled mightily on the fact the Australians were very confident about their drafting skills, and this weekend, they’re proving that they should have been. Granted, theirs is a small sample with just three players in Day 2, but their worst performance is from Scott Hunstad, who’s managed a 3-3 record despite playing the entire day against the top of the field.
The Americans have been solid, but hardly spectacular. The average member of the field right now would be 3-3, and the Americans are averaging 3.34 wins apiece. They’re led by Niles Rowland, the lone 6-0, and eight of the fifteen 5-1’s. That’s a strong top of the curve, but they’ve been well represented, also, with eleven players at 2-4 or worse. That said, there are 37 players in all with sub-.500 records, so the US comprises a far lower percentage of that group.
As for Europe, it hasn’t been the easiest of days. Germany, easily the most represented of the European nations, has its twenty participants averaging exactly three wins and three losses. England is the surprising European leader with an average of 3.14 wins, despite not having a player above 4-2. Home nation Holland is averaging 2.72 wins per player, while Spain and Italy are bringing up the rear at 2.55 and 2.25 wins per player respectively.
The short of it is this—the Americans have been strong as expected, but not nearly to the extent the hype had suggested they would be. No matter the predictions, nothing matters until you play the games.
4:32 - DREAM ON
Presenting the Holy Grail. I have no more information to share. Man, do I love to tease you.
2:49 p.m. - TAKE MY CASH, PLEASE!
“The best things in life are free, but you can save it for the birds and bees, I want money.” – Paul McCartney, pre-Wings
One recurring theme of this blog seems to be that I’m not a knowledgeable man, a fact I’m reminded of when business models are being discussed. I couldn’t tell you about black and red, financial plans, PR, or what have you, but I know this—money is good.
Maybe I’m a little biased, but I like being given money. Receiving money makes me happy because I can spend it on toys and snacks and all kind of good stuff. You’re entitled to your own opinions, but I like getting it more than not getting it. I want money! That’s what I want.
Apparently sensing this capitalist streak in gamers worldwide, Upper Deck Entertainment has adopted a policy of giving it away in bunches. Now, you all know that we’re giving $40,000 to the winner here. You wouldn’t be reading this if you didn’t. But UDE is finding entirely new ways to give away the cold, hard cash. Check this out.
In a joint initiative from OP Program Manager Scott Elliott (who threatened to thrash me if I didn’t list him first) and European OP manager Ann Van Dam, Upper Deck announced yesterday that four prizes of EUR250 would be handed out to those competitors who finished highest in PC Amsterdam with mono-lingual, non-English decks.
Why would they do this? Put bluntly, they want players to buy cards in their home languages. It’s pretty difficult to sell a game in a language the players don’t understand, so UDE wants the French playing in French so more French can get involved. Were you a Frenchman, upon seeing English cards, how excited would you get about playing?
Now produced in French, Spanish, German and Italian, Vs. System is spreading its wings, moving outward as it reaches for the four corners of the globe. (In case you weren’t counting, that was three clichés in one sentence. I’m almost ready for professional sports). If the whole world is playing, Upper Deck will do just fine, but first, we have to get established. People stick around when you throw money to the masses.
Now, were I a player in this tournament, assuming I’d come armed with the confidence that I’d do well, I’d have done everything I could to get my hands on those foreign cards, but I’m apparently in the minority. Exactly four players—Dai Bo, Raphael Lo Moro, Yannick Saus, and Gianluca Bradamante—managed to get their decks together in such a way that they qualified. In other words, if any of them had finished 283rd, they’d still have taken home some cash for their efforts.
Elliott is enthused about the future. “We want players buying cards in their home languages and think that this should help inspire them to do so. As long as they do, we’re going to continue supporting this initiative.” Me, I’ve got some elementary school French textbooks buried in my mother’s basement somewhere. I may have to go prospecting when I get home.
12:15 p.m. - MMM . . . POTATO CHIPS
One thing that’s really impressed me this weekend is the advances that have been made to the feature match pit. It’s not just the aesthetic, though everyone seems to agree that it’s looking better than ever. No, the real improvements have been made in the tech department. The man most responsible for this is Eric Bess.
Before I get to Eric, you need to understand my perspective on all this. When it comes to technology, I’m shockingly similar to Homer Simpson. I’m pudgy, balding, and when confronted with techno-code talk, can’t help but think, “I wish I was at home with a big bag of potato chips . . . “ I can’t help it. If having obvious attention deficit issues isn’t enough, I also know absolutely nothing about the world of 1’s and 0’s. Baseball? Sure. Movies? Absolutely. Technology? Potato chips.
Mmm . . . potato chips.
Of course, that’s why the rest of the staff doesn’t let me get close to the electrical sockets. That’s Eric’s job. Originally hired as the Organized Play Manager for Latin America, Bess’s computer wizardry first reared its head when he found out that the original plan was to contract out the design of tournament software for Vs. System. Eric suggested that he’d be able to put it together, and his job description began shifting gears. He was sent in full reverse when, a day before PC Indy, Jeff Donais informed him that he’d need to program the plasma screens being used in the feature match area.
Bess spent that entire weekend working on feature match programming, and that allowed his imagination to run with ideas for implementing the desire to constantly improve on things. With suggestions from co-workers helping to bring things together, the decision to get constant score updates on the plasma screens during feature match play started coming together. Eric finished his programming just prior to his flight to Amsterdam.
