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Doomkaiser Dragon
Card# CSOC-EN043

Doomkaiser Dragon's effect isn't just for Zombie World duelists: remember that its effect can swipe copies of Plaguespreader Zombie, too!
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Best of 2008 - The Practical Duelist: Group Playtesting -
  Thumping on your local tournaments’ weekly lineup just isn’t enough, and Bryan broke it all down to show you the simple processes you need to test effectively. If you seriously want to top a Regional, Shonen Jump, or go to Worlds, you should absolutely read this article.

Looking Back on Fundamentals: Revisiting Time Management -
  The principles of time management are predicated on the simple fact that your time exists in a limited quantity.

Crossroads of Chaos Preview: Night’s End Sorcerer & Tempest Magician -
  Tempest Magician is an example of a Synchro monster geared directly toward its monster type. The card is built to support Spellcasters...

Crossroads of Chaos Preview: Secret Village of the Spellcasters -
  Right off the bat a certain thought comes to mind: "one-sided Imperial Order."

The Practical Duelist: Looking Back on Fundamentals -
  To be honest, I don’t think any goal is too ambitious. You have the ability to accomplish anything you set your mind to.

The Practical Duelist: Qualities of a Great Player -
  There are many good players out there, but few great ones. Why? Because nobody has tried to pinpoint the reasons why some players are great and others are just "good."

The Practical Duelist: Synchros and the Return of “Metamorphosis” -
  Remember the days of Metamorphosis when it was played in T-Hero? Ignoring the fact that T-Hero’s fame was short-lived, the sheer versatility of the deck gave us a run for our money.

The Art of Misinformation: More Techniques and How to Use Them -
  If you don’t know how to surprise your opponent then you have to rely on nothing but your hand’s strength.

The Practical Duelist: Metagame Update -
  Shonen Jump Championship Baltimore was a monumental event that proved one thing: Gladiator Beasts are still on top. But why are they?

The Practical Duelist: Getting More Out of Your Local Store -
  The brick-and-mortar stores that hold your local tournaments are the backbone of this game. If you don’t have a place to play, then the game can’t grow.

The Practical Duelist: The Art of Group Playtesting -
  Good testing groups are one-in-a-million in any game, especially this one. The honest truth is that most people don’t know how to test properly for tournaments and the problem is worse with group testing.

The Practical Duelist: Bringing Certainty to an Uncertain Science—Part 2 -
  It’s important to know how your deck wins and why. Start with strengths.

The Metagame Manifesto: Bringing Certainty to an Uncertain Science—Part 1 -
  This week I’m here to discuss how one goes about predicting a metagame.

Getting Back in the Game: Rebuilding Your Collection—Part 2 -
  Whether you’re new to the game or seeking to restore your collection to its former glory, this article will show you how to increase your card inflow.

The Duelist Genesis Preview: Hand of the Six Samurai -
  What are we looking at here? Quite possibly a revitalization of the Six Samurai archetype.

The Duelist Genesis Preview: Red Dragon Archfiend -
  Check out another couple of gems that you’ll find at Sneak Previews for The Duelist Genesis.

Getting Back in the Game: Rebuilding Your Collection -
  Last time, I assumed you still had your collection and were just taking some time off from the game. But what if you don’t have your collection anymore?

The Practical Duelist: Finding Your Inner Drive -
  Playing this game competitively can be tough, and if you want to win and make yourself known, then you need to know how to deal with the tough times

The Practical Duelist: More Helpful Notions to Improve Decision-Making -
  If you are not consciously aware of what you want to avoid, then you may go through more digressions than necessary to get to where you want to go.

The Practical Duelist: Using More Simple Math in Yu-Gi-Oh! -
  In high-stakes game situations where one false move could turn victory into defeat, it becomes increasingly important to be aware of what your opponent can play from his or her hand.

The Practical Duelist: A Short Guide to Your Big Comeback -
  What if you’re thinking about shaking that rust off your duelist grip? I have a quick guide to help you get started.

The Practical Duelist: Singing the Off-Season Blues -
  I know the off-season only lasts a month, but I don’t have an event to judge or play in for a whole month and a half! If you’re stuck in the same dilemma, then we need solutions.

The Practical Duelist:10 Things I Learned Along the Way, Part 2 -
  Recently, I’ve been asked the same questions by a lot of my friends and players that I meet at events: "Hey Bryan, what happened to Part 2 of that article?"