Now, for my fellow techno-idiots, here’s a layman’s explanation of how this all works. Eric has taken some old Microsoft technology called Tablet PCs and programmed it to interact with the plasma screens. Whenever a player gains or loses endurance, they use a stylus and the pad’s touch screen technology to note the change, with said note immediately being noted on the screens up above. In other words, the player’s endurance total, always up to date, is displayed from a vantage point in the pit where every spectator can follow along. Considering how important endurance totals can be to tactics later in the game, the information is crucial.
Bess isn’t done, and he plans on filling empty pit time with trivia questions and fun facts as his next development. Listening to him talk about this stuff made me realize the fundamental difference between us. For me, technology is a boring means to an exciting end. For him, the means are exciting. I’ll stick with the potato chips.
11:33 a.m. - IRONING OUT THE KINKS
As a community, Vs. System is still young and the Pro Circuit is younger still. Cagey veterans from other games have tournament experience that helps to guide them through the trials and tribulations of tournament play. For our fresh-faced Vs. babies, though, there’s a learning process to experience. It’s called “mistakes.”
Ever see that veteran player hunched over a rookie, asking angrily why play X or Y wasn’t made? That guy has made the same mistakes. So have the quiet white collar professionals who’ve played TCGs as a hobby for years. So has the head judge, the T.O., the wise store owner, and every other character you’ve ever encountered in tournament play. Personally, I find it funny to listen as players ask incredulously how one could be playing this awful card or that one, not understanding that sometimes a game isn’t life or death. Sometimes, a game is . . . **dramatic pause** . . . just something to do. For fun.
That said, when you reach the lofty levels of Pro Circuit play, at least from my vantage point, it changes. Sure, it’s still an activity you should be trying to enjoy, but you’ve paid airfare. You’ve paid for a hotel. You’ve spent hours on playtesting, you’re jetlagged, and you’re here to win.
This is not the place for take-backs. This is the Pro Circuit. It’s a place for competition, and while that competition can be fair, it has to be professional—hence the name. That means some amateur mistakes can be costly and embarrassing, but that’s life. We saw a couple of examples this morning:
- In the first round, roommates Peter Sundholm and TJ Holman were paired against one another. Sundholm is one of those gamers for whom the money isn’t enough. He came to game. As the clock crept closer to the dreaded 27 minute mark (if you’re three minutes late, you get a game loss), Peter frantically craned his neck looking for his friend, but to no avail. I’ve never seen someone look so dejected at being rewarded a game win. It turned out that TJ was just in the restroom, and if he’d alerted a judge to the call of nature, an extension could have been awarded. That was a costly mistake that he probably won’t make again.
- Ireland’s Brian Mulcahy sat down for his first draft while still half asleep. Trying his hardest to keep his eyes open while listening to Alex Charsky’s opening comments, Mulcahy was losing the battle. Finally, the player’s meeting done, Charsky announced, “Open your packs and make sure there are fourteen cards.” Mulcahy did just that, opening one pack at a time, counting to fourteen, and once done, placing all 42 cards in a single pile in front of him.
See the problem?
Mulcahy isn’t a draft newby. He’s been drafting twice a week for the last year back home, but here, be it nerves, sleep deprivation, or what have you, he just wasn’t thinking clearly. While he didn’t get penalized for the error as the players at his table laughed at the frankly ludicrous situation, he had to suffer the humiliation of his error. That translated to an 0-2 start to the day.
This leads to an important point—living clean and respecting the tournament pays off. One piece of advice I can give to avoid a situation like Holman’s is to “always tell the judge.” As for Mulcahy’s, the recommendation here is to you try to wake up three hours before tournament time, regardless of the tournament, as that’s the amount of time needed for the human body to be working on all cylinders after sleep.
10:38 a.m. - COFFEE AND ACCEPTANCE
We’re back underway with round 13 in full swing outside the Metagame.com headquarters here at Schiphol Airport. It’s still pretty amazing to consider our surroundings. When you walk through that door leading from the tournament hall to the terminal, it’s almost like entering a holo-suite.
Production designer Jerry Rubin has done a remarkable job putting this place together. You enter the feature match pit and feel like you’ve time traveled to 2050. Wolverine and Sabertooth, each stretching over twelve feet long, hang overhead, preparing to rip one another apart. Cyclops stares down at all comers from behind the side events desk, Thor adorns the PC scorekeeper table, and the room is flooded by an amazing lighting scheme that’s kept the walls moving from minute one.
Of course, the scenery is the icing on the Pro Circuit’s cake. Nothing makes you feel like you’ve arrived more than playing a feature match in the pit. The Ben Seck and I, still on North American time, both got here before 8 a.m., an hour before we were scheduled to work. Of course, being gamers forced merely to watch during the big tournament, we need to get a few games in to get our fix. As we went to sit down at table one to play, Ben pointed out that we could choose a more central location to draw a crowd that would criticize our every move. He then pointed out we could do it in the pit. How could I refuse?
Now, you need to understand that presently, I am bad. Not bad-means-good bad, just bad. Awful. Inept. There are a dozen or so other, more colorful adjectives that would describe my game accurately, so when we attracted some twenty observers, including match judge Justin Gary and match reporter Tim Willoughby, I got torn to shreds on each and every play. That’s what we call a learning process, and it’s a rite of initiation for all gamers. Frat guys have paddles, Klingons have pain sticks, and gamers have the barbed tongue. Surviving the initiation is painful, but gives one a sense of fulfillment. Ben and I are the lucky ones—we took our licks on the biggest stage in the world.
Check out the Day 1 PC: Amsterdam Blog here! |