The Practical Duelist: The Head Judge’s Guide to a Well-Run Premier Event -
  I think the most difficult lesson to learn about being a head judge is that you are running the show.

The Practical Duelist: The Floor Judge’s Guide to a Well-Run Premier Event -
  This week I’d thought I’d share my thoughts and experiences on the other side of the game: judging.

The Practical Duelist: The Simple Probability Behind Yu-Gi-Oh! -
  This week, I’ll discuss the basic math behind our favorite game and why some decks seem to do better than others.

10 Things I’ve learned Along the Way: Part 1 -
  Yes, I said it. Metagames don’t evolve as rapidly as they should unless there’s a highly publicized event that proves the dominant deck to be inadequate.

Common Mental Traps and How to Avoid Them: Part 3 -
  The importance of recognizing what can trigger critical errors in your judgment can help you avoid common errors and recover from them much faster.

Light of Destruction Preview: Fossil Dyna Pachycephalo -
  Power and speed in today’s metagame can be roughly defined by the ability to special summon monsters...

Light of Destruction Preview: The Batterymen -
  I’m glad to see such a big boost for the Batteryman family of monsters.

Common Mental Traps and How to Avoid Them: Part 2 -
  There are some crafty players out there who are skilled at deceiving you with mixed signals, feigned ignorance, and disruptive tactics.

Common Mental Traps and How to Avoid Them: Part 1 -
  The Yu-Gi-Oh! TCG cannot be played consistently well without the ability to make good decisions.

The Practical Duelist: The Easiest Mistake to Make -
  This week, we’re taking a break from the usual metagame talk in order to make room for something that should be common knowledge...

Balance in the Metagame: Rise of Control -
  Control decks can balance an aggressive format with tight control over the tempo of the game and by thwarting the aggro deck’s win conditions.

The Practical Duelist: Zombies and the Competitive Metagame -
  With the introduction of Goblin Zombie, Zombies gained that extra "oomph" they needed to pull off the Card of Safe Return combo more consistently.

State of the Format: Time to Upgrade Deck Technology -
  If Shonen Jump Championship Houston taught us anything about the new format, it’s this: it will be fast.

The Practical Duelist: Brainstorming for Deck Ideas -
  A duelist on the competitive circuit is constantly pushed to devise new and innovative deck ideas in order to keep the competition off balance.

The Practical Duelist: The Fundamentals of Deck Selection -
  Choosing the right deck is more than just making an accurate metagame call: it’s also a matter of matching it to your skill level and luck tolerance.

The Practical Duelist: New Metagame Possibilities -
  This week we’ll be talking about the recent developments in the format and what the metagame may look like at the upcoming Shonen Jump Championship Houston.

The Art of Deception and Imperfect Information: Part 2 -
  There’s a lot more to body language than your hands alone.

The Art of Deception and Imperfect information: Part 1 -
  Sometimes, nothing gets the point across like good old-fashioned body language.

The Practical Duelist: The Past Meets the Present -
  Let’s examine how previously-released cards interact with the upcoming material in Phantom Darkness.

Phantom Darkness Preview: Escape from the Dark Dimension -
  This week, we have a direct counterpart to Call of the Haunted.

Phantom Darkness Preview: Dark Nephthys -
  We certainly aren’t short on ways to destroy back-row cards, but it’s never a bad thing to bundle removal with a monster.

The Practical Duelist: How to Pull Through the Down-Time -
  This week you’ll learn what to do when things just aren’t going your way.

Best of 2007, The Practical Duelist: Master Your Dueling Discipline -
  If you’ve played this game for a while, you’ve learned quite a few lessons along the way.

Best of 2007, Skill Building and Maintenance -
  Building and maintaining your skills should be your first priority as a competitive duelist. Everything else is commentary. This week I have some practical ways for you, the aspiring duelist, to build your skills and maintain them.

The Practical Duelist: Winning with Action, Persistence, and Experimentation -
  Nothing happens unless something moves.

The Practical Duelist: The True Value of Failure -
  You don’t achieve any kind of lasting success without failing miserably first.

The Practical Duelist: A Discussion on ‘Tech’—What It Is and Why It Works -
  The pseudo-art form known as “teching” involves the inclusion of cards in your deck—as a counter measure to a specific strategy (or strategies)—that would otherwise have no place there.

The Lost Art of side decking -
  The side deck is the most under-utilized and misunderstood mechanic in the Yu-Gi-Oh! TCG.

Finding More Time for Practice -
  Sometimes the term “efficiency” is synonymous with finishing things faster. However, doing things with efficiency does not make them important.

The Practical Duelist: Construction from Pre-Construction -
  This week I’ll be taking the new Rise of the Dragon Lords structure deck and turning it into a build that you can use at your next competitive tournament.

The Practical Duelist: The Benefits of Losing -
  What you do when you lose is what really counts.

Gladiator’s Assault Preview: Skreech -
  The “theme” of Skreech, for me, is definitely a mix of speed, synergy, and more speed. It’s really tournament viable.

Gladiator’s Assault Preview: Evil Hero Lightning Golem -
  Being cards straight from the Yu-Gi-Oh! GX anime, these two are bound to have interesting effects.

The Practical Duelist: Using “Cost Analysis” to Make Crucial Decisions -
  At the core of all of the best players in this game is the uncanny ability to make crucial decisions under enormous amounts of pressure.

The Practical Duelist: Master Your Dueling Discipline -
  If you’ve played this game for a while, you’ve learned quite a few lessons along the way.

The Practical Duelist: That Sneaky Thing Called Misjudgment -
  Occasional lapses in good judgment happen only as often as you let them. Still, we all have tendencies that cause us to show a lack of good judgment in a variety of situations.

The Practical Duelist: Know Your Strengths and Weaknesses -
  This week, we’ll discuss how you can evaluate yourself and work with your strengths so you can stop focusing on your weaknesses.

The Practical Duelist: 80/20—The Ratio Every Player Should Understand -
  There’s a universal rule that states: 20% of what you do accounts for 80% of your success. This is known as the 80/20 Rule, and you can apply it to pretty much everything.

The Practical Duelist: The Power of Mistakes -
  An important step in any journey is to make a few mistakes along the way. Hitting those brick walls is an experience in refinement.

The Practical Duelist: Adjusting to Change -
  Change is an inevitability in everything, and the Yu-Gi-Oh! TCG is no stranger to it.

The Practical Duelist: Decisions, Outcomes, and Some Advice -
  Sometimes it’s more like a game against yourself than a game against another person. The way you think and the caliber of your decision-making skills makes all the difference in any match.

The Practical Duelist: Decisions and Their Effects on Your Results -
  In the Yu-Gi-Oh! TCG, decisions are a part of every play, turn, victory, and loss. The decisions you make in the game constantly change the outcome.

Skill Building and Maintenance -
  Building and maintaining your skills should be your first priority as a competitive duelist. Everything else is commentary. This week I have some practical ways for you, the aspiring duelist, to build your skills and maintain them.

Tactical Evolution Preview: Desert Twister -
  Desert Twister is pretty beefy for a special summon with such an easy cost.

Tactical Evolution Preview: Frost and Flame Dragon -
  Today’s Tactical Evolution preview card puts together two attributes you wouldn’t normally find together in a deck: Fire and Water.

Staying Ahead of the Game: Part 2 -
  This week’s tips are even more important as they force you to apply your theoretical knowledge and turn it into real-life experience: by far the toughest thing to do for even the best of players.

Staying Ahead Of The Game: Part 1 -
  It’s one thing to win a tournament once. It’s another to keep winning time and time again. The best of the best win more consistently than others. The question is: how do they do it?

Card Evaluation 202 -
  Picking cards for your deck is an easy task nowadays. The internet is full of free decklists that you can copy and modify for yourself. However, to become a better player in this game, you’ve got to learn a new way of thinking about your card choices.

Stress-Free Practice Equals Improved Results -
  If you ask any player about the key to improved tournament results, the answer is usually “practice, practice, practice”.

The Magic of Making Mistakes -
  Mistakes in gameplay are often opportunities to learn more, and can make you a much smarter player as well. What a concept!

Independent Thinking for Better Tournament Results -
  Groupthink is a highly observed phenomenon of human behavior. It is often referred to as “herd mentality” or “following the crowd,” and it can be the best way to sabotage your tournament success.

Preparing to Win: Create Your Own Success -
  In this game, I’ve learned that it’s one thing to get your deck prepared, but it’s a whole other thing to get your head in the game.

The Practical Duelist: Planning and Preparation -
  This week, I’ll be talking about the importance of planning and preparation. It works for everything in general, but today I’ll condense these concepts into good old Yu-Gi-Oh! wisdom.

The Practical Duelist: Time Management for Yu-Gi-Oh! Players -
  Of all the skills a Yu-Gi-Oh! duelist needs, time management is among the most important.

